init:
    python:
        
        config.old_substitutions = True
        
        base = Position(xalign=0.5,yalign=1.0)
        baseleft = Position(yalign=1.0,xalign=0.1)
        baseright = Position(yalign=1.0,xalign=.9)
        top = Position(xalign=0.5,yalign=0.0)
        topleft = Position(yalign=0,xalign=0.1)
        topright = Position(yalign=0,xalign=.9)
        mdleft = Position(yalign=0.5,xalign=0.1)
        mdright = Position(yalign=0.5,xalign=.9)
        advice=False
        nogirlromance=False
        def zoom(start, end, time):
            return FactorZoom(start, end, time, opaque=False)
        def scale(factor):
            return FactorZoom(factor, factor, 0, opaque=False)
init:
    transform jobdone:
        xalign .5 yalign 1.0 
        linear 2 xalign .95 yalign 1.0 
init:
    transform tfade(d):
        alpha d 
label newsave:
    if currel==-1:
        $ mstatus="single"
    else:
        $ mstatus="engaged with "+loveT[currel][3]
    $ save_name = Gname+"\n age: "+str(age)+" - status: "+mstatus
    jump save_screen
label Ria:
    call encounter
    pass
    $ e_b =emoG["normal"]
    if curjob==loveT[curguy][4]:
        if loveT[curguy][0]==1:
            $ e_b = emoG["normal"]
            $ bg="bg_nightcemetery"
            "It is a cold night in the cemetery and I can barely see right in front of me. Movement catches my eye."
            "A ghost!?"
            "I walk up to a large tomb where I had seen the apparition. From the engravings, it looks like this tomb belongs to a wealthy noble."
            p "Hello? Anyone in here?"
            "No one answers. Chills surge up my spine as a cold draft wafts out of the tomb."
            show i_humangirl1 at scale(cs), base
            gl "What are you doing here?"
            if race != 2:
                p "Ahh!! Who are you!?"
                gl "Don't you recognize me?"
                p "Um ... Oh, are you a guard, too?"
            else:
                p "Hmph. I could ask you the same thing."
                gl "Work."
            p "No one told me someone else would be patrolling tonight ..."
            "My eyes wander past the woman and I see an open coffin. It looks broken and ... ransacked!"
            "She's a grave robber!"
            $ e_b = emoG["angry"]
            if race != 2:
                "She must be the infamous tomb raider Ria! I need reinforcements!"
                p "Help! {i}Help!{/i}"
            else:
                "Could this be the sneaky grave thief I've been hearing about? Ria, I believe her name was. Now she's mine!"
                p "Caught you in the act!"
            "She lunges at me and throws me against the tomb wall. I hear her pull out a blade before I can move."
            gl "Don't you say a single word."
            "She holds the dagger to my throat, staring hard into my eyes."
            gl "I'll cut your throat right here. I'll do it."
            menu:
                "Laugh" if race == 0 or race == 1:
                    $ loveT[curguy][2]+=1
                    "I laugh nervously. The sharp blade tickles my neck."
                    p "You won't hurt me."
                    gl "And why not?"
                    p "Why not? Because ... Because ..."
                    p "Because I am the daughter of the guard captain! That's why!"
                    gl "Liar! You cannot deceive me! I know him well, and he has no children!"
                    $ e_b = emoG["crying"]
                    p "None that he knows of ... yet."
                    $ e_b = emoG["happy"]
                    "Her eyes narrow on me and I hear my own heart beat. But then she laughs. What!?"
                    "Ria smacks me on the cheek and lets me go."
                    $ e_b = emoG["normal"]
                    gl "Breathe a word about this to anyone, and I will make it so you never lie again."
                    "She was gone into the night before I could even react."
                "Challenge her" if race == 2:
                    $ loveT[curguy][2]+=1
                    $ e_b = emoG["crying"]
                    p "I think you have underestimated me."
                    "Her eyes widen and I smile at her."
                    p "Even unarmed, a Demon can be a truly fearsome thing ..."
                    p "I honestly don't care what you're doing in here, so long as it doesn't have anything to do with me."
                    p "But if you're really set on slitting my throat, I hope you're prepared for one hell of a fight."
                    $ e_b = emoG["normal"]
                    "She says nothing, continuing to stare me down. After a moment, she smirks."
                    $ e_b = emoG["happy"]
                    gl "You've got claws."
                    "She takes her dagger off of my neck and steps back."
                    gl "I like that."
                    $ e_b = emoG["normal"]
                    gl "But tell anyone what you saw, and I'll personally declaw you."
                    p "Noted."
                    "She keeps eye contact with me as she backs quickly out of the tomb."
                "Beg for life" if race == 0 or race == 1:
                    p "I'm so s-s-sorry! P-Please, don't kill me!"
                    "Ria looks disgusted and shakes her head."
                    gl "You are weak."
                    "Her grip on me loosens and I fall to the ground."
                    gl "You are like a child."
                    gl "You are not fit for this job. You should do yourself a favor and quit."
                    "She leaves silently as I try to catch my breath. Maybe she's right."
                "Escape" if race == 2:
                    p "That's my cue!"
                    $ e_b = emoG["crying"]
                    "I reach into my pocket as Ria gives me a confused look."
                    "With a bright flash, I slam a smoke bomb onto the ground, instantly filling the tomb with a thick fog. The woman gags and backs away from me."
                    "I summon the dark Demon magic from within me while she is distracted to teleport away. The tomb and the robber disappear from my sight as I disappear from hers."
        elif loveT[curguy][0]==1:
            $ e_b = emoG["normal"]
            $ bg="bg_nightcemetery"
            "It is a cold night in the cemetery and I can barely see right in front of me. Movement catches my eye."
            "A ghost!?"
            "I walk up to a large tomb where I had seen the apparition. From the engravings, it looks like this tomb belongs to a wealthy noble."
            p "Hello? Anyone in here?"
            "No one answers. Chills surge up my spine as a cold draft wafts out of the tomb."
            show i_humangirl1 at scale(cs), base
            gl "What are you doing here?"
            if race != 2:
                p "Ahh!! Who are you!?"
                gl "Don't you recognize me?"
                p "Um ... Oh, are you a guard, too?"
            else:
                p "Hmph. I could ask you the same thing."
                gl "Work."
            p "No one told me someone else would be patrolling tonight ..."
            "My eyes wander past the woman and I see an open coffin. It looks broken and ... ransacked!"
            "She's a grave robber!"
            $ e_b = emoG["angry"]
            if race != 2:
                "She must be the infamous tomb raider Ria! I need reinforcements!"
                p "Help! {i}Help!{/i}"
            else:
                "Could this be the sneaky grave thief I've been hearing about? Ria, I believe her name was. Now she's mine!"
                p "Caught you in the act!"
            "She lunges at me and throws me against the tomb wall. I hear her pull out a blade before I can move."
            gl "Don't you say a single word."
            "She holds the dagger to my throat, staring hard into my eyes."
            gl "I'll cut your throat right here. I'll do it."
            menu:
                "Laugh" if race == 0 or race == 1:
                    $ loveT[curguy][2]+=1
                    "I laugh nervously. The sharp blade tickles my neck."
                    p "You won't hurt me."
                    gl "And why not?"
                    p "Why not? Because ... Because ..."
                    p "Because I am the daughter of the guard captain! That's why!"
                    gl "Liar! You cannot deceive me! I know him well, and he has no children!"
                    $ e_b = emoG["crying"]
                    p "None that he knows of ... yet."
                    $ e_b = emoG["happy"]
                    "Her eyes narrow on me and I hear my own heart beat. But then she laughs. What!?"
                    "Ria smacks me on the cheek and lets me go."
                    $ e_b = emoG["normal"]
                    gl "Breathe a word about this to anyone, and I will make it so you never lie again."
                    "She was gone into the night before I could even react."
                "Challenge her" if race == 2:
                    $ loveT[curguy][2]+=1
                    $ e_b = emoG["crying"]
                    p "I think you have underestimated me."
                    "Her eyes widen and I smile at her."
                    p "Even unarmed, a Demon can be a truly fearsome thing ..."
                    p "I honestly don't care what you're doing in here, so long as it doesn't have anything to do with me."
                    p "But if you're really set on slitting my throat, I hope you're prepared for one hell of a fight."
                    $ e_b = emoG["normal"]
                    "She says nothing, continuing to stare me down. After a moment, she smirks."
                    $ e_b = emoG["happy"]
                    gl "You've got claws."
                    "She takes her dagger off of my neck and steps back."
                    gl "I like that."
                    $ e_b = emoG["normal"]
                    gl "But tell anyone what you saw, and I'll personally declaw you."
                    p "Noted."
                    "She keeps eye contact with me as she backs quickly out of the tomb."
                "Beg for life" if race == 0 or race == 1:
                    p "I'm so s-s-sorry! P-Please, don't kill me!"
                    "Ria looks disgusted and shakes her head."
                    gl "You are weak."
                    "Her grip on me loosens and I fall to the ground."
                    gl "You are like a child."
                    gl "You are not fit for this job. You should do yourself a favor and quit."
                    "She leaves silently as I try to catch my breath. Maybe she's right."
                "Escape" if race == 2:
                    p "That's my cue!"
                    $ e_b = emoG["crying"]
                    "I reach into my pocket as Ria gives me a confused look."
                    "With a bright flash, I slam a smoke bomb onto the ground, instantly filling the tomb with a thick fog. The woman gags and backs away from me."
                    "I summon the dark Demon magic from within me while she is distracted to teleport away. The tomb and the robber disappear from my sight as I disappear from hers."
        elif loveT[curguy][0]==2:
            $ e_b = emoG["normal"]
            "While patrolling, I see a familiar figure in the distance. It's ... Ria!"
            if race !=2:
                "Oh no! Maybe if I stand really still, she won't see me and go away."
            else:
                "Oh, great ... That woman again. I didn't have time for her right now!"
            with None
            show i_humangirl1 at scale(cs), base 
            with dissolve
            gl "You there!"
            p "Who me?"
            "What could she possibly want with me now?"
            gl "Have you found a medallion on one of your patrols? Tell me."
            p "... What?"
            gl "A gold medallion! I had it before last night's hunt. The zombies were pulling at me, so it must be around here. You must have found it!"
            "I could feel the heavy, round object in my pocket. I did find a medallion earlier... But it had the crest of the noble family of Triberg! There was no way it belonged to her!"
            $ e_b = emoG["angry"]
            gl "You have it, don't you? Give it to me. Now."
            menu:
                "Lie" if race == 0 or race == 2:
                    p "I didn't find anything. I don't know what you're talking about."
                    gl "Don't lie to me. If you have it, you better give it to me!"
                    p "I don't have it!"
                    "Ria takes several steps towards me with her arms ready to grab me. She stops herself before she touches me, however, clenching her hands into fists."
                    $ e_b = emoG["normal"]
                    gl "No. You wouldn't dare lie to me."
                    gl "You wouldn't lie, because you know I would kill you if you did."
                    "She glares at me before turning around to leave me. That was close."
                    if race == 2:
                        "I should sell this damn medallion when I get the chance. Maybe that will get that woman out of my hair!"
                    else:
                        "First thing tomorrow morning, I'm going to the market to sell this medallion. It will only lead to trouble if I keep it."
                "Lie" if race == 1:
                    p "No ... I don't have it."
                    "She glares at me suspiciously. I take a step backwards, remembering how quickly she pulled a dagger on me last time."
                    gl "You're hiding something. Are you lying to me?"
                    p "No!!"
                    $ e_b = emoG["crying"]
                    "Ria runs at me and I scream. She instantly covers my mouth with her hand and pulls out her blade."
                    $ e_b = emoG["angry"]
                    gl "Shh! You'll wake the skeletons! Are you stupid, girl!?"
                    "She just looks around the cemetery with her dagger ready. After several moments of silence, she lets me go."
                    $ e_b = emoG["normal"]
                    gl "Didn't the guards teach you anything? Never scream in a graveyard."
                    gl "You're on your own now. I have to keep looking, and don't even think about getting in my way."
                    "She sheaths her weapon and walks away. When she's out of my sight, I reach into my pocket and pull out the royal medallion. This thing is going to get me killed!"
                    "I throw the token on the ground and run as far away from it as I can get."
                "Show Medallion" if race == 0 or race == 2:
                    $ loveT[curguy][2]+=1
                    $ e_b = emoG["crying"]
                    p "Would this be the medallion you're talking about?"
                    "Ria rushes over to grab the token from my hand, but I don't let it go. She yanks on it once, but it stays firmly in my grip."
                    $ e_b = emoG["angry"]
                    gl "Hand it over!"
                    p "No, it is not yours!"
                    gl "What? Yes, it is! My mother gave it to me!"
                    p "I don't believe you. This should be returned to its rightful owner!"
                    gl "Stop pulling on it like that - You're going to break it!"
                    p "Then let go!"
                    gl "No, you -!!"
                    $ e_b = emoG["crying"]
                    "Ria grabs my other hand and I instinctively squirm away. The movement causes our legs to get twisted together, sending us both hurling towards the ground."
                    "I land on my back, but Ria lands right on top of {i}me!{/i}"
                    "We stare at each other in shock. She's so close ... Her face is hovering above mine and her body is crushing against me. For the first time, I can really look at her. Every curve, every detail ..."
                    "She was beautiful."
                    $ e_b = emoG["blush"]
                    "I see color fill her cheeks, and I realize my own face was growing hot."
                    gl "Look at what you've done, you foolish girl."
                    "Ria stands up quickly, turns away, and brushes herself off."
                    p "Aren't you going to help me up?"
                    $ e_b = emoG["angry"]
                    gl "Help you? You're the reason we fell."
                    "I grumble, but then she sticks her hand down to me. I look at her briefly and take her hand. She pulls me to my feet effortlessly."
                    $ e_b = emoG["blush"]
                    "I start to pull my arm back, but she doesn't let go. What now?"
                    gl "Thank you."
                    "She breaks eye contact and looks away. She releases my arm and stuffs the medallion away in her clothes in one quick move before running away."
                    "My cheeks feel even hotter after seeing her face just now."
                "Give Medallion" if race == 1:
                    $ loveT[curguy][2]+=1
                    $ e_b = emoG["crying"]
                    p "I did find something like that, yes."
                    $ e_b = emoG["happy"]
                    "I pull the medallion out of my pocket to show her. Ria runs up to me. Before she grabs it, I pull it back."
                    $ e_b = emoG["normal"]
                    p "Wait. You have to promise not to hurt me if I give this to you."
                    gl "Of course. Why would I -?"
                    gl "Are you ... shaking?"
                    "She could see that? I suppose I am ... She had pulled a dagger on me the last time I saw her. Wouldn't anyone be scared?"
                    $ e_b = emoG["happy"]
                    gl "Dear elf ..."
                    "Ria takes the medallion from my trembling hand, but her other hand reaches for my face. I flinch, but her touch is soft."
                    gl "Do not be afraid of me."
                    "Her hand runs down my cheek and I shiver for another reason entirely. I open my eyes to look at her. There is a hint of a smile on her lips."
                    gl "I would never hurt such a delicate creature ... skin like porcelain ... hair like silk ..."
                    "Her fingers tangle in my hair - but then she suddenly withdraws her hand."
                    $ e_b = emoG["angry"]
                    gl "But you were right not to test me. You've returned my trinket, so now I must go."
                    "Ria doesn't take one look at me before turning to run away. I lightly touch the side of my face she had just caressed. Why did she change so quickly just now?"
        elif loveT[curguy][0]==3:
            $ e_b = emoG["normal"]
            "The sun is about to rise, which means it is finally time to go home. It has been a very long night, but it was uneventful -"
            "What is that noise!? I hear moaning and scraping in the tomb next to me."
            if race !=2:
                "Oh no!! A zombie? A skeleton? I'm not prepared to fight them! I have to get out of here!"
            else:
                "Ugh. My shift is over. Can't play with you tonight, undead! %(Gname)s is going home!"
            "I break into a run, going as fast as I can away from the monster-filled tomb. I look over my shoulder to see if anything is following me."
            $ e_b = emoG["crying"]
            p "Ah!!"
            "I run right into someone! Their hands wrap around my waist to catch me. I regain my balance and look up."
            with None
            show i_humangirl1 at scale(cs), base 
            with dissolve
            p "Ria?"
            "She pulls her hands from me instantly. I pant to catch my breath."
            $ e_b = emoG["normal"]
            gl "Why are you running like that? You're going to get yourself hurt, you fool!"
            if race != 2:
                p "Monsters! Back there! In a tomb ... I heard noises!"
                gl "I see. This hour is dangerous indeed."
                gl "Hurry home. This is no place for a girl like you."
            else:
                p "Just a little exercise. Brisk jogging away from hordes of the undead. Really gets the heart pumping."
                gl "Monsters? Back there? I see ..."
                gl "But if you're going to run from them, then you should have never been here in the first place. Go home."
            menu:
                "Ask for escort" if race == 0 or race == 1:
                    $ loveT[curguy][2]+=1
                    p "Wait! Please ... Can you accompany me to the front gate?"
                    $ e_b = emoG["happy"]
                    "Ria laughs and I blush. Was it that silly of a request?"
                    p "I'm serious. Please. There may be more monsters along the way ..."
                    gl "You really are weak-hearted. Why did you ever become a guard?"
                    $ e_b = emoG["normal"]
                    p "Hey! I'm just asking you for help."
                    p "I'm sorry that I can't fight as well as you. I'm sorry that I'm not as strong, or as brave as you. I really wish I was. I really do."
                    p "I'm just asking you as one person to another for a little bit of help. If you're too selfish to care about anyone other than yourself, then -!!"
                    $ e_b = emoG["angry"]
                    gl "Quiet. You'll wake the dead if you yell any louder."
                    "I bite my lip. I didn't mean to yell at her, but I asked for her help and she just called me a coward in return."
                    "She brushes past me in a rush. But that was the way to ..."
                    gl "Hurry up. The zombies aren't {i}that{/i} slow."
                    "She changed her mind! Ria quickly walks down the path towards the front gate. I scurry up behind her, feeling completely safe with her as my protector."
                    $ e_b = emoG["normal"]
                    "We walk in silence all the way to the edge of the cemetery. As we reach the front gate, I sigh in relief."
                    gl "There you go."
                    $ e_b = emoG["crying"]
                    "She turns to leave, but I reach out and catch her by her arm. She stares at me like I am crazy."
                    gl "What are y-?"
                    "I kiss Ria on her cheek. My heart flutters as I do."
                    p "Thank you, Ria. You are my hero."
                    $ e_b = emoG["blush"]
                    "I pull back to see her severely confused look. But her cheeks are rosy, which makes me smile for some reason."
                    p "Good-night, and be safe."
                    "She's utterly speechless."
                "Brag about courage" if race == 2:
                    $ loveT[curguy][2]+=1
                    p "What? You think I was running away because I was scared?"
                    $ e_b = emoG["angry"]
                    gl "Why else would you run away?"
                    p "Because zombie brains are so hard to get out of my clothes!"
                    $ e_b = emoG["happy"]
                    "It takes her a moment, but eventually Ria throws her head back and laughs."
                    gl "No, you wouldn't want to ruin that pretty little outfit, would you?"
                    gl "I wish more guards were half as fearless as you."
                    p "You're telling me! My first night out here, these two strapping lads tried to \"show me the ropes\" by running away from one measly skeleton like two little schoolgirls."
                    p "The skeleton took pity on them and just left. I had to carry their crying butts back to the captain."
                    "We both laugh. I watch her eyes close as she smiles."
                    gl "I believe every word."
                    gl "Safe travels, friend."
                    "She turns to leave, still smiling at me. She looks back at me once before completely disappearing."
                    "I smirk to myself, thinking about her even after she's gone. She called me a friend, which means that she likes me ... but {i}only{/i} as a friend? I wonder ..."
                "Wave good-bye" if race == 0 or race == 1:
                    p "Be safe."
                    "I wave at Ria briefly. She merely nods in return."
                    "I turn and continue running out of the cemetery. I hope the monsters don't get her."
                "Brag about fighting skills" if race == 2:
                    p "Pfft, why? I can handle a few monsters. Give me ten zombies and ten skeletons, and I'll give you twenty {i}very dead{/i} undead."
                    gl "You would be the world's greatest warrior if your fighting skills matched your arrogance. Somehow, I doubt that."
                    p "I don't know. I'm pretty arrogant."
                    $ e_b = emoG["angry"]
                    gl "Don't be a fool. If you overestimate yourself, you'll get cocky and make mistakes."
                    gl "And let me tell you from personal experience: these monsters are not the kind you want to be making mistakes with."
                    p "Hah! Maybe for you."
                    gl "Fool."
                    gl "That is what you are, and I do not speak with fools."
                    "She sneers at me and leaves. I stare at her back as she walks quickly away."
                    "Well, isn't she Miss High-and-Mighty! I think that woman might be even more arrogant than me. And that's saying something."
    else:
        if loveT[curguy][1]==1:
            $ e_b = emoG["normal"]
            "I sweep the temple floor until I feel like my arms are about to fall off."
            if race == 2:
                "I don't know why I ever thought to work here. I must be certifiably insane. Or starving. Stop grumbling, stomach! We'll get paid soon enough!"
            else:
                "But the serene atmosphere seems to soothe my very soul. It is the most peaceful place to work and I enjoy it very much."
            "I usually ignore the visitors, but a hooded figure caught my attention this time. This woman walked very quickly through the entrance, like she knew where she was going."
            "I carefully place down my broom and decide to follow her."
            if race == 2:
                "She darts through the halls too quickly. Pretty suspicious if you ask me. Agh! Slow down!"
            else:
                "I am barely fast enough to catch a glimpse of her before she moves around another corner. Why is this woman moving so quickly?"
            "The woman bumped into a priestess, almost knocking her to the ground."
            gl "Forgive me."
            "That voice! And her hood fell down! That's ... Ria? What is that grave robber doing here, of all places? The temple doesn't have anything precious to steal, and everything of importance was ... Uh oh!"
            "She's heading for the crypt! All of the ancient artifacts are stored down there. Those relics are {i}priceless.{/i}"
            "No one knows she's here. Where are the priests!? I don't see any. I'm not going to send that acolyte after Ria. She'd eat that priestess alive!"
            "I suppose it is all up to me. She had already pulled her hood back up and disappeared. I have to catch up to her!"
            with None
            show i_humangirl1 at scale(cs), base 
            with dissolve
            "I round the corner and I gasp when I find that Ria has stopped. I tuck myself back on the other side of the corner and peer around. She doesn't know I'm here. Good."
            "I watch Ria look both directions and then reach for ... the donation box!?"
            if race == 2:
                "Oh, Ria ... you naughty, naughty thief ..."
            else:
                "How low can you be to steal money from charity!? This is unforgivable!"
            menu:
                "Wait":
                    "I don't know for a fact that she's stealing ... I shouldn't accuse her before catching her in the act."
                    "I hold my breath as I watch Ria lift the top off of the donation box. She pulls a satchel from her waist ..."
                    "But instead of reaching into the donation box, she reaches into her bag. She pulls out a fistful of coins and drops them into the box. She repeats this until her satchel is empty."
                    "I blink. She ... she was donating money. Not stealing it. But why was she covering herself up with a hood? Why sneak in here to do this?"
                    "I was so caught in my own thoughts that I didn't have time to move before Ria saw me."
                    $ e_b = emoG["angry"]
                    gl "You. What are you doing here?"
                    p "I work here."
                    "The donation box is back to its original condition, looking completely untouched. Perhaps Ria didn't realize I saw what she just did."
                    gl "A better marriage than to the cemetery, at least."
                    gl "Stay out of my way."
                    "She glares at me as she disappears around the corner. I'm dazed by what I just witnessed."
                    $ Ria_explains = False
                "Stop her" if race == 0:
                    $ e_b = emoG["crying"]
                    p "Ria, no!"
                    "She jumps back, completely startled."
                    $ e_b = emoG["angry"]
                    gl "You!"
                    p "That money is for the temple! Was robbing the dead not enough for you?"
                    "Ria runs right for me and pushes me out of the away."
                    gl "Keep to your own business."
                    p "Stop! Why are you doing this? Don't you care at all about the consequences for your stealing?"
                    "Ria slows and stops. She turns around and I feel her scowl at me."
                    gl "You have me all wrong."
                    gl "You've had it all wrong from the very start. Don't you care about that?"
                    p "I ... What?"
                    $ Ria_explains = True
                "Stop her" if race == 1:
                    $ e_b = emoG["crying"]
                    p "No, please!"
                    $ e_b = emoG["angry"]
                    "I dart from around the corner and up to Ria. She jumps back and reaches for her dagger. I stop dead in my tracks."
                    $ e_b = emoG["normal"]
                    "I see in her face that she recognizes me and she takes her hand away from her blade. Oh, thank the Gods ..."
                    p "Please, don't do this to the temple. That money is to help us and the city. There isn't much. There's never a lot. Please just leave us what is in there."
                    p "I turned a blind eye to the tomb raiding, but this ... I ... I'll fight you if I must ... But please do not make me do that!"
                    "I tremble and put my shaky fists up in the air. She would beat me in a fight in a second. But I have to do the right thing!"
                    "Her eyes bounce between mine. Please see reason, Ria ..."
                    p "There must be good in your heart ..."
                    $ e_b = emoG["sad"]
                    "She turns sad and takes a few steps towards me. I tense at how intimidating she is, but she puts her soft hands cover my shaking fists. I calm at the touch."
                    gl "I can see there is enough good in yours for the both of us."
                    $ e_b = emoG["normal"]
                    gl "But that is not necessary."
                    p "What do you mean ..?"
                    $ Ria_explains = True
                "Stop her" if race == 2:
                    $ e_b = emoG["crying"]
                    p "Lookie what I found."
                    "She jumps back and pulls out her dagger, pointing it straight at me. She lowers it once she recognizes me, but she does not put it away."
                    $ e_b = emoG["blush"]
                    gl "Caught me, have you?"
                    p "Don't worry. I'll overlook it this time ... That is, if you give me a cut."
                    $ e_b = emoG["normal"]
                    gl "Excuse me?"
                    p "I want in on it. Not much, maybe just half."
                    $ e_b = emoG["angry"]
                    gl "Oh, I see. You think I am stealing, is that it?"
                    "Her voice lowers and she fumes at me. Oh boy, was I wrong? She isn't stealing the donations?"
                    p "Just what are you doing, then?"
                    gl "I thought you were smarter than that. I thought wrong, it seems ..."
                    "She holds her dagger out to me and walks backwards down the hallway. No way, you're not escaping from me!"
                    p "Going somewhere!?"
                    $ e_b = emoG["crying"]
                    "I summon the power of dark magic and create a forcefield behind Ria. She bumps right into it and it propels her forward, knocking the dagger out of her hand at the same time."
                    gl "Ah! What are you doing!?"
                    p "I'm on to you! Since I caught you and demanded a part of your treasure, you were just going to pretend you weren't going to steal it, so you could come back later!"
                    gl "You fool! I {i}wasn't{/i} going to steal that money!"
                    p "Oh yeah!? Just like you don't steal from those dead people at night?"
                    $ e_b = emoG["angry"]
                    $ Ria_explains = True
            if Ria_explains:
                $ loveT[curguy][2]+=1
                gl "The items I pilfer from the dead ..."
                "She pulls a satchel from off of her hip. It jingles, obviously filled with coins."
                gl "I sell those trinkets for whatever I can get. And then I come here."
                gl "And donate every last coin."
                if race != 2:
                    "I cover my mouth in surprise. She was going to donate money, and not steal it?"
                else:
                    "I falter in my stance. Wait. What?"
                "Ria takes her bag of gold and throws it at my feet. It chatters loudly against the stone."
                gl "So, you see. You're mistaken about my integrity."
                gl "I may rob the dead, but those corpses stole from us when they were alive. Greedy noblemen, every last one of them. They are not fit for the company of even the bugs they lie with."
                p "So the night I found you ... and all those other nights ..."
                $ e_b = emoG["angry"]
                if race == 2:
                    gl "Heed me, Demon."
                elif race == 1:
                    gl "Listen to me, Elf."
                else:
                    gl "Listen very carefully to what I'm about to say."
                gl "If you speak of this to anyone - {i}anyone{/i} - I will take it as a personal death wish. Do I make myself very clear?"
                p "I -"
                "But before I can reply, she spins the other way and disappears around the corner. I look down at the bag of gold at my feet. I pick it up."
                "Ria ... She isn't a mere thief. She's trying to do good."
                if race != 2:
                    "I decide to continue her deed and empty the satchel into the donation box."
                else:
                    "Well, no use in just throwing this money away. What was the temple going to do with it? Build an orphanage? We have enough of those already. I'll just slip this into my pocket ..."
                    $ new_attributes[Awea]+=50
        elif loveT[curguy][1]==1:
            $ e_b = emoG["normal"]
            "I sweep the temple floor until I feel like my arms are about to fall off."
            if race == 2:
                "I don't know why I ever thought to work here. I must be certifiably insane. Or starving. Stop grumbling, stomach! We'll get paid soon enough!"
            else:
                "But the serene atmosphere seems to soothe my very soul. It is the most peaceful place to work and I enjoy it very much."
            "I usually ignore the visitors, but a hooded figure caught my attention this time. This woman walked very quickly through the entrance, like she knew where she was going."
            "I carefully place down my broom and decide to follow her."
            if race == 2:
                "She darts through the halls too quickly. Pretty suspicious if you ask me. Agh! Slow down!"
            else:
                "I am barely fast enough to catch a glimpse of her before she moves around another corner. Why is this woman moving so quickly?"
            "The woman bumped into a priestess, almost knocking her to the ground."
            gl "Forgive me."
            "That voice! And her hood fell down! That's ... Ria? What is that grave robber doing here, of all places? The temple doesn't have anything precious to steal, and everything of importance was ... Uh oh!"
            "She's heading for the crypt! All of the ancient artifacts are stored down there. Those relics are {i}priceless.{/i}"
            "No one knows she's here. Where are the priests!? I don't see any. I'm not going to send that acolyte after Ria. She'd eat that priestess alive!"
            "I suppose it is all up to me. She had already pulled her hood back up and disappeared. I have to catch up to her!"
            with None
            show i_humangirl1 at scale(cs), base 
            with dissolve
            "I round the corner and I gasp when I find that Ria has stopped. I tuck myself back on the other side of the corner and peer around. She doesn't know I'm here. Good."
            "I watch Ria look both directions and then reach for ... the donation box!?"
            if race == 2:
                "Oh, Ria ... you naughty, naughty thief ..."
            else:
                "How low can you be to steal money from charity!? This is unforgivable!"
            menu:
                "Wait":
                    "I don't know for a fact that she's stealing ... I shouldn't accuse her before catching her in the act."
                    "I hold my breath as I watch Ria lift the top off of the donation box. She pulls a satchel from her waist ..."
                    "But instead of reaching into the donation box, she reaches into her bag. She pulls out a fistful of coins and drops them into the box. She repeats this until her satchel is empty."
                    "I blink. She ... she was donating money. Not stealing it. But why was she covering herself up with a hood? Why sneak in here to do this?"
                    "I was so caught in my own thoughts that I didn't have time to move before Ria saw me."
                    $ e_b = emoG["angry"]
                    gl "You. What are you doing here?"
                    p "I work here."
                    "The donation box is back to its original condition, looking completely untouched. Perhaps Ria didn't realize I saw what she just did."
                    gl "A better marriage than to the cemetery, at least."
                    gl "Stay out of my way."
                    "She glares at me as she disappears around the corner. I'm dazed by what I just witnessed."
                    $ Ria_explains = False
                "Stop her" if race == 0:
                    $ e_b = emoG["crying"]
                    p "Ria, no!"
                    "She jumps back, completely startled."
                    $ e_b = emoG["angry"]
                    gl "You!"
                    p "That money is for the temple! Was robbing the dead not enough for you?"
                    "Ria runs right for me and pushes me out of the away."
                    gl "Keep to your own business."
                    p "Stop! Why are you doing this? Don't you care at all about the consequences for your stealing?"
                    "Ria slows and stops. She turns around and I feel her scowl at me."
                    gl "You have me all wrong."
                    gl "You've had it all wrong from the very start. Don't you care about that?"
                    p "I ... What?"
                    $ Ria_explains = True
                "Stop her" if race == 1:
                    $ e_b = emoG["crying"]
                    p "No, please!"
                    $ e_b = emoG["angry"]
                    "I dart from around the corner and up to Ria. She jumps back and reaches for her dagger. I stop dead in my tracks."
                    $ e_b = emoG["normal"]
                    "I see in her face that she recognizes me and she takes her hand away from her blade. Oh, thank the Gods ..."
                    p "Please, don't do this to the temple. That money is to help us and the city. There isn't much. There's never a lot. Please just leave us what is in there."
                    p "I turned a blind eye to the tomb raiding, but this ... I ... I'll fight you if I must ... But please do not make me do that!"
                    "I tremble and put my shaky fists up in the air. She would beat me in a fight in a second. But I have to do the right thing!"
                    "Her eyes bounce between mine. Please see reason, Ria ..."
                    p "There must be good in your heart ..."
                    $ e_b = emoG["sad"]
                    "She turns sad and takes a few steps towards me. I tense at how intimidating she is, but she puts her soft hands cover my shaking fists. I calm at the touch."
                    gl "I can see there is enough good in yours for the both of us."
                    $ e_b = emoG["normal"]
                    gl "But that is not necessary."
                    p "What do you mean ..?"
                    $ Ria_explains = True
                "Stop her" if race == 2:
                    $ e_b = emoG["crying"]
                    p "Lookie what I found."
                    "She jumps back and pulls out her dagger, pointing it straight at me. She lowers it once she recognizes me, but she does not put it away."
                    $ e_b = emoG["blush"]
                    gl "Caught me, have you?"
                    p "Don't worry. I'll overlook it this time ... That is, if you give me a cut."
                    $ e_b = emoG["normal"]
                    gl "Excuse me?"
                    p "I want in on it. Not much, maybe just half."
                    $ e_b = emoG["angry"]
                    gl "Oh, I see. You think I am stealing, is that it?"
                    "Her voice lowers and she fumes at me. Oh boy, was I wrong? She isn't stealing the donations?"
                    p "Just what are you doing, then?"
                    gl "I thought you were smarter than that. I thought wrong, it seems ..."
                    "She holds her dagger out to me and walks backwards down the hallway. No way, you're not escaping from me!"
                    p "Going somewhere!?"
                    $ e_b = emoG["crying"]
                    "I summon the power of dark magic and create a forcefield behind Ria. She bumps right into it and it propels her forward, knocking the dagger out of her hand at the same time."
                    gl "Ah! What are you doing!?"
                    p "I'm on to you! Since I caught you and demanded a part of your treasure, you were just going to pretend you weren't going to steal it, so you could come back later!"
                    gl "You fool! I {i}wasn't{/i} going to steal that money!"
                    p "Oh yeah!? Just like you don't steal from those dead people at night?"
                    $ e_b = emoG["angry"]
                    $ Ria_explains = True
            if Ria_explains:
                $ loveT[curguy][2]+=1
                gl "The items I pilfer from the dead ..."
                "She pulls a satchel from off of her hip. It jingles, obviously filled with coins."
                gl "I sell those trinkets for whatever I can get. And then I come here."
                gl "And donate every last coin."
                if race != 2:
                    "I cover my mouth in surprise. She was going to donate money, and not steal it?"
                else:
                    "I falter in my stance. Wait. What?"
                "Ria takes her bag of gold and throws it at my feet. It chatters loudly against the stone."
                gl "So, you see. You're mistaken about my integrity."
                gl "I may rob the dead, but those corpses stole from us when they were alive. Greedy noblemen, every last one of them. They are not fit for the company of even the bugs they lie with."
                p "So the night I found you ... and all those other nights ..."
                $ e_b = emoG["angry"]
                if race == 2:
                    gl "Heed me, Demon."
                elif race == 1:
                    gl "Listen to me, Elf."
                else:
                    gl "Listen very carefully to what I'm about to say."
                gl "If you speak of this to anyone - {i}anyone{/i} - I will take it as a personal death wish. Do I make myself very clear?"
                p "I -"
                "But before I can reply, she spins the other way and disappears around the corner. I look down at the bag of gold at my feet. I pick it up."
                "Ria ... She isn't a mere thief. She's trying to do good."
                if race != 2:
                    "I decide to continue her deed and empty the satchel into the donation box."
                else:
                    "Well, no use in just throwing this money away. What was the temple going to do with it? Build an orphanage? We have enough of those already. I'll just slip this into my pocket ..."
                    $ new_attributes[Awea]+=50
        elif loveT[curguy][1]==2:
            $ e_b = emoG["normal"]
            "All is quiet in the temple today... except for the hurried footsteps of a visitor. I don't have to see her face or hear her voice."
            "Ria's here. I barely caught her this time."
            p "Ria."
            "The cloaked figure slows and then finally stops, but she does not turn around to face me. Still, I am very sure it is her."
            p "Donating again?"
            "She does not reply, but she stands completely still. So I had the chance to walk right up behind her."
            with None
            show i_humangirl1 at scale(cs), base 
            with dissolve
            p "Why do you do this? Why in secret?"
            gl "That is not your concern."
            "She starts to leave again."
            p "Wait -"
            menu:
                "Grab her" if race == 0 or race == 2:
                    $ e_b = emoG["angry"]
                    if race == 0:
                        "I reach out and grab her arm. She shakes me off and tries to move forward, but I reach for her arm again. She pushes me off with her immense strength."
                        "She spins towards me, her hood falling, but she stops herself an inch before she actually crashes into me."
                    else:
                        "I lunge for her arms. She starts to resist, so I yank her back as hard as I can. Her hood falls off of her head as she squirms out of my grip."
                        $ e_b = emoG["crying"]
                        "I call upon my Demon strength and grab her for a second time. This time, I'm not so nice. I slam her against the wall, much like she did the first time she met me."
                        "I press her into the wall with my body, because she would not be caged any other way. And she wasn't going anywhere - not until I said so."
                        p "The tables have turned, grave robber."
                        $ e_b = emoG["angry"]
                    "Her face is so close ... We glower at each other, and she looks like she is almost shaking with rage. I feel her breath spill from her nose as I stare deep into her eyes."
                    "I look down at her lips. They look ... so inviting ... and they're just right there ..."
                    gl "Unhand me."
                    if race == 0:
                        "She pulls herself free from my frozen hands and takes a few steps away."
                    else:
                        "She wiggles underneath me, but she cannot move, so she turns her head away in defeat. The heat from her face leaves and I instantly miss it."
                    gl "What do you want from me?"
                    p "I want you to tell me why you do this."
                    p "Donating anonymously to the temple? You? You're supposed to be a sick thief who defiles the dead with a smile on her face."
                    "I stare at her as she refuses to look at me."
                    p "What could possibly motivate a beautiful woman to do such a thing?"
                    "She finally turns to look at me. Her eyes penetrate me as much as her dagger would."
                    $ loveT[curguy][2]+=1
                    $ first_choice = True
                "Beg her for truth" if race == 1:
                    p "Please tell me -- Ria!?"
                    "She didn't stop. She keeps walking away from me at a fast pace. I rush up behind her."
                    p "Wait! Please!"
                    "She starts running away at top speed. I can hardly keep up with her!"
                    p "You've done so much for the city! For us!"
                    "She turns around a corner and I fear losing her. I turn the same corner as fast as I can."
                    p "For me!"
                    $ e_b = emoG["crying"]
                    "I run full force into a shrine, tumbling to the ground. The candles and offerings rattle and spill onto the floor around me loudly."
                    "I rub at my knees in pain from slamming into the ground so hard. I look down the hall and see Ria staring at me in utter disbelief."
                    $ e_b = emoG["angry"]
                    gl "You fool Elf! You'll get me caught!"
                    "She rushes over to me and crouches down to pick up the relics off of the floor. I stare up at her as I help her restore the shrine."
                    gl "Stop making such a mess of things. If the priests find me, they will send for the guards, or kill me themselves. Is that what you want?"
                    p "Please, Ria ..."
                    $ e_b = emoG["normal"]
                    "She stops cleaning and looks at me. She looks angry, but I don't believe she truly is."
                    gl "Did you hurt yourself?"
                    p "Oh ... no. Not really."
                    "She starts to stand back up to leave, but I grab at her clothes."
                    p "Tell me why you do this. I will chase you down every time until you do."
                    gl "Why does it matter why I do this?"
                    p "Because ... I want the truth to replace the lies about the infamous grave robber Ria. All I have are the horror stories. I don't want them any more. I want to know who you really are."
                    "She locks eyes with me in a long pause."
                    $ first_choice = True
                    $ loveT[curguy][2]+=1
                "Threaten her" if race == 0 or race == 2:
                    p "Don't run, or I'll tell the priests!"
                    $ e_b = emoG["angry"]
                    "Ria stops suddenly and turns to glare at me. I glare back, because I was sick of her sneaking around, just doing whatever she pleased!"
                    gl "You wouldn't dare!"
                    p "Tell me why you do this, or I will!"
                    "She stomps right up to me, anger etched in every line in her face."
                    $ first_choice = False
                "Keep her from leaving" if race == 1:
                    $ e_b = emoG["angry"]
                    "I run past her and stand in the door frame. She could easily push past me, but she stops instead, glaring at me."
                    gl "Get out of my way, Elf."
                    p "I know you are a good person. I know. I can see it in your heart."
                    "She looks irritated that I said that. But it's true."
                    p "Why won't you confide in me? Haven't we known each other for long enough?"
                    gl "I cannot linger here. The priests will call the guards if they find me."
                    p "No one will find you. I will hide you."
                    "She looks at me and I try to tell her with my eyes that I meant it. Eventually, she sighs."
                    $ e_b = emoG["normal"]
                    gl "You are impossible."
                    $ first_choice = False
            gl "You want to know me so badly? You want to hear every gory detail, or should I spare you with the short version?"
            gl "I grew up as the daughter of a noble woman with two elder sisters. I was told that we lived in a large, rich mansion as many nobles do."
            gl "But I do not remember those days. No. All I remember are the alleyways and the streets of Low Town. Fighting for a rotten apple from a rat, and then giving it to my sisters so that we might see another day."
            p "But ... you were nobility."
            gl "My father died, and that left my mother with nothing. Our lives were up to the fate of our rich uncle, another noble. That man, however, did not care about us."
            gl "He evicted us from our own home, and threw us to the streets so that he could own all of our property. Greed is what made us homeless."
            gl "Since this is the short version, I will not tell you how my mother or sisters died. Suffice it to say that I spent most of my life in Low Town alone."
            "I tremble from her explanation. So much has happened to her ..."
            gl "Forgive me if have no respect for those noblemen."
            gl "Forgive me for wanting to make right in the world by taking what they hold so selfishly and giving it to those who actually need it."
            if first_choice:
                if race == 0:
                    gl "So now you know."
                    "She turns away suddenly, pulling up her hood."
                    p "I'm sorry."
                    "She is silent for a moment."
                    gl "Don't grab me again, or you'll wish you never met me."
                    "And then she breaks into a run down the hallway and out of my sight."
                    "I shiver from what I've just learned. I never knew that she had suffered such a tragic past ... I could feel myself grow irreversibly closer to her."
                elif race == 2:
                    "I had loosened my grip from hearing her story, so she's able to free herself easily. She takes several steps away from me after pushing me away."
                    gl "Never grab me like that again. I spare your life now only because I must waste no more time here."
                    gl "Consider yourself warned."
                    "She whips up her hood and takes off again. This time, however, I don't chase her. I'm stuck in my own thoughts, not knowing what to feel for once in my life."
                else:
                    "Tears stream down my cheeks. I never heard such a sad story as this one ..."
                    $ e_b = emoG["sad"]
                    p "Oh, Ria ... Ria ..."
                    $ e_b = emoG["crying"]
                    "She is a survivor unlike any other. I couldn't help but reach for her. My hands cup her face."
                    $ e_b = emoG["normal"]
                    "But in the next second, she stands up and away from me, my hands left dangling in the air."
                    gl "I cannot stay any longer. I cannot be found."
                    "She runs down the hallway and disappears completely. My hands drop into my lap and I sob quietly to myself."
                    "She wasn't just the city's hero, she was mine as well."
            else:
                if race == 0 or race == 2:
                    gl "Happy now that you know? Has anything changed? Is the sky now green?"
                    gl "No!"
                    gl "Do not speak to me ever again, because if you ever see my face again, I will strike you down where you stand. Do you hear me?"
                    if race == 0:
                        "I gulp. Yes. I hear her loud and clear."
                    else:
                        "I sneer at her. She's all bark and no bite."
                    "Her cloak fans around her as she turns and runs down the hallway. I don't think I will ever see her again. Maybe I shouldn't have threatened her."
                else:
                    "I sob and wipe the stray tears from my cheeks from hearing such a tragic story."
                    p "I had no idea ... I'm so sorry ..."
                    gl "Now ... move."
                    $ e_b = emoG["crying"]
                    "I move. But I move right for her."
                    "I slip my arms around Ria and pull her close. I feel her body go rigid, but I don't let go."
                    $ e_b = emoG["blush"]
                    p "You've survived through so much ... You don't have to carry this burden all by yourself ..."
                    "Some of my tears fall on her shoulder. Her body relaxes after a moment of hugging her. And then, strangely, I feel her arms around my back, too."
                    "Ria is hugging me back. I almost squeak with joy. She's letting me in, she's sharing her burden with me ..."
                    p "You are not alone."
                    "I whisper it to her and I hope she hears. I could not imagine what kind of childhood she had, but no one deserved such a life."
                    "We both hear someone approaching. Ria instantly pushes off of me before someone sees us."
                    "She doesn't say a word as she runs from me and disappears. I don't yell her name or chase after her, because she needed to go."
                    "I knew in my heart that she would be back."
        elif loveT[curguy][1]==3:
            $ e_b = emoG["normal"]
            "I hear some of the priestesses scream behind me, and then I see a cloaked woman run past me, almost like a blur, and out into the temple sanctum. Ria!"
            "I run after her and I see her duck behind a sacred altar. Why is she hiding!?"
            "Guard" "Where is she!?"
            "Several city guards run into the sanctum with their swords bared, searching high and low. They're after her!"
            "Guard" "You there! Priestess! Did you see a woman in a dark hood run in here?"
            menu:
                "Scold guards" if race == 0 or race == 2:
                    p "How dare you enter this holy place with your weapons drawn!"
                    "The guards suddenly look dumbfounded."
                    if race == 0:
                        p "This is a place of healing and repentance! And you dirty its ground with war and vengeance!"
                    else:
                        p "Isn't that supposed to be important to you people?"
                    "Guard" "We are chasing a very dangerous criminal. We won't be long."
                    "They walk forward, but I run up and place my hands up to them."
                    p "I just spent three hours cleaning this floor!"
                    if race == 0:
                        p "It's not enough to shame this hall with your bloodlust, but you have to desecrate its floor as well!?"
                    else:
                        p "Are you going to help me clean it up, huh!? Your dirty footprints are {i}everywhere!{/i} You're barbarians!"
                    p "Look! You can even tell by your footprints that no one else has been in here but you. Filthy!"
                    "They look at their muddy feet with much guilt. There are no other footprints but their own. Luckily, Ria did not manage to track any dirt with her, so she's safely concealed."
                    "Guard" "We're sorry, priestess."
                    "Guard" "All right, boys. She's not in here, she must have gone the other way. Move out!"
                    "They run back out of the sanctum, their dirty feet ruining the floor even more. I sigh as soon as I hear them completely gone. I didn't think that'd actually work. I turn around to the altar."
                    p "They're gone now."
                    "Ria's head pops out from under the tablecloth to double-check that the coast was clear."
                    with None
                    show i_humangirl1 at scale(cs), base 
                    with dissolve
                    $ e_b = emoG["happy"]
                    gl "You've got guts talking to those guards like that."
                    "We smile at each other and she slips out from under the altar."
                    $ Ria_saved = True
                "Lie to guards" if race == 1:
                    p "Yes! Yes, I did!"
                    "Guard" "Where did she go!?"
                    "I sob and point to the door across the room."
                    p "She ran right into me and out of that door, sirs!"
                    "They nod at each other and waste no more time following my ruse. They charge through the side door, which would lead them right outside. Hopefully, they'll think she left the temple entirely."
                    "The holy sanctum grows quiet again with the guards gone and all the priestesses having fled. I look back at the altar where Ria is hiding."
                    p "It is okay now. They're gone."
                    "I hear her rustle and then show herself."
                    with None
                    show i_humangirl1 at scale(cs), base 
                    with dissolve
                    $ Ria_saved = True
                "Tell truth" if race == 0:
                    "I cannot help Ria anymore. She has done crimes that she must face. Turning a blind eye was one thing, but lying to city guards? Never."
                    "But ... she was still a good person, underneath it all."
                    $ e_b = emoG["angry"]
                    p "I think I saw someone like that, sirs ... I'm not sure where she went."
                    "They grunt and rush past me. They look under every chair and table. It was only a matter of time before they looked behind the altar."
                    with None
                    show i_humangirl1 at scale(cs), base 
                    with dissolve
                    "Ria jumps out with her dagger and attempts to fight them off, but there are too many of them. They knock her weapon from her hand and capture her. They tie a cloth around her mouth to stop her shouting."
                    "I am horrified witnessing this. I didn't want to see Ria go down in this way ..."
                    "The guards yank her through the sanctum, and I run up to them."
                    "Guard" "Thanks for your help, priestess."
                    "I can only look at Ria's face. She's staring at me with such disgust, and it burns me."
                    "I betrayed her ..."
                    "The guards move again and leave the temple. I'm left completely numb. I don't think I'll ever see Ria again."
                    $ Ria_saved = False
                "Reveal Ria" if race == 2:
                    "Ugh. That woman is just trouble for me day in and day out. Enough already."
                    p "Yeah. I did."
                    p "Your oh-so-brave grave robber is oh-so-bravely hiding behind the altar like a coward."
                    $ e_b = emoG["angry"]
                    with None
                    show i_humangirl1 at scale(cs), base 
                    with dissolve
                    gl "How dare you!"
                    "Ria reveals herself, jumping on top of the altar. Well, I wasn't expecting that."
                    p "Call me a coward, will you!? You're just as bad as them! I'll take you all down if I have to!"
                    "She pulls out her dagger and the guards run at her. I marvel as she's able to incapacitate one guard and fend off another, but eventually they swarm her and bind her hands."
                    gl "No! Nooo!"
                    "She struggles with them, kicking and fighting against them. They gag her with a white cloth and bring her forward."
                    "Guard" "Thank you for your help, priestess."
                    "Ria sees me standing with my arms crossed and she tries to lunge for me. Fortunately, the guards have her under control."
                    p "Oh, please. You brought this upon yourself."
                    "She screams into her gag and the guards take her out of the temple. Hopefully, that's officially the last I'll ever see of her."
                    $ Ria_saved = False
                "Say Nothing" if race == 1:
                    p "Um ..."
                    "I look away and bite my nails. I couldn't lie to them, but I didn't want to show them where Ria was either!"
                    "Guard" "What are you hiding? Did you see the woman come in here?"
                    "They lumber over to me. Their swords seem to threaten me, and I am instantly frightened. I back up into a chair in my fear."
                    "Guard" "She is a deadly criminal. Harboring a fugitive is a crime punishable by death!"
                    "Death!? No!"
                    p "S-s-she's -!"
                    $ e_b = emoG["angry"]
                    "I involuntarily look over at the altar that I knew Ria was hiding behind. The guards see me do that, and rush for it. Oh no!"
                    "Guard" "Got you, you little minx!"
                    with None
                    show i_humangirl1 at scale(cs), base 
                    with dissolve
                    gl "No!!"
                    "I gasp in horror as I watch the guards pluck her easily from her hiding spot by her hair. She thrashes in their grip, but there are too many of them. She screams and shouts until they finally gag her."
                    "Oh, Ria ... oh, Gods, what have I done? I never meant for this to happen!"
                    "The guards yank her harshly through the sanctum. I run up to Ria, now bound and gagged and completely in their control."
                    p "Please, oh, please forgive me ... Ria, I am so sorry, I never meant for this ..."
                    "Her red eyes look up at me, rage and pain so very clear in them. The guards drag her away and out of the temple entirely."
                    "Tears stream down my face and I collapse to the ground."
                    "What have I done? I didn't ... I didn't want ... this."
                    "I'll never see her again."
                    $ Ria_saved = False
            if Ria_saved:
                $ loveT[curguy][2]+=1
                $ e_b = emoG["crying"]
                "She stands, but as soon as she's on two feet, she collapses and moans."
                p "Ria!"
                $ e_b = emoG["sad"]
                gl "My leg. It's my leg ..."
                "I run over to her and lean by her side. She hisses and grabs at her lower leg."
                p "What's wrong with it? Is it broken?"
                $ e_b = emoG["angry"]
                gl "No. Those bastards got me."
                "I lifted her cloak to see her bare leg."
                $ e_b = emoG["normal"]
                "I freeze at the sight, and my face grows flush. But I have no time to be embarrassed, because there was a horrible cut, just above her ankle."
                if race != 2:
                    p "H-hold on. I can take care of this. Priestesses are trained in healing. I just need to go get some bandages."
                else:
                    p "You picked a hell of a place to show up wounded. There's healing stuff all over the place. Hang on and I'll get some bandages."
                gl "Hurry, before anyone finds us."
                "I walked over to a nearby table and back with white cloth and medicine."
                if race != 2:
                    p "This may sting a little, but it will help you ... Just hold on to me if it is too much."
                else:
                    p "They showed me how to do this. It's practically my job, so don't worry."
                "I lift her foot and slip the bandage underneath her leg. My fingers slide against her silky skin and I pause at the sensation."
                $ e_b = emoG["blush"]
                "I shake from my thoughts and apply the healing powder and finish tying the bandage. I run my hand over the area to smooth the cloth and I hear Ria draw in a short breath."
                "I look up at her and our eyes meet."
                gl "Thank you."
                $ e_b = emoG["normal"]
                gl "But I must go."
                "She stands up and wobbles a little. I hope she'll be okay like that."
                if race != 2:
                    p "I can check your wound the next time you come here. Is that okay?"
                else:
                    p "Maybe you should be a little more sneaky next time you come."
                gl "There will be no next time. I cannot ever return here."
                p "What? No!"
                gl "The priestesses know me now, and the guards will search here ... I'm sorry."
                "She looked down at me, and I felt instant pain because she was right."
                p "Where will you go? When will I see you again?"
                gl "Do not worry. You will see me again soon."
                "She raises her hood and walks cautiously to the exit. I hope she means it, because I couldn't wait to see her again."
            else:
                $ loveT[curguy][2]=0;loveT[curguy][1]=99
    with None
    hide i_humanboy1
    with dissolve
    jump job1
label in_Ria:
    call encounter
    pass
    $ e_b =emoG["normal"]
    if loveT[curguy][1]==3:
        $ loveT[curguy][1]+=1
        $ e_b = emoG["normal"]
        with None
        scene bg_tavern
        with dissolve
        "I'm feeling miserable, so I decide to spend the night at the tavern. It's as loud as I remember it, but far more dirty."
        "And the patrons were a lot more annoying. A playboy bard was strumming his lute, serenading to anything with two legs. He finally worked his way to me."
        "Bard" "♫ Oh, here sits a very fine lady! Oh, how're you on this fine day? ♫"
        if race != 2:
            "Oh, Gods bless him ... He's singing to me."
            p "I'm not interested, I'm sorry."
        else:
            "Big mistake singing to me, buddy."
            p "Go bother someone else, will you? I'm trying to get drunk here."
        "Bard" "♫ Oh, I am smitten to the ground, with her sultry little frown! ♫"
        if race != 2:
            p "I said I'm not interested. Please, leave me alone. I'm just trying to have a drink."
            "Bard" "♫ Oh, I can tell by her demeanor, that she's itching to be nearer! ♫"
            p "What!? No I'm not! Go away!"
        else:
            p "I'm not going to ask you again! Go fall in a ditch somewhere!"
            "Bard" "♫ Oh, her sweet voice is like a nightingale, even as she says go to hell! ♫"
            p "That's it!"
            "I reach up and grab his collar. His stupid smirk is about to be knocked off."
        "A dagger whooshes between the two of us and wedges into the wooden pillar neck to us. The bard's lute plucks a dischord from being so frightened."
        $ e_b = emoG["angry"]
        with None
        show i_humangirl1 at scale(cs), base 
        with dissolve
        "I look over. Ria! She walks between me and the bard to retrieve her dagger. She yanks it out of the wood, staring the bard down."
        gl "She's with me."
        $ e_b = emoG["happy"]
        "The bard gulps and looks sheepish. He bows and runs away as fast as he can. Ria looks back at me with a smile."
        gl "Pushy, aren't they?"
        menu:
            "Thank her" if race == 0 or race ==1:
                $ loveT[curguy][2]+=1
                p "Ria!"
                "I jump up and put my arms around her neck. She laughs and lets herself hug me. I'm so happy to see her!"
                p "Oh, thank you, thank you! He was just so bothersome!"
                gl "I know. He does that every night. You're new around here, I suppose."
                p "Yes ... just a little."
                p "Can I buy you a drink? As a thank you?"
                gl "Of course."
                "She smiles and pulls up a chair next to me."
                "We spend the night talking and laughing with each other. She shares stories with me about her adventures in the graveyard, and I tell her about my hijinks at the temple. It's nice seeing her so comfortable."
                $ e_b = emoG["normal"]
                "We say good-bye before it gets too late, but I didn't want to say good-bye at all."
                p "When will I see you again?"
                gl "I'm not sure. We will meet when we meet."
                "That was all she could give me before she left into the night."
                "Are we only every going to meet up by chance? I didn't want that to be how it was at all! I want to be able to see her any day - every day. I want her to want to see me, too."
                "I wonder how she feels about me ... Would Ria ever settle down with someone? Would it be me?"
            "Thank her" if race == 2:
                $ loveT[curguy][2]+=1
                p "Oh, about time. There was going to be pieces of bard everywhere in a just second."
                gl "You're welcome."
                "We smile at each other. It was really good to see her again."
                $ e_b = emoG["normal"]
                p "All right. See you around."
                $ e_b = emoG["crying"]
                gl "What? Where are you going!?"
                p "Why? You want me to stay?"
                $ e_b = emoG["sad"]
                gl "But ... You ... It is your choice, of course."
                gl "I was going to buy you a drink, though."
                $ e_b = emoG["normal"]
                "I raise my eyebrows at her. Free booze? I grin and sit back down."
                $ e_b = emoG["happy"]
                p "You should have said that sooner!"
                "We spend the night talking and laughing with each other. She shares stories with me about her adventures in the graveyard, and I tell her about my hijinks at the temple. It's nice seeing her so comfortable."
                "Finally, she gets up and says she has to leave. We're forced to say our good-byes, but time seemed to pass by too quickly."
                $ e_b = emoG["normal"]
                p "So, when can I expect you to pop up and buy me another drink?"
                gl "I do not know. It is hard to tell when and where I can be in these dark times."
                "That's a shame ... I was hoping I could see her a lot more."
                p "What about tomorrow?"
                $ e_b = emoG["sad"]
                gl "I'm sorry. No. I cannot even let you know where I will be. I must be very cautious."
                p "Aw, no fun ..."
                $ e_b = emoG["normal"]
                gl "We will see each other again. I promise."
                "She leaves and I stare after her."
                "I wonder if there was any way I could know where she was anytime. I wonder if I could ever be close enough to her where she could trust me to know ..."
                "She had to like me. She must like me. And I ... I like her, too. Wasn't there a way we could always be together?"
            "Ask her to leave":
                $ loveT[curguy][2]=0;loveT[curguy][1]=99
                p "Thanks, but it's time I leave now."
                $ e_b = emoG["crying"]
                gl "Why? I just got here."
                p "I know ... But I can't be seen with you."
                gl "What? No, this is Low Town! Everyone knows me here and will watch out for me. They protect me from the guards and -"
                $ e_b = emoG["sad"]
                p "It's not just that. I'll lose my job if I'm associated with you. It's not personal."
                "Ria looks completely dismayed. I stand up and pay my for drinks in silence."
                p "I'm sorry, Ria."
                "I brush past her as quickly as I can. A pit in my stomach forms as I think about the look on her face."
    elif loveT[curguy][1]==3:
        $ loveT[curguy][1]+=1
        $ e_b = emoG["normal"]
        with None
        scene bg_tavern
        with dissolve
        "I'm feeling miserable, so I decide to spend the night at the tavern. It's as loud as I remember it, but far more dirty."
        "And the patrons were a lot more annoying. A playboy bard was strumming his lute, serenading to anything with two legs. He finally worked his way to me."
        "Bard" "♫ Oh, here sits a very fine lady! Oh, how're you on this fine day? ♫"
        if race != 2:
            "Oh, Gods bless him ... He's singing to me."
            p "I'm not interested, I'm sorry."
        else:
            "Big mistake singing to me, buddy."
            p "Go bother someone else, will you? I'm trying to get drunk here."
        "Bard" "♫ Oh, I am smitten to the ground, with her sultry little frown! ♫"
        if race != 2:
            p "I said I'm not interested. Please, leave me alone. I'm just trying to have a drink."
            "Bard" "♫ Oh, I can tell by her demeanor, that she's itching to be nearer! ♫"
            p "What!? No I'm not! Go away!"
        else:
            p "I'm not going to ask you again! Go fall in a ditch somewhere!"
            "Bard" "♫ Oh, her sweet voice is like a nightingale, even as she says go to hell! ♫"
            p "That's it!"
            "I reach up and grab his collar. His stupid smirk is about to be knocked off."
        "A dagger whooshes between the two of us and wedges into the wooden pillar neck to us. The bard's lute plucks a dischord from being so frightened."
        $ e_b = emoG["angry"]
        with None
        show i_humangirl1 at scale(cs), base 
        with dissolve
        "I look over. Ria! She walks between me and the bard to retrieve her dagger. She yanks it out of the wood, staring the bard down."
        gl "She's with me."
        $ e_b = emoG["happy"]
        "The bard gulps and looks sheepish. He bows and runs away as fast as he can. Ria looks back at me with a smile."
        gl "Pushy, aren't they?"
        menu:
            "Thank her" if race == 0 or race ==1:
                $ loveT[curguy][2]+=1
                p "Ria!"
                "I jump up and put my arms around her neck. She laughs and lets herself hug me. I'm so happy to see her!"
                p "Oh, thank you, thank you! He was just so bothersome!"
                gl "I know. He does that every night. You're new around here, I suppose."
                p "Yes ... just a little."
                p "Can I buy you a drink? As a thank you?"
                gl "Of course."
                "She smiles and pulls up a chair next to me."
                "We spend the night talking and laughing with each other. She shares stories with me about her adventures in the graveyard, and I tell her about my hijinks at the temple. It's nice seeing her so comfortable."
                $ e_b = emoG["normal"]
                "We say good-bye before it gets too late, but I didn't want to say good-bye at all."
                p "When will I see you again?"
                gl "I'm not sure. We will meet when we meet."
                "That was all she could give me before she left into the night."
                "Are we only every going to meet up by chance? I didn't want that to be how it was at all! I want to be able to see her any day - every day. I want her to want to see me, too."
                "I wonder how she feels about me ... Would Ria ever settle down with someone? Would it be me?"
            "Thank her" if race == 2:
                $ loveT[curguy][2]+=1
                p "Oh, about time. There was going to be pieces of bard everywhere in a just second."
                gl "You're welcome."
                "We smile at each other. It was really good to see her again."
                $ e_b = emoG["normal"]
                p "All right. See you around."
                $ e_b = emoG["crying"]
                gl "What? Where are you going!?"
                p "Why? You want me to stay?"
                $ e_b = emoG["sad"]
                gl "But ... You ... It is your choice, of course."
                gl "I was going to buy you a drink, though."
                $ e_b = emoG["normal"]
                "I raise my eyebrows at her. Free booze? I grin and sit back down."
                $ e_b = emoG["happy"]
                p "You should have said that sooner!"
                "We spend the night talking and laughing with each other. She shares stories with me about her adventures in the graveyard, and I tell her about my hijinks at the temple. It's nice seeing her so comfortable."
                "Finally, she gets up and says she has to leave. We're forced to say our good-byes, but time seemed to pass by too quickly."
                $ e_b = emoG["normal"]
                p "So, when can I expect you to pop up and buy me another drink?"
                gl "I do not know. It is hard to tell when and where I can be in these dark times."
                "That's a shame ... I was hoping I could see her a lot more."
                p "What about tomorrow?"
                $ e_b = emoG["sad"]
                gl "I'm sorry. No. I cannot even let you know where I will be. I must be very cautious."
                p "Aw, no fun ..."
                $ e_b = emoG["normal"]
                gl "We will see each other again. I promise."
                "She leaves and I stare after her."
                "I wonder if there was any way I could know where she was anytime. I wonder if I could ever be close enough to her where she could trust me to know ..."
                "She had to like me. She must like me. And I ... I like her, too. Wasn't there a way we could always be together?"
            "Ask her to leave":
                $ loveT[curguy][2]=0;loveT[curguy][1]=99
                p "Thanks, but it's time I leave now."
                $ e_b = emoG["crying"]
                gl "Why? I just got here."
                p "I know ... But I can't be seen with you."
                gl "What? No, this is Low Town! Everyone knows me here and will watch out for me. They protect me from the guards and -"
                $ e_b = emoG["sad"]
                p "It's not just that. I'll lose my job if I'm associated with you. It's not personal."
                "Ria looks completely dismayed. I stand up and pay my for drinks in silence."
                p "I'm sorry, Ria."
                "I brush past her as quickly as I can. A pit in my stomach forms as I think about the look on her face."
    elif loveT[curguy][1]==4:
        $ loveT[curguy][1]+=1
        with None
        scene bg_forest
        with dissolve
        $ e_b = emoG["normal"]
        if race == 0:
            "I decide to go pick some tasty wildberries in the woods today. They make an excellent snack, but you can only find them rather deep in the woods."
        elif race == 1:
            "I am taking a leisurely stroll in the nearby forest. Sometimes I take a walk here just to clear my head. The beauty of nature simply astounds me sometimes ..."
            "And sometimes, I get so lost in the beauty that I find I've walked farther than I should have."
        else:
            "Damn. I'm all out of mushrooms. I can't make my potions without black mushrooms! Ugh, back to the forest again, it seems."
            "I walk further and further into the woods, since the mushrooms I want are pretty rare."
        "I hear a twig snap behind me and I whip around. What -?"
        with None
        show i_humangirl1 at scale(cs), base 
        with dissolve
        gl "Hello, %(Gname)s."
        p "Ria! What are you doing here?"
        "She says nothing and walks up to me."
        p "What?"
        gl "Would you like to see my hideout?"
        "I gasp. Would she really show me something so important? Is this it? Is she finally letting me into her life?"
        p "Yes, I would love to."
        "I say it with so much conviction. I had always wondered where Ria lived, since she seemed to hate Low Town so much. It made so much sense now."
        "Ria holds out her hand to me with a soft smile. I do not hesitate in taking it."
        "She leads me through the trees, up to the nearby mountains until we happen upon a small, sturdy hut. It doesn't look like it's been here for a long time."
        p "Did you build this?"
        gl "Yes. Slowly."
        "She looks back at me at me as she opens the front door. We step inside. It looks sparse, and is littered with weapons and tools. I see a cot on the other side."
        gl "I'm sorry it is a mess."
        p "No, it's all right."
        $ e_b = emoG["blush"]
        "The end of my sentence fades out as Ria nears me. Her eyes stay focused on mine as she moves right in front of me. She inches closer."
        "Her hand raises and feathers down the side of my face, and my heart flutters."
        "She wasn't just letting me into her home ... She was letting me inside of her heart."
        gl "%(Gname)s ..."
        menu:
            "Ask her about us" if race == 0 or race == 2:
                $ loveT[curguy][2]+=1
                $ currel=curguy
                $ bg=loveP[currel]
                $ e_b = emoG["crying"]
                p "What are we?"
                "She looks stunned. Her hand grips mine tighter."
                p "Tell me exactly what this means ..."
                gl "It means ... It means that I want you."
                $ e_b = emoG["normal"]
                "I swallow at her words. My whole body was beginning to tremble in anticipation."
                p "But what about us? I don't want a one-time thing."
                p "I don't want just you, I want us. Together."
                $ e_b = emoG["sad"]
                if race == 0:
                    "Ria suddenly looks sad and she touches the side of my face again."
                else:
                    $ e_b = emoG["crying"]
                    "Ria suddenly looks very sad and she starts to turn away. I grab her by the hips to keep her in place. She gawks at me for a moment."
                    $ e_b = emoG["sad"]
                gl "I'm a fugitive. Do I have to remind you what kind of life I live?"
                gl "I must always be running. I must always hide."
                p "I don't -"
                gl "Look at where I live. This is my life. This is all I have. I ... I don't wish this on anyone."
                if race == 0:
                    "I place my hand over hers in desperation. No, she's not pushing me away any longer. I won't let her."
                else:
                    "I let my arm slip completely around her waist and pull her into me."
                $ e_b = emoG["blush"]
                p "I wish for it. I've been wishing for it for a while now. None of this matters to me."
                if race == 0:
                    p "If I have you, then I have everything. Love is all we need. I'll do everything in my power to protect you. It may not be much, but I'm yours."
                    p "Please ... let me be with you."
                else:
                    p "You need me. I have the power to keep you safe, and I'll give it you. You just have to give me what I want."
                    "I smile."
                    p "You."
                "She stares at me, speechless."
                "And then she goes for a passionate kiss. I welcome her mouth and her passion as my heart sings."
                "Whether we would be on the run or fighting zombies ... It didn't matter."
                "We were going to be together."
            "Wait" if race == 1:
                $ loveT[curguy][2]+=1
                $ currel=curguy
                $ bg=loveP[currel]
                "I hesitate from how she said my name. It was so ..."
                "Ria suddenly moves into me, pushing me against the wall of the hut. Her mouth covers mine in a forceful kiss."
                "My head goes fuzzy as her lips try to dominate me, but her hands were gentle as they caressed my body."
                "This feeling is unlike anything I have ever felt. My body is reacting so strongly to her touch that I want to cry."
                "After what seems like ages, she finally pulls away from me, her hand running against my cheek. She breathes against me as we look at each other."
                $ e_b = emoG["happy"]
                gl "I'm sorry. I could not help myself."
                "What does this mean? Did Ria ... love me?"
                gl "Did you like it?"
                p "I cannot feel my limbs, and my heart feels like it might leap out of my bosom."
                gl "Then ... yes?"
                p "Oh, Ria ..."
                $ e_b = emoG["blush"]
                "Her smile drifts away as she turns serious again. I want her to kiss me again."
                gl "There isn't much I want in this world. I've resigned myself to need nothing and to sell whatever I can."
                gl "But you, sweet Elf ... You are the one thing that I want that I would never give away."
                "My entire body ripples."
                gl "Say you want me, too."
                p "I do, Ria. I do, so very, very much!"
                $ e_b = emoG["crying"]
                "I bring her head back onto mine for another kiss. She is surprised at first, but then goes with it. I had no idea I could feel this way."
                $ e_b = emoG["happy"]
                gl "My, my. You can be pretty bold."
                p "I'm so sorry."
                $ e_b = emoG["blush"]
                gl "No ... Don't be sorry."
                gl "Stay with me. Here."
                p "But ..."
                "I look around, unsure if it was even safe. It was dangerous to live the life of a criminal. But that look in her eyes ..."
                gl "I'll protect you. You'll never once have to worry, I promise you."
                $ e_b = emoG["happy"]
                "A smile slowly creeps onto my lips."
                p "I know, Ria. I know."
                "And I finally got my wish to be with her."
                "I was going to follow her wherever she went, because I loved her, too."
            "Break away":
                $ e_b = emoG["normal"]
                $ e_b = emoG["crying"]
                p "Stop."
                gl "What ..?"
                $ e_b = emoG["sad"]
                p "I'm so sorry ... But this can't go any further."
                p "You are a criminal and fugitive. The guards will never stop looking for you. Nothing can come of us ... We can't be lovers, or anything else."
                "She is horribly wounded by what I said, but it was the truth."
                $ e_b = emoG["angry"]
                if race == 2:
                    p "I'm all for a quick romp in the hay, if you want, though."
                    gl "Just ... go."
                else:
                    gl "I think you should go."
                "She lets go of me and turns away."
                "I try to think of something else to say, but I can't. An apology would mean nothing to her right now."
                "So I help myself out of her little hut and close the door."
                "If things were different ... No, I shouldn't do this to myself. I've already made up my mind."
                "I hear crying coming from Ria's hut. I close my eyes at the awful sound."
                "And then I run away as fast as I can, so I don't change my mind."
    $ showstats(10,80)
    "{size=16}{color=#FF0}Your attributes / skills have changed. Review them and click to continue.{/color}{/size}{fast}"
    jump status
label Yana:
    call encounter
    pass
    $ e_b =emoG["normal"]
    if curjob==loveT[curguy][4]:
        if loveT[curguy][0]==1:
            $ e_b = emoG["normal"]
            "Busy, busy, busy. After I finish feeding the chickens, I need to get water for the pigs. There's never a lack of work on this job, that's for sure!"
            "On my way to the well, I notice someone sitting under the giant oak tree by the farm house. It looks like a girl. I wonder if she's a new farmhand? We can always use more help around here."
            "I decide to mind my own business, but I can't help but sneak a peek. I look over at the girl under the tree as I walk by. She isn't moving."
            "I stop. Why isn't she moving?"
            with None
            scene bg_forest
            with dissolve
            p "Hello?"
            if race == 2:
                "I shout at the girl, but she doesn't react. Oh, great. She better not be dead or I'll have to do this week's work by myself."
            else:
                "I call to the girl, but she is unresponsive. Uh oh! I hope she's not dead!"
            "I run up to the tree and kneel down by her. I shake her, but she doesn't wake."
            p "Wake up! Don't be dead!"
            with None
            show i_humangirl2 at scale(cs), base 
            with dissolve
            "To my relief, her eyes finally blink open."
            gl "Uh ... wha ... What? Ah!!"
            p "Ahh!"
            gl "Who are you!?"
            p "You're not dead?"
            gl "Why would I be dead?"
            "I sigh and relax into the grass. She scared me there for a second."
            p "Sorry. You weren't moving at all or answering me. Are you okay?"
            gl "I was just taking a ..."
            "She yawns loud and wide. Her eyelids droop over her eyes. She can't possibly still be tired?"
            gl "... a nap."
            p "I see that now. What is your name? Are you a new helper?"
            gl "Helper? Oh, you mean, on the farm? No, I'm an artist."
            p "An ... artist?"
            gl "My name is Yana. Have you ever heard of me?"
            "She looks hopeful that maybe I have. I hate to break it to her ..."
            p "No, sorry."
            $ e_b = emoG["sad"]
            gl "Oh. Maybe someday ..."
            "She drifts off to look into the sky."
            p "My name is %(Gname)s. I'm a farmhand here."
            $ e_b = emoG["normal"]
            gl "So you work for my dad?"
            p "The old farmer is your father?"
            "She nods and starts to collect the several pieces of paper scattered around her."
            p "So why aren't you helping around on his farm?"
            gl "Because I'm not a stinky farmer -- uh, no offense. I'm just suited for more {i}creative{/i} work."
            "Her father lets her nap under trees while he pays other people to do a job she could do? He must really love her."
            p "What kind of artist are you?"
            "She yawns again."
            gl "Oh, a little bit of everything."
            if race == 2:
                p "I find that very hard to believe. You can't possibly do {i}everything.{/i}"
            elif race == 1:
                p "Wow! Everything? It must be wonderful to find passion for so many arts."
            else:
                p "... Everything?"
            gl "Well ... Painting, writing, singing ... I don't know ... Just, everything."
            menu:
                "Ask about her art" if race == 0 or race == 1:
                    $ loveT[curguy][2]+=1
                    if race == 1:
                        p "Amazing! What a life you must live ... Basked in the arts wherever you look. I wish ... I wish I could live such a romantic life."
                        "I remember that I am working as a farmer, and I get a little jealous of her."
                    else:
                        p "Wow! You must be really creative to be able to do all of those. You must be some sort of prodigy!"
                        "I stare at her in wonder as she finishes gathering her papers."
                    gl "Yeah. Hey, you're sitting on one."
                    "I look down at where she's pointing and I see that I'm sitting right on top of a sheet of paper. I quickly retrieve it for her."
                    p "Oh, oops! I'm sorry."
                    "She says nothing and fiddles with the papers some more. I wonder if it is a story? Maybe poetry?"
                    p "Have you done anything that I might recognize you for?"
                    gl "You just said that you never heard of me."
                    p "Maybe I've heard of what you've done. What are some things you've done? Any songs I've heard? Any sculptures I've seen?"
                    gl "I'm working on that."
                    p "... I'm sorry?"
                    gl "I'm still working on finishing something."
                    "My mouth drops open. Is she telling me that she's such a great artist ... with no completed works? But she acted like I was supposed to know her!"
                    "I hear the pigs squealing from their pen nearby."
                    p "I'm sorry. I have to go now. Lots of work to do ..."
                    $ e_b = emoG["happy"]
                    "I stand up and she smiles at me. She didn't seem to care about all the work to be done on her own farm."
                    gl "Okie-dokie. Bye bye."
                    "I walk away, shaking my head. Strange girl ..."
                "Be sarcastic" if race == 2:
                    $ loveT[curguy][2]+=1
                    p "You know, I have to hand it to you."
                    "She starts to gather stray pieces of paper, which accumulates into a neat pile."
                    p "Sitting under this tree, sleeping ... while I break my back tilling the soil and feeding slop to pigs."
                    $ e_b = emoG["happy"]
                    gl "Thank you."
                    "What!? I was trying to make her feel bad! Did my insult go right over her head?"
                    p "No, really, I want to congratulate you on whatever magical powers of persuasion you must have to get your daddy to allow you sleep all day."
                    gl "Hmm? Oh, yes, Papa is really nice."
                    "Is she listening to anything I'm saying!? Let's try to be a bit more blunt ..."
                    p "There's a lot of work to be done around here. But you're just sitting here. Napping."
                    gl "What rhymes with \"apple\"? I've been stuck on this all day."
                    "I blink at her. She really wasn't listening to me."
                    "Wait, what does rhyme with apple? Is \"drapple\" a word? Mapple ... lapple? Cap ... ple?"
                    p "Screw this! I have work to do!"
                    "I storm to my feet, but she just stares deep at her papers."
                    gl "Okay. Bye bye."
                    "What is wrong with this girl!?"
                    "She's not worth my time right now. Those pigs aren't going to feed themselves."
                "Express concern" if race == 1:
                    p "I'm sorry, but ... Shouldn't you be working?"
                    gl "Huh? I am working."
                    p "I mean, on your father's farm. It is technically your farm, too."
                    "She ignores me and tries to gather papers around her before they fly away."
                    "As wonderful as art may be ... She should be supporting her family. Sleeping under this tree will not help anybody."
                    p "Did you hear me?"
                    $ e_b = emoG["happy"]
                    gl "What? Oh, yes, sure. It is a nice farm."
                    "I don't think she heard me ... I stand up and walk away."
                    "She's a really bizarre person, and I don't think I can do anything to help her. There's too much work to be done as it is."
                "Scold" if race == 2 or race == 0:
                    p "I can't believe you!"
                    gl "Hmm? What?"
                    if race == 0:
                        p "Sitting under this tree and doing nothing, while someone else does all the hard work! This is {i}your{/i} farm, too, you know!"
                        "She immediately stops what she's doing to look over at me. I hope I wasn't too harsh ..."
                    else:
                        p "You have to be the laziest girl I've ever met."
                        "She stops gathering papers around her and looks up at me. Good, I caught her attention."
                    $ e_b = emoG["angry"]
                    gl "I'm working hard, too."
                    p "You were just napping a moment ago!"
                    "She didn't like that. She huffs and turns away, refusing to look at me any longer."
                    gl "Ugh. Farmers."
                    "What did that mean!? Just because I worked on a farm, I didn't understand art!?"
                    "I could probably yell at her all day, but there was so much work to be done ... and no thanks to her."
                    if race == 0:
                        p "Have it your way. If your dad lets you laze around all day, then so be it."
                        p "Now, I really have to go. I have at least twenty other chores to complete today before I can go home and rest."
                    else:
                        p "Artist? Hah! Just an excuse so you don't have to lift a finger around here. You've probably never done any art in your life."
                        p "People with real jobs have to get back to work, so excuse me."
                    $ e_b = emoG["normal"]
                    gl "Mm hmm. Bye."
                    "Her cheerful good-bye made me cringe. The audacity of her to act cutesy after I just called her lazy!"
                    "I stomp away to the farm's well. There's too much work to do to get hung up on her."
        elif loveT[curguy][0]==1:
            $ e_b = emoG["normal"]
            "Busy, busy, busy. After I finish feeding the chickens, I need to get water for the pigs. There's never a lack of work on this job, that's for sure!"
            "On my way to the well, I notice someone sitting under the giant oak tree by the farm house. It looks like a girl. I wonder if she's a new farmhand? We can always use more help around here."
            "I decide to mind my own business, but I can't help but sneak a peek. I look over at the girl under the tree as I walk by. She isn't moving."
            "I stop. Why isn't she moving?"
            with None
            scene bg_forest
            with dissolve
            p "Hello?"
            if race == 2:
                "I shout at the girl, but she doesn't react. Oh, great. She better not be dead or I'll have to do this week's work by myself."
            else:
                "I call to the girl, but she is unresponsive. Uh oh! I hope she's not dead!"
            "I run up to the tree and kneel down by her. I shake her, but she doesn't wake."
            p "Wake up! Don't be dead!"
            with None
            show i_humangirl2 at scale(cs), base 
            with dissolve
            "To my relief, her eyes finally blink open."
            gl "Uh ... wha ... What? Ah!!"
            p "Ahh!"
            gl "Who are you!?"
            p "You're not dead?"
            gl "Why would I be dead?"
            "I sigh and relax into the grass. She scared me there for a second."
            p "Sorry. You weren't moving at all or answering me. Are you okay?"
            gl "I was just taking a ..."
            "She yawns loud and wide. Her eyelids droop over her eyes. She can't possibly still be tired?"
            gl "... a nap."
            p "I see that now. What is your name? Are you a new helper?"
            gl "Helper? Oh, you mean, on the farm? No, I'm an artist."
            p "An ... artist?"
            gl "My name is Yana. Have you ever heard of me?"
            "She looks hopeful that maybe I have. I hate to break it to her ..."
            p "No, sorry."
            $ e_b = emoG["sad"]
            gl "Oh. Maybe someday ..."
            "She drifts off to look into the sky."
            p "My name is %(Gname)s. I'm a farmhand here."
            $ e_b = emoG["normal"]
            gl "So you work for my dad?"
            p "The old farmer is your father?"
            "She nods and starts to collect the several pieces of paper scattered around her."
            p "So why aren't you helping around on his farm?"
            gl "Because I'm not a stinky farmer -- uh, no offense. I'm just suited for more {i}creative{/i} work."
            "Her father lets her nap under trees while he pays other people to do a job she could do? He must really love her."
            p "What kind of artist are you?"
            "She yawns again."
            gl "Oh, a little bit of everything."
            if race == 2:
                p "I find that very hard to believe. You can't possibly do {i}everything.{/i}"
            elif race == 1:
                p "Wow! Everything? It must be wonderful to find passion for so many arts."
            else:
                p "... Everything?"
            gl "Well ... Painting, writing, singing ... I don't know ... Just, everything."
            menu:
                "Ask about her art" if race == 0 or race == 1:
                    $ loveT[curguy][2]+=1
                    if race == 1:
                        p "Amazing! What a life you must live ... Basked in the arts wherever you look. I wish ... I wish I could live such a romantic life."
                        "I remember that I am working as a farmer, and I get a little jealous of her."
                    else:
                        p "Wow! You must be really creative to be able to do all of those. You must be some sort of prodigy!"
                        "I stare at her in wonder as she finishes gathering her papers."
                    gl "Yeah. Hey, you're sitting on one."
                    "I look down at where she's pointing and I see that I'm sitting right on top of a sheet of paper. I quickly retrieve it for her."
                    p "Oh, oops! I'm sorry."
                    "She says nothing and fiddles with the papers some more. I wonder if it is a story? Maybe poetry?"
                    p "Have you done anything that I might recognize you for?"
                    gl "You just said that you never heard of me."
                    p "Maybe I've heard of what you've done. What are some things you've done? Any songs I've heard? Any sculptures I've seen?"
                    gl "I'm working on that."
                    p "... I'm sorry?"
                    gl "I'm still working on finishing something."
                    "My mouth drops open. Is she telling me that she's such a great artist ... with no completed works? But she acted like I was supposed to know her!"
                    "I hear the pigs squealing from their pen nearby."
                    p "I'm sorry. I have to go now. Lots of work to do ..."
                    $ e_b = emoG["happy"]
                    "I stand up and she smiles at me. She didn't seem to care about all the work to be done on her own farm."
                    gl "Okie-dokie. Bye bye."
                    "I walk away, shaking my head. Strange girl ..."
                "Be sarcastic" if race == 2:
                    $ loveT[curguy][2]+=1
                    p "You know, I have to hand it to you."
                    "She starts to gather stray pieces of paper, which accumulates into a neat pile."
                    p "Sitting under this tree, sleeping ... while I break my back tilling the soil and feeding slop to pigs."
                    $ e_b = emoG["happy"]
                    gl "Thank you."
                    "What!? I was trying to make her feel bad! Did my insult go right over her head?"
                    p "No, really, I want to congratulate you on whatever magical powers of persuasion you must have to get your daddy to allow you sleep all day."
                    gl "Hmm? Oh, yes, Papa is really nice."
                    "Is she listening to anything I'm saying!? Let's try to be a bit more blunt ..."
                    p "There's a lot of work to be done around here. But you're just sitting here. Napping."
                    gl "What rhymes with \"apple\"? I've been stuck on this all day."
                    "I blink at her. She really wasn't listening to me."
                    "Wait, what does rhyme with apple? Is \"drapple\" a word? Mapple ... lapple? Cap ... ple?"
                    p "Screw this! I have work to do!"
                    "I storm to my feet, but she just stares deep at her papers."
                    gl "Okay. Bye bye."
                    "What is wrong with this girl!?"
                    "She's not worth my time right now. Those pigs aren't going to feed themselves."
                "Express concern" if race == 1:
                    p "I'm sorry, but ... Shouldn't you be working?"
                    gl "Huh? I am working."
                    p "I mean, on your father's farm. It is technically your farm, too."
                    "She ignores me and tries to gather papers around her before they fly away."
                    "As wonderful as art may be ... She should be supporting her family. Sleeping under this tree will not help anybody."
                    p "Did you hear me?"
                    $ e_b = emoG["happy"]
                    gl "What? Oh, yes, sure. It is a nice farm."
                    "I don't think she heard me ... I stand up and walk away."
                    "She's a really bizarre person, and I don't think I can do anything to help her. There's too much work to be done as it is."
                "Scold" if race == 2 or race == 0:
                    p "I can't believe you!"
                    gl "Hmm? What?"
                    if race == 0:
                        p "Sitting under this tree and doing nothing, while someone else does all the hard work! This is {i}your{/i} farm, too, you know!"
                        "She immediately stops what she's doing to look over at me. I hope I wasn't too harsh ..."
                    else:
                        p "You have to be the laziest girl I've ever met."
                        "She stops gathering papers around her and looks up at me. Good, I caught her attention."
                    $ e_b = emoG["angry"]
                    gl "I'm working hard, too."
                    p "You were just napping a moment ago!"
                    "She didn't like that. She huffs and turns away, refusing to look at me any longer."
                    gl "Ugh. Farmers."
                    "What did that mean!? Just because I worked on a farm, I didn't understand art!?"
                    "I could probably yell at her all day, but there was so much work to be done ... and no thanks to her."
                    if race == 0:
                        p "Have it your way. If your dad lets you laze around all day, then so be it."
                        p "Now, I really have to go. I have at least twenty other chores to complete today before I can go home and rest."
                    else:
                        p "Artist? Hah! Just an excuse so you don't have to lift a finger around here. You've probably never done any art in your life."
                        p "People with real jobs have to get back to work, so excuse me."
                    $ e_b = emoG["normal"]
                    gl "Mm hmm. Bye."
                    "Her cheerful good-bye made me cringe. The audacity of her to act cutesy after I just called her lazy!"
                    "I stomp away to the farm's well. There's too much work to do to get hung up on her."
        elif loveT[curguy][0]==2:
            $ e_b = emoG["normal"]
            "I toil in the fields until the sun is high in the sky. It is about midday now, which only means one thing: lunch! I brush the dirt off of my hands and head back to the barn."
            "On my way, I notice a figure sitting under the big tree. I see that it is Yana again. But this time, she actually seems to be doing something. Odd."
            scene bg_forest
            show i_humangirl2 at scale(cs), base 
            with dissolve
            p "Hello, Yana."
            "I walk up to her, but she doesn't look up to greet me."
            p "What are you doing?"
            $ e_b = emoG["angry"]
            gl "Shh."
            p "What? Why?"
            $ e_b = emoG["normal"]
            gl "I'm trying to thinking. I need absolute quiet."
            p "... But why?"
            $ e_b = emoG["angry"]
            gl "Shh, I said! This poem isn't going to just write itself ... Though, I wish it could."
            $ e_b = emoG["normal"]
            "I sit down beside her, intrigued by what she's doing."
            p "What are you having trouble with?"
            $ e_b = emoG["sad"]
            gl "I simply can't find the right words. I can't finish it otherwise ... So be quiet as I think."
            "She bites the tip of her quill and stares off into the clouds. We sit in silence for several moments until it's clear that this could take a really, really long time."
            menu:
                "Help her out" if race == 0 or race == 1:
                    $ loveT[curguy][2]+=1
                    p "I can help you think of something, but I need to know what the poem is about."
                    $ e_b = emoG["normal"]
                    "She sighs and hands the poem to me with little interest."
                    "I take a look at what she has so far, and it seems pretty lovely. She talks about how beautiful nature is, and the sound that butterflies make when they fly ..."
                    if race == 1:
                        "It's a really beautiful poem, so it's easy to draw inspiration from it. Things like this really touch my soul."
                    else:
                        "Hey, it isn't that bad. It's actually got some potential of being good."
                    "But ... It's so unfinished."
                    p "I'm not an artist like you, but ... I think it would be nice if you take the first line of the poem and make it a theme, throughout the whole piece."
                    "She turns to me, intrigued. Oh, good. I got her attention, which seemed like an accomplishment in itself."
                    p "I think \"time is like a waterfall\" is a great observation, and you could make comparisons like that all over the poem."
                    "Yana scoots closer to me and peers over my shoulder at her poem in progress. I feel the heat of her body as I point at what I'm talking about as she hovers near me."
                    gl "I do make several references to water. Here ... and here, too."
                    p "Yes! See? That could be the theme of your whole poem. And instead of \"time is like a waterfall,\" you could say \"a waterfall is like time,\" and --"
                    $ e_b = emoG["happy"]
                    gl "And compare water to other things at the beginning of each stanza. Yes ..."
                    "She pulls her poem from my hands and starts scribbling with her quill. She is smiling now, which is a beautiful sight."
                    gl "If I just change this line to ... \"rain is like a lover's kiss ...\""
                    $ e_b = emoG["blush"]
                    "She stops writing suddenly and looks up at me, which startles me."
                    gl "Thank you."
                    p "Oh ... It's nothing. You've done most of the work. It's you that inspired me."
                    $ e_b = emoG["happy"]
                    "She smiles sweetly at me, and then she looks back at her work, allowing it to consume her once again. I couldn't help but feel really useful."
                    "I sit with Yana for a little while longer and she shares what she writes. I praise her work and she glows."
                    "But I eventually had to return to work, but it was a wonderful break."
                "Sabotage her poem" if race == 2:
                    $ loveT[curguy][2]+=1
                    p "Hey, I have an idea. How about I try to come up with something for you?"
                    $ e_b = emoG["normal"]
                    gl "Hmm ... I don't know ... This is a very complex poem. A simple farmer may not be able to understand what I am going for."
                    p "Aw, just give me a try first."
                    gl "Very well."
                    "She hands me her poem with a yawn. I look over it. Flowers, moonbeams, love ... oh, bleck! This poem stinks! No wonder she's having trouble -- she's trying not to barf!"
                    p "So ... charming."
                    p "You know what this thing needs?"
                    gl "Hmm?"
                    p "More blood and guts."
                    "Haha, oh her reaction will be priceless ... She turns and looks at me slowly."
                    gl "That's ..."
                    $ e_b = emoG["happy"]
                    gl "That's brilliant."
                    p "Huh!?"
                    "No! It was supposed to be disgusting!"
                    gl "That imagery will juxtapose the rainbow verse perfectly!"
                    p "Uh, no, I was --"
                    gl "It's perfect. Butterflies may be the Gods' gift to man, but the Gods also invented death ... Everything dies. How tragic! How ... {i}poetic!{/i}"
                    "She yanks back her poem and starts scribbling on it furiously. I was joking!"
                    p "Uh, you're welcome, I guess?"
                    "I stand up, but she's too consumed with her stupid poem again. I just can't seem to get under her skin."
                    "Maybe next time ..."
                "Ignore her" if race == 0 or race == 2:
                    if race == 2:
                        p "I'd love to sit around and do nothing with you, but, unfortunately, I have tons of work to do. I don't have a daddy paying someone else to do my work."
                        "I needed money, and this girl had zero work ethic. I didn't need her laziness rubbing off on me."
                    else:
                        "I really had to get back to work. The more I associate with this girl, the worse I get at my job."
                    "It's best if I just ignore her from now on."
                    "I get up off the grass and walk away. Strangely, she doesn't seem to notice and says nothing."
                    "That girl is really lost in some other world ..."
                    if race == 2:
                        "Someone should wake her up and let her know that the real world is down here. Because money isn't made of wishes and dreams. You have to earn it."
                    else:
                        "It can be dangerous being so unaware of the world around you. I'm glad I have a good grip on reality."
                "Go back to work" if race == 1:
                    p "I'm sorry ... is this going to take much longer?"
                    $ e_b = emoG["angry"]
                    gl "Yes."
                    "I sigh and stand up again."
                    p "I should go back to work ... There's a lot to be done around here."
                    $ e_b = emoG["normal"]
                    "She said nothing. She really seems to be lost in her thoughts. It's as if I wasn't there at all."
                    p "All right ... good-bye."
                    "I wave at her, but she doesn't even look over at me. I frown and walk away."
                    "I wonder if she has any friends at all, because she didn't seem to want any."
                    "Oh well. I tried. Now it's time to get back to work."
        elif loveT[curguy][0]==3:
            $ e_b = emoG["normal"]
            "I feed the chickens with a few handfuls of seed and then I get ready to do the hard part."
            "I squeeze into the hen house and look around at the various nests. Some hens cluck at me and I shoo them off."
            $ e_b = emoG["happy"]
            "???" "What are you doing?"
            "I shoot up and hit my head on the top of the little house."
            p "Ouch!!"
            show i_humangirl2 at scale(cs), base 
            with dissolve
            "I pull out and look back to see Yana standing in the coop."
            p "Oh. Hello. I'm collecting eggs."
            "She tilts her head and looks intrigued."
            $ e_b = emoG["normal"]
            gl "In there? In that little house?"
            p "Do you ... really not know?"
            "She shook her head and walked up next to me."
            if race == 2:
                "Imagine that. A farmer's daughter that knows nothing about chicken eggs. Well, considering how she just sleeps all day, it wasn't that hard to imagine."
                p "Why are you here? I'm pretty busy."
            else:
                p "That's hard to believe! Didn't you grow up here on the farm?"
                gl "Mm, yeah. But I never did anything with chickens. They smell bad ..."
                p "If you think they smell bad, then why are you here?"
            $ e_b = emoG["happy"]
            gl "I want to help. Can I help a little?"
            "She smiled and looked genuine. She really wanted to help? I was astonished. She didn't seem interested in farm work at all."
            p "Why do you want to work all of a sudden?"
            gl "Oh, because I realized that if I want to reach maximum realism in my next poem, I need to get some hands-on experience."
            "I raise my eyebrows at her. So, this was about her art after all."
            if race == 1:
                p "I understand. Of course, I'll let you help. Anything for the arts!"
            elif race == 2:
                p "About time! Help all you want. And once you're done here, I have a few more things you can help with, too."
            else:
                p "Things will definitely go a lot faster with two pairs of hands. Come here and I'll show you how to do this."
            "I look past the grinning Yana and notice that the gate to the chicken coop was wide open."
            $ e_b = emoG["normal"]
            p "Oh no!!"
            gl "W-what?"
            p "You didn't close the door on your way in!?"
            $ e_b = emoG["sad"]
            gl "No ... Was I supposed to?"
            "I rush to the gate and immediately notice several chickens have escaped."
            menu:
                "Yell at her" if race == 0 or race == 2:
                    $ loveT[curguy][2]+=1
                    p "Look what you've done!!"
                    $ e_b = emoG["normal"]
                    p "Now I have to go and catch these chickens before I can even go back to work!"
                    p "Why don't you do me a favor and go back to writing poetry before you give me anymore pointless chores!?"
                    $ e_b = emoG["angry"]
                    "Yana stares at me blankly, and the she growls."
                    gl "Hey! I'm not the only one who's accidently let chickens out of the coop! Papa told me about how you did this a couple times, too!"
                    if race == 2:
                        "The nerve of this girl!! How dare she try to excuse herself by bringing up my past mistakes!"
                        p "I don't need you to tell me! I remember -- I was {i}there!{/i}"
                    else:
                        "I instantly blushed."
                        p "That's why this is a big deal! He said he'd fire me if they got out again!"
                    gl "Well, maybe if you were better at your job ..."
                    if race == 2:
                        p "That's it!"
                    else:
                        p "How dare you!"
                    "I push her, and her eyes widen in shock."
                    gl "E-excuse you!"
                    if race == 2:
                        p "I work my butt off everyday at this job, while you sit up there under a tree doing nothing!"
                        p "Speaking of which, have you finished anything yet!?"
                        gl "I --"
                        p "Maybe if you were good at {i}your{/i} job, you daddy wouldn't have to support you and you could earn your own money!"
                    else:
                        p "I work really hard at this job! It's really difficult, but I think I do my best at it! I don't appreciate you saying that I'm no good at it!"
                        p "And how can you say I'm no good at my job, when you haven't finished a single piece of artwork yet! And you call yourself an artist!?"
                    "Yana pushes me back, anger streaming off of her."
                    "I shove her back, challenging her with a look that said, \"I dare you to do that again.\""
                    $ e_b = emoG["sad"]
                    "She bites her lip, stares at me ... and then pushes me again! Except, this time, she runs off in the other direction."
                    p "Come back here! I'll show you how a real farmhand fights!!"
                    "I chase after her and she runs away, screaming. If she keeps yelling like that, her father will come out to check up on us! And then I'll lose my job because the chickens are out!"
                    if race == 2:
                        "Oh, she's going to pay for this!"
                    $ e_b = emoG["angry"]
                    "I'm faster than her, so I catch up to her. I tackle her to the ground. She screams some more and tries to escape."
                    gl "No! Get off of me, you smelly farmer! You're getting me all dirty!!"
                    p "You could stand to get a little dirty!"
                    if race == 0:
                        p "Not working a day on your father's farm, I bet you've never gotten your hands dirty once in your life!"
                    "We roll around on the grass and I pull on her hair. She yelps and claws at my clothes."
                    "I use all of my strength and knock her to the ground as she tries to get up. She slams onto the ground so hard she's rendered speechless."
                    $ e_b = emoG["blush"]
                    "I pin her there. She really wasn't that strong."
                    "With her hair scattered around her and her arms next to her head ... She was helpless in my hands. The red in her cheeks really brought out her eyes ..."
                    "I blow the hair out of my face in victory."
                    if race == 2:
                        p "You're a brat, you know that?"
                    else:
                        p "You act like a spoiled child."
                    $ e_b = emoG["sad"]
                    "She frowns, and then it looks like she's about to cry. Oh no ..."
                    gl "I am ... I am!"
                    if race == 2:
                        p "What? No, you're supposed to disagree!"
                    else:
                        p "W-what?"
                    gl "Papa buys me whatever I want, it's true! He's never forced me to work on the farm once. Maybe if he had ... Maybe I'd be as strong as you. I'm so ashamed!"
                    "I stare at her in awe. Wow, I really got to her. I'm starting to feel bad about fighting her at all. It was never an even match."
                    p "Hey ... I didn't mean it. I'm sorry."
                    "I slide off of her and loosen my grip."
                    $ e_b = emoG["angry"]
                    "As soon as I do, Yana throws a fistful of leaves right at my face and starts to run off."
                    gl "Stinky farm girl!"
                    "She was acting!? That girl --!!"
                    "She screams as she runs away. I run down the hill to catch her, but she disappears inside of the farm house. That's one place I'm definitely not going with the chickens out!"
                    "I couldn't believe she tricked me! But ... she seemed so believable! I wonder if she really does realize she's spoiled or not?"
                    "Either way, the chickens needed to be caught before I lost my job. I grumble and head back to the coop."
                    "But even as I chase those little birds, I can only think about how Yana looked, lying down in the grass under me ..."
                "Calm her down" if race == 1:
                    $ loveT[curguy][2]+=1
                    $ e_b = emoG["crying"]
                    gl "Is this bad!? I'm so sorry!! I didn't know!"
                    p "It's all right! Calm down, don't worry! We just have to catch the chickens that have escaped, that's all."
                    $ e_b = emoG["sad"]
                    p "Just do as I do!"
                    "We both leave the coop, making sure the gate is shut tightly this time, and we make our way to the clucking fugitives."
                    "Yana immediately runs up to a chicken, but it flaps and flies away from her. She shrieks from the sudden movement."
                    p "No, no, no! Like this ..."
                    "I sneak up quietly behind another chicken. I inch closer and closer ... and then I swoop down and pick it up. It flaps its wings as I run back to the coop."
                    $ e_b = emoG["normal"]
                    "I dump it in with the others and smile at Yana."
                    p "Like that. Don't scare them. Can you do that?"
                    $ e_b = emoG["happy"]
                    gl "Yes, I think so! Here I go."
                    "She did as I showed her and we both sneaked up on the remaining chickens. Yana laughed as the chickens would flap furiously as she caught them. And I laughed when she did."
                    "Three more chickens later, we were done. It was almost fun, like a game."
                    gl "Wow! I didn't know collecting eggs would be such hard work."
                    p "We haven't even collected one egg yet!"
                    "We smile and laugh with each other. It was nice seeing Yana so active and doing something for once. It's still hard to believe that she's never worked on her father's farm, but the proof was in the pudding."
                    gl "I think this will make a great scene for my next poem."
                    p "What is your next poem about, by the way?"
                    $ e_b = emoG["blush"]
                    gl "It's ... It's about a lovely Elf farmhand."
                    "I immediately blush. I wonder if she's going to write about me ..."
                    gl "I'm really, really, really sorry about this, though."
                    p "No, it's all right! Believe me, I've made mistakes of my own, too."
                    "I see that Yana's cheeks have turned red."
                    $ e_b = emoG["sad"]
                    gl "But I really screwed up ..."
                    $ e_b = emoG["blush"]
                    p "Everyone makes mistakes. If you're not making mistakes, then you're not doing anything worth screwing up."
                    "I watch her face relax and she looks me right in my eyes."
                    "And then she walks over to me and wraps her arms around me. I'm surprised, but after a moment, I hug her back."
                    gl "Thank you."
                    "She's really feeling bad it, isn't she? That's touching ... I'm glad I could cheer her up."
                    $ e_b = emoG["happy"]
                    "She squeezes me and finally lets go."
                    gl "I hope I can make more mistakes with you in the future."
                    p "I hope so, too."
                    "We smile at each other. She was a lovely girl herself."
                "Run away" if race == 0 or race == 2:
                    p "This is not good. This is {i}not good!{/i}"
                    $ e_b = emoG["crying"]
                    gl "I'm sorry, I'm sorry, I'm sorry!!"
                    p "Shhh, no, shh!"
                    gl "I didn't mean to, I'm sorry!"
                    p "Quiet! Quiet, please!"
                    if race == 0:
                        "If the old farmer catches the chickens out again, I'll lose my job! He's been so clear lately about keeping the chickens cooped up!"
                        "I ... I have to get out of here! With Yana nearly sobbing, he's going to come out soon to check out what's wrong!"
                        p "You're on your own!"
                    else:
                        "Aggh, she won't shut up! She looks like she's about to cry!"
                        "If the old man farmer comes out to see why his baby girl is crying and his chickens are loose, it's going to be {i}my{/i} head on the chopping block!"
                        p "I'm sorry, sweetheart! But I'm not losing my job over this!"
                    "I run away from the chicken coop and away from the screaming Yana. She shouts for me to come back, but I have to be as far away as possible!"
                    if race == 0:
                        "I instantly feel bad about leaving her there for her father to find her, but he would be way easier on her than he would be on me. Right?"
                        "I hope so ... and I hope Yana forgives me."
                    else:
                        "When I get far enough away, I pant and look back to see that she isn't following me. Good. Maybe when her daddy comes out to see what she's crying about, he'll just pat her on the head and send her on her way."
                        "I mean, that's what he does with her anyway. He obviously coddles her too much. So it's not like I was leaving her to a horrible fate."
                        "I don't feel bad, nope. Not at all."
                "Panic" if race == 1:
                    p "Oh nooo! Your father has told me over and over to keep the chickens cooped up! He's going to fire me!"
                    "I run up to a chicken to catch it, but it flaps out of my reach. I try again, but it slips away. I feel tears well up in my eyes."
                    p "How am I going to find another job? I have taxes to pay! I can't lose this job! I'm done for!"
                    gl "D-d-don't panic! I won't let him fire you! I won't let him!"
                    gl "Besides, it's my fault, isn't it!? Why would he fire you? Don't worry!"
                    p "Oh, please! Please don't let him fire me!"
                    $ e_b = emoG["crying"]
                    gl "I-I won't! I promise!"
                    "I try not to cry as I start chasing down the chickens again. If I didn't get them back in the coop soon, then I'd have to find out whether Yana could really prevent her dad from firing me or not."
                    p "Here, chick, chick. Stop moving, {i}please!{/i}"
                    gl "I'm really sorry ... I didn't mean to get you in trouble. I'll just go before I cause any more damage."
                    "I sniffle and I see Yana walking away, completely embarrassed."
                    "I manage to catch all of the chickens, but I was really scared for my job then."
    else:
        if loveT[curguy][1]==1:
            $ e_b = emoG["normal"]
            "The halls of the art guild are covered in paintings of the greatest artists around. I marvel at them as I walk to my art class."
            show i_humangirl2 at scale(cs), base 
            with dissolve
            "I notice a familiar face as I pass by a workshop. Yana is sitting inside, molding a large chunk of clay."
            if race == 2:
                "Oh great. I leave the farm, and I run into her here. What is she even trying to make with all that clay?"
            elif race == 1:
                "How wonderful to see her here! I was hoping that I would run into her here someday."
            else:
                "I suppose it's to be expected to find her here. I wonder what she's making?"
            p "Hello, Yana."
            "I walk up to her, but she doesn't give me any attention. She looks completely consumed in her art project."
            p "Don't you remember me?"
            $ e_b = emoG["happy"]
            "She glances at me briefly before returning to her work. But a smile slowly creeps onto her face."
            gl "Ah, yes. The smelly farmer."
            p "I'm an art student now. In fact, I was just heading to a class."
            $ e_b = emoG["normal"]
            "Her hands work the clay slowly but deliberately. And, as always, she's completely lost in it with no care for the real world."
            if race == 2:
                "Fine, we'll play it her way."
            else:
                "I'm intrigued by what she's so passionate about ..."
            p "What are you sculpting?"
            gl "I ... am .. sculpting ..."
            "She smooths out a patch of clay and then stops to look at it."
            $ e_b = emoG["happy"]
            gl "My father."
            p "Your father!?"
            "I try to make out the old farmer in the chunky clay, but I can't visualize him at all ..."
            menu:
                "Help her" if race == 0:
                    $ loveT[curguy][2]+=1
                    p "Um, well, it's getting there ... Maybe you shouldn't make his head so big."
                    $ e_b = emoG["normal"]
                    "She reaches up to the sculpture's round top -- I suppose that's supposed to be his head?"
                    $ e_b = emoG["sad"]
                    gl "Is it really too big?"
                    p "Maybe if you add his face, it won't seem so big ..."
                    "I reach up to the clay and start to pull at it to form eye sockets, a nose, and mouth. She doesn't stop me and just lets me work the clay."
                    $ e_b = emoG["normal"]
                    "Yana eventually reaches her own hands up and corrects me. I finally withdraw from the sculpture and just let her continue."
                    "She takes the face that I tried to make and it starts to come alive in her hands."
                    "Wow, she's really making it look real! I had no idea she had that sort of talent. Maybe she's really a great artist after all."
                    p "You're really good at making sculptures. How long have you been making them?"
                    gl "Hm? Oh. This is my first one."
                    p "This is the first sculpture you've ever made!? I'm impressed!"
                    "Can she really just pick up any art or craft and do it well? I'm starting to believe she truly can do a \"little bit of everything\" now ..."
                    "The sculpture didn't look like her father at first, but if she can mold the rest of the clay like she molded the face, then her father was going to be very proud."
                    "It seems she just needs a little time, and she can make something really great."
                    "I help her sculpt the rest of the head, and we laugh as we joke about her father's mustache. When we're done, we both admire our hard work."
                    $ e_b = emoG["happy"]
                    p "I really like it."
                    "She smiles and looks at me, finally giving me her dedicated attention. Her hands are covered in clay, color is smeared on her cheeks, her hair in disarray ... She is strangely beautiful this way."
                    gl "So, you do know something about art after all."
                    "I hold up my art book."
                    p "I'm learning!"
                    "She laughs and continues to work on the sculpture. I decide to leave before I'm late for my class."
                    p "See you around."
                    gl "Mm hmm. Bye bye."
                "Help her" if race == 1:
                    $ loveT[curguy][2]+=1
                    p "Here, let me help ..."
                    $ e_b = emoG["angry"]
                    "I reach up to her sculpture, but her hands immediately block me."
                    gl "What are you doing!?"
                    p "Don't worry. I'm not going to ruin it. I just want to help."
                    $ e_b = emoG["sad"]
                    gl "What's wrong with it ..?"
                    p "The anatomy is off. See how the torso is longer than the legs?"
                    "She dissects the sculpture as I point out what I'm talking about. Even though I am an Elf, I've studied the Human form, and the proportions were definitely off."
                    gl "Maybe a little ..."
                    p "May I?"
                    "She looks at me cautiously, and the nods. Touching someone else's art is a sensitive thing; I know. I'm glad she trusts me so much."
                    "I finally get my hands on the clay and start pushing and spreading it around. I sculpt a better figure with correct proportions. But Yana is unable to keep her hands off of the clay for too long."
                    $ e_b = emoG["normal"]
                    "She eventually starts molding the clay as I work, too. She starts to undo some of my work, so I stop her by placing my hand over hers."
                    p "Not so roughly ..."
                    $ e_b = emoG["blush"]
                    "I guide her hand around a curve of clay."
                    p "Smoothly ..."
                    "I feel every muscle in her warm hand and I almost forget about the sculpture, focusing entirely on the feel of her."
                    "Our hands stop on top of each other. I look over at her and see she is already looking at me. Her glistening eyes stop my breath."
                    p "Like that."
                    "I pull my hand off of hers, embarrassed now."
                    gl "I think I understand."
                    $ e_b = emoG["normal"]
                    "She repeats the motion we just did until the shape is exactly how it should be. She stops to look at it, makes few more last minute changes, and then stops to look at it again."
                    "I didn't even think to do that last part. Wow, now it really looks realistic."
                    p "You really are an excellent artist ... You should make more sculptures."
                    $ e_b = emoG["happy"]
                    "She smiles, returning to working the clay."
                    gl "Maybe."
                    gl "Maybe I'll make an Elf next."
                    "Her eyes dart quickly over at me, but then return back to her work."
                    gl "And then you can show me how to work an Elf body."
                    "I immediately blush, though I don't know why."
                    p "Y-y-yes, that sounds lovely."
                    "I check the time and realize I'm about to be very late to my art class."
                    p "Oh no! I have to leave, I'm so sorry."
                    p "It was nice seeing you around, though ..."
                    "She stops what she's doing to get a good look at me. But she doesn't say anything, just smiles."
                    "I blush some more and finally leave."
                "Help her" if race == 2:
                    $ loveT[curguy][2]+=1
                    $ e_b = emoG["angry"]
                    p "Don't worry! I can fix this! I took Sculptures 101 not too long ago."
                    gl "What are you --!?"
                    "I reach out to the clay to help make it actually look like a person for her. Her dad would kill her if she said this was him."
                    "Yana reaches to stop me, but she pulls on me just as I'm grabbing an alleged \"arm.\""
                    $ e_b = emoG["normal"]
                    "Her jerking motion causes me to pull the arm with me -- and it just snaps right off! Uh oh, her dad's sculpture is now missing an arm!"
                    $ e_b = emoG["crying"]
                    "We both freeze to look at the damage. And then I laugh."
                    p "Oops. I guess your dad didn't really need that arm, huh?"
                    p "Here. Let me put it back."
                    $ e_b = emoG["angry"]
                    "I shove the broken clay arm back onto the sculpture. But I smash it on top of her father's head instead."
                    "I buckle in laughter from how stupid it looks. Oh, she is going to be {i}so{/i} mad!"
                    "I look at Yana. She looks horrified. Finally! I've gotten under her skin for once."
                    $ e_b = emoG["normal"]
                    "But her horror melts and she looks ... inspired?"
                    gl "That's ... beautiful."
                    p "W-what?"
                    $ e_b = emoG["happy"]
                    gl "So avant-garde! Why didn't I think of that myself!?"
                    "She immediately breaks off the sculptures other arm and sticks it so that its coming out of its chest. I'm speechless."
                    "She rearranges several other body parts until she finally just stops to sit and look at what she's done."
                    "Was it really impossible to mess up her art? Was everything I could do to it just another opportunity to her?"
                    p "I don't get it."
                    gl "That's because you're a smelly farmer and not an artist."
                    p "Hey!! I'm not a farmer anymore! ... And I don't smell!"
                    "She cracks a smile, sending me off guard."
                    "I just don't understand this girl!"
                    gl "You're going to be late."
                    p "For?"
                    "She points to the art book in my hands."
                    p "Oh! Uh oh, I'm going to be late!"
                    "I rush for the door, but then I stop and turn around."
                    p "Just because I'm going to school here doesn't mean we have to talk or anything."
                    p "And if you see me working -- just leave me alone. You got that?"
                    gl "Tick tock, tick tock."
                    "Ah! I'm late!"
                "Leave her":
                    $ e_b = emoG["normal"]
                    "I decide to leave her alone. This sculpture needed more help than I could possibly give it."
                    p "Um, well, I'm sure your father will love it."
                    "She doesn't say anything to me. That really is starting to annoy me. When someone is talking to you, you look at them, don't you?"
                    p "But I'll be late for my class if I don't leave now, so ..."
                    "I move to leave with my eyes still on Yana. She doesn't seem to break from her trance at all."
                    "I give up on getting her attention and just leave."
        elif loveT[curguy][1]==1:
            $ e_b = emoG["normal"]
            "The halls of the art guild are covered in paintings of the greatest artists around. I marvel at them as I walk to my art class."
            show i_humangirl2 at scale(cs), base 
            with dissolve
            "I notice a familiar face as I pass by a workshop. Yana is sitting inside, molding a large chunk of clay."
            if race == 2:
                "Oh great. I leave the farm, and I run into her here. What is she even trying to make with all that clay?"
            elif race == 1:
                "How wonderful to see her here! I was hoping that I would run into her here someday."
            else:
                "I suppose it's to be expected to find her here. I wonder what she's making?"
            p "Hello, Yana."
            "I walk up to her, but she doesn't give me any attention. She looks completely consumed in her art project."
            p "Don't you remember me?"
            $ e_b = emoG["happy"]
            "She glances at me briefly before returning to her work. But a smile slowly creeps onto her face."
            gl "Ah, yes. The smelly farmer."
            p "I'm an art student now. In fact, I was just heading to a class."
            $ e_b = emoG["normal"]
            "Her hands work the clay slowly but deliberately. And, as always, she's completely lost in it with no care for the real world."
            if race == 2:
                "Fine, we'll play it her way."
            else:
                "I'm intrigued by what she's so passionate about ..."
            p "What are you sculpting?"
            gl "I ... am .. sculpting ..."
            "She smooths out a patch of clay and then stops to look at it."
            $ e_b = emoG["happy"]
            gl "My father."
            p "Your father!?"
            "I try to make out the old farmer in the chunky clay, but I can't visualize him at all ..."
            menu:
                "Help her" if race == 0:
                    $ loveT[curguy][2]+=1
                    p "Um, well, it's getting there ... Maybe you shouldn't make his head so big."
                    $ e_b = emoG["normal"]
                    "She reaches up to the sculpture's round top -- I suppose that's supposed to be his head?"
                    $ e_b = emoG["sad"]
                    gl "Is it really too big?"
                    p "Maybe if you add his face, it won't seem so big ..."
                    "I reach up to the clay and start to pull at it to form eye sockets, a nose, and mouth. She doesn't stop me and just lets me work the clay."
                    $ e_b = emoG["normal"]
                    "Yana eventually reaches her own hands up and corrects me. I finally withdraw from the sculpture and just let her continue."
                    "She takes the face that I tried to make and it starts to come alive in her hands."
                    "Wow, she's really making it look real! I had no idea she had that sort of talent. Maybe she's really a great artist after all."
                    p "You're really good at making sculptures. How long have you been making them?"
                    gl "Hm? Oh. This is my first one."
                    p "This is the first sculpture you've ever made!? I'm impressed!"
                    "Can she really just pick up any art or craft and do it well? I'm starting to believe she truly can do a \"little bit of everything\" now ..."
                    "The sculpture didn't look like her father at first, but if she can mold the rest of the clay like she molded the face, then her father was going to be very proud."
                    "It seems she just needs a little time, and she can make something really great."
                    "I help her sculpt the rest of the head, and we laugh as we joke about her father's mustache. When we're done, we both admire our hard work."
                    $ e_b = emoG["happy"]
                    p "I really like it."
                    "She smiles and looks at me, finally giving me her dedicated attention. Her hands are covered in clay, color is smeared on her cheeks, her hair in disarray ... She is strangely beautiful this way."
                    gl "So, you do know something about art after all."
                    "I hold up my art book."
                    p "I'm learning!"
                    "She laughs and continues to work on the sculpture. I decide to leave before I'm late for my class."
                    p "See you around."
                    gl "Mm hmm. Bye bye."
                "Help her" if race == 1:
                    $ loveT[curguy][2]+=1
                    p "Here, let me help ..."
                    $ e_b = emoG["angry"]
                    "I reach up to her sculpture, but her hands immediately block me."
                    gl "What are you doing!?"
                    p "Don't worry. I'm not going to ruin it. I just want to help."
                    $ e_b = emoG["sad"]
                    gl "What's wrong with it ..?"
                    p "The anatomy is off. See how the torso is longer than the legs?"
                    "She dissects the sculpture as I point out what I'm talking about. Even though I am an Elf, I've studied the Human form, and the proportions were definitely off."
                    gl "Maybe a little ..."
                    p "May I?"
                    "She looks at me cautiously, and the nods. Touching someone else's art is a sensitive thing; I know. I'm glad she trusts me so much."
                    "I finally get my hands on the clay and start pushing and spreading it around. I sculpt a better figure with correct proportions. But Yana is unable to keep her hands off of the clay for too long."
                    $ e_b = emoG["normal"]
                    "She eventually starts molding the clay as I work, too. She starts to undo some of my work, so I stop her by placing my hand over hers."
                    p "Not so roughly ..."
                    $ e_b = emoG["blush"]
                    "I guide her hand around a curve of clay."
                    p "Smoothly ..."
                    "I feel every muscle in her warm hand and I almost forget about the sculpture, focusing entirely on the feel of her."
                    "Our hands stop on top of each other. I look over at her and see she is already looking at me. Her glistening eyes stop my breath."
                    p "Like that."
                    "I pull my hand off of hers, embarrassed now."
                    gl "I think I understand."
                    $ e_b = emoG["normal"]
                    "She repeats the motion we just did until the shape is exactly how it should be. She stops to look at it, makes few more last minute changes, and then stops to look at it again."
                    "I didn't even think to do that last part. Wow, now it really looks realistic."
                    p "You really are an excellent artist ... You should make more sculptures."
                    $ e_b = emoG["happy"]
                    "She smiles, returning to working the clay."
                    gl "Maybe."
                    gl "Maybe I'll make an Elf next."
                    "Her eyes dart quickly over at me, but then return back to her work."
                    gl "And then you can show me how to work an Elf body."
                    "I immediately blush, though I don't know why."
                    p "Y-y-yes, that sounds lovely."
                    "I check the time and realize I'm about to be very late to my art class."
                    p "Oh no! I have to leave, I'm so sorry."
                    p "It was nice seeing you around, though ..."
                    "She stops what she's doing to get a good look at me. But she doesn't say anything, just smiles."
                    "I blush some more and finally leave."
                "Help her" if race == 2:
                    $ loveT[curguy][2]+=1
                    $ e_b = emoG["angry"]
                    p "Don't worry! I can fix this! I took Sculptures 101 not too long ago."
                    gl "What are you --!?"
                    "I reach out to the clay to help make it actually look like a person for her. Her dad would kill her if she said this was him."
                    "Yana reaches to stop me, but she pulls on me just as I'm grabbing an alleged \"arm.\""
                    $ e_b = emoG["normal"]
                    "Her jerking motion causes me to pull the arm with me -- and it just snaps right off! Uh oh, her dad's sculpture is now missing an arm!"
                    $ e_b = emoG["crying"]
                    "We both freeze to look at the damage. And then I laugh."
                    p "Oops. I guess your dad didn't really need that arm, huh?"
                    p "Here. Let me put it back."
                    $ e_b = emoG["angry"]
                    "I shove the broken clay arm back onto the sculpture. But I smash it on top of her father's head instead."
                    "I buckle in laughter from how stupid it looks. Oh, she is going to be {i}so{/i} mad!"
                    "I look at Yana. She looks horrified. Finally! I've gotten under her skin for once."
                    $ e_b = emoG["normal"]
                    "But her horror melts and she looks ... inspired?"
                    gl "That's ... beautiful."
                    p "W-what?"
                    $ e_b = emoG["happy"]
                    gl "So avant-garde! Why didn't I think of that myself!?"
                    "She immediately breaks off the sculptures other arm and sticks it so that its coming out of its chest. I'm speechless."
                    "She rearranges several other body parts until she finally just stops to sit and look at what she's done."
                    "Was it really impossible to mess up her art? Was everything I could do to it just another opportunity to her?"
                    p "I don't get it."
                    gl "That's because you're a smelly farmer and not an artist."
                    p "Hey!! I'm not a farmer anymore! ... And I don't smell!"
                    "She cracks a smile, sending me off guard."
                    "I just don't understand this girl!"
                    gl "You're going to be late."
                    p "For?"
                    "She points to the art book in my hands."
                    p "Oh! Uh oh, I'm going to be late!"
                    "I rush for the door, but then I stop and turn around."
                    p "Just because I'm going to school here doesn't mean we have to talk or anything."
                    p "And if you see me working -- just leave me alone. You got that?"
                    gl "Tick tock, tick tock."
                    "Ah! I'm late!"
                "Leave her":
                    $ e_b = emoG["normal"]
                    "I decide to leave her alone. This sculpture needed more help than I could possibly give it."
                    p "Um, well, I'm sure your father will love it."
                    "She doesn't say anything to me. That really is starting to annoy me. When someone is talking to you, you look at them, don't you?"
                    p "But I'll be late for my class if I don't leave now, so ..."
                    "I move to leave with my eyes still on Yana. She doesn't seem to break from her trance at all."
                    "I give up on getting her attention and just leave."
        elif loveT[curguy][1]==2:
            $ e_b = emoG["normal"]
            "I stood proudly next to my art exhibition. I had worked hard on all of my art pieces, and the guild finally gave me my own gallery space."
            "Unfortunately, no one was coming to my exhibition. One or two people had shown up, but no one else. Where was everyone today?"
            "I poke my head out into the hall to look around, but instead I hear something very melodic.."
            "Someone is ... singing. It's beautiful in every conceivable way."
            "???" "♫ On mountain tops and valleys low, every land is a land kissed by snow ... ♫"
            if race == 1:
                "Songs are my weakness. I feel it warming my very heart ... Who possess this beautiful instrument? I must find out."
            elif race == 2:
                "A siren? A succubus? I thought I was the only demon around here!"
            else:
                "Wow ... I feel like I'm in a trance just by listening to it. Who is making me feel this way?"
            "I abandon my gallery and walk slowly down the hallway, following the music to where it's coming from. I enter a large room and find that a substantial audience has formed for who must be the singer."
            if race == 2:
                "I immediately push my way through the crowd, not caring who I disturb. I've got to see who's singing! I shove my way to the front."
            else:
                "I try to see past all of the watchers, but it proves difficult. I eventually make my way to a spot so I can see the singer."
            show i_humangirl2 at scale(cs), base 
            with dissolve            
            "The singer is Yana!"
            gl "♫ Nature is the queen of all, from creature large to creature small ... ♫"
            "Wow, she was serious when she said she could sing. And do everything under the sun! I didn't think it was possible."
            if race == 2:
                "And all these people ... Smiling and tapping their feet ... No one coming to my exhibition!? This is all {i}her{/i} fault!!"
            elif race == 0:
                "So, this is why I wasn't getting any visitors to my showing. Everyone was drawn to her by her singing. I'm actually pretty jealous ... I worked so hard on that art!"
            else:
                "I could listen to her all day. Oh, but what about my exhibition?"
            menu:
                "Stay and listen" if race == 1:
                    $ loveT[curguy][2]+=1
                    "My art will still be there when I get back, but Yana's singing seems to be a rare experience, so I should enjoy it while I can."
                    "And enjoy it, I do. Her voice is incandescent and pure. I feel physically moved by her sweet voice. And the way her eyes close as she hits the high notes ..."
                    gl "♫ ... and the world shall give her praise! ♫"
                    "She finishes her song, bows, and the audience applauds her. I join in and clap, almost on the verge of tears."
                    $ e_b = emoG["happy"]
                    "Yana smiles when she notices me in the crowd."
                    gl "%(Gname)s!"
                    p "Yana, you sing like a Goddess."
                    "The crowd cheers for an encore, and Yana cannot refuse. She suddenly takes my hand."
                    gl "Sing with me."
                    p "Me? Oh, no! I couldn't!"
                    gl "I know you can -- I've heard you sing to yourself while working the fields."
                    p "N-n-not as good as you!"
                    "But I am already right by her side. She had pulled me into the center of the crowd with her. She looks over at me and her mouth opens to sing the first few words. I recognize the song."
                    "She's singing a tune that I had sung on the farm, but the way she sang it was so much more beautiful."
                    $ e_b = emoG["blush"]
                    "I begin to sing along with her. Our eyes lock as we start to harmonize. I didn't realize that our voices could match so perfectly ..."
                    "As we finish the song, playing around with the melody just a little, I conclude that she is a far superior singer and that is was an honor to share that song with her."
                    "The audience claps and I blush. I had forgotten they were there, I was so focused on Yana."
                    $ e_b = emoG["happy"]
                    gl "That wasn't so hard, now was it?"
                    p "No ... Thank you for letting me sing with you."
                    $ e_b = emoG["blush"]
                    gl "The pleasure is mine."
                    gl "Although ..."
                    p "Hm? Although what?"
                    $ e_b = emoG["happy"]
                    gl "You can improve a little."
                    p "Oh, yes ... I know. I'm sorry! I am not as good a vocalist as you."
                    gl "May I give you lessons?"
                    p "L ... Lessons?"
                    gl "Private ones. Just you and me. If that's all right?"
                    "Yana would teach me how to sing as beautifully as her? And ... only me?"
                    "I feel my cheeks blush even more, if that's possible."
                    p "I-I would love that, actually ..."
                    "She smiles at me, sealing the deal. I look forward to our time together."
                "Return to exhibition" if race == 0 or race == 2:
                    $ loveT[curguy][2]+=1
                    "I had to get back to my art in case someone wanted to ask me a question. I decide to leave."
                    $ e_b = emoG["happy"]
                    gl "♫ Why must we say good-bye, %(Gname)s has only just arrived ... ♫"
                    "... Did she just sing my name? I turn back around and see Yana smiling at me."
                    gl "♫ Won't you join me in song, I've waited for so long ... ♫"
                    "Is she ... Is she talking to {i}me?{/i} Is she asking me to sing with her?"
                    "Her melody stops. Is she waiting for an answer!? Do I reply in song, or --?"
                    gl "%(Gname)s. Sing with me."
                    if race == 0:
                        p "But ... I can't sing."
                        "Don't make me embarrass myself, please ..."
                    else:
                        p "I don't sing, Human."
                        "I glower at her. Is this her attempt at pay back for trying to ruin her artworks? Because it would work."
                    gl "What about an instrument?"
                    "She waves her hand behind her to a wall of musical instruments. Oh ... well, I did know how to play something. But did I want to?"
                    "Yana's smile did not falter. I admit I'm impressed that I have her complete attention to begin with. She's usually so absorbed in her work ..."
                    if race == 0:
                        "I quickly retrieve a harp off of the wall. What would it hurt to play for her? I did enjoy a good song."
                        p "I do know a few melodies, but I haven't practiced in a while ..."
                    else:
                        "I grumble and quickly grab the coolest looking lute I could find. The quicker this was done with, the quicker all of these people would go to my art show."
                        p "All right. You win. Let's see if you know this one ..."
                    "I pluck a few strings until I eventually form a melody. Yana sways to the beat of my music and she finally belts some words. I almost stop at how beautiful her voice harmonizes with my instrument."
                    "But I keep playing, because I want to hear more. I'm strangely fascinated with her voice and my hands seem to move on their own as we perform one amazing song after another."
                    "Yana often looks over at me and smiles. I saw then what all of her projects must have seen. When she's absorbed in her work, she puts all of her heart and soul into them."
                    "And today, I am fortunate enough to be her art project, so I'm receiving all that passion and dedication. It makes me shiver from how intense it is."
                    "Eventually, my hands get tired and Yana stops singing. The audience applauds and I suddenly remember that we were performing for them."
                    if race == 2:
                        "All this applause ... I'll take it! None of you came to my exhibition, but this was just as nice. Maybe even better."
                    else:
                        "I would have never gotten applause like this from my exhibition. And it probably wouldn't have felt as good ..."
                    "I look over at Yana and she flashes her teeth. The group disperses, leaving us alone."
                    gl "You play very well."
                    if race == 2:
                        p "Of course I do!"
                    else:
                        p "Thank you!"
                    gl "But you could be better. I can teach you, if you like."
                    if race == 2:
                        "How dare she say I could use more work! I was a master at the lute! I stare at her, stuck in her smile. But it would be nice to spend more time with her. I'll just humor her."
                    else:
                        "Music lessons ... with Yana? If I can relive what just happened, then I would do anything."
                    p "Okay. You can count me in."
                    "We make plans to meet up every few evenings. I oddly found myself anticipating them."
                "Listen from exhibition" if race == 1:
                    "I should return to my gallery. As wonderful as staying and listening to Yana might be, I worked hard on that exhibition."
                    "I return to my gallery and wait. And then I decide to wait by the door so that I could hear her. It's not as lovely as being there in person."
                    "A guild master came to see my work and I was able to talk to him about my process and he praised me. But I still missed Yana's singing ..."
                    "So I close my gallery and rush back to Yana, but when I get there, the crowd is gone. I ask someone standing around what happened to her."
                    p "Excuse me, did you see the woman perform here not too long ago?"
                    "Art Student" "Yes, it was a marvelous performance."
                    "I feel even worse for missing it ..."
                    "Art Student" "And not surprisingly, a minstrel in the audience asked for her to work with his troupe on the spot."
                    p "What? A minstrel?"
                    "Art Student" "Yes, from the famous group of traveling bards. She accepted, so I suppose we won't be seeing her around here anymore."
                    "Yana became a traveling minstrel!? How did I miss this? What would her father say!?"
                    "I have so many regrets about not being there. Maybe I could have stopped her ... But why would I stop her? If that's what she wants to do ..."
                    "I sigh and return to my gallery once more. I won't hear Yana's beautiful voice anymore."
                "Ruin Yana's show" if race == 0 or race == 2:
                    $ loveT[curguy][2]=0;loveT[curguy][1]=99
                    if race == 0:
                        p "Wild boar!!"
                        "Yana stops singing and everyone in the audience slowly turns to look at me with confused looks."
                        p "Uh ... There's ... there's a wild boar in the paint room. I think it's gotten into the green paint."
                        "Everyone stares at me blankly. Yeah, I wasn't sure that was going to work ..."
                        "Art Student" "The green paint?"
                        $ e_b = emoG["angry"]
                        "Art Student" "Quick! Everyone! We have to catch him before he gets to the {i}red{/i} paint!"
                        "The crowd instantly breaks up and rushes out of the room. Whoa. Are they actually going to go find a boar in the paint room? That {i}worked?{/i}"
                    else:
                        p "Fire!!"
                        $ e_b = emoG["angry"]
                        "Art Student" "Fire!? Everybody out! Save the art!"
                        "Oh, wow, this is going to do more damage than I intended. Excellent."
                        "The crowd immediately flees to presumably protect their precious arts and crafts projects. Too uptight to come see my gallery, but stop everything if a fire comes nears {i}your{/i} art, huh? I'm almost wishing I had actually started a fire now."
                    "The room is empty, but Yana remains. She doesn't buy my story, apparently."
                    gl "I can't believe you. Why would you lie like that?"
                    gl "Do you hate the musical arts? Or just me?"
                    "I cross my arms and pout."
                    p "No one was coming to my exhibition."
                    gl "I don't care! You're terrible!"
                    "She looks like she's positively broken and my anger wavers. I didn't want to her hurt that much."
                    "She storms past me, clearly frustrated. Well, I was frustrated, too! She stole the spotlight from my gallery!"
                    "I sigh."
                    "I don't think Yana will ever speak to me again."
        elif loveT[curguy][1]==3:
            $ e_b = emoG["normal"]
            "I attend the art guild's season finale of their performance of a famous play. The entire theater is packed full of villagers and artists alike."
            "I'm particularly interested in this performance because Yana is the lead actress."
            if race == 1:
                "She acted beautifully, as to be expected. She was truly a marvelous artist, capable of many things. I'm really able to forget that she's Yana at all, and I just see her character on stage."
            else:
                "Of course, she was doing a good job. I remember how she had pretended to get really sad when I had her pinned to the ground -- but she was only acting."
                if race == 2:
                    "If she could fool even me, then she had to be the best actor around!"
            "I sit impatiently in the audience, waiting for the second act to start. Intermission has been exceedingly long. It's actually been {i}too{/i} ... I wonder if something is wrong?"
            "Art Student" "Excuse me. Are you %(Gname)s?"
            "I look over to see a stagehand. He's talking to me?"
            p "Yes, why?"
            "Art Student" "Can you come with me, please? Yana requests to see you."
            "That piques my interest. How can I refuse her? Something must be really wrong."
            $ e_b = emoG["sad"]
            "I walk backstage with the art student and he brings me to Yana's dressing area."
            $ bg="bg_dancer"
            show i_humangirl2b at scale(cs), base 
            with dissolve            
            "Wow ... Yana's cloak is transparent. So my eyes weren't playing tricks on me ... They were being very historically accurate for this play."
            if race == 0:
                "I never knew Yana had such a ... perfectly shaped body. Why does she hide it under a heavy cloak all the time?"
            elif race == 1:
                "My cheeks start to burn from how ... revealing her clothing is. I don't know if I could ever wear something like that, even for a play."
            else:
                "Maybe I should've gotten front row seats, because Yana's body is something else."
            "Yana turns and smiles when she sees me, but she also looks worried."
            gl "%(Gname)s! You came!"
            p "What's wrong? Why did you need to see me?"
            gl "Our Balto has gotten sick ..."
            "She looks behind her, and we both see the lead man with his head in a bucket. Oh, gross!"
            p "That's awful! Does the show have to stop?"
            $ e_b = emoG["angry"]
            gl "No! Never! The show must go on."
            $ e_b = emoG["normal"]
            "She grabs her script up off the table next to her. And then she suddenly hands it to me. What!?"
            gl "The audience is waiting. We cannot wait any longer -- we need to start the second act soon. Please, can you help us?"
            "I tightly grip the script that she handed me. But, in this play ... Balto ... and Yana ..."
            "They're supposed to kiss."
            $ e_b = emoG["sad"]
            p "I ..."
            gl "Please. I'm asking you as a fellow artist and as a friend ... Take up Balto's role."
            menu:
                "Accept" if race == 1:
                    $ Yana_perform = True
                    p "But ... Um ... I don't think ..."
                    "Yana's hands were suddenly around mine. The warmth of them caused me to look up and directly into her eyes."
                    gl "I know, it is scary. I need you to trust me. I wouldn't ask you if it wasn't important, right?"
                    "I nod. The play was in distress, and they really needed help. In fact, I'm honored that Yana asked for me specifically to do this for her."
                    p "Why ... me?"
                    $ e_b = emoG["happy"]
                    "Her hands squeeze mine."
                    p "I'd rather kiss you than some stranger."
                    "She smiles at me sweetly and my heart skips a few beats. She wants to kiss me ..?"
                    "She then takes Balto's top hat and places it on my head."
                    gl "Will you do this for us? For me?"
                    p "Absolutely."
                    "We smile at each other, and then she is called to the stage. I continue to dress in Balto's clothing, even though it was almost transparent as well."
                    "I'd have to suffer this revealing costume for Yana's sake."
                "Accept" if race == 0:
                    $ Yana_perform = True
                    p "But ... this role is for a man. Because ..."
                    $ e_b = emoG["normal"]
                    "Because he has to kiss you."
                    gl "It's okay. Cross-dressing happens all the time in theater. Trust me."
                    "The costume for Balto is brought to me. Wait! I haven't accepted yet!"
                    p "But! We'd have to {i}kiss!{/i}"
                    $ e_b = emoG["blush"]
                    "Yana smirks and I swear she blushes."
                    gl "It's just a stage kiss. It won't be much, I promise."
                    "I flip through the script until I get to the scene in question."
                    p "But it clearly says \"passionate kiss!\""
                    gl "It's just pretend, %(Gname)s. It's for the show. Do you want to help or not?"
                    "Yana isn't looking at me anymore, but I can hear the embarrassment in her voice. So, this is as strange to her as it is to me ..."
                    "I look over at the costume for Balto and sigh."
                    p "All right. For the show."
                    "I would hate it if the play couldn't continue because of me."
                "Take the role" if race == 2:
                    $ Yana_perform = True
                    p "If you wanted to kiss me, you could have just asked me. You didn't have to have such an elaborate ruse, Missy ..."
                    $ e_b = emoG["blush"]
                    "I grin at her and her cheeks turn bright red almost instantly."
                    gl "W-w-what?"
                    p "I know how this play goes."
                    gl "I'm sorry. I know it's weird to ask a girl to play a guy's role --"
                    p "It won't be a problem. Now, where is Balto's awesome hat?"
                    "She gawked at me as I plucked the hat off of the original actor's head, still groaning in a bucket. I slap it on and it fits nicely."
                    $ e_b = emoG["normal"]
                    "Yana looks at me with amusement. She was even prettier in her costume up close. She didn't have to ask me twice."
                    gl "You'll really do this for me?"
                    p "Why wouldn't I?"
                    gl "You've never had an interest in acting before ... Why are you helping me now?"
                    p "Why did you ask me, and no one else?"
                    $ e_b = emoG["happy"]
                    "I swipe the brim of my hat and wink at her. She laughs melodically."
                    gl "Because you're probably the best kisser in the whole guild."
                    "I ... what!?"
                    gl "Thank you. See you on the stage."
                    "She disappears with a smile. Oh, that tricky, tricky girl ... This is going to be fun."
                "Decline" if race == 0 or race == 1:
                    $ Yana_perform = False
                    p "I can't. I really can't. I'm not the right person for this."
                    "I hand the script back to Yana, and she looks at me in utter disbelief."
                    gl "What ..?"
                    p "I'm not an actress. Besides, this is a man's role ..."
                    "I take a few steps backwards."
                    $ e_b = emoG["crying"]
                    p "You should find another person, Yana ... I'm so sorry."
                    "I run away before I start blushing. There's no way I'm doing a kiss scene with her!"
                    $ e_b = emoG["normal"]
                    "I sit back in my seat in the theater, and amazingly, the second act starts eventually. I suppose Yana found a replacement."
                    "Yana comes back onto the stage with another Balto -- a man. I find it difficult to watch the show, now thinking that I could've been him instead."
                    "The kissing part comes up ... and just before their lips meet, I scrunch my eyes and look away."
                    "I'm burning with jealousy."
                    "I can't stand it any longer! I rush out of the theater, repeating to myself over and over that I wouldn't have been able to have done the role anyway."
                    "But I don't think I can ever face Yana again."
                "Ruin her play" if race == 2:
                    $ Yana_perform = False
                    p "Oh, I'll help you all right."
                    $ e_b = emoG["happy"]
                    "Yana smiles and thanks me before heading to her position on the stage. I grin devilishly to myself and toss the script away. Won't be needing that."
                    "I'm given Balto's costume and escorted to the stage and told when to go on."
                    $ e_b = emoG["normal"]
                    "When I get on the stage with Yana, she looks at me, waiting for me to say my lines. I look out at the huge audience. Wow! Sure is a lot people here to see me."
                    "See me screw up this play, that is. I immediately walk around the stage and shout at the audience, making rude noises."
                    $ e_b = emoG["angry"]
                    "Yana tries to get me to stop in-character, but I ignore her. She rushes up to me and whispers very violently."
                    gl "What are you doing!?"
                    p "Just making this play more interesting. It's sooo boring."
                    gl "I asked you to help me, and this is what you do!?"
                    $ e_b = emoG["sad"]
                    p "Can't you turn this around like you usually do when I mess up your stuff?"
                    $ e_b = emoG["crying"]
                    "Tears well up in Yana's eyes."
                    gl "You're purposely trying to sabotage me? You always have been? I ... I ..."
                    "She runs off the stage and the audience starts to boo."
                    "Huh."
                    "I guess it {i}is{/i} possible to ruin her art. I didn't think I could, but I just did."
                    "I turn and wave at the audience like a starlet, even though they started throwing things at the stage."
                    "I'm probably not going to see Yana again after this."
            if Yana_perform:
                $ loveT[curguy][2]+=1
                $ e_b = emoG["normal"];bg="bg_artist"
                "I wait in the wings of the stage, listening for my cue. I hear it and walk on the stage, just as the script says."
                "Since I didn't have the lines memorized, I have to keep the script with me. There are some murmurs from the crowd when I show myself, perhaps pointing out how I am girl."
                "I read the lines and act as best I can. I perform the scenes with Yana and the other actors, counting down the seconds until the kissing scene. It's the foremost thing in my mind, I admit."
                "And then it arrived. It's time."
                p "I've returned!"
                $ e_b = emoG["happy"]
                gl "Balto!"
                "Yana runs up to me in her character and desperately clings to me. Her beautiful, flowing gown whips around her and her hair falls around her face in a perfect frame."
                p "I could never leave you, my love."
                "My heart starts to beat faster, looking into her eyes. She's really in character ... I almost felt like she was truly in love with me ..."
                gl "I knew you would return! I would've waited a thousands years!"
                p "I would die if I must spend just one year without you!"
                "I hadn't meant to say my lines so passionately, but I was becoming increasingly more nervous with Yana in my arms."
                $ e_b = emoG["normal"]
                "This is it. This is where we kiss."
                $ e_b = emoG["blush"]
                if race == 2:
                    "I toss off my top hat suddenly, and Yana looks surprised. I slip a hand around her waist and pull her close. She gasps."
                    "She had said I was the best kisser in the guild -- time to prove her right!"
                    "I dip Yana over as I attack her mouth with a passionate kiss."
                elif race == 0:
                    "Time to get it over with! I lean into Yana and our lips meet."
                    "Instantly, I melt. An unexpected electric feeling surges through me from the feel of her mouth."
                    "Is it normal for a heart to beat this fast? Am I ... enjoying this?"
                else:
                    "Yana moves towards my face tentatively. I look her in the eyes, but then I close them as she leans in."
                    "I feel her breath against my face before I felt her lips."
                    "And then her mouth brushes against mine. After a moment, she is kissing me and then I realize that I'm kissing her back."
                    "It's easier than I thought it would be. In fact, I want to go further ... I deepen the kiss and brace myself by holding her shoulders."
                "Yana's lips are soft and sweet, and I feel her willingly suck on my own. We are both kissing each other strongly, even though the audience may not have been able to see it."
                "And it lasts a bit too long, but I couldn't stop myself. Not even Yana could pull away."
                "My eyes reopen and I see her looking at me with such a drunk expression ... My heart ..."
                $ e_b = emoG["normal"]
                "The play continues, but I am completely numb, thinking about the kiss over and over. At the end, we all gather on the stage to take a bow."
                $ e_b = emoG["happy"]
                "She holds my hand and looks at me before leaving the stage completely. Her smile fills me up entirely."
                "Was it Yana that had kissed me, or her character?"
                "I suddenly needed to know. I need to know because ... Because it wasn't Balto that kissed her. It was me."
    jump job1
label in_Yana:
    call encounter
    pass
    $ e_b =emoG["normal"]
    if loveT[curguy][1]==3:
        $ loveT[curguy][1]+=1
        $ e_b = emoG["normal"]
        "It's been a while since the play at the art guild, but I haven't been able to shake Yana from my thoughts. After all that's happened, she's still the only person I could think about ..."
        if race == 2:
            "I just couldn't understand it! She's just a silly girl with her head in the clouds. But she's beautiful -- oh, is she beautiful!"
        elif race == 1:
            "Her flowing red hair ... the softness of her lips ... her sparkling eyes when she looks at me ..."
        else:
            "What am I feeling? Is this love? Is this what Yana wrote about in her poems and sang in her songs? It has to be! It feels so much like everything she said it would be."
        "I haven't seen her since the play and I'm starting to worry. Maybe she's embarrassed by the kiss? Maybe because ... she has feelings for me?"
        "I need to know. And I need to tell her how I feel, too. She doesn't seem like the type to confess, so it has to be me."
        if race != 2:
            "I have to find the courage, if I want us to be happy!"
        else:
            "I always have to do {i}everything.{/i}"
        with None
        scene bg_farm
        with dissolve
        "I seek Yana out on her farm. This was where we met, and is her home. You would never guess by looking at her that she is a farmer's daughter."
        "When I get there, I notice Yana is out on her porch! But ... she's with a man. I grow cold at the sight of him. He's richly dressed, so he must be a noble."
        show i_humangirl2 at scale(cs), baseleft
        show i_noble1 at baseright
        with dissolve        
        "I walk closer and start to hear what the man is saying to her."
        "Nobleman" "Your interpretation of a sunset is simply the most moving thing I have ever seen. Your skills are beyond mastery."
        $ e_b = emoG["happy"]
        gl "Thank you. I do work very hard."
        $ e_b = emoG["normal"]
        with None
        show i_noble1 happy at baseright 
        with dissolve
        "Nobleman" "My family could make use of such talents."
        "I gasp. I know this man! He collects painters, sculptors, and musicians from all over. He lives nowhere near Triberg! That means ..."
        "If Yana accepts his job offer, she would have to move far, far away!"
        menu:
            "Wait" if race == 0 or race == 1:
                $ loveT[curguy][2]=0;loveT[curguy][1]=99
                "Nobleman" "I would like to hire you as our in-house artist."
                "Oh no! He's hiring her!"
                $ e_b = emoG["blush"]
                gl "You really like my art that much?"
                "Nobleman" "And you would be ... nice to have around, as well."
                "His hand grazes her hair, and I immediately know what he's talking about. No, no, no ..."
                gl "S-sir ..."
                "She's blushing! Oh, Yana ..."
                "I can't help it. I burst into tears."
                $ e_b = emoG["normal"]
                with None
                show i_noble1 at baseright 
                with dissolve
                "I cry so loud that they both look over at me, just now realizing I'm there."
                $ e_b = emoG["sad"]
                gl "%(Gname)s!"
                "I sniffle and wipe the tears from my eyes. She's staring at me, her chest heaving."
                gl "What are you doing here? Why are you crying?"
                "I bite my lip very hard. Why were you blushing?"
                gl "Is there ... something you need to say to me?"
                "Her eyes search me."
                "I look over at the cocky nobleman, not intimidated by me at all. I look back at Yana ... Maybe ... she never liked me at all."
                "I shake my head and run away. I run as fast and as far as I can, crying until I have no more tears."
                "When I finally stop to catch my breath, I look behind me and see that no one is there."
                "She didn't follow me. Yana had looked at me with such sad eyes ... But she didn't follow me."
                "What did she want me to say? She asked me if I wanted to say anything -- but I didn't!"
                "I'm such a fool! And now she will disappear from my life completely!"
            "Get rid of the nobleman" if race == 2:
                $ loveT[curguy][2]=0;loveT[curguy][1]=99
                "Hey! She's {i}my{/i} artist! No one can have her but me!"
                "Now, how to get rid of that stinky-pants noble? Oh, I know! Fire!"
                "I concentrate hard on the man and summon my Demon magic."
                $ e_b = emoG["sad"]
                with None
                show i_noble1 angry at baseright 
                with dissolve
                "Eventually, his pants burst into dark flames. They both scream and he takes off running."
                "I laugh and step out of my cover so that Yana can see her savior. The poor nobleman runs around like a chicken until he finally falls into a horse trough, extinguishing his pants. What an imbecile!"
                $ e_b = emoG["angry"]
                gl "%(Gname)s! Why did you do that!?"
                "I finish laughing and give her a big grin."
                p "Wasn't it obvious? I was saving you."
                gl "Save me!? You set a man's trousers on fire!"
                p "And it was {i}hilarious.{/i}"
                gl "No! It was cruel! And he is a powerful noble, no less!"
                $ e_b = emoG["sad"]
                "Nobleman" "This is an outrage!!"
                "Looks like he finally cooled off. Now leave!"
                with None
                show i_noble1 angry at offscreenright 
                with move
                "Nobleman" "I'll see you'll pay for this!"
                $ e_b = emoG["crying"]
                "He isn't looking at me when he says it -- he's looking at Yana instead."
                gl "Me!? But I --!!"
                p "No! I was the one that did that to you!"
                "The pantless man was already hobbling away as fast as he could, and I don't think he heard me."
                "I whip back to Yana who's in tears now. What have I done ..?"
                gl "Haven't you ruined enough!? Leave me alone!"
                p "But! Yana! I did it because --!"
                "She runs inside of the farmhouse and slams the door."
                "She wouldn't even listen to my confession ... She hates me now."
                "I didn't think I could ruin everything ... But I did."
            "Confess love":
                $ loveT[curguy][2]+=1
                with None
                show i_noble1 at baseright 
                with dissolve
                "I ignore the nobleman and walk right up to Yana. Their conversation is cut short when they both see me approach."
                gl "%(Gname)s? What are you doing here?"
                "I take in a deep breath and struggle to meet her eyes. This is ... incredibly difficult."
                if race == 1:
                    "I've heard tales of love and written several myself ... I know all about how the heart is supposed to race and beat against your chest. But I never knew it could be so intensely that I could barely breathe."
                    "Looking at her now ... I'm not even sure I could mutter a single word, let alone a confession."
                    p "I ... I ... need to tell you something very important. I ..."
                elif race == 2:
                    "I've never been in love with someone. Not like this. How do you confess your love? Was I supposed to have flowers? Candy? This feels completely wrong. I'm not prepared!"
                    "But I had to get my words in before this ugly nobleman whisks her away."
                    p "Yana. I have to tell you something, so listen up."
                else:
                    "I'm so scared! My heart is beating so furiously I can feel it all over my body. Am I sweating? No one said confessing would be so difficult!"
                    "But I am still so driven to say what is on my mind. I've been thinking about her for a long time now, and this might be my last chance to tell her how I feel."
                    p "I have something to tell you. And I need you to hear me, before you make any decisions."
                $ e_b = emoG["sad"]
                "I catch her full attention. Yana shifts to look at me and her eyes bear into me. She isn't making this easier ..."
                with None
                show i_noble1 angry at baseright 
                with dissolve
                "Nobleman" "Can't this wait a moment? We were having a conversation."
                if race == 1:
                    "I look nervously between the two of them, and then settle back on Yana. She seems to be encouraging me to speak my mind with only her eyes."
                    "I need to be brave."
                    p "No. I must speak my peace now."
                    $ e_b = emoG["happy"]
                    "I reach out and take Yana's hands into my own. I suddenly feel more at ease when she smiles at me."
                    p "Yana. I care about you a lot. I believe ... I am in love with you."
                    $ e_b = emoG["normal"]
                elif race == 2:
                    p "No! Wait your turn."
                    p "Yana?"
                    "I take her hands to let the man know who she really belonged to."
                    p "You're all I can think about. You're the only person I {i}want{/i} to think about."
                    $ e_b = emoG["normal"]
                    p "And if your art has taught me anything, it's that this feeling is called love."
                    p "So tell this man to go away and that you'll stay here with me."
                else:
                    p "I'm sorry, but ... This needs to be said right now."
                    p "Yana ..."
                    "I hold her hands. They're warm and make my heart stop for a split second."
                    p "Yana. I love you."
                    $ e_b = emoG["normal"]
                    p "It's really as simple as that. I don't want you to go away, so I don't want you to follow this man away from Triberg."
                    p "I need you here, with me."
                "Yana's eyes bounce between mine as she processes what I just said to her. My own body is shaking."
                "She looks over at the nobleman, and then back at me. Her hands slip away from me and my heart sinks."
                $ e_b = emoG["sad"]
                gl "I have a lot to think about."
                hide i_noble
                hide i_humangirl2
                with dissolve
                "She breaks eye contact from both of us and hurries inside of the farmhouse."
                "She didn't know? She didn't know whether to stay or to go?"
                "I put myself on the line, and she couldn't even give me an ounce of closure ..."
                "I scuffle away from the farm, feeling my heart breaking with every step."
    elif loveT[curguy][1]==3:
        $ loveT[curguy][1]+=1
        $ e_b = emoG["normal"]
        "It's been a while since the play at the art guild, but I haven't been able to shake Yana from my thoughts. After all that's happened, she's still the only person I could think about ..."
        if race == 2:
            "I just couldn't understand it! She's just a silly girl with her head in the clouds. But she's beautiful -- oh, is she beautiful!"
        elif race == 1:
            "Her flowing red hair ... the softness of her lips ... her sparkling eyes when she looks at me ..."
        else:
            "What am I feeling? Is this love? Is this what Yana wrote about in her poems and sang in her songs? It has to be! It feels so much like everything she said it would be."
        "I haven't seen her since the play and I'm starting to worry. Maybe she's embarrassed by the kiss? Maybe because ... she has feelings for me?"
        "I need to know. And I need to tell her how I feel, too. She doesn't seem like the type to confess, so it has to be me."
        if race != 2:
            "I have to find the courage, if I want us to be happy!"
        else:
            "I always have to do {i}everything.{/i}"
        with None
        scene bg_farm
        with dissolve
        "I seek Yana out on her farm. This was where we met, and is her home. You would never guess by looking at her that she is a farmer's daughter."
        "When I get there, I notice Yana is out on her porch! But ... she's with a man. I grow cold at the sight of him. He's richly dressed, so he must be a noble."
        show i_humangirl2 at scale(cs), baseleft
        show i_noble1 at baseright
        with dissolve        
        "I walk closer and start to hear what the man is saying to her."
        "Nobleman" "Your interpretation of a sunset is simply the most moving thing I have ever seen. Your skills are beyond mastery."
        $ e_b = emoG["happy"]
        gl "Thank you. I do work very hard."
        $ e_b = emoG["normal"]
        with None
        show i_noble1 happy at baseright 
        with dissolve
        "Nobleman" "My family could make use of such talents."
        "I gasp. I know this man! He collects painters, sculptors, and musicians from all over. He lives nowhere near Triberg! That means ..."
        "If Yana accepts his job offer, she would have to move far, far away!"
        menu:
            "Wait" if race == 0 or race == 1:
                $ loveT[curguy][2]=0;loveT[curguy][1]=99
                "Nobleman" "I would like to hire you as our in-house artist."
                "Oh no! He's hiring her!"
                $ e_b = emoG["blush"]
                gl "You really like my art that much?"
                "Nobleman" "And you would be ... nice to have around, as well."
                "His hand grazes her hair, and I immediately know what he's talking about. No, no, no ..."
                gl "S-sir ..."
                "She's blushing! Oh, Yana ..."
                "I can't help it. I burst into tears."
                $ e_b = emoG["normal"]
                with None
                show i_noble1 at baseright 
                with dissolve
                "I cry so loud that they both look over at me, just now realizing I'm there."
                $ e_b = emoG["sad"]
                gl "%(Gname)s!"
                "I sniffle and wipe the tears from my eyes. She's staring at me, her chest heaving."
                gl "What are you doing here? Why are you crying?"
                "I bite my lip very hard. Why were you blushing?"
                gl "Is there ... something you need to say to me?"
                "Her eyes search me."
                "I look over at the cocky nobleman, not intimidated by me at all. I look back at Yana ... Maybe ... she never liked me at all."
                "I shake my head and run away. I run as fast and as far as I can, crying until I have no more tears."
                "When I finally stop to catch my breath, I look behind me and see that no one is there."
                "She didn't follow me. Yana had looked at me with such sad eyes ... But she didn't follow me."
                "What did she want me to say? She asked me if I wanted to say anything -- but I didn't!"
                "I'm such a fool! And now she will disappear from my life completely!"
            "Get rid of the nobleman" if race == 2:
                $ loveT[curguy][2]=0;loveT[curguy][1]=99
                "Hey! She's {i}my{/i} artist! No one can have her but me!"
                "Now, how to get rid of that stinky-pants noble? Oh, I know! Fire!"
                "I concentrate hard on the man and summon my Demon magic."
                $ e_b = emoG["sad"]
                with None
                show i_noble1 angry at baseright 
                with dissolve
                "Eventually, his pants burst into dark flames. They both scream and he takes off running."
                "I laugh and step out of my cover so that Yana can see her savior. The poor nobleman runs around like a chicken until he finally falls into a horse trough, extinguishing his pants. What an imbecile!"
                $ e_b = emoG["angry"]
                gl "%(Gname)s! Why did you do that!?"
                "I finish laughing and give her a big grin."
                p "Wasn't it obvious? I was saving you."
                gl "Save me!? You set a man's trousers on fire!"
                p "And it was {i}hilarious.{/i}"
                gl "No! It was cruel! And he is a powerful noble, no less!"
                $ e_b = emoG["sad"]
                "Nobleman" "This is an outrage!!"
                "Looks like he finally cooled off. Now leave!"
                with None
                show i_noble1 angry at offscreenright 
                with move
                "Nobleman" "I'll see you'll pay for this!"
                $ e_b = emoG["crying"]
                "He isn't looking at me when he says it -- he's looking at Yana instead."
                gl "Me!? But I --!!"
                p "No! I was the one that did that to you!"
                "The pantless man was already hobbling away as fast as he could, and I don't think he heard me."
                "I whip back to Yana who's in tears now. What have I done ..?"
                gl "Haven't you ruined enough!? Leave me alone!"
                p "But! Yana! I did it because --!"
                "She runs inside of the farmhouse and slams the door."
                "She wouldn't even listen to my confession ... She hates me now."
                "I didn't think I could ruin everything ... But I did."
            "Confess love":
                $ loveT[curguy][2]+=1
                with None
                show i_noble1 at baseright 
                with dissolve
                "I ignore the nobleman and walk right up to Yana. Their conversation is cut short when they both see me approach."
                gl "%(Gname)s? What are you doing here?"
                "I take in a deep breath and struggle to meet her eyes. This is ... incredibly difficult."
                if race == 1:
                    "I've heard tales of love and written several myself ... I know all about how the heart is supposed to race and beat against your chest. But I never knew it could be so intensely that I could barely breathe."
                    "Looking at her now ... I'm not even sure I could mutter a single word, let alone a confession."
                    p "I ... I ... need to tell you something very important. I ..."
                elif race == 2:
                    "I've never been in love with someone. Not like this. How do you confess your love? Was I supposed to have flowers? Candy? This feels completely wrong. I'm not prepared!"
                    "But I had to get my words in before this ugly nobleman whisks her away."
                    p "Yana. I have to tell you something, so listen up."
                else:
                    "I'm so scared! My heart is beating so furiously I can feel it all over my body. Am I sweating? No one said confessing would be so difficult!"
                    "But I am still so driven to say what is on my mind. I've been thinking about her for a long time now, and this might be my last chance to tell her how I feel."
                    p "I have something to tell you. And I need you to hear me, before you make any decisions."
                $ e_b = emoG["sad"]
                "I catch her full attention. Yana shifts to look at me and her eyes bear into me. She isn't making this easier ..."
                with None
                show i_noble1 angry at baseright 
                with dissolve
                "Nobleman" "Can't this wait a moment? We were having a conversation."
                if race == 1:
                    "I look nervously between the two of them, and then settle back on Yana. She seems to be encouraging me to speak my mind with only her eyes."
                    "I need to be brave."
                    p "No. I must speak my peace now."
                    $ e_b = emoG["happy"]
                    "I reach out and take Yana's hands into my own. I suddenly feel more at ease when she smiles at me."
                    p "Yana. I care about you a lot. I believe ... I am in love with you."
                    $ e_b = emoG["normal"]
                elif race == 2:
                    p "No! Wait your turn."
                    p "Yana?"
                    "I take her hands to let the man know who she really belonged to."
                    p "You're all I can think about. You're the only person I {i}want{/i} to think about."
                    $ e_b = emoG["normal"]
                    p "And if your art has taught me anything, it's that this feeling is called love."
                    p "So tell this man to go away and that you'll stay here with me."
                else:
                    p "I'm sorry, but ... This needs to be said right now."
                    p "Yana ..."
                    "I hold her hands. They're warm and make my heart stop for a split second."
                    p "Yana. I love you."
                    $ e_b = emoG["normal"]
                    p "It's really as simple as that. I don't want you to go away, so I don't want you to follow this man away from Triberg."
                    p "I need you here, with me."
                "Yana's eyes bounce between mine as she processes what I just said to her. My own body is shaking."
                "She looks over at the nobleman, and then back at me. Her hands slip away from me and my heart sinks."
                $ e_b = emoG["sad"]
                gl "I have a lot to think about."
                hide i_noble
                hide i_humangirl2
                with dissolve
                "She breaks eye contact from both of us and hurries inside of the farmhouse."
                "She didn't know? She didn't know whether to stay or to go?"
                "I put myself on the line, and she couldn't even give me an ounce of closure ..."
                "I scuffle away from the farm, feeling my heart breaking with every step."
    elif loveT[curguy][1]==4:
        $ loveT[curguy][1]+=1
        $ e_b = emoG["normal"]
        $ e_b = emoG["happy"]
        with None
        scene bg_marketnight
        with dissolve
        "It's been too long since I confessed to Yana. Too many days have passed without her running through my door to confess her love back."
        "I can't concentrate on my work anymore. All I can think about is how she pulled her hands from mine and walked back into her house ... Nothing. I got nothing from her."
        "And now that I haven't seen her anywhere -- not even the art guild -- I'm so sure that she accepted that nobleman's offer to work for him. She's gone. Completely gone."
        "I don't even have the strength to find out if I'm right. What has she done to me? I'm a complete wreck ..."
        "I pack up for the night and head home. As I walk down the streets and to my house, I see a sight that makes my very heart leap out of my chest."
        scene bg_nightpoor
        show i_humangirl2 at scale(cs), base 
        with dissolve
        p "Y-Yana!?"
        "She's standing next to my door with a wide smile on her face."
        "Could it be --!? Is she --!?"
        gl "Hello, farm girl."
        "I run up to her and my hands instinctively grab her arms. I start to shake with joy."
        p "Why are you here?"
        gl "I came to tell you the good news!"
        gl "I've accepted the nobleman's offer to work for him."
        "My smile disappeared and my excitement hit rock bottom. What ..?"
        menu:
            "Pretend to be happy" if race == 0 or race == 1:
                $ Yana_kiss = True
                $ e_b = emoG["normal"]
                p "I'm ... so ... happy for you."
                "I'm choking on my own words. I'm not happy. I'm not happy {i}at all.{/i}"
                p "Opportunity of a lifetime ... I'm glad you're ... you're ..."
                "Don't cry! Oh no ... I'm going to cry."
                p "... that you're going so far away!"
                "I turn away and begin to sob. I couldn't keep my tears to myself. I had told her I loved her, but she still decided to leave me."
                "I thought she loved me, too ... But I was so wrong! I'm so stupid!"
                $ e_b = emoG["sad"]
                "Arms suddenly wrap around me and I feel Yana pull me into her. All the breath in my body escapes."
                if race == 1:
                    gl "Don't cry, my lovely Elf ..."
                else:
                    gl "Dry your eyes."
                $ e_b = emoG["happy"]
                gl "I wasn't done telling you my good news."
                p "You weren't ..?"
                "I turn around and face her now, her face still radiant."
                gl "I agreed to work for him, {i}but{/i} only if I could work from Triberg. And he said yes."
                p "He'll let you work from here!? But, how!?"
                "She smiles and wipes away my stray tears."
                gl "I told him that there was no way I could leave my greatest inspiration."
                "Me ..? I'm her greatest inspiration?"
                "My heart swells and I regain my smile. Did that mean she loved me? Oh, this has turned completely around!"
            "Scold" if race == 2:
                $ Yana_kiss = True
                $ e_b = emoG["sad"]
                p "You dummy!!"
                "I push her away in anger."
                p "How can you choose money over love!? Haven't you been singing about how important love is!? And now you'll just throw it away for a few more coins!?"
                "Yana stares at me wide-eyed and I realize what I'm saying. How embarrassing ..."
                "I cough to clear my throat."
                $ e_b = emoG["normal"]
                p "I mean ... Whatever. I'll find someone prettier than you in town anyway."
                "I blink rapidly to keep my water eyes from spilling over my cheeks."
                "I need to leave, because I'm not sure how much longer I can keep up my tough-girl act."
                "I move for my door, but Yana stops me."
                $ e_b = emoG["happy"]
                gl "You didn't let me finish."
                gl "I did accept his offer, but I made a few terms first."
                gl "I'd work for him, but only if I could work from Triberg."
                "I stared at her. She wouldn't have to leave?"
                p "Really?"
                gl "I can't leave behind my source of inspiration, can I?"
                "I finally share her smile, my entire body filling with warmth."
                p "Damn right you can't."
            "Get mad":
                $ Yana_kiss = False
                $ e_b = emoG["sad"]
                p "I ... I can't believe you!"
                gl "%(Gname)s --"
                p "You're so selfish! I couldn't believe you could be so cold, but you are! You really are!"
                "I push her from me."
                $ e_b = emoG["crying"]
                "After everything I told her -- after everything we've been through together!? She's made it so clear that it all meant nothing to her!"
                gl "Wait! Please!"
                "I run into my house and slam the door before she sees me cry."
                "I never wanted to see her again!"
        if Yana_kiss:
            $ e_b = emoG["normal"]
            "Yana leans into me for a kiss, and I meet her lips willingly. I had wanted to kiss her back on her farm -- and not just when I confessed. But when I first met her."
            if race == 1:
                "I had started the night in complete despair, but now I am soaring above the clouds. I am lighter than any feather."
            elif race == 0:
                "And now that she's telling me she loved me, too, I could kiss her whenever I wanted ... Life couldn't get much brighter."
            else:
                "I couldn't find anyone prettier than her, so I'm glad she decided to stay after all. Whose art was I going to screw up if she was gone? Mine? No way!"
                "Only Yana's. Forever and ever."
            $ loveT[curguy][2]+=1
            $ currel=curguy
            $ bg=loveP[currel]
            "We pull apart and our lips make a smacking sound. It chills me to my core."
            scene bg_artistnight
            show i_humangirl2 at scale(cs), base 
            with dissolve
            "Yana's hand then slips around mine and starts to lead me away from house. She takes me through the town and to a newly renovated workshop."
            "We walk inside ... and it's beautiful. It's fully equipped with art supplies, even better than the art guild."
            p "Is this all yours?"
            gl "Yes. The nobleman gave it to me as part of our agreement."
            p "Wow ... He must really like your art."
            $ e_b = emoG["happy"]
            "She stops and smiles at me sweetly."
            gl "My art is only as good as my inspiration."
            "I can feel myself start to blush ... She is such a vexing woman."
            gl "I'd like my first piece of artwork here to be a monument to it."
            gl "May I paint you?"
            if race ==2:
                p "I thought you would never ask!"
                p "I have the perfect body for this. This will become the piece you're most famous for -- your charitable nobleman will faint when he sees my painting! I promise you!"
                "She laughs, sending shock waves through me. It's such a beautiful laugh."
            else:
                p "Of me?"
                "How embarrassing ... but so romantic. Knowing that her paint strokes will mimic my every curve ... I want to know how I looked through her eyes."
                p "I'd love to be your subject."
            "I walk over to canvas-draped sofa and recline on it. Yana merely smiles as she sets up an easel in front of it."
            p "How should I pose?"
            $ e_b = emoG["normal"]
            gl "Naturally. No, more naturally."
            "I shift positions, but she just keeps shaking her head. Eventually, she drops her paints and walks over to me."
            "Her hands manually position me, and her touch sets a fire in my belly."
            "I hear only the sound of our breathing in the quiet of the workshop."
            "After she positions me exactly how she wants, she evaluates me. Did she find me beautiful, too? I wonder ..."
            "She reaches for my hair and pulls it from its tie, causing it to tumble over my shoulders."
            "After another moment of evaluation, she pulls on my blouse, slipping the cloth from shoulder. She tugs on it more, and then unbuttons the top few buttons ..."
            "I stop breathing entirely at the feel of her on my skin. Another button ..."
            "I exhale and she meets my eyes. I shiver."
            "Yana leans down and kisses me, and I know then that she thought I was beautiful, too."
            "Our kiss speeds up and her hands begin to roam my body."
            "But I don't think she's getting me ready for any portrait."
    $ showstats(10,80)
    "{size=16}{color=#FF0}Your attributes / skills have changed. Review them and click to continue.{/color}{/size}{fast}"
    jump status
label Thym:
    call encounter
    pass
    $ e_b =emoG["normal"]
    if curjob==loveT[curguy][4]:
        if loveT[curguy][0]==1:
            with None
            scene bg_builder
            with dissolve
            $ e_b = emoG["normal"]
            "Time for a hard day of work! I enter the building site of a new villa that we were hired to build."
            "A worker gives me a blueprint and I look over the dimensions. This house is huge! How big is that fountain? And there are {i}two{/i} kitchens? We must be building for a King!"
            p "Who is this villa for?"
            "Builder" "The Zendor family. They're paying us a {i}lot{/i} of money."
            "The Zendor Elves? They're a famous noble family from the north. So, they're going to move here? And in style, no less. I wish I had two kitchens."
            "I start working, setting up the frame of the house. After I pound the last nail into the wood, I'm blinded by a glittering light. I cover my eyes and see that the glint is coming from a shiny dress."
            with None
            show i_elfgirl1 at scale(cs), base 
            with dissolve
            "A beautiful, blond Elf woman is standing nearby, watching me working."
            p "Hello? Who are you?"
            gl "I am Thym Zendor."
            "The Zendor's only daughter! What is she doing here!?"
            "She runs her delicate hand along the woodwork."
            gl "I just wanted to see how my new home was coming along."
            if race ==2:
                p "It's coming along perfectly! I'm an excellent builder."
            else:
                p "It's coming along very well. I think so, at least."
            p "We've all made excellent progress today, and we might even get to go home early!"
            "She nods and then swats at her face."
            $ e_b = emoG["sad"]
            "She swats again and then screams!"
            gl "Bee! Oh, goodness, a bee!!"
            "She flails around, shaking her dress and screaming."
            p "C-calm down! It's just a bug!"
            "She doesn't calm down, however. She thrashes around and runs right into the framework I had just built!"
            "The wood creaks and she springs away from it in terror. Shortly after, I watch all of my hard work splint and fall to the ground."
            p "Oh, no, no ... No!"
            "Now I have to rebuild it {i}all!{/i}"
            $ e_b = emoG["crying"]
            gl "I'm ... I'm so sorry!"
            menu:
                "Reassure her" if race == 0 or race == 1:
                    $ loveT[curguy][2]+=1
                    p "Don't worry! Please, don't cry."
                    p "I can fix this. I just ... need to work late today."
                    $ e_b = emoG["sad"]
                    "The Elf still looks like she is incredibly broken."
                    p "Really. I can do an even better job than before! If someone as dainty as you can knock it down -- then it was never good enough for your home anyway!"
                    $ e_b = emoG["happy"]
                    "She starts to brighten up, smirking."
                    gl "That's true. If I can knock it down, then any light breeze might have sent my home crashing down on top of me!"
                    p "Er ..."
                    "I just said that so she'd feel better, I didn't mean to give her an excuse to say I'm a bad builder ... It only fell down because she interrupted me before I could finish."
                    gl "You should build better! I'm not paying you for crummy walls."
                    "She's still smiling, but I feel insulted just the same."
                    $ e_b = emoG["normal"]
                    gl "Now, this heat is just killing me. Off to tea!"
                    "She spins around to leave, but as she does she knocks away a supporting beam I had in place for another wall."
                    $ e_b = emoG["sad"]
                    "It tumbles out and the top half of the other wall leans to the side."
                    $ e_b = emoG["blush"]
                    gl "Oopsie!! I ... I should just leave."
                    "I growl and she bashfully prances away."
                    "I'm never going to be done with all this work! Why did she show up anyway!?"
                    if race == 1:
                        "I should calm down. She's not used to being in the fray. But still ..."
                    "I look at all the work I have to redo and sigh."
                "Criticize her" if race == 2:
                    $ loveT[curguy][2]+=1
                    p "Look what you've done! I have to start back over from scratch!"
                    $ e_b = emoG["sad"]
                    p "Spoiled little princesses should stay in their castles, not out here with the actually hard-working people!"
                    p "Go back to where you came from before something falls on your pretty little head and cracks it open."
                    $ e_b = emoG["normal"]
                    "The Elf blinks at me for a moment and then smiles."
                    $ e_b = emoG["happy"]
                    gl "That is so kind of you to worry about my well-being."
                    p "Worry about you!?"
                    gl "And even common folk can be pretty, too. Don't be so hard on yourself."
                    p "Hard on myself!?"
                    "This girl must've already hit her head on the way in! She's crazy!"
                    gl "I shall do as you say and head home. Though, I wish I could call this villa my home soon."
                    gl "Could you please do a good job for me?"
                    "The noble Elf walks forward and grabs my dirty hands. Her hands, however, are soft and silky ..."
                    "I want to tell her I was trying to insult her, not show concern, but ... she could be nice to have on my good side."
                    p "Of course. I'm the greatest builder in Triberg, you know."
                    gl "Thank you!"
                    gl "Now, it's tea time, so farewell!"
                    "She picks up the hem of her dress and scurries from the construction site."
                    "Bah! I shouldn't let myself get so wrapped up in her charm ... Look at all the work I have to redo because of her highness!"
                "Get angry":
                    $ e_b = emoG["normal"]
                    p "No! You've ruined it!"
                    if race == 1:
                        p "I ... I worked so hard today so that I could go home early ... and now I will be here so, so late!"
                    else:
                        p "You interrupted me, and then fall on my hard work! Now I have to stay later than everyone else!"
                    $ e_b = emoG["angry"]
                    gl "I'm sorry. It was an accident. Ever heard of forgiveness? Besides, this is my future house and --"
                    if race != 2:
                        p "Don't be so spoiled! Because of your actions, someone has to work extra hard for you! Do you even care?"
                    else:
                        p "You spoiled brat! I won't get paid extra for staying late! You, however, will still be rich, so what do you care?"
                    "She picks up the hem of her dress in a huff."
                    gl "You're right! I don't care! Work all night if you want to. I'm off for tea!"
                    "She sticks her nose in the air and stomps off."
                    "What a disagreeable girl! I hope I never see her again."
        elif loveT[curguy][0]==1:
            with None
            scene bg_builder
            with dissolve
            $ e_b = emoG["normal"]
            "Time for a hard day of work! I enter the building site of a new villa that we were hired to build."
            "A worker gives me a blueprint and I look over the dimensions. This house is huge! How big is that fountain? And there are {i}two{/i} kitchens? We must be building for a King!"
            p "Who is this villa for?"
            "Builder" "The Zendor family. They're paying us a {i}lot{/i} of money."
            "The Zendor Elves? They're a famous noble family from the north. So, they're going to move here? And in style, no less. I wish I had two kitchens."
            "I start working, setting up the frame of the house. After I pound the last nail into the wood, I'm blinded by a glittering light. I cover my eyes and see that the glint is coming from a shiny dress."
            with None
            show i_elfgirl1 at scale(cs), base 
            with dissolve
            "A beautiful, blond Elf woman is standing nearby, watching me working."
            p "Hello? Who are you?"
            gl "I am Thym Zendor."
            "The Zendor's only daughter! What is she doing here!?"
            "She runs her delicate hand along the woodwork."
            gl "I just wanted to see how my new home was coming along."
            if race ==2:
                p "It's coming along perfectly! I'm an excellent builder."
            else:
                p "It's coming along very well. I think so, at least."
            p "We've all made excellent progress today, and we might even get to go home early!"
            "She nods and then swats at her face."
            $ e_b = emoG["sad"]
            "She swats again and then screams!"
            gl "Bee! Oh, goodness, a bee!!"
            "She flails around, shaking her dress and screaming."
            p "C-calm down! It's just a bug!"
            "She doesn't calm down, however. She thrashes around and runs right into the framework I had just built!"
            "The wood creaks and she springs away from it in terror. Shortly after, I watch all of my hard work splint and fall to the ground."
            p "Oh, no, no ... No!"
            "Now I have to rebuild it {i}all!{/i}"
            $ e_b = emoG["crying"]
            gl "I'm ... I'm so sorry!"
            menu:
                "Reassure her" if race == 0 or race == 1:
                    $ loveT[curguy][2]+=1
                    p "Don't worry! Please, don't cry."
                    p "I can fix this. I just ... need to work late today."
                    $ e_b = emoG["sad"]
                    "The Elf still looks like she is incredibly broken."
                    p "Really. I can do an even better job than before! If someone as dainty as you can knock it down -- then it was never good enough for your home anyway!"
                    $ e_b = emoG["happy"]
                    "She starts to brighten up, smirking."
                    gl "That's true. If I can knock it down, then any light breeze might have sent my home crashing down on top of me!"
                    p "Er ..."
                    "I just said that so she'd feel better, I didn't mean to give her an excuse to say I'm a bad builder ... It only fell down because she interrupted me before I could finish."
                    gl "You should build better! I'm not paying you for crummy walls."
                    "She's still smiling, but I feel insulted just the same."
                    $ e_b = emoG["normal"]
                    gl "Now, this heat is just killing me. Off to tea!"
                    "She spins around to leave, but as she does she knocks away a supporting beam I had in place for another wall."
                    $ e_b = emoG["sad"]
                    "It tumbles out and the top half of the other wall leans to the side."
                    $ e_b = emoG["blush"]
                    gl "Oopsie!! I ... I should just leave."
                    "I growl and she bashfully prances away."
                    "I'm never going to be done with all this work! Why did she show up anyway!?"
                    if race == 1:
                        "I should calm down. She's not used to being in the fray. But still ..."
                    "I look at all the work I have to redo and sigh."
                "Criticize her" if race == 2:
                    $ loveT[curguy][2]+=1
                    p "Look what you've done! I have to start back over from scratch!"
                    $ e_b = emoG["sad"]
                    p "Spoiled little princesses should stay in their castles, not out here with the actually hard-working people!"
                    p "Go back to where you came from before something falls on your pretty little head and cracks it open."
                    $ e_b = emoG["normal"]
                    "The Elf blinks at me for a moment and then smiles."
                    $ e_b = emoG["happy"]
                    gl "That is so kind of you to worry about my well-being."
                    p "Worry about you!?"
                    gl "And even common folk can be pretty, too. Don't be so hard on yourself."
                    p "Hard on myself!?"
                    "This girl must've already hit her head on the way in! She's crazy!"
                    gl "I shall do as you say and head home. Though, I wish I could call this villa my home soon."
                    gl "Could you please do a good job for me?"
                    "The noble Elf walks forward and grabs my dirty hands. Her hands, however, are soft and silky ..."
                    "I want to tell her I was trying to insult her, not show concern, but ... she could be nice to have on my good side."
                    p "Of course. I'm the greatest builder in Triberg, you know."
                    gl "Thank you!"
                    gl "Now, it's tea time, so farewell!"
                    "She picks up the hem of her dress and scurries from the construction site."
                    "Bah! I shouldn't let myself get so wrapped up in her charm ... Look at all the work I have to redo because of her highness!"
                "Get angry":
                    $ e_b = emoG["normal"]
                    p "No! You've ruined it!"
                    if race == 1:
                        p "I ... I worked so hard today so that I could go home early ... and now I will be here so, so late!"
                    else:
                        p "You interrupted me, and then fall on my hard work! Now I have to stay later than everyone else!"
                    $ e_b = emoG["angry"]
                    gl "I'm sorry. It was an accident. Ever heard of forgiveness? Besides, this is my future house and --"
                    if race != 2:
                        p "Don't be so spoiled! Because of your actions, someone has to work extra hard for you! Do you even care?"
                    else:
                        p "You spoiled brat! I won't get paid extra for staying late! You, however, will still be rich, so what do you care?"
                    "She picks up the hem of her dress in a huff."
                    gl "You're right! I don't care! Work all night if you want to. I'm off for tea!"
                    "She sticks her nose in the air and stomps off."
                    "What a disagreeable girl! I hope I never see her again."
        elif loveT[curguy][0]==2:
            with None
            scene bg_forest
            with dissolve
            $ e_b = emoG["happy"]
            "I walk down the road to the construction site of the Zendor Elves' new villa. On my way, a horse and carriage rolls past me."
            with None
            show i_elfgirl1 at scale(cs), base 
            with dissolve
            "Moments later, I hear the horse neigh and the carriage is brought to a halt. I look back and see a graceful blonde Elf pop from the carriage, smiling at me."
            if race == 2:
                gl "Why, if it isn't Triberg's greatest builder!"
            else:
                gl "Could that be my forgiving villa builder? I don't believe my eyes."
            "She steps out of the carriage and walks over to me. Two burly guards follow closely behind her. Being that rich, she probably fears being kidnapped all the time."
            p "Thym?"
            $ e_b = emoG["normal"]
            "Guard" "That's Miss Zendor to you, peasant."
            $ e_b = emoG["blush"]
            gl "No, no. Please. Thym is fine."
            $ e_b = emoG["happy"]
            gl "Speaking of, you never told me your name!"
            p "Oh! I'm %(Gname)s."
            gl "That is a lovely name. Oh! Are you going to the villa site now?"
            p "Yes. Actually, I'll be late if I don't hurry."
            gl "Let me walk with you!"
            p "I {i}am{/i} in a hurry ..."
            "The guards glower at me, as if to say that no one refuses Thym's requests. So I bite my tongue and let her walk beside me."
            "She's a slow walker, however. And when I speed up, she calls me back to her side again. I'm really going to be late at this pace."
            $ e_b = emoG["normal"]
            scene bg_builder
            show i_elfgirl1 at scale(cs), base 
            with dissolve
            "We arrive to the construction site and my boss wastes no time running up to me."
            "Boss" "You're late, %(Gname)s!"
            if race != 2:
                p "Yes, sir, I know! But --"
            else:
                p "Well, if it wasn't for little miss --"
            $ e_b = emoG["angry"]
            gl "Nonsense! She came here as quickly as she could. I was with her the entire way."
            "My boss immediately recognizes Thym as his rich client and his anger dissipates."
            $ e_b = emoG["normal"]
            "Boss" "Oh, well if Miss Zendor says that you tried your best to be here, then I suppose I can overlook it this once ..."
            if race ==2:
                "Wow. I knew being on her good side would pay off for me. I wonder what other stuff I can get away with her as my friend!"
            elif race == 1:
                "Having Thym stick up for me showed me the goodness in her heart. She must be a truly caring person underneath all those silks and trinkets."
            else:
                "Oh, cool! I'm off the hook because of her. Well, it {i}was{/i} her fault to begin with anyway. Still, she seems like a very influential person in town -- and someone I should keep around."
            $ e_b = emoG["happy"]
            gl "Okay. Now that you are back, it is time for me to leave!"
            "Thym salutes me and smiles. She's a funny girl."
            $ e_b = emoG["normal"]
            "Her smile disappears as something grabs her attention."
            $ e_b = emoG["sad"]
            gl "Oh no!"
            p "What!?"
            gl "That bunny is going to get hurt!"
            "Bunny!? I look over at the building site but Thym runs right past me. She could get {i}herself{/i} hurt! I run after her."
            "She chases a white rabbit as it hops away under the scaffolding. She reaches in between the wood to get the rabbit."
            p "Be careful!!"
            gl "What did you say?"
            "She grabs the rabbit and pulls from the scaffolding. She smiles and holds up the animal unscathed."
            $ e_b = emoG["normal"]
            "And then the three-story-high scaffolding shakes ... and starts to fall over. Like dominoes, all of the scaffolding around the entire house starts to crumble."
            "I stare at it wide-eyed while Thym is frozen with her back to it. The rabbit leaps from her hands and she finally has the courage to look at what she just did."
            $ e_b = emoG["sad"]
            gl "What ... have ... I ... done?"
            p "Oh no ... This is not good."
            "The other workers start shouting in frustration. My boss hollers and demands to know how this happened. Unfortunately, they point to Thym."
            "Boss" "You!? How could such a little girl cause us two days worth of damages!?"
            "The Elf takes a few steps away from him, clearly terrified."
            "Boss" "My workers could've been up there! People could've been seriously hurt!"
            $ e_b = emoG["crying"]
            gl "I'm ..!"
            menu:
                "Ask for money" if race == 0 or race == 2:
                    $ Thym_necklace = True
                    if race == 2:
                        p "It's your money you're wasting."
                        $ e_b = emoG["sad"]
                        gl "Pardon me?"
                    else:
                        p "Hold on. She's the client, isn't she?"
                        "Boss" "Just their daughter. What are you getting at?"
                    p "This is going to take a lot of time to fix. And our time isn't cheap. I think I can speak for everyone when I say that we're not going to fix your mistakes for free."
                    $ e_b = emoG["sad"]
                    gl "Oh! No ... No, of course not!"
                    gl "But ... My father handles the money, not me."
                    "Boss" "Then we'll have to go to him for compensation."
                    $ e_b = emoG["normal"]
                    gl "No! That won't be necessary! Papa must not know ..."
                "Warn her" if race == 1:
                    $ Thym_necklace = True
                    p "Do not yell at her! It was an accident."
                    $ e_b = emoG["sad"]
                    p "Miss Zendor, you should leave now. Trouble seems to find you here, and we shouldn't put anyone in danger anymore. Especially you."
                    gl "But ... I don't want to just cause a ruckus and then leave! I want to help repair what I've done."
                    "Boss" "How can you possibly help? You'll only cause more damage."
                    gl "I'll compensate you for the damages. Pay the workers extra."
                    "Boss" "With what money?"
                    "Thym touches a sparkling jewel on her chest."
                    gl "A bunny, though small, was entirely worth whatever this may cost to fix ..."
                "Insult her" if race == 0 or race == 2:
                    $ loveT[curguy][2]=0;loveT[curguy][1]=99
                    $ Thym_necklace = False
                    $ e_b = emoG["sad"]
                    if race == 2:
                        p "You rotten, no-good spoiled princess! You should've never stepped foot outside of your fancy carriage!"
                    else:
                        p "How can you be so careless? You knew that this was no place for you, but you still ran head first into trouble!"
                    gl "But --"
                    p "Everything you touch turns to rubble! Stop making more trouble for us!"
                    gl "You ..."
                    $ e_b = emoG["angry"]
                    gl "How dare you speak to me that way! I am Thym Zendor!"
                    gl "I will tell my father immediately of the crass people that live in Triberg. I'll see to it that he cancels this villa project and save you all the trouble, ever!"
                    "She stomps away. Did she just say she'll cancel the villa!? All this hard work was in vain!?"
                    "Boss" "Crass? She put my men in danger! Well, now we know she won't ruin anything more if the Zendors just stay wherever they came from!"
                    if race == 0:
                        "I feel a little bad causing the Zendors to completely change their mind, but at this pace, we would've never finished their house!"
                    else:
                        "Good riddance. That nuisance is out of my hair, and I can finally build things on time now."
                "Cry" if race == 1:
                    $ Thym_necklace = False
                    p "This project is ruined! I was depending on this money!"
                    "I start crying. All this hard work ... gone, in a blink of an eye."
                    gl "Is this really a terrible setback ..? That wood wasn't part of the house, was it?"
                    "Boss" "Without scaffolding, he can't build up high. So, yes, ma'am, it's a terrible set back."
                    "I sob and heave. Thym reaches out to comfort me, but I yank from her."
                    $ e_b = emoG["sad"]
                    gl "Very well. I can see I am not wanted here."
                    "She leaves silently."
                    "There was a very, very long day of work ahead of me ..."
                    "I cry harder."
            if Thym_necklace:
                $ loveT[curguy][2]+=1
                $ e_b = emoG["normal"]
                "She unclasps the sparkling necklace from around her neck. It glitters in the light as she holds it out to my boss."
                gl "This alone should cover the expenses, and then some."
                "I stand in awe of how expensive her piece of jewelry looks. She really was wealthy!"
                "My boss handles the necklace as if it were a holy object."
                "Boss" "This ... shall be more than enough. As always, a pleasure doin' business with the Zendor Elves."
                $ e_b = emoG["happy"]
                "He tips his hat and leaves. Thym turns to me and smiles."
                gl "There. All fixed!"
                if race == 1:
                    "I felt sorry for her, as if she were bullied into giving up such a priceless jewel. Could people easily talk her away from her possessions? I hope no one's ever taken advantage of her ..."
                elif race == 2:
                    "It was pretty easy for her to part with that shiny gem. Maybe she'd part with other expensive stuff if I just ask ..."
                else:
                    p "You should really not give away your things so quickly."
                    $ e_b = emoG["normal"]
                    gl "Hmm? Why?"
                    p "Someone can trick you into thinking something costs more than it does, scamming you out of your money."
                    gl "Oh ... Thank you. I will keep that in mind."
                p "You should head home now."
                gl "That is the wisest thing now, I believe ... Please work hard for me."
                $ e_b = emoG["happy"]
                if race == 2:
                    "I flex my arm for her. She giggles."
                else:
                    "I nod and give her a curtsy. She returns the gesture."
                "Her guards escort her away. She may be home free, but I still had a long day of work ahead of me."
        elif loveT[curguy][0]==3:
            with None
            scene bg_forest
            with dissolve            
            $ e_b = emoG["angry"]
            "I decide on taking a shortcut to the construction site, hopefully getting me there faster. The route cuts through the woods."
            if race == 1:
                "I enjoy the brief walk through nature on my way to work. The trees look especially beautiful today."
            elif race == 2:
                "With this shortcut, I won't have to rush to work every day -- or get stopped by that Zendor girl."
            else:
                "I should get there on time, but the forest can be a dangerous place alone."
            "I hear shouting and a horse braying. There's some sort of commotion going on back on the forest road. What's going on?"
            "I creep up to the dirt road and find a fancy carriage surrounded by highwaymen. Thieves are robbing this carriage!"
            "Brigand" "Get out here."
            "A brigand yanks a passenger out of the carriage, and I immediately recognize Thym."
            "Brigand" "Lookie. She's an Elf, boys."
            with None
            show i_elfgirl1 at scale(cs), base 
            with dissolve
            gl "Unhand me!"
            "Thief" "Not just any Elf! She's one of those Zendor Elves from up there north."
            "Brigand" "Zendor? Well, well ... looks like we caught ourselves something better than a bag'o'gold! Tie her up!"
            gl "You will not! Put down that rope, right now! Do not -- Sir!!"
            "The highwaymen ignore her, of course, and try to tie her up. I'm frozen from what I'm seeing."
            "Wake up, %(Gname)s! They are going to {i}kidnap her!{/i}"
            menu:
                "Scream" if race == 1:
                    $ Thym_saved = True
                    $ e_b = emoG["normal"]
                    "I panic. I scream as loud as I can before they get the rope around Thym's wrists."
                    "All of the thieves turn to see me and wince in pain. Is my scream painful?"
                    "Thief" "Oy! That Elf's yellin' hurts my ears!"
                    $ e_b = emoG["angry"]
                    "I run out of breath and they reclaim their senses. One of the brigands runs towards me as if to capture me too, but then another scream fills the forest."
                    "Thym is screaming now. The men stop and clutch their ears. I forgot that Elves could reach much higher pitches than men!"
                    "I scream as well, and together, our shrill voices send the highwaymen to their knees."
                    $ e_b = emoG["normal"]
                    "With them incapacitated, I run forward and grab Thym's hands to run away with her."
                    "We start to move, but instead, she darts back suddenly and grabs her jewelry from one of the brigands and then kicks dirt on him."
                    $ e_b = emoG["angry"]
                    gl "Barbarian!"
                    p "Come on!!"
                    $ e_b = emoG["normal"]
                    "I pull her away and we finally make a run for it."
                    "We run as fast as we can through the trees until we are very sure that we lost those thieves for good. We both pant from the sprint."
                    p "Are you okay? Did they hurt you?"
                    gl "No ... No, I am fine. Thank you."
                    $ e_b = emoG["happy"]
                    "She smiles and laughs."
                    gl "I've never had so much fun."
                    p "F-f-fun!? You were almost kidnapped!"
                    gl "Look! I got my necklace back, too! This is my favorite necklace ..."
                    "She twirls it in her hand like she can't even believe she had it."
                    p "Please, Miss Thym, don't make light of what just happened! They could have killed you!"
                    $ e_b = emoG["normal"]
                    gl "And you ..."
                "Save her" if race == 0:
                    $ Thym_saved = True
                    $ e_b = emoG["normal"]
                    p "Hey! Let her go!"
                    "I jump out of my cover and all of the thieves look at me. They pull out their weapons and crowd me."
                    "Great. Now I'm captured, too!"
                    "I grumble as they start to tie up Thym and me."
                    gl "%(Gname)s? What are you doing here?"
                    p "... Trying to save you."
                    $ e_b = emoG["sad"]
                    "Thief" "Shut your trap, both of ya."
                    gl "Oh. Well. I think you failed."
                    p "Just give me a moment. I'm thinking of something."
                    "Brigand" "You better be doing what he says, or else."
                    $ e_b = emoG["normal"]
                    "He picks at his sharp blade, trying to threaten me. It's funny, because I thought he called the shots around here."
                    "Brigand" "Why are ya laughing!?"
                    p "Nothing. I just thought you were the leader, not him."
                    "Brigand" "We don't have no leader!"
                    "Thief" "Why would you be thinkin' {i}him{/i} as the leader!?"
                    "Brigand" "Obviously, I look more like a leader!"
                    p "Yeah, he is bigger than you."
                    "Thief" "Is not!"
                    gl "Actually, you do look weaker than him."
                    "Thief" "So!? I'm smarter! Everyone knows the smarter one is the leader!"
                    "Brigand" "No, everyone knows the strongest one is the leader, 'cuz he'd kill anyone who said different."
                    "Thief" "And the smarter would just know how to outsmart a big, slow doofus!"
                    "Brigand" "What did ya say!?"
                    "The two highwaymen start swinging punches and fighting each other, and the other thieves join in. I pull on Thym and we share a look. I gesture my head towards the forest. She nods."
                    "We take off running into the woods. We run as far as we can until we're sure we'll never see those men again. We pant to catch our breath."
                    p "We made it! I thought we were both done for!"
                    "I take off the rope from Thym's hands after sliding off whatever was left on me."
                    p "We're lucky they were so stupid."
                    "As soon as the rope fell from Thym's wrists, she turned and lunged at me."
                "Save her" if race == 2:
                    $ Thym_saved = True
                    "Oh, this is going to be fun."
                    "I step silently into the middle of the road. I crack my knuckles and stretch my neck."
                    "Finally, I clear my throat to get their attention."
                    $ e_b = emoG["normal"]
                    "The highwaymen look slowly back, they're cautious at first, and then they smile."
                    "Thief" "Lookie, another girl to come and play!"
                    p "Now, now, boys ... This is hardly a fair fight."
                    "I smirk."
                    "I instantly summon vibrant dark magic from inside of me and in quick movements, I send bright purple flashes towards the theives, knocking them to the ground."
                    "They stand up with a new intent on killing me. Good, I didn't want them to be too easy on me."
                    "Brigand" "Forget this! Just get the jewelry and run!!"
                    "What!? They're going to just run away!? No fun!"
                    "I use my magic to turn the jewelry they are about to grab into poisonous snakes. They scream and abandon them as they slither away."
                    "Thief" "Just run! Run!!"
                    $ e_b = emoG["happy"]
                    "And they do just that. Like two little girls."
                    gl "You never said you were an excellent fighter, master builder."
                    p "I'm excellent at everything, sweetheart."
                    "I walk over to Thym, picking up her lost necklace along the way. I take off the rope around her wrists and hold up her missing jewelery."
                    p "Drop something?"
                "Go for help":
                    $ Thym_saved = False
                    "I'll never be able to fight off those thieves. I need to get help, and fast!"
                    "I run down the road to a guard tower and get the attention of a knight there. I tell him about what I saw, and we run back to the carriage."
                    "Fortunately, they have not left yet, still looting the carriage. But Thym is sitting on the road tied and gagged."
                    "The knight rushes and fights off the thieves and then unties Thym. I relax, seeing her safe."
                    $ e_b = emoG["happy"]
                    "But then she jumps up to hug the knight. My heart tightens at the sight."
                    gl "You saved me!"
                    "Knight" "It was no problem for me, Miss Zendor."
                    gl "How in the world did you know to come find me?"
                    "Knight" "I just had a feeling that I should take an extra patrol. Now, I am very glad that I followed that instinct."
                    "What!? \"Instinct\"!? No, it was me who told him! He's lying!"
                    gl "Perhaps the wind told you to come save me?"
                    "They flirt some more and I feel sick to my stomach."
                    "I turn around and run the other direction. I'm burning up with jealousy, and I don't think it's simply because I wasn't credited."
            if Thym_saved:
                $ loveT[curguy][2]+=1
                gl "You saved me!"
                $ e_b = emoG["happy"]
                "She pulls my head close and plants furious kisses on both of my cheeks."
                if race == 1:
                    p "M-M-Miss --!"
                    "She pulls away and taps my nose."
                    gl "How many times do I have to tell you to call me Thym?"
                elif race == 0:
                    p "Ah!"
                    "I feel my face redden and my heart flutters. Kisses from such a beautiful noblewoman ..."
                    "She taps my nose."
                    gl "I didn't doubt you'd save me for a second."
                else:
                    "Her necklace nearly falls from my hands. What is she doing!? Why is my entire body frozen stiff?"
                    p "O-okay. That's enough."
                    "I softly push her away before I start blushing. I still feel her lips tickling my cheeks even when she's done."
                gl "Now, please take my necklace even though it is not nearly enough of a thank you."
                p "I can't take your jewelry like those thieves!"
                gl "No, I am giving it to you. It is very different."
                "She presses the necklace into my hands, making sure that I have a good hold of it. She really did give away her things too easily. I hesitate."
                gl "Please. It's all I can do for you."
                if race != 2:
                    p "I will take this if it means that much to you."
                else:
                    p "Well. I guess I can't say no to that!"
                    "I happily pocket the expensive necklace."
                $ new_attributes[Awea]+=150
                gl "Now that that's settled, I still need an escort to take me back home!"
                "I crook my arm for her to hang on to and we both smile."
                p "After you, Miss Zendor."
                gl "Thym, darling. Just Thym."
                "We walk out of the forest together, happy to have seen her one last time before the villa was completed."
    else:
        if loveT[curguy][1]==1:
            $ e_b = emoG["normal"]
            "I am sent to the Zendor villa today. This is my first time cleaning such a prestigious home, but since I knew Thym, I don't expect it will be too odd."
            "When I get to the villa, I notice that it has received extensive landscaping. Flowers and trees now surround the grounds and the fountain is flowing. A lot of work has been done."
            "I chuckle to myself thinking about much Thym must have screwed up the landscapers' work."
            "I enter the house and am greeted by the head house keeper. She shows me around the expansive estate, and I look for Thym eagerly. Unfortunately, I do not find her by the end of the tour. I am put to work."
            "Several hours later, I resign to the fact that Thym probably isn't here, and I'm probably not going to see her today. Which means I won't see her, period! Because I'm off to work at another house tomorrow."
            "Work is suddenly more boring. I tread down the stairs to fill my bucket with more water."
            "And then I hear Thym's lovely laughter."
            show i_elfgirl1 at scale(cs), baseleft
            show i_noble2 at baseright
            with dissolve
            "I rush down the stairs and turn the corner. I see her ... but she is hanging onto a man?"
            if race == 2:
                "Oh, ugh! That man is so ugly I want to throw up!"
            else:
                "That man appears to be older than her, and is quite unattractive. But he does look wealthy."
            with None
            show i_noble2 happy at baseright 
            with dissolve
            "She smiles coyly as he teases her. Are they ... flirting?"
            menu:
                "Interrupt" if race == 0 or race == 1:
                    $ loveT[curguy][2]+=1
                    "Even though the head house keeper told me never to speak with anyone, I darted right for Thym in hopes she would recognize me."
                    $ e_b = emoG["happy"]
                    "At first, she's startled to see a maid approach her so bluntly. And then she smiles."
                    gl "%(Gname)s! Whatever are you dressed in that costume for?"
                    p "I ... I'm working! I'm a maid now."
                    gl "You quit building? But this house is so perfect!"
                    with None
                    show i_noble2 at baseright 
                    with dissolve
                    "Man" "Who is this, dumpling?"
                    "A pet name!? I'm very uncomfortable with him calling her that."
                    gl "Oh. Forgive my manners."
                    gl "%(Gname)s, meet my fiancé, Lam."
                    p "Fi ... fian ... cé?"
                    $ e_b = emoG["normal"]
                    "Lam" "Pleasure is all mine and so on and so forth. My bags are in the carriage still, if you could fetch them."
                    gl "Lam, she is our guest."
                    p "N-no, Miss Zendor. I am your maid for today."
                    with None
                    show i_noble2 happy at baseright 
                    with dissolve
                    "Lam" "See? She knows her place."
                    "I grip the bucket in my hand very tightly."
                    $ e_b = emoG["sad"]
                    gl "What's wrong, %(Gname)s?"
                    p "Nothing. I am very, very happy for your engagement. I suppose love knows no bounds, even when the age difference is so high."
                    $ e_b = emoG["normal"]
                    with None
                    show i_noble2 angry at baseright 
                    with dissolve
                    "They both look at me startled, and I realize that that just slipped out."
                    p "E-excuse me, I meant --"
                    "Lam" "Hah, what an entertaining maid you have. Too bad no one is keen on what she has to say. When is dinner, dumpling?"
                    "I finally look over at Thym, but she is looking at me, her mouth pressed into a thin line. Did I offend her?"
                    "Finally, she blinks away and turns to leave."
                    gl "Same time as always."
                    hide i_noble2
                    hide i_elfgirl1
                    with dissolve
                    "They both walk off and I'm left in an empty foyer. Fiancé? She's going to marry someone? Already? But she just got here ... It isn't fair."
                "Interrupt" if race == 2:
                    $ loveT[curguy][2]+=1
                    "I walk right up to her -- forget these maid-noble taboos -- and salute her just as she did to me once."
                    $ e_b = emoG["angry"]
                    p "Thym! I didn't know if you'd show up."
                    with None
                    show i_noble2 angry at baseright 
                    with dissolve
                    "Lam" "Who do you think you are!? This is Miss Zendor to you!"
                    $ e_b = emoG["happy"]
                    gl "%(Gname)s ... that you? It is you! But why are you dressed as a common maid?"
                    p "Are you kidding? This is the uniform of the best maid in the universe. It's a badge of honor!"
                    "She giggles and it makes me smile. The man on her arm did not seem pleased, however."
                    "Lam" "Dumpling, would you mind introducing me?"
                    gl "Oh! Oh, yes ... She worked on the villa for me, and saved my life on occasion."
                    with None
                    show i_noble2 at baseright 
                    with dissolve
                    "Lam" "Is that so?"
                    "He eyed me suspiciously. I was really starting to hate this guy."
                    p "It's a hobby of mine."
                    gl "%(Gname)s, this is Lam, my fiancé."
                    "Fiancé? Fiancé!?"
                    $ e_b = emoG["normal"]
                    "I burst out laughing, bowling over at my hips and tearing up."
                    "Lam" "Excuse me!? What is so funny!?"
                    "I try to speak, but I'm just laughing too damn hard. This guy is way too ugly and too old for her! There's no way she loved him, let alone liked him!"
                    $ e_b = emoG["happy"]
                    "Thym was starting to crack a smile, too."
                    with None
                    show i_noble2 angry at baseright 
                    with dissolve
                    "Lam" "Dumpling!?"
                    $ e_b = emoG["normal"]
                    gl "Oh, hush, Lam. We just have an inside joke we just remembered."
                    gl "Isn't that right?"
                    "I try to catch my breath and wipe the tears from my eyes."
                    p "Uh, yes ... Yes. Inside joke."
                    "Thym shuffles Lam away, giving me one last look over her shoulder."
                    hide i_noble2
                    hide i_elfgirl1
                    with dissolve
                    "After they're gone, I come to terms with what I just heard. No amount of laughter would make it not true."
                    "Why would she ever agree to marry that ugly, spoiled prince?"
                "Ignore":
                    $ loveT[curguy][2]=0;loveT[curguy][1]=99
                    "I turn back around, unable to look at them anymore."
                    "Man" "House keeper."
                    "Why am I feeling so weird about this?"
                    "Man" "I say, house keeper!"
                    "Oh. He probably means me."
                    "I turn around and hide my face in my hair. I suddenly didn't want Thym to recognize me."
                    p "Yes, sir?"
                    "Man" "Bring my luggage in from the carriage. I will be ... spending the night."
                    $ e_b = emoG["happy"]
                    "I hear Thym giggle, and I want to cry. But why? She's a beautiful noblewoman, and I am not."
                    "I manage to curtsy."
                    p "Yes ... sir."
                    "I run out of the door and do as he says, but I swear to myself that I will never work in this villa again."
        elif loveT[curguy][1]==1:
            $ e_b = emoG["normal"]
            "I am sent to the Zendor villa today. This is my first time cleaning such a prestigious home, but since I knew Thym, I don't expect it will be too odd."
            "When I get to the villa, I notice that it has received extensive landscaping. Flowers and trees now surround the grounds and the fountain is flowing. A lot of work has been done."
            "I chuckle to myself thinking about much Thym must have screwed up the landscapers' work."
            "I enter the house and am greeted by the head house keeper. She shows me around the expansive estate, and I look for Thym eagerly. Unfortunately, I do not find her by the end of the tour. I am put to work."
            "Several hours later, I resign to the fact that Thym probably isn't here, and I'm probably not going to see her today. Which means I won't see her, period! Because I'm off to work at another house tomorrow."
            "Work is suddenly more boring. I tread down the stairs to fill my bucket with more water."
            "And then I hear Thym's lovely laughter."
            show i_elfgirl1 at scale(cs), baseleft
            show i_noble2 at baseright
            with dissolve
            "I rush down the stairs and turn the corner. I see her ... but she is hanging onto a man?"
            if race == 2:
                "Oh, ugh! That man is so ugly I want to throw up!"
            else:
                "That man appears to be older than her, and is quite unattractive. But he does look wealthy."
            with None
            show i_noble2 happy at baseright 
            with dissolve
            "She smiles coyly as he teases her. Are they ... flirting?"
            menu:
                "Interrupt" if race == 0 or race == 1:
                    $ loveT[curguy][2]+=1
                    "Even though the head house keeper told me never to speak with anyone, I darted right for Thym in hopes she would recognize me."
                    $ e_b = emoG["happy"]
                    "At first, she's startled to see a maid approach her so bluntly. And then she smiles."
                    gl "%(Gname)s! Whatever are you dressed in that costume for?"
                    p "I ... I'm working! I'm a maid now."
                    gl "You quit building? But this house is so perfect!"
                    with None
                    show i_noble2 at baseright 
                    with dissolve
                    "Man" "Who is this, dumpling?"
                    "A pet name!? I'm very uncomfortable with him calling her that."
                    gl "Oh. Forgive my manners."
                    gl "%(Gname)s, meet my fiancé, Lam."
                    p "Fi ... fian ... cé?"
                    $ e_b = emoG["normal"]
                    "Lam" "Pleasure is all mine and so on and so forth. My bags are in the carriage still, if you could fetch them."
                    gl "Lam, she is our guest."
                    p "N-no, Miss Zendor. I am your maid for today."
                    with None
                    show i_noble2 happy at baseright 
                    with dissolve
                    "Lam" "See? She knows her place."
                    "I grip the bucket in my hand very tightly."
                    $ e_b = emoG["sad"]
                    gl "What's wrong, %(Gname)s?"
                    p "Nothing. I am very, very happy for your engagement. I suppose love knows no bounds, even when the age difference is so high."
                    $ e_b = emoG["normal"]
                    with None
                    show i_noble2 angry at baseright 
                    with dissolve
                    "They both look at me startled, and I realize that that just slipped out."
                    p "E-excuse me, I meant --"
                    "Lam" "Hah, what an entertaining maid you have. Too bad no one is keen on what she has to say. When is dinner, dumpling?"
                    "I finally look over at Thym, but she is looking at me, her mouth pressed into a thin line. Did I offend her?"
                    "Finally, she blinks away and turns to leave."
                    gl "Same time as always."
                    hide i_noble2
                    hide i_elfgirl1
                    with dissolve
                    "They both walk off and I'm left in an empty foyer. Fiancé? She's going to marry someone? Already? But she just got here ... It isn't fair."
                "Interrupt" if race == 2:
                    $ loveT[curguy][2]+=1
                    "I walk right up to her -- forget these maid-noble taboos -- and salute her just as she did to me once."
                    $ e_b = emoG["angry"]
                    p "Thym! I didn't know if you'd show up."
                    with None
                    show i_noble2 angry at baseright 
                    with dissolve
                    "Lam" "Who do you think you are!? This is Miss Zendor to you!"
                    $ e_b = emoG["happy"]
                    gl "%(Gname)s ... that you? It is you! But why are you dressed as a common maid?"
                    p "Are you kidding? This is the uniform of the best maid in the universe. It's a badge of honor!"
                    "She giggles and it makes me smile. The man on her arm did not seem pleased, however."
                    "Lam" "Dumpling, would you mind introducing me?"
                    gl "Oh! Oh, yes ... She worked on the villa for me, and saved my life on occasion."
                    with None
                    show i_noble2 at baseright 
                    with dissolve
                    "Lam" "Is that so?"
                    "He eyed me suspiciously. I was really starting to hate this guy."
                    p "It's a hobby of mine."
                    gl "%(Gname)s, this is Lam, my fiancé."
                    "Fiancé? Fiancé!?"
                    $ e_b = emoG["normal"]
                    "I burst out laughing, bowling over at my hips and tearing up."
                    "Lam" "Excuse me!? What is so funny!?"
                    "I try to speak, but I'm just laughing too damn hard. This guy is way too ugly and too old for her! There's no way she loved him, let alone liked him!"
                    $ e_b = emoG["happy"]
                    "Thym was starting to crack a smile, too."
                    with None
                    show i_noble2 angry at baseright 
                    with dissolve
                    "Lam" "Dumpling!?"
                    $ e_b = emoG["normal"]
                    gl "Oh, hush, Lam. We just have an inside joke we just remembered."
                    gl "Isn't that right?"
                    "I try to catch my breath and wipe the tears from my eyes."
                    p "Uh, yes ... Yes. Inside joke."
                    "Thym shuffles Lam away, giving me one last look over her shoulder."
                    hide i_noble2
                    hide i_elfgirl1
                    with dissolve
                    "After they're gone, I come to terms with what I just heard. No amount of laughter would make it not true."
                    "Why would she ever agree to marry that ugly, spoiled prince?"
                "Ignore":
                    $ loveT[curguy][2]=0;loveT[curguy][1]=99
                    "I turn back around, unable to look at them anymore."
                    "Man" "House keeper."
                    "Why am I feeling so weird about this?"
                    "Man" "I say, house keeper!"
                    "Oh. He probably means me."
                    "I turn around and hide my face in my hair. I suddenly didn't want Thym to recognize me."
                    p "Yes, sir?"
                    "Man" "Bring my luggage in from the carriage. I will be ... spending the night."
                    $ e_b = emoG["happy"]
                    "I hear Thym giggle, and I want to cry. But why? She's a beautiful noblewoman, and I am not."
                    "I manage to curtsy."
                    p "Yes ... sir."
                    "I run out of the door and do as he says, but I swear to myself that I will never work in this villa again."
        elif loveT[curguy][1]==2:
            $ e_b = emoG["normal"]
            "I am working at the Zendor villa again. My chest ached when I received the order to go there, but I didn't know why. Perhaps it had something to do with how I kept repeating the encounter with Thym and Lam in my head."
            "I do not find Thym immediately, just like last time. Apparently, she's having tea in the garden. I volunteer to be one of the maids to bring out the tea to them. I really want to see her again."
            scene bg_forest
            show i_elfgirl1 at scale(cs), base 
            with dissolve
            "Once I have the tea, I walk outside in the fabulous gardens and find a group of rich-looking people sitting around in expensive furniture."
            "I immediately recognize that Lam is sitting next to Thym and the cups on my tray clink when I stop. I also notice two pairs of elder couples: two elves and two humans. These were their parents."
            "Slowly, I work up the strength to approach them again. I set the tea on the table, and I expect Thym to recognize me, but she doesn't. No one ever looks at the hired helped, it seems."
            "I felt a pinch in my gut from being reminded just how much we are in two different worlds."
            "I stand to the side of the garden and wait as I was told."
            "Lord Zendor" "So, we agree to hold the ceremony in a few months' time and by the waterfall?"
            show i_elfmother happy at baseright 
            show i_elfgirl1 at scale(cs), baseleft 
            with dissolve
            "Lam's Mother" "Yes, that will be the most beautiful place to exchange vows."
            "They're talking about their wedding ... Oh, why did I have to volunteer to serve the tea? This is already feeling like torture."
            "Lord Zendor" "Is that all right with you, dear?"
            "He looks back at Thym who's staring deeply into her tea."
            "Lord Zendor" "Thym?"
            gl "Yes, Papa?"
            "Lord Zendor" "Are you fine with the wedding in front of the waterfall?"
            $ e_b = emoG["sad"]
            gl "Oh. Yes. Fine."
            "She immediately looks away again, as if she couldn't be bothered. But a wedding is supposed to be exciting for the bride ..."
            "Thym is not in love with Lam."
            "My heart beats faster at the realization. She may be engaged to him, but she does not love him! Nobles often marry for money or status, rather than for love. It's making so much sense now!"
            "... But whether she loves him or not, she's still going to marry him."
            menu:
                "Take action" if race == 0 or race == 2:
                    $ loveT[curguy][2]+=1
                    scene bg_forest
                    show i_noble2 at baseright 
                    show i_elfgirl1 at scale(cs), baseleft 
                    with dissolve
                    "I fan myself, glaring down Thym and her little husband ... I notice Lam's eyes travel away from Thym and to the backside of another maid as she freshens up their tea."
                    if race == 0:
                        "Oh. So he's like that. He did not love her either ... But I already guessed that."
                    else:
                        "Naughty man. His eyes are already drifting."
                    "I conceive of a plan to oust Lam as a not fit husband for Thym by showing everyone just how wandering his eye can get."
                    "In this heat, no one would question me unbuttoning the top few buttons of my blouse ..."
                    if race == 2:
                        "Now I am irresistible."
                    "I trade places with the other maid to freshen up each person's tea. I take the pitcher and walk around to fill the cups. They ignore me, just as before. I am way beneath them and not worth their time."
                    $ e_b = emoG["normal"]
                    "I get to Thym however, and despite my effort to not get her attention, she notices me!"
                    gl "%(Gname)s ..?"
                    $ e_b = emoG["blush"]
                    "She whispers my name as I lean over pouring her tea. I see her eyes go up and down the length of my body, and my cheeks seem to flush. My bait caught the wrong fish!"
                    p "I'm working. We can talk later."
                    "She almost smiles, embarrassed by how loosely I am dressed, probably. Her eyes follow me even as I leave to go to my actual target."
                    $ e_b = emoG["normal"]
                    "I finally reach Lam and bend over to serve him his tea. I make sure to make myself extra appetizing. Fortunately, it doesn't take much work. I have his full attention. He whispers to me."
                    with None
                    show i_noble2 happy at baseright 
                    with dissolve
                    "Lam" "Hello, there ... You're a new maid."
                    p "Like what you see?"
                    "He grins a crooked grin, and I feel like throwing up. But I manage to keep my act up just long enough to turn around."
                    $ e_b = emoG["angry"]
                    "As I do, I feel a hand where it doesn't belong and I squeal extra loud."
                    "All of the wedding chatter stops and the nobles look over at me."
                    gl "Lam!!"
                    with None
                    show i_noble2 sad at baseright 
                    with dissolve
                    "Thym is standing and angry. She must have seen."
                    gl "You always do this! You're always ogling and petting other girls! You are my {i}fiancé{/i}! Does that mean nothing to you!?"
                    "Lord Zendor" "Calm down, dear! What happened?"
                    p "Lord Lam touched me!"
                    "I try to say it in an innocent manner, though ... I am not so innocent, it seems."
                    $ e_b = emoG["crying"]
                    "Lam" "She's lying! Who do you believe, a maid or me?"
                    gl "I {i}saw{/i} you!"
                    with None
                    scene bg_forest
                    with dissolve
                    "Thym runs away, crying. I didn't want to hurt her ... but staying married to this man would hurt her a whole lot more."
                    "Lord Zendor" "Everyone, out. I'd like to have a word with Lam."
                    "I curtsy for the lord and exit quickly, hoping to find Thym."
                    "Instead, she's disappeared. But I am happy with uncovering the real Lam in front of their families."
                    if race == 2:
                        "Hopefully they'll all gain an ounce of sense and break off this stupid marriage."
                    else:
                        "Maybe it will have been worth it if this marriage ends."
                "Speak Up" if race == 1:
                    $ loveT[curguy][2]+=1
                    "But everyone should have the right to choose who they're married to! Especially if they don't love them!"
                    "That is why ... "
                    "I gasp."
                    "That is why the ancient Elves once declared it law that all Elves must be allowed freedom in choosing marriage partners. It was enacted a long time ago, but it is very much still a law!"
                    scene bg_forest
                    show i_noble2 happy at baseright 
                    show i_elfgirl1 at scale(cs), baseleft 
                    with dissolve
                    p "Excuse me ..."
                    "No one hears me. I bite my lip. Can I possibly speak to such nobility? Would they fire me on the spot ... or worse?"
                    "I catch Thym pushing Lam's hand off of her thigh. My fists curl into tight balls."
                    p "Excuse me!"
                    $ e_b = emoG["normal"]
                    "The wedding chatter dulls and all of them turn to look at me with confusion."
                    gl "%(Gname)s ..?"
                    $ e_b = emoG["sad"]
                    p "Has anyone ... Has anyone even asked Thym once if she wanted to marry this man?"
                    "Lam's parents drop their jaws in horror and her father furrows his brow."
                    "Her mother, Ryela, however, looks interested in what I have to say."
                    scene bg_forest
                    show i_elfmother at baseright 
                    show i_elfgirl1 at scale(cs), baseleft 
                    with dissolve
                    "Ryela" "You, maid. You are an Elf? Come forward."
                    "I step cautiously back onto the patio, shaking from fear."
                    p "Y-yes, ma'am ..."
                    "Ryela" "That explains why you are familiar with Elven Law."
                    "Lam's Father" "Elven Law? Those ancient babblings by long-eared cave-dwellers?"
                    with None
                    show i_elfmother sad at baseright 
                    with dissolve
                    "Lord Zendor" "Watch your tongue, sir. Those cave-dwellers are my ancestors!"
                    "Lam" "Why are we listening to this maid? Someone please tell her to go away."
                    $ e_b = emoG["angry"]
                    gl "Lam!"
                    $ e_b = emoG["normal"]
                    with None
                    show i_elfmother angry at baseright 
                    with dissolve
                    "Ryela" "She's right. Maid or not. Elven Law says that all Elves are allowed freedom of choice when it comes to marriage."
                    "Lord Zendor" "This marriage is almost complete --"
                    "Ryela" "You can see your daughter as clearly as me. Look at her. And ask her."
                    "Lam's Father" "This is preposterous. This arrangement has been in motion since she was a child. And now we tempt to break it because of some nosy maid?"
                    "Lam's Mother" "If she didn't want to marry my Lam, she would have said so by now!"
                    "Lord Zendor stood reluctantly and turned to his daughter. I'm either saving Thym, or embarrassing myself for life."
                    "Lord Zendor" "Very well. Dear. Do you want to marry Lam?"
                    "I look fiercely over at Thym for her answer. Surprisingly she looks over at me briefly. Her eyes are torn."
                    "Please. Tell them what I know you feel."
                    $ e_b = emoG["sad"]
                    "She looks at her tea in defeat."
                    gl "Yes. I want to marry him very much."
                    "I cover my mouth, unable to believe what she just said. No ... There's no way she wanted to marry him. How could anyone believe it with how distant she spoke ... She's lying!"
                    scene bg_forest
                    show i_noble2 at scale(.8), baseright 
                    show i_elfgirl1 at scale(.8), base
                    show i_elfmother sad at scale(.8), baseleft 
                    with dissolve
                    "Lam" "I told you! Now, will someone please get that maid out of here!"
                    "I look over at Thym's mother and she looks away, pained from what she heard, too."
                    "Could it be that her mother doesn't believe her either? I hope so much that she doesn't ..."
                    "A butler is by my side, asking me to leave the gardens. I don't fight him, since I want to flee all on my own."
                    "Please see reason, Thym. You don't have to marry him."
                "Keep Silent":
                    "I stand completely still, unable to move throughout the entire session of tea."
                    "I painfully listen to every detail of Thym's wedding, and I know that I'm going to be repeating this memory over and over, too."
                    "I want to care about Thym, but she isn't doing anything to care about herself. If there is some other reason she's marrying that pompous man, then it is her business, not mine."
                    "When they are done drinking and talking, they ask for me to clean the table of the cups and I do so silently."
                    gl "Oh! %(Gname)s? What are you -- %(Gname)s?"
                    "Thym recognizes me for once, but I decide not to answer her. She's a noblewoman, and I am her servant. That is how it should stay."
        elif loveT[curguy][1]==3:
            $ e_b = emoG["sad"]
            with None
            scene bg_market
            with dissolve
            "I'm sent to work at the Zendor estate once more. Perhaps this time, I can truly convince Thym or her family that this marriage is wrong in every way."
            "Thym deserves someone better than that. She ... she deserves someone who could take care of her, or at least care about her, period."
            "I laugh thinking about all the trouble she's gotten me into. She needed someone to save her from herself, too. Lam is not the person to do it."
            with None
            scene bg_forest
            with dissolve
            "As I walk to the villa, the sky darkens and I fear that if I don't get there soon, I will be rained upon!"
            "I run to the estate and up to the gate. Thunder cracks through the sky."
            p "I'm here, please open the gate."
            "I call to the guards on the other side, but they remain stoic."
            if race == 2:
                p "Are you deaf? Open the gate!"
            else:
                p "Excuse me, did you hear me?"
            "Guard" "Lord and Lady Zendor no longer require you services."
            if race != 1:
                "I rattle the bars of the gate."
                p "No! Impossible! Open up! I built this house! I deserve to be let in!"
            else:
                p "How can that be!? I was sent to work here just today!"
            p "I demand to speak with someone!"
            "They remain silent. Why wouldn't they answer me!?"
            "Am I ... never going to see Thym again? My heart suddenly jolted."
            "And I feel a raindrop hit my cheek."
            "The sky begins to cry and I stand silently, peering through the bars at the fancy villa."
            "I turn to leave. Footsteps suddenly patter against the cobblestone behind me."
            with None
            show i_elfgirl1 at scale(cs), base 
            with dissolve
            gl "%(Gname)s!"
            "I spin around and see Thym clasping the bars, her hair and clothes soaked from the rain. Her eyes are full of pain."
            p "Thym!"
            "I run back to the gate and I see every droplet stuck to her beautiful face. I feel a strange magnetism ... almost like ..."
            gl "I'm so sorry."
            gl "My father ... he's fired almost all of the servants."
            p "But why? You needed me before, why not now? Why can't I come in?"
            "She looks down briefly, a raindrop sliding down her nose."
            gl "To save money for my marriage. I require a larger dowry."
            p "I can't believe it! Your wedding is still on?"
            gl "Yes ..."
            "I see her swallow and look away."
            p "And that's what you want?"
            "Her head lowers even more."
            gl "Yes."
            menu:
                "Believe her":
                    "I pull back from the bars, rain clouding my eyes. At least, I think it is rain."
                    p "I wish you happiness."
                    $ e_b = emoG["crying"]
                    "Thym suddenly looks up."
                    p "I hope you have a long, happy life with Lam, and you have many children."
                    gl "%(Gname)s--"
                    "Her voice cracks and she turns away."
                    p "This is the last time you'll see me. Good-bye."
                    "She breaks off running towards her villa. I gag on nothing watching her flee."
                    "Perhaps I shouldn't have been so ... spiteful. I knew she wasn't happy ... but she wasn't helping me by lying."
                    "If she had just told me the truth, I would've fought through a thousand-man army to save her, but she pushed that away all on her own."
                    "I turn around in the mud and walk, step-by-step, back home."
                    "The rain pelts my face, which is the only feeling I have that reminds me that I'm alive."
                "Don't Believe her":
                    $ loveT[curguy][2]+=1
                    "I knew this was because of the wedding! I knew it was because of what I did at tea last time!"
                    if race != 1:
                        "They were going to \"help\" Lam's problem by just removing all the eye candy! They didn't care that he was still going to marry Thym and treat her like garbage!"
                    else:
                        "They didn't want me or any other maid sticking my nose into their business anymore."
                    "This had nothing to with a dowry."
                    if race == 1:
                        p "I don't believe you."
                    else:
                        p "You're lying."
                    $ e_b = emoG["normal"]
                    "She looks up suddenly and locks eyes with me."
                    gl "Guards. Can you leave us? I will deal with her."
                    "They hesitate, but then leave the gate completely. I am alone with Thym, being pelted by the rain."
                    "She doesn't say anything for a while, just grips the bars tighter."
                    p "I'm right, aren't I?"
                    $ e_b = emoG["sad"]
                    gl "Yes."
                    "My heart leaps at her finally admitting the truth. She didn't want to marry him! I was right!"
                    p "You know that you are not forced to marry him, right? All you have to do is say the word, and it's over, right?"
                    "She nods solemnly."
                    "I pounce the rain-slicked gate."
                    p "Then why!? Why are you marrying him?"
                    $ e_b = emoG["crying"]
                    "Her lips tremble as if she wants to speak, but she can't."
                    p "Why am I not allowed inside?"
                    gl "Because there's ..."
                    "She struggles to speak as if she is crying. The rain has done an amazing job covering up both of our tears."
                    gl "There's someone else I want to marry!"
                    "My heart stops."
                    p "Who!?"
                    gl "You!!"
                    "She openly sobs after shaking the gate. My body goes numb from her confession."
                    "Me?"
                    "Thym wants to marry me?"
                    "But ... I'm a commoner... and a girl ... and ... That's why her father won't let me inside."
                    "My heart feels like it's breaking watching Thym cry."
                    p "Thym ..."
                    "She's so beautiful. That's what I've been feeling everytime I saw her. I've been attracted to her. And when I want to protect her, I'm ..."
                    "I'm loving her."
                    $ e_b = emoG["sad"]
                    "I reach my hand through the gate, her eyes now opening to pour straight into mine. Her sobs slow."
                    "My hand grazes her wet cheek and she reaches up to touch it."
                    "Slowly, our heads drift closer to the gate and towards each other. The bars are wide enough ... to ... what am I doing? I want to ..."
                    "I feel the heat of her lips very close to mine. Thym wants to marry me ... Me. And I --"
                    $ e_b = emoG["normal"]
                    "Lord Zendor" "Thym! You step away from that gate this instant!"
                    "We suddenly pull apart at the sound of her father's voice. All of my nerves are shot."
                    $ e_b = emoG["crying"]
                    gl "I'm so sorry!"
                    "She breaks away from the gate and runs back towards the villa. I follow her with my eyes, and then find her father glaring at me."
                    "They all disappear and the guards return, threatening me. I finally leave, though mindlessly."
                    if race == 2:
                        "I had no idea that such a silly girl could make me feel this way. And I never thought I could make someone feel the same."
                    elif race == 1:
                        "I'm ice cold, but not from the rain. From her confession and from finally hearing the truth."
                    else:
                        "Too much has happened too fast, but I still want more. I want to see Thym again, and I want to be the one that she turns to."
                    "I need to save her from this marriage. I'm the only one who can."
    jump job1
label in_Thym:
    call encounter
    pass
    $ e_b =emoG["normal"]
    if loveT[curguy][1]==3:
        $ loveT[curguy][1]+=1
        with None
        scene bg_marketnight
        with dissolve
        "Life was a haze since Thym confessed her love for me. It was apparently possibly to be both wildly in love and extremely heart-broken at the same time."
        if race == 2:
            "I don't understand why that Elf girl did this to me. She was just a clumsy liability, but she somehow stumbled right into my heart. Ugh, now I'm thinking cheesy things!"
        elif race == 1:
            "She is the most beautiful Elf I've ever seen, and I've seen a lot, of course. But it is the way her laugh seems to flow like a song that moves me the most ... I want to hear her laugh forever."
        else:
            "Each day that I spent without her made it more clear that I didn't want to spend another without her ever again. I had to find a way for us to be together."
        "Our different social classes didn't seem to bother me anymore. Yes, she's nobility, and yes, I'm a commoner ... But love doesn't know that, or care."
        with None
        show i_elfmother at base 
        with dissolve
        "As I walk home, I notice someone I did not expect to see around these parts."
        "Ryela, Thym's mother. What is she doing here?"
        "She looks shady, looking over her shoulder and darting through the street. Of course, I follow her."
        "She winds through the alleyways and makes her way to a lone door. She knocks. Who is she visiting?"
        "Soon, the door pops open and a handsome bard appears in the doorway. He whisks her into his arm and kisses her."
        "Ryela is having an affair!!"
        with None
        show i_elfmother happy at base 
        with dissolve
        "Ryela" "Not here, love. Someone might see."
        with None
        hide i_elfmother
        with dissolve
        "They step inside and the lights go out. I wait patiently for her to come back out."
        "Eventually, she does. She places her hood back over her head and checks to see if the coast is clear before leaving."
        "I step out in front of her and surprise her."
        p "Lady Zendor."
        with None
        show i_elfmother angry at base 
        with dissolve
        "Ryela" "Who are -- You are that maid! What do you want!?"
        menu:
            "Confront her":
                $ loveT[curguy][2]+=1
                p "Are you having an affair behind your husband's back?"
                if race == 1:
                    p "You are supposed to be a role-model for all Elven women! And you commit adultery?"
                elif race == 2:
                    p "You should at least be a little more sneaky. I caught you very easily."
                else:
                    p "How could you do such a thing? What if Thym found out?"
                with None
                show i_elfmother sad at base 
                with dissolve
                "She's suddenly very fearful. Her eyes begin to water."
                "Ryela" "No, you don't understand!"
                "She speaks a bit too loud, and moves us to an alley to say her mind."
                with None
                show i_elfmother at base 
                with dissolve
                "Ryela" "That man that you saw ... he's not just my lover, he's my love. I love him, and I've loved him since I was a young girl."
                "Ryela" "When I was so sad, he'd find me and sing me songs to cheer me up. I wanted to marry him more than any girl could ever want to marry someone."
                "Ryela" "But I was engaged to ... my husband. Lord Zendor."
                "Everything's starting to fall into place now."
                with None
                show i_elfmother sad at base 
                with dissolve
                "Ryela" "I ... I was forced to marry him and my love was left behind in Triberg. I've only been able to see him every so often, and it kills me."
                "Ryela" "And now that I've convinced my husband to move to Triberg, we can finally be together."
                "Ryela" "So you have it wrong -- I'm not merely cheating on my husband. I'm trying to live the life I was never allowed to have."
                "She turns her face away and tears stream down her cheeks."
                if race == 1:
                    "I figure that no one ever reminded her family of Elven Law, and that is why she wanted to give her own daughter the chance to decline."
                else:
                    "Being noble came with consequences, it seems."
                with None
                show i_elfmother angry at base 
                with dissolve
                "Ryela" "I'd appreciate it if you didn't tell anyone, now that you know the truth."
                if race != 2:
                    p "I'm sorry for accusing you. No, I will not tell a soul. And I'm ... I'm sorry. About all of this."
                else:
                    p "If it means that much to you, I won't."
                p "But, please ... isn't there anything you can do about Thym's marriage? Can't I at least see her?"
                with None
                show i_elfmother happy at base 
                with dissolve
                "Ryela managed to smile while wiping her eyes."
                "Ryela" "She loves you very much, you know."
                "I go rigid, not expecting that."
                "Ryela" "I wish there was something I could do."
                "Ryela" "But know that you and Thym will have my full support."
                p "But --"
                "Ryela" "I must go now, or my husband will suspect something."
                with None
                hide i_elfmother
                with dissolve
                "She rushes away, and so do my hopes that she would fix anything. Perhaps she is just as helpless as Thym in this case."
                "Again, it is up to me."
            "Blackmail":
                $ loveT[curguy][2]=0;loveT[curguy][1]=99
                p "I've caught you."
                "Ryela" "Pardon!?"
                p "You're going behind your husband's back."
                with None
                show i_elfmother angry at base 
                with dissolve
                "Ryela" "You shall not breathe a word of this to anyone!"
                if race != 1:
                    p "I won't ... for a favor."
                else:
                    p "I will not, if you do something for me first."
                "Ryela" "You intend to blackmail me!? Do you realize who're you talking to!?"
                p "Yes, that's why I'm asking you. You're the only one who --"
                "Ryela" "No one will ever believe you. My word against yours! You are just a peasant."
                p "Excuse me!?"
                "Ryela" "You have no proof, and anything you would say would be deemed a lie."
                "She's overreacting! This isn't going at all like I thought it would!"
                "Ryela" "I don't see what Thym sees in you, you awful girl."
                "She shakes her head and stomps away."
                "I rush after her and stop her. She shrieks, offended that I even touched her."
                "Ryela" "Touch me again, and I will send the guards after you!"
                p "Just listen to me!"
                "Ryela" "No! Thym was wrong about you! Know that you will never see her again, definitely not to marry her!"
                "Marry her!? She thought I was fit to marry her, before I ...? Oh no!"
                with None
                hide i_elfmother
                with dissolve
                "By the time I want to apologize, she's gone and I've insulted her deeply."
                "I've ruined everything! How could I be this stupid!?"
    elif loveT[curguy][1]==3:
        $ loveT[curguy][1]+=1
        with None
        scene bg_marketnight
        with dissolve
        "Life was a haze since Thym confessed her love for me. It was apparently possibly to be both wildly in love and extremely heart-broken at the same time."
        if race == 2:
            "I don't understand why that Elf girl did this to me. She was just a clumsy liability, but she somehow stumbled right into my heart. Ugh, now I'm thinking cheesy things!"
        elif race == 1:
            "She is the most beautiful Elf I've ever seen, and I've seen a lot, of course. But it is the way her laugh seems to flow like a song that moves me the most ... I want to hear her laugh forever."
        else:
            "Each day that I spent without her made it more clear that I didn't want to spend another without her ever again. I had to find a way for us to be together."
        "Our different social classes didn't seem to bother me anymore. Yes, she's nobility, and yes, I'm a commoner ... But love doesn't know that, or care."
        with None
        show i_elfmother at base 
        with dissolve
        "As I walk home, I notice someone I did not expect to see around these parts."
        "Ryela, Thym's mother. What is she doing here?"
        "She looks shady, looking over her shoulder and darting through the street. Of course, I follow her."
        "She winds through the alleyways and makes her way to a lone door. She knocks. Who is she visiting?"
        "Soon, the door pops open and a handsome bard appears in the doorway. He whisks her into his arm and kisses her."
        "Ryela is having an affair!!"
        with None
        show i_elfmother happy at base 
        with dissolve
        "Ryela" "Not here, love. Someone might see."
        with None
        hide i_elfmother
        with dissolve
        "They step inside and the lights go out. I wait patiently for her to come back out."
        "Eventually, she does. She places her hood back over her head and checks to see if the coast is clear before leaving."
        "I step out in front of her and surprise her."
        p "Lady Zendor."
        with None
        show i_elfmother angry at base 
        with dissolve
        "Ryela" "Who are -- You are that maid! What do you want!?"
        menu:
            "Confront her":
                $ loveT[curguy][2]+=1
                p "Are you having an affair behind your husband's back?"
                if race == 1:
                    p "You are supposed to be a role-model for all Elven women! And you commit adultery?"
                elif race == 2:
                    p "You should at least be a little more sneaky. I caught you very easily."
                else:
                    p "How could you do such a thing? What if Thym found out?"
                with None
                show i_elfmother sad at base 
                with dissolve
                "She's suddenly very fearful. Her eyes begin to water."
                "Ryela" "No, you don't understand!"
                "She speaks a bit too loud, and moves us to an alley to say her mind."
                with None
                show i_elfmother at base 
                with dissolve
                "Ryela" "That man that you saw ... he's not just my lover, he's my love. I love him, and I've loved him since I was a young girl."
                "Ryela" "When I was so sad, he'd find me and sing me songs to cheer me up. I wanted to marry him more than any girl could ever want to marry someone."
                "Ryela" "But I was engaged to ... my husband. Lord Zendor."
                "Everything's starting to fall into place now."
                with None
                show i_elfmother sad at base 
                with dissolve
                "Ryela" "I ... I was forced to marry him and my love was left behind in Triberg. I've only been able to see him every so often, and it kills me."
                "Ryela" "And now that I've convinced my husband to move to Triberg, we can finally be together."
                "Ryela" "So you have it wrong -- I'm not merely cheating on my husband. I'm trying to live the life I was never allowed to have."
                "She turns her face away and tears stream down her cheeks."
                if race == 1:
                    "I figure that no one ever reminded her family of Elven Law, and that is why she wanted to give her own daughter the chance to decline."
                else:
                    "Being noble came with consequences, it seems."
                with None
                show i_elfmother angry at base 
                with dissolve
                "Ryela" "I'd appreciate it if you didn't tell anyone, now that you know the truth."
                if race != 2:
                    p "I'm sorry for accusing you. No, I will not tell a soul. And I'm ... I'm sorry. About all of this."
                else:
                    p "If it means that much to you, I won't."
                p "But, please ... isn't there anything you can do about Thym's marriage? Can't I at least see her?"
                with None
                show i_elfmother happy at base 
                with dissolve
                "Ryela managed to smile while wiping her eyes."
                "Ryela" "She loves you very much, you know."
                "I go rigid, not expecting that."
                "Ryela" "I wish there was something I could do."
                "Ryela" "But know that you and Thym will have my full support."
                p "But --"
                "Ryela" "I must go now, or my husband will suspect something."
                with None
                hide i_elfmother
                with dissolve
                "She rushes away, and so do my hopes that she would fix anything. Perhaps she is just as helpless as Thym in this case."
                "Again, it is up to me."
            "Blackmail":
                $ loveT[curguy][2]=0;loveT[curguy][1]=99
                p "I've caught you."
                "Ryela" "Pardon!?"
                p "You're going behind your husband's back."
                with None
                show i_elfmother angry at base 
                with dissolve
                "Ryela" "You shall not breathe a word of this to anyone!"
                if race != 1:
                    p "I won't ... for a favor."
                else:
                    p "I will not, if you do something for me first."
                "Ryela" "You intend to blackmail me!? Do you realize who're you talking to!?"
                p "Yes, that's why I'm asking you. You're the only one who --"
                "Ryela" "No one will ever believe you. My word against yours! You are just a peasant."
                p "Excuse me!?"
                "Ryela" "You have no proof, and anything you would say would be deemed a lie."
                "She's overreacting! This isn't going at all like I thought it would!"
                "Ryela" "I don't see what Thym sees in you, you awful girl."
                "She shakes her head and stomps away."
                "I rush after her and stop her. She shrieks, offended that I even touched her."
                "Ryela" "Touch me again, and I will send the guards after you!"
                p "Just listen to me!"
                "Ryela" "No! Thym was wrong about you! Know that you will never see her again, definitely not to marry her!"
                "Marry her!? She thought I was fit to marry her, before I ...? Oh no!"
                with None
                hide i_elfmother
                with dissolve
                "By the time I want to apologize, she's gone and I've insulted her deeply."
                "I've ruined everything! How could I be this stupid!?"
    elif loveT[curguy][1]==4:
        $ loveT[curguy][1]+=1
        $ e_b = emoG["normal"]
        with None
        scene bg_market
        with dissolve
        "The Triberg arena has been assembled in the town square. It has drawn quite a large crowd today, and I suddenly remember that it's the yearly tournament!"
        "All of the city's nobles would be in attendance, including ... The Zendors! I need to get into that tournament."
        with None
        show i_elfgirl1 at scale(cs), base 
        with dissolve
        "I make my way into the arena and I spot the royal stands. When I get closer, I definitely recognize the Zendors, and more importantly, Thym. She's watching the fights below, but with little interest."
        "I don't see Lam anywhere, however. I grow hopeful that their marriage is finally over."
        "Announcer" "Hear ye! Hear ye! Lord Zendor wishes to make an announcement!"
        "Thym's father stands and waves to the crowd. What is he going to say?"
        "Lord Zendor" "Thank you. Ladies and Gentlemen, I wish to thank all of the citizens of Triberg for their warm welcome to their city."
        $ e_b = emoG["sad"]
        "Lord Zendor" "Furthermore, I have exciting news that should interest you. Today, we are announcing my daughter's betrothal to one of Triberg's very own."
        "Lord Zendor" "Hopefully, this marriage will concrete our relationship to your fine city. And so now, without further ado, please meet my Thym's fiancé ..."
        with None
        scene bg_arena
        with dissolve
        "My heart slams against my chest as he waves to the field. Who ..?"
        with None
        show i_noble2 at base 
        with dissolve
        "Lord Zendor" "Lord Lam of Triberg."
        "Lam steps onto the field, waving."
        "The crowd applauds and my heart sinks into the abyss. I look up to see that Thym and her mother are both very sad looking. How could a father do that to his family?"
        "How could Thym do that to herself? Speak up! Say something! Please!"
        "Lam" "It is an honor, my Lord! I shall smite this next enemy in dedication of your lovely daughter!"
        "Lam raises his sword in preparation for battle."
        menu:
            "Challenge Lam":
                $ loveT[curguy][2]+=1
                if race == 1:
                    "The setting reminded me of yet another Elven Law. A suitor who proves himself more worthy than another can take his place in marriage! This is the best place to challenge Lam! The crowd, the King ... It's perfect!"
                "Before a challenger appears before Lam, I run into the field and stand across from him. The audience mutters in confusion."
                with None
                show i_noble2 sad at base 
                with dissolve
                "Lam" "You! What are you doing here!? You're just a servant!"
                if race == 0:
                    p "I challenge you to a duel!"
                    "I grab a sword from off of the nearby rack and hold it up towards him."
                elif race == 2:
                    p "Wrong! I'm your next opponent!"
                else:
                    "I curl up my fists."
                    p "I ... I challenge you."
                    "Lam" "What? What was that, little girl? I cannot hear you!"
                    p "I challenge you to a duel!!"
                    "Lam" "Fight you? Do you really wish to be slain?"
                    p "Elven Law dictates that I may challenge an Elf's suitor, and if I win, I become her new betrothed."
                    "The crowd shouts and jeers. The King rises from his seat and everyone goes quiet."
                "King" "What is the meaning of this? Why is this woman on the field? Guards!"
                with None
                show i_noble2 happy at base 
                with dissolve
                "Lam" "No, I shall fight her! It will be easy ... and my pleasure."
                if race != 1:
                    if race == 0:
                        "I twirl my sword."
                    else:
                        "I scoff at his cockiness."
                    p "We'll see."
                    "Lam" "I already see, and I see you crying home to your pauper mother."
                    p "If you think it will be that easy, then let's make a bet! If you win, I'll disappear forever."
                    p "But if I win, you have to break off your marriage to Thym."
                else:
                    scene bg_arena
                    with None
                    show i_elfmother angry at base 
                    with dissolve
                    "Ryela" "Not so fast!"
                    "Everyone gasps when Thym's mother stands."
                    "Ryela" "Elven Law also dictates that the challenger may choose the type of competition."
                    "I sigh in relief. I don't have to fight him with a weapon, and I could easily beat him in any game I desire!"
                    p "That's right! And I choose ..!"
                    p "A game of wits!"
                $ e_b = emoG["happy"]
                scene bg_arena
                with None
                show i_elfgirl1 at scale(cs), base 
                with dissolve
                "The crowd murmurs even louder. I look up into the stands and see Thym looking at me with distress. She sees me make contact, and smiles softly."
                "I'm going to save you, Thym. Don't worry."
                $ e_b = emoG["normal"]
                "King" "Lord Zendor, do you condone this?"
                "I look over at her father, and he is glaring at me."
                if race != 1:
                    "Lord Zendor" "I do."
                    "I didn't know how to interpret it -- if he was hoping I would lose and disappear forever, or if he finally wanted to give his daughter another chance at happiness."
                    "Either way, Lam and I prepare for battle. I stare him down, waiting for the starting bell."
                    if race == 0:
                        "I grip the sword hilt tightly."
                    else:
                        "I prepare my Demon magic."
                    scene bg_arena
                    with None
                    show i_noble2 angry at base 
                    with dissolve
                    "Suddenly, Lam charges at me even though the starting bell did not ring! The crowd gasps in surprise, but I'm able to dodge out of the way just in time."
                    "He's slow and graceless, so it is easy to dodge and deflect his next few swings."
                    if race == 0:
                        "Lam" "Go down, little girl!"
                        "He moves to swing at my legs, but I jump over his blade, and as I come down, I bring my hilt down on his head. His eyes roll back in his head and he collapses."
                    else:
                        "Lam" "Die, Demon!!"
                        "He takes a big swing at me, but I shoot my dark magic at him. Like swords, they pierce him and he's knocked to the ground."
                    "The crowd cheers as Lam lies unconscious on the ground."
                else:
                    "Lord Zendor" "The laws of my ancestors will stand."
                    scene bg_arena
                    with None
                    show i_noble2 at base 
                    with dissolve
                    "My heart beats wildly. Really? He's going to honor Elven Law? I ... I could really save Thym!"
                    "Lam sneers, but prepares for the challenge anyway."
                    "The Queen herself gives us a few riddles, which Lam struggles with. I answer most of them correctly, meaning I am winning."
                    "Finally, we were presented with a hands-on challenge of making an egg stand on its end."
                    "Lam" "That's impossible! No egg can be balanced!"
                    "Queen" "The first to balance their egg wins!"
                    "Her dismissal shuts him up quickly. We are both handed eggs and given a table to balance them on. The crowd cheers us on."
                    "How am I ever going to balance this egg? They always fall down! I keep attempting to balance it, over and over and over. My heart sinks each time it doesn't stand."
                    "I look over at Lam, and he appears to think of it as a joke, not really trying. I look up at Thym, and she's cheering me on."
                    "Suddenly, I have the idea that the egg needs a little help at first -- but I knew that it could stand all on its own after a while."
                    "I reach down and grab a handful of dirt, dump it on the table, and cushion the egg in it. It stands, but this does not make me the winner."
                    "I begin to blow away the dirt, bit by bit, until nothing remains but the egg. I hold my breath and stand away from the table."
                    "Announcer" "The Elf has balanced her egg!"
                    $ e_b = emoG["happy"]
                    with None
                    show i_noble2 angry at base 
                    with dissolve
                    "The crowd erupts in applause and I want to cry from happiness!"
                    "Lam" "Impossible! She cheated!"
                    "He runs away in shame, but no one will miss him."
                $ e_b = emoG["happy"]
                scene bg_arena
                with None
                show i_elfgirl1 at scale(cs), base 
                with dissolve
                "I eventually let myself smile and I look up to see Thym smiling at me, tears in her eyes."
                "I drop everything and run up to the edge of the stands."
                gl "%(Gname)s!"
                p "I've won!"
                if race == 1:
                    p "I am now your fiancé!"
                else:
                    p "You are free of that man, and can marry whomever you choose! Who do you choose, Thym?"
                    gl "You, %(Gname)s! You!"
                "She climbs over the edge of the stand and looks like she's going to jump down. I open my arms to welcome her. She slips off the edge and down into my arms. We spin around, laughing."
                "The weapons rack nearby falls over and dominoes onto nearby displays, creating a cascading wave of destruction throughout the whole arena."
                "The sounds of crashing and people gasping do not tear my eyes away from hers. She's magnificent, and she's mine."
                "I bring her mouth to me for a kiss that should've happened a long time ago. Her arms wrap around my waist as the crowd can barely contain themselves."
                "After a long moment locked with her, we pull away, dust wafting around us from all the damage she'd just caused."
                if race != 2:
                    p "I am not a wealthy person. I cannot offer you a rich home or life."
                else:
                    p "I'm not rich, like you. I hope that won't be a problem?"
                gl "I don't care about that."
                if race == 2:
                    gl "I just want to be with the greatest Demon in Triberg."
                    "I smirk and bring her in for another kiss."
                else:
                    "She salutes me."
                    gl "Not a problem."
                    "I laugh and lean to kiss her again."
                scene bg_arena
                with None
                show i_elfmother happy at base 
                with dissolve
                "Ryela is the first to congratulate us, her eyes watering as well. But even her father is accepting of the arrangement."
                "Lord Zendor" "You are a worthy person for my daughter. I will not trust her in anyone's hands but your own."
                if race != 2:
                    "I bow to him humbly."
                else:
                    "I pull Thym closer to me by the shoulder."
                p "Don't worry, I'll take good care of her."
                gl "I can take care of myself, too, you know!"
                $ e_b = emoG["blush"]
                scene bg_arena
                with None
                show i_elfgirl1 at scale(cs), base 
                with dissolve                
                "We all laugh as we look at the damage around the town square."
                gl "Well ... maybe not other people's things. Just myself."
                "She blushes, but she's cute as a button."
                if race == 2:
                    p "And me."
                else:
                    p "Only yourself?"
                $ e_b = emoG["happy"]
                "I tap her nose and she laughs."
                gl "And you!"
                "I was lucky to be engaged with her, because I wanted to hear her laugh for a long, long time."
                $ loveT[curguy][2]+=1
                $ currel=curguy
                $ bg=loveP[currel]
            "Leave":
                "I cannot stand it."
                "Everything is over. The engagement is official and the wedding was going to happen. I've failed."
                "I turn and run from the arena."
                "If Thym wants him so much, she can have him!"
                "I run into tournament-goers on my way out, but I apologize to no one."
                "I am a mess knowing that Thym is lost to me forever."
    $ showstats(10,80)
    "{size=16}{color=#FF0}Your attributes / skills have changed. Review them and click to continue.{/color}{/size}{fast}"
    jump status
label Leah:
    call encounter
    pass
    $ e_b =emoG["normal"]
    if curjob==loveT[curguy][4]:
        if loveT[curguy][0]==1:
            $ e_b = emoG["normal"]
            "A new tailor shoppe has just opened up in Triberg, and I am lucky enough to grab the apprentice slot for someone named Miss Leah."
            "I've never heard of her personally, but I heard her dresses were world-class. If I was to become a decent tailor myself, she would have to be my master."
            "Unfortunately, a fresh rain slicked the roads with mud, but I'm determined not to be late on my first day."
            "I walk into Miss Leah's Dress Shoppe and gawk at all of the fine dresses."
            with None
            show i_elfgirl2 at scale(cs), base 
            with dissolve
            "An Elven woman in gothic clothing whisks into view from the ringing of the bell above the door."
            "She looks older than me, but only by little more than a hand's worth of years."
            if race == 2:
                "I'm more distracted by her ridiculously awesome outfit. Black lace and leather? Meow."
                gl "You must be my apprentice. You didn't say you were a Demon."
                "She eyes me up and down. Well, excuuuse me!"
                p "You got a problem with that?"
            elif race == 1:
                gl "An Elf? If it weren't for your ears, I would've never known."
                p "That I'm an Elf? Why not?"
                $ e_b = emoG["angry"]
                gl "Your hair is coarse, your fingernails are short -- and you're not nearly slender enough."
                $ e_b = emoG["normal"]
                gl "A salad every now and then wouldn't kill you, dear."
                "Did she ... just call me fat?"
                p "I'm sorry? I'll try to eat better ..."
            else:
                p "I'm ready to start my first day as --"
                $ e_b = emoG["angry"]
                gl "A human?"
                gl "You are a human girl?"
                p "Um ... yes. Why?"
                $ e_b = emoG["sad"]
                gl "I was just hoping for someone more ... exotic."
                p "Oh."
            $ e_b = emoG["normal"]
            "She pulls out a dark fan and cools herself."
            gl "You'll have to do."
            if race == 2:
                "What a crazy lady."
                p "Fine, now that I'm here --"
            else:
                p "Okay. Where did you want --"
            $ e_b = emoG["angry"]
            gl "Stop!!"
            p "What?"
            gl "Your shoes!"
            "I look down at my shoes and see that they are caked with mud."
            gl "Don't you dare step foot into this shoppe with feet like those."
            gl "Heathen."
            menu:
                "Wisecrack" if race == 0 or race == 1:
                    $ loveT[curguy][2]+=1
                    if race == 0:
                        p "As you pointed out, I'm a human, not a Demon! I don't have wings to fly."
                    else:
                        p "As much as I try, I can't control the weather."
                    p "It just rained, so it's muddy outside. What more did you expect?"
                    "The woman continues to fan herself while giving me a hard glare."
                    "Was she going to scold me? Fire me? Maybe I shouldn't have been so snarky."
                    $ e_b = emoG["normal"]
                    if race == 0:
                        gl "Girls your age are bound to make mistakes. So I'll forgive you."
                    else:
                        gl "I suppose I can allow a sister Elf a single pardon on her first day."
                    gl "{i}Just{/i} this once, do I make myself clear?"
                    p "Yes! Yes, perfectly clear. Thank you, Miss Leah."
                    gl "Now that you're working for me, you must dress like you belong to this shoppe."
                    $ e_b = emoG["angry"]
                    gl "Do your hair, paint your lips, wear your most fashionable outfit -- and arrive with {i}clean shoes.{/i}"
                    "She snaps her fan closed and turns away with her nose in the air."
                    gl "This isn't a barn."
                    $ e_b = emoG["normal"]
                    gl "Now, man the counter while I go to the work room."
                    "I scurry behind the counter, eager to learn everything about tailoring."
                    gl "If anyone asks for me, tell them I'm not here."
                    $ e_b = emoG["happy"]
                    gl "Oh, unless they're handsome. If they're darling, I'm here."
                    $ e_b = emoG["angry"]
                    "She jabs her fan towards me."
                    gl "Don't. Screw. Up."
                    with None
                    hide i_elfgirl2
                    with dissolve
                    "With those last words, she shuts the curtain to the work room and I never see her again until closing time."
                    "I was expecting to be taught something about making clothes, but instead I just operated her store."
                    if race == 0:
                        "Still, this is an apprenticeship, not a school room. She is my master, and I do whatever she asks. Only at the end of it can I truly say if I've learned anything or not."
                    else:
                        "This must be like an apprenticeship of old, where the ancient Elven student had to earn their give and their master's respect before they were allowed to learn a thing."
                    "Miss Leah seemed like a beautiful, cultured person, but she could stand to treat her employees better."
                    "Either way, I had to give this job my all."
                "Back talk" if race == 2:
                    $ loveT[curguy][2]+=1
                    p "It's just dirt and water, so what? I'd like to see you waltz around out there right now and not get a drop on you!"
                    p "So get off my case, old lady."
                    "She slams her fan shut in rage."
                    gl "How dare you! I am your master, and you shall give me respect!"
                    "She dashes for me and sticks her fan in my face."
                    gl "I've worked too long and too hard to get where I am to have some ruffian with soiled shoes to tell me to -- to \"get off her case!\""
                    gl "And I am {i}not{/i} old!!"
                    "She swings her fan at me viciously, but I dodge it."
                    p "Creepin' crypts, lady! You almost hit me!"
                    gl "I'll wallop you something fierce if you talk back again!"
                    "She stares me down, her eyes threatening me to say another cross word. She wouldn't dare touch me."
                    "The fire in her eyes sends a chill down my spine that I haven't felt in a long, long time."
                    "I hold my tongue."
                    $ e_b = emoG["normal"]
                    gl "Wise choice."
                    gl "Now get to the work room! My dresses don't magically make themselves!"
                    with None
                    hide i_elfgirl2
                    with dissolve
                    "I manage to keep myself from sneering at her as I grumble my way to the work room. She's the best tailor in town, so I have to put up with it. She's famous for a reason. Probably."
                    "At least she would provide a bit of eye candy."
                "Apologize":
                    $ e_b = emoG["normal"]
                    if race == 1:
                        p "Oh!! I'm so, so, so sorry, Miss Leah!"
                        "I immediately take off my shoes and leave them by the door."
                        "I suppose I will work barefoot today, like my ancestors."
                    elif race == 2:
                        "Oh, come on! Ugh. This lady was going to be a handful, I could already tell."
                        "I just wanted to work and get some money, so I kicked off my shoes."
                        "She's lucky she's so cute, or else I'd have kicked my shoes right at her."
                    else:
                        p "I'm sorry, Miss Leah. I wasn't prepared for the rain."
                        "I take my shoes off so that I can get to work. Without this experience, I'll never be a good tailor."
                    "I go to work for the day, but it turns out to be very uneventful and Miss Leah seems to ignore me. I learned very little."
                    "I don't think I have her respect at all."
        elif loveT[curguy][0]==1:
            $ e_b = emoG["normal"]
            "A new tailor shoppe has just opened up in Triberg, and I am lucky enough to grab the apprentice slot for someone named Miss Leah."
            "I've never heard of her personally, but I heard her dresses were world-class. If I was to become a decent tailor myself, she would have to be my master."
            "Unfortunately, a fresh rain slicked the roads with mud, but I'm determined not to be late on my first day."
            "I walk into Miss Leah's Dress Shoppe and gawk at all of the fine dresses."
            with None
            show i_elfgirl2 at scale(cs), base 
            with dissolve
            "An Elven woman in gothic clothing whisks into view from the ringing of the bell above the door."
            "She looks older than me, but only by little more than a hand's worth of years."
            if race == 2:
                "I'm more distracted by her ridiculously awesome outfit. Black lace and leather? Meow."
                gl "You must be my apprentice. You didn't say you were a Demon."
                "She eyes me up and down. Well, excuuuse me!"
                p "You got a problem with that?"
            elif race == 1:
                gl "An Elf? If it weren't for your ears, I would've never known."
                p "That I'm an Elf? Why not?"
                $ e_b = emoG["angry"]
                gl "Your hair is coarse, your fingernails are short -- and you're not nearly slender enough."
                $ e_b = emoG["normal"]
                gl "A salad every now and then wouldn't kill you, dear."
                "Did she ... just call me fat?"
                p "I'm sorry? I'll try to eat better ..."
            else:
                p "I'm ready to start my first day as --"
                $ e_b = emoG["angry"]
                gl "A human?"
                gl "You are a human girl?"
                p "Um ... yes. Why?"
                $ e_b = emoG["sad"]
                gl "I was just hoping for someone more ... exotic."
                p "Oh."
            $ e_b = emoG["normal"]
            "She pulls out a dark fan and cools herself."
            gl "You'll have to do."
            if race == 2:
                "What a crazy lady."
                p "Fine, now that I'm here --"
            else:
                p "Okay. Where did you want --"
            $ e_b = emoG["angry"]
            gl "Stop!!"
            p "What?"
            gl "Your shoes!"
            "I look down at my shoes and see that they are caked with mud."
            gl "Don't you dare step foot into this shoppe with feet like those."
            gl "Heathen."
            menu:
                "Wisecrack" if race == 0 or race == 1:
                    $ loveT[curguy][2]+=1
                    if race == 0:
                        p "As you pointed out, I'm a human, not a Demon! I don't have wings to fly."
                    else:
                        p "As much as I try, I can't control the weather."
                    p "It just rained, so it's muddy outside. What more did you expect?"
                    "The woman continues to fan herself while giving me a hard glare."
                    "Was she going to scold me? Fire me? Maybe I shouldn't have been so snarky."
                    $ e_b = emoG["normal"]
                    if race == 0:
                        gl "Girls your age are bound to make mistakes. So I'll forgive you."
                    else:
                        gl "I suppose I can allow a sister Elf a single pardon on her first day."
                    gl "{i}Just{/i} this once, do I make myself clear?"
                    p "Yes! Yes, perfectly clear. Thank you, Miss Leah."
                    gl "Now that you're working for me, you must dress like you belong to this shoppe."
                    $ e_b = emoG["angry"]
                    gl "Do your hair, paint your lips, wear your most fashionable outfit -- and arrive with {i}clean shoes.{/i}"
                    "She snaps her fan closed and turns away with her nose in the air."
                    gl "This isn't a barn."
                    $ e_b = emoG["normal"]
                    gl "Now, man the counter while I go to the work room."
                    "I scurry behind the counter, eager to learn everything about tailoring."
                    gl "If anyone asks for me, tell them I'm not here."
                    $ e_b = emoG["happy"]
                    gl "Oh, unless they're handsome. If they're darling, I'm here."
                    $ e_b = emoG["angry"]
                    "She jabs her fan towards me."
                    gl "Don't. Screw. Up."
                    with None
                    hide i_elfgirl2
                    with dissolve
                    "With those last words, she shuts the curtain to the work room and I never see her again until closing time."
                    "I was expecting to be taught something about making clothes, but instead I just operated her store."
                    if race == 0:
                        "Still, this is an apprenticeship, not a school room. She is my master, and I do whatever she asks. Only at the end of it can I truly say if I've learned anything or not."
                    else:
                        "This must be like an apprenticeship of old, where the ancient Elven student had to earn their give and their master's respect before they were allowed to learn a thing."
                    "Miss Leah seemed like a beautiful, cultured person, but she could stand to treat her employees better."
                    "Either way, I had to give this job my all."
                "Back talk" if race == 2:
                    $ loveT[curguy][2]+=1
                    p "It's just dirt and water, so what? I'd like to see you waltz around out there right now and not get a drop on you!"
                    p "So get off my case, old lady."
                    "She slams her fan shut in rage."
                    gl "How dare you! I am your master, and you shall give me respect!"
                    "She dashes for me and sticks her fan in my face."
                    gl "I've worked too long and too hard to get where I am to have some ruffian with soiled shoes to tell me to -- to \"get off her case!\""
                    gl "And I am {i}not{/i} old!!"
                    "She swings her fan at me viciously, but I dodge it."
                    p "Creepin' crypts, lady! You almost hit me!"
                    gl "I'll wallop you something fierce if you talk back again!"
                    "She stares me down, her eyes threatening me to say another cross word. She wouldn't dare touch me."
                    "The fire in her eyes sends a chill down my spine that I haven't felt in a long, long time."
                    "I hold my tongue."
                    $ e_b = emoG["normal"]
                    gl "Wise choice."
                    gl "Now get to the work room! My dresses don't magically make themselves!"
                    with None
                    hide i_elfgirl2
                    with dissolve
                    "I manage to keep myself from sneering at her as I grumble my way to the work room. She's the best tailor in town, so I have to put up with it. She's famous for a reason. Probably."
                    "At least she would provide a bit of eye candy."
                "Apologize":
                    $ e_b = emoG["normal"]
                    if race == 1:
                        p "Oh!! I'm so, so, so sorry, Miss Leah!"
                        "I immediately take off my shoes and leave them by the door."
                        "I suppose I will work barefoot today, like my ancestors."
                    elif race == 2:
                        "Oh, come on! Ugh. This lady was going to be a handful, I could already tell."
                        "I just wanted to work and get some money, so I kicked off my shoes."
                        "She's lucky she's so cute, or else I'd have kicked my shoes right at her."
                    else:
                        p "I'm sorry, Miss Leah. I wasn't prepared for the rain."
                        "I take my shoes off so that I can get to work. Without this experience, I'll never be a good tailor."
                    "I go to work for the day, but it turns out to be very uneventful and Miss Leah seems to ignore me. I learned very little."
                    "I don't think I have her respect at all."
        elif loveT[curguy][0]==2:
            $ e_b = emoG["normal"]
            "I am working in Miss Leah's Dress Shoppe when the woman herself calls for me to the back room."
            "I walk back and find her admiring herself in a full-length mirror."
            $ e_b = emoG["angry"]
            with None
            show i_elfgirl2 at scale(cs), base 
            with dissolve
            gl "There you are, %(Gname)s. I called you twenty times already."
            if race == 1:
                p "Oh ... I'm sorry. I did not hear you ..."
            elif race == 0:
                p "What? Really? I swear you only called me that once."
            else:
                p "No, you didn't."
                "She paused and looked at me through the mirror. Damn my tongue."
            $ e_b = emoG["normal"]
            gl "Never mind, I need your opinion."
            gl "I'm due for an appointment soon, and I must be perfect."
            p "Um, an appointment? For tailoring?"
            $ e_b = emoG["angry"]
            gl "What does it matter what for? It's an important engagement."
            $ e_b = emoG["normal"]
            "She turned around and paraded an outfit that looked ... exactly like all of her other outfits. Dark, gothic, leather and lace."
            gl "How do I look?"
            p "Um ..."
            gl "Oh! Should I wear these shoes, or these shoes?"
            "Before I can answer, she holds out two identical pairs of heels."
            gl "They're so different that I think it will make or break the whole ensemble."
            "A giggle escapes my lips unintentionally."
            gl "What?"
            menu:
                "Tell the truth" if race == 0:
                    $ Leah_slapped = True
                    p "They look the same to me."
                    "Leah stands up straight and puts down the shoes."
                    gl "You call yourself my apprentice? You know nothing about clothes."
                    p "I know clothes, but these are the same. All of your outfits are the same."
                    p "You should really try a greater ... variety ... of clothes."
                    $ e_b = emoG["angry"]
                    "My words slow as I see her face turn red, about to explode."
                    gl "More variety you say? Variety, says this girl! And who is the master tailor between us? Who's name is on the sign outside the door?"
                    p "... Yours."
                    gl "My outfits have served me excellently. I've received compliments upon compliments about my sense of fashion, and not a single complaint about my supposed lack of variety!"
                    gl "Back when I was your age, suitors would just fall at my feet! My style has served me well for many years!"
                    p "But that was ages ago! Isn't it time for a change?"
                    "Her hand slaps me across the face."
                    p "Ow!!"
                    gl "\"Ages ago!?\" It has not been that long since I was your age! We cannot be more than four or five years apart!"
                    "I would've guessed 7 or 8 ..."
                    "I rub my cheek in pain."
                    p "Sorry. But you said you wanted my opinion ..."
                "Tell the truth" if race == 1:
                    $ Leah_slapped = True
                    "I catch my laughter and I feel scared in her presence suddenly."
                    p "Oh ... It's just ... All of your clothes are very dark and scary."
                    p "I thought most Elves liked to wear bright colors."
                    "Leah is still for a moment. I gulp."
                    gl "I am not \"most Elves.\""
                    gl "I am Miss Leah, Dress Maker Extraordinaire."
                    gl "And I've been told that black suits me."
                    "Her ivory skin? No, it clashes with her completely. It looks almost like she's trying too hard."
                    p "What about light blue? Or cream?"
                    $ e_b = emoG["angry"]
                    "She goes rigid and her face turns red with anger."
                    gl "Cream? Murky light brown? The color of the {i}elderly{/i}?"
                    p "N-n-no! I just thought it complimented you skin tone better!"
                    gl "Black has always complimented me!"
                    p "Maybe in the past, but not anymore ..."
                    "She slaps me."
                    "I clasp my cheek and gasp in horror."
                    gl "How dare you!"
                    gl "How dare you insinuate that I am not wearing age-appropriate clothing!"
                    gl "I am still as young as I ever was, so black would have never stopped looking good on me!"
                    "She ... hit me ... I was just trying to help her."
                    "I feel my lips tremble like I might cry."
                "Tell the truth" if race == 2:
                    $ Leah_slapped = True
                    p "Why fuss? They both look good."
                    $ e_b = emoG["angry"]
                    gl "{i}Why fuss?{/i} Because I must look perfect! That's why I fuss!"
                    $ e_b = emoG["normal"]
                    gl "You are no help. Please go back to the shoppe."
                    p "Hey! I'm trying to compliment you!"
                    "She pauses and flips her hair condescendingly."
                    gl "I know I look good, I don't need your input on that. I simply wanted your opinion on my outfit."
                    p "Well, that's what that was: a compliment on your {i}outfit.{/i}"
                    $ e_b = emoG["angry"]
                    gl "You rotten girl! I am beautiful, too! Not just my clothes!"
                    p "Well, maybe if you didn't wear so much makeup. You look like a King's courtesan."
                    "Leah slapped me."
                    "Her eyes were wide with rage. I felt my body shake in anticipation to make her regret ever being born."
                    "No one hits a Demon and gets away with it. No one."
                "Lie":
                    $ Leah_slapped = False
                    p "Nothing. I just thought of something funny."
                    p "You should wear ... this pair."
                    "I point to a random pair of shoes and she looks at me like I just skinned a cat."
                    $ e_b = emoG["sad"]
                    gl "Really?"
                    "She turns around and puts on the {i}other{/i} pair of shoes."
                    gl "At least you're good at selecting exactly what I {i}shouldn't{/i} wear. Though, don't be flattered. That's an awful skill."
                    $ e_b = emoG["normal"]
                    gl "Okay, I'm done with you. Go back to the shoppe before someone steals everything."
                    "I stand stunned for a moment."
                    "Okay ..."
                    "I go back to work and Leah leaves the shoppe for her \"very important engagement\" and I'm left wondering if I'm any use at all to her."
            if Leah_slapped:
                $ loveT[curguy][2]+=1
                $ e_b = emoG["sad"]
                gl "I ..."
                "Her hand reaches up to my face and brushes against my sore cheek."
                gl "I didn't hurt you, did I?"
                if race == 2:
                    "I shiver on contact. My murderous wrath starts to dull, looking into her Elven eyes."
                    "I'd lose my job if I hit her back."
                    "If I were rich, I would've put her in her place."
                    p "You'll have to hit me a lot harder than that to do any damage."
                    $ e_b = emoG["normal"]
                    "She recoils as I ripple with a purple glow. Magic is always at my fingertips. She seems to heed my warning."
                elif race == 1:
                    p "I deserved it, I'm sorry."
                    "I shouldn't have talked to her like that. It's my fault she got so worked up."
                    p "I'm so sorry for being disagreeable. You asked me for help, and I just wouldn't hold my tongue."
                    gl "You're apologizing for me hitting you ..?"
                    "She stares at me like I'm pitiful, because I probably am."
                else:
                    p "Yes ... a little. Maybe I shouldn't have said what I said."
                    $ e_b = emoG["angry"]
                    gl "Yes, well. You were rude."
                    gl "I don't like hitting people, %(Gname)s. Stop reducing me to this."
                    p "Um ... Sorry?"
                "She puts on her leather gloves."
                $ e_b = emoG["normal"]
                gl "Never mind this. Forget this ever happened. I'm going to be late if I don't hurry."
                "She fixes her hair one last time and rushes out with a quick word about taking care of her shoppe."
                "She's gone for a long time, and I only ever see her again until it's time to close. She looks disheveled and unhappy."
                $ e_b = emoG["angry"]
                gl "What are you looking at?"
                "And a lot snappier."
                if race == 2:
                    p "You."
                    "She sneers and demands for me to leave."
                else:
                    p "I'm sorry."
                    gl "Can't you see the sun is gone? Go home."
                "I get my things and leave. She didn't need to tell me twice."
        elif loveT[curguy][0]==3:
            "Another slow day in Miss Leah's Dress Shoppe."
            "And then a young man walks in through the doors. He actually looks very handsome."
            "Oh, this would be where I'm supposed to run and tell Leah that a gorgeous customer was here, but she's out buying lunch."
            p "Can I help you find anything?"
            "Man" "No. Just browsing."
            "He fingers the dresses and feigns interest in them."
            p "Shopping for someone you know?"
            "He ignores me. Odd ... He's not buying dresses for himself, is he? I laugh inwardly at the idea."
            "The bell above the door rings again, and Leah returns from lunch."
            $ e_b = emoG["happy"]
            with None
            show i_elfgirl2 at scale(cs), base 
            with dissolve
            gl "Any news while I was -- Why, hellooo!"
            "Leah spots the man and whips out her fan to cover her face. She giggles in a really high pitch and waves the fan dramatically."
            $ e_b = emoG["angry"]
            "The man looks up, nods, and then ignores her, too."
            gl "Don't let him leave!"
            "She whispers to me and rushes into the back room."
            menu:
                "Stay":
                    $ loveT[curguy][2]+=1
                    "I decide to do as she asks, and stay put."
                    with None
                    hide i_elfgirl2
                    with dissolve
                    "The man browses for a couple more moments, but then heads for the door."
                    if race != 2:
                        p "Um! Sir! Are you sure there's nothing I can help you with?"
                    else:
                        p "Where do you think you're going?"
                        "Man" "I'm sorry, what?"
                        p "You haven't even seen this side of the shoppe yet."
                    "Man" "No, thanks."
                    "He opens the door, so I rush past the counter and block him from leaving."
                    if race == 2:
                        p "Hold on! You can't just walk out until you've seen the best dresses."
                    else:
                        p "No, really, I think there are some dresses you should see!"
                    "Man" "What? No thanks. Let me leave, please."
                    "I look at the curtain and hope for Leah to come out already. But she isn't back yet."
                    if race == 2:
                        p "Look, pal. Just take one look at the damn dresses and then I'll let you leave."
                        "Man" "Excuse me?"
                        p "I really freakin' love dresses. Now get back inside, Mister."
                    else:
                        p "They're our best dresses! Better than anything we have out here. You won't be disappointed!"
                        if race == 1:
                            p "Pleeaase?"
                    "He eyes me suspiciously."
                    "Man" "You have a special selection?"
                    p "Yes! Very special! Very expensive --"
                    "Oh, maybe he wants something cheaper?"
                    p "And also some bargains. Very beautiful bargain dresses!"
                    "Man" "All right, I'll take a peek."
                    "I fumble around behind the counter, calling Leah's name nervously. There is no \"special selection,\" and I don't know if I could stall him much longer."
                    p "Um ... Just around here ... Just need to find the right box."
                    "He looks really impatiently. Where's Leah!?"
                    $ e_b = emoG["happy"]
                    with None
                    show i_elfgirl2 at scale(cs), base 
                    with dissolve
                    gl "Here, let me help you dear!"
                    "I sigh in relief when Leah parts the curtains and floats back into the shoppe."
                    $ e_b = emoG["normal"]
                    "She flutters next to me and whispers, asking me what I'm trying to find. I whisper back my lie."
                    $ e_b = emoG["happy"]
                    gl "The \"special\" dresses! Yes!"
                    "She openly flirts with the man, batting her eyes and fanning herself."
                    $ e_b = emoG["blush"]
                    gl "I happen to be wearing one right now."
                    "She leans forward ... emphasizing her chest."
                    if race == 2:
                        "She's starting to embarrass herself now. Though, she did have a large, ahem, chest worth showing off."
                    elif race == 2:
                        "She's starting to embarrass herself now. Though, she did have a large, ahem, chest worth showing off."
                    elif race == 1:
                        "How lewd! Why does she have to debase herself like that?"
                    $ e_b = emoG["normal"]
                    "Man" "Oh. I was looking for something more like ... More like what she's wearing."
                    $ e_b = emoG["sad"]
                    "He points to me. Leah immediately stops fanning and glares at me."
                    "Man" "Thanks, but I have to go."
                    "He leaves the store and Leah seems to chase after him, speechless. The door shuts and she pouts."
                    if race != 2:
                        "We hadn't had a single sale all day, and she probably wanted to entice him into a purchase with her charm."
                        if race == 1:
                            p "I'm sorry he didn't buy anything. I'll work extra hard to get double sales tomorrow!"
                        else:
                            p "He didn't seem interested in any dress, really. I don't think he was going to buy anything anyway. He was a little shady, too ..."
                    else:
                        "Too bad for her, her little show just now didn't work."
                        p "He must not be into girls."
                    $ e_b = emoG["angry"]
                    "Leah's pout turns into anger as she turns to glare at me."
                    gl "What's so special about what you're wearing? Did you make those rags yourself?"
                    if race != 2:
                        p "What? What's wrong with my clothes?"
                    else:
                        p "Hey! I like my clothes!"
                    gl "I worked a year on this dress! But you --"
                    "She snaps her fan shut and sneers."
                    gl "No sales today, and you can't even make one to a customer who's clearly ... {i}interested{/i} in you!"
                    "Interested in me? I had to lie to get him to stay!"
                    gl "You're just a useless girl! Definitely no use to me or this shoppe!"
                    if race == 2:
                        p "Are you saying what I think you're saying?"
                    else:
                        p "Wait. What are you saying?"
                    gl "Yes! You're fired, %(Gname)s!"
                "Follow her":
                    "What is she up to?"
                    "I follow her into the back room and see her viciously shaking off her shoes and coat, putting on new ones. Within a matter of seconds, she's done, but now applying fresh makeup in the mirror."
                    "She sees me in the reflection and gasps."
                    $ e_b = emoG["sad"]
                    gl "What are you doing here!? I told you to stay and keep him here!"
                    p "Why are you doing this?"
                    $ e_b = emoG["angry"]
                    gl "Doing ... Doing what? I don't know what you're talking about! Go back."
                    if race != 2:
                        p "I mean, why are you trying this hard to impress a man you've never met before?"
                    else:
                        p "I mean, running around like a chicken with its head chopped off to impress some random customer."
                    $ e_b = emoG["happy"]
                    "She laughs, but it's forced and nervous."
                    gl "Impress him? That man? What? No. I just need to freshen up after lunch. There's mud all over the road, if you haven't noticed."
                    if race == 2:
                        "I roll my eyes."
                        p "You look really desperate."
                    elif race == 1:
                        p "Don't you think that, maybe, um ... this is a little silly?"
                    else:
                        p "Are you trying to catch his eye on purpose? He seems a little young for you."
                    $ e_b = emoG["angry"]
                    gl "What are you talking about, you ungrateful girl!? You can be so rude!"
                    if race == 2:
                        "Well, it's the truth!"
                    else:
                        "Perhaps I shouldn't have said that."
                    "She rushes past me, now ready to greet the man. I follow her silently."
                    $ e_b = emoG["normal"]
                    gl "Where is he? Where are ...?"
                    "The man is gone, and so are several dresses."
                    "He stole them. Oh, Gods. He was a thief!"
                    $ e_b = emoG["angry"]
                    "Leah whips around to me like a dragon about to devour its prey."
                    gl "This is your fault!!"
                    gl "I told you to watch him, but he's gone -- and with my expensive dresses!!"
                    p "I'm --"
                    gl "You have been nothing but a thorn in my side!! Never show your face here again!"
                    p "What!?"
                    gl "You're fired!"
            if race == 2:
                p "You can't fire me, I quit!"
            else:
                p "F ... Fired?"
            gl "Yes, now get out of my shoppe!"
            "She literally pushes me out of her door and slams it shut in my face."
            if race != 1:
                "Good. Because I didn't want to work there anyway."
            else:
                "Oh no ... I feel terrible! Everything happened too fast! And now I'm out of a job!"
            "I hope I can find another tailoring job in the city."
    else:
        if loveT[curguy][1]==1:
            $ e_b = emoG["sad"]
            "Working as a merchant has been extremely lucrative for me. It turns out, I'm very good at peddling goods and an excellent haggler. I believe I found my true calling."
            "As usual, I browse other stalls before I go home for the day, but I find something new today."
            with None
            show i_elfgirl2 at scale(cs), base 
            with dissolve
            gl "Sir! Sir! Do you have a wife? A sweetheart? Sir?"
            "The famous Miss Leah is harassing a passerby with a pink gown in her hands, an open trunk by her feet."
            gl "What about you, sir!? Your wife will love this dress, crafted by Miss Leah herself! Surely a handsome man like -- Sir?"
            "She's trying to sell her dresses!? But why in the marketplace? What happened to her shoppe?"
            menu:
                "Confront her" if race == 1 or race == 0:
                    $ Leah_deal = True
                    p "Miss Leah?"
                    "She jumps when I call for her."
                    gl "... You're that %(Gname)s girl! There's nothing for you to see here. Leave me alone."
                    gl "Sir? Sir?"
                    "She fails to catch the attention of passing gentlemen. Does she realize she's selling dresses for {i}women{/i}?"
                    $ e_b = emoG["angry"]
                    gl "Why are you still here?"
                    p "Why are you selling clothes from a trunk? Why not your shoppe?"
                    "She's quiet and looks away, anger etched on her face."
                    gl "I don't have the shoppe anymore."
                    p "What!? Why?"
                    gl "Because of you, you stupid girl!"
                    p "Me!?"
                    gl "I was once a world renowned designer! Miss Leah, Dress Maker Extraordinaire!"
                    $ e_b = emoG["sad"]
                    "Her eyes begin to water and her voice cracks."
                    gl "No one bought my dresses after you left. You ruined my reputation, I know it!"
                    gl "And your revenge worked! Look at me! I'm a beggar on the streets!"
                    $ e_b = emoG["crying"]
                    if race == 1:
                        "I run up to her and wrap my arms around her as she starts to cry."
                        p "Miss Leah, no! I did no such thing! Don't cry!!"
                        "I feel as if I will cry, too. I couldn't believe she lost her beautiful shoppe!"
                        gl "Why won't people buy my dresses? They're so beautiful ..."
                    else:
                        "She takes out a hanky and sniffles. She's so pitiful!"
                        p "Don't cry, Leah!"
                        p "I promise to you, I did not talk bad about you after you fired me! In fact, I told everyone about how beautiful your dresses were."
                        gl "I do not believe you! If that were true, then I would still be in business."
                        "She dabs her eyes with her handkerchief."
                    p "Perhaps you're just not selling them right. It definitely doesn't have anything to do with the quality of your work."
                    $ e_b = emoG["angry"]
                    gl "O-of course it doesn't! My dresses are the most magnificent in the land! The Queen herself once commissioned my tailoring."
                    p "I know, you've told me many times."
                    "She pouts."
                    p "I can help you."
                    gl "Help me? Don't be daft."
                    p "I'm a good merchant now, Leah. Believe me when I say that I can get you back on your feet."
                    $ e_b = emoG["normal"]
                    "She eyes me curiously, but doesn't accept yet."
                    p "Look."
                    "I show her a full pouch of coins."
                    p "This is the money I made today. It wasn't even a busy day."
                    $ e_b = emoG["sad"]
                    gl "You ... made all of that, just today?"
                    "This baffles her. I smile."
                    p "It's all right. I can show you how."
                    $ e_b = emoG["angry"]
                    gl "You? Show {i}me{/i} how to sell things? I am the world renowned --"
                    p "It's all right. I know you're really good at making dresses. Let me sell them for you again."
                    p "And you can work my stall for me, so I can teach you how to sell things like me, too."
                "Laugh" if race == 2:
                    $ Leah_deal = True
                    "Hilarious! I walk up to her and laugh and laugh."
                    $ e_b = emoG["angry"]
                    gl "W-what -- %(Gname)s! Why are you laughing at me!?"
                    p "Not so high and mighty anymore, are you?"
                    $ e_b = emoG["sad"]
                    "She looks away and whimpers, bringing a handkerchief to her face. Ugh, is she going to cry?"
                    gl "You are heartless. Laughing at my downfall? Heartless!"
                    p "No, I'm laughing because you have absolutely no idea how to sell things."
                    $ e_b = emoG["angry"]
                    gl "Excuse me!?"
                    p "You're trying to sell dresses to men, and only the handsome ones."
                    p "You need to sell to women if you want any money."
                    $ e_b = emoG["sad"]
                    "Her lips tremble, listening to my advice. Although, it was less advice and more common sense."
                    gl "Men buy dresses, too."
                    p "Stop being silly."
                    p "You don't know what you're doing, so just let me help you."
                    $ e_b = emoG["angry"]
                    gl "Help me!? I don't need your help!"
                    p "Oh yeah?"
                    "I grab the heavy sack of coin on my hip and jingle it for her."
                    p "This is just what I made today. Jealous?"
                    $ e_b = emoG["sad"]
                    "She stares at the pouch of money."
                    gl "All that ... just from today?"
                    p "Things sell if you know how to. You clearly know squat about how to."
                    p "But I can sell your dresses. No, I can do better than that -- I'll teach you how, too."
                "Leave her":
                    $ Leah_deal = False
                    $ loveT[curguy][2]=0;loveT[curguy][1]=99
                    "I decide to ignore her. She doesn't look happy, and we didn't leave on the best of terms."
                    "I have a feeling she would only yell at me if I talked to her."
                    "I do wonder what happened to her big shoppe, though. I walk through town to where her shoppe used to be. It's boarded up with a big \"CLOSED\" sign on it."
                    if race == 1:
                        "Oh no ... Leah lost her shoppe! Did she go bankrupt? That's awful! I feel so bad for her!"
                    elif race == 0:
                        "She must have gone bankrupt. At least she won't beat up any more employees now."
                    else:
                        "Haha! That old bat that fired me couldn't survive without me! I'm glad she had to close."
                    "I walk home, leaving Miss Leah's Dress Shoppe behind in my dust."
            if Leah_deal:
                $ loveT[curguy][2]+=1
                "She stares at me for a moment."
                $ e_b = emoG["normal"]
                gl "Fine. Only because I need a temporary venue for my dresses until I earn enough for my shoppe again."
                p "Great. Do we have a deal?"
                "I hold my hand out to her for a handshake."
                "She hesitates, and then touches my hand delicately. I grip her hand with both of mine and shake her arm energetically."
                p "See you tomorrow, bright and early."
        elif loveT[curguy][1]==1:
            $ e_b = emoG["sad"]
            "Working as a merchant has been extremely lucrative for me. It turns out, I'm very good at peddling goods and an excellent haggler. I believe I found my true calling."
            "As usual, I browse other stalls before I go home for the day, but I find something new today."
            with None
            show i_elfgirl2 at scale(cs), base 
            with dissolve
            gl "Sir! Sir! Do you have a wife? A sweetheart? Sir?"
            "The famous Miss Leah is harassing a passerby with a pink gown in her hands, an open trunk by her feet."
            gl "What about you, sir!? Your wife will love this dress, crafted by Miss Leah herself! Surely a handsome man like -- Sir?"
            "She's trying to sell her dresses!? But why in the marketplace? What happened to her shoppe?"
            menu:
                "Confront her" if race == 1 or race == 0:
                    $ Leah_deal = True
                    p "Miss Leah?"
                    "She jumps when I call for her."
                    gl "... You're that %(Gname)s girl! There's nothing for you to see here. Leave me alone."
                    gl "Sir? Sir?"
                    "She fails to catch the attention of passing gentlemen. Does she realize she's selling dresses for {i}women{/i}?"
                    $ e_b = emoG["angry"]
                    gl "Why are you still here?"
                    p "Why are you selling clothes from a trunk? Why not your shoppe?"
                    "She's quiet and looks away, anger etched on her face."
                    gl "I don't have the shoppe anymore."
                    p "What!? Why?"
                    gl "Because of you, you stupid girl!"
                    p "Me!?"
                    gl "I was once a world renowned designer! Miss Leah, Dress Maker Extraordinaire!"
                    $ e_b = emoG["sad"]
                    "Her eyes begin to water and her voice cracks."
                    gl "No one bought my dresses after you left. You ruined my reputation, I know it!"
                    gl "And your revenge worked! Look at me! I'm a beggar on the streets!"
                    $ e_b = emoG["crying"]
                    if race == 1:
                        "I run up to her and wrap my arms around her as she starts to cry."
                        p "Miss Leah, no! I did no such thing! Don't cry!!"
                        "I feel as if I will cry, too. I couldn't believe she lost her beautiful shoppe!"
                        gl "Why won't people buy my dresses? They're so beautiful ..."
                    else:
                        "She takes out a hanky and sniffles. She's so pitiful!"
                        p "Don't cry, Leah!"
                        p "I promise to you, I did not talk bad about you after you fired me! In fact, I told everyone about how beautiful your dresses were."
                        gl "I do not believe you! If that were true, then I would still be in business."
                        "She dabs her eyes with her handkerchief."
                    p "Perhaps you're just not selling them right. It definitely doesn't have anything to do with the quality of your work."
                    $ e_b = emoG["angry"]
                    gl "O-of course it doesn't! My dresses are the most magnificent in the land! The Queen herself once commissioned my tailoring."
                    p "I know, you've told me many times."
                    "She pouts."
                    p "I can help you."
                    gl "Help me? Don't be daft."
                    p "I'm a good merchant now, Leah. Believe me when I say that I can get you back on your feet."
                    $ e_b = emoG["normal"]
                    "She eyes me curiously, but doesn't accept yet."
                    p "Look."
                    "I show her a full pouch of coins."
                    p "This is the money I made today. It wasn't even a busy day."
                    $ e_b = emoG["sad"]
                    gl "You ... made all of that, just today?"
                    "This baffles her. I smile."
                    p "It's all right. I can show you how."
                    $ e_b = emoG["angry"]
                    gl "You? Show {i}me{/i} how to sell things? I am the world renowned --"
                    p "It's all right. I know you're really good at making dresses. Let me sell them for you again."
                    p "And you can work my stall for me, so I can teach you how to sell things like me, too."
                "Laugh" if race == 2:
                    $ Leah_deal = True
                    "Hilarious! I walk up to her and laugh and laugh."
                    $ e_b = emoG["angry"]
                    gl "W-what -- %(Gname)s! Why are you laughing at me!?"
                    p "Not so high and mighty anymore, are you?"
                    $ e_b = emoG["sad"]
                    "She looks away and whimpers, bringing a handkerchief to her face. Ugh, is she going to cry?"
                    gl "You are heartless. Laughing at my downfall? Heartless!"
                    p "No, I'm laughing because you have absolutely no idea how to sell things."
                    $ e_b = emoG["angry"]
                    gl "Excuse me!?"
                    p "You're trying to sell dresses to men, and only the handsome ones."
                    p "You need to sell to women if you want any money."
                    $ e_b = emoG["sad"]
                    "Her lips tremble, listening to my advice. Although, it was less advice and more common sense."
                    gl "Men buy dresses, too."
                    p "Stop being silly."
                    p "You don't know what you're doing, so just let me help you."
                    $ e_b = emoG["angry"]
                    gl "Help me!? I don't need your help!"
                    p "Oh yeah?"
                    "I grab the heavy sack of coin on my hip and jingle it for her."
                    p "This is just what I made today. Jealous?"
                    $ e_b = emoG["sad"]
                    "She stares at the pouch of money."
                    gl "All that ... just from today?"
                    p "Things sell if you know how to. You clearly know squat about how to."
                    p "But I can sell your dresses. No, I can do better than that -- I'll teach you how, too."
                "Leave her":
                    $ Leah_deal = False
                    $ loveT[curguy][2]=0;loveT[curguy][1]=99
                    "I decide to ignore her. She doesn't look happy, and we didn't leave on the best of terms."
                    "I have a feeling she would only yell at me if I talked to her."
                    "I do wonder what happened to her big shoppe, though. I walk through town to where her shoppe used to be. It's boarded up with a big \"CLOSED\" sign on it."
                    if race == 1:
                        "Oh no ... Leah lost her shoppe! Did she go bankrupt? That's awful! I feel so bad for her!"
                    elif race == 0:
                        "She must have gone bankrupt. At least she won't beat up any more employees now."
                    else:
                        "Haha! That old bat that fired me couldn't survive without me! I'm glad she had to close."
                    "I walk home, leaving Miss Leah's Dress Shoppe behind in my dust."
            if Leah_deal:
                $ loveT[curguy][2]+=1
                "She stares at me for a moment."
                $ e_b = emoG["normal"]
                gl "Fine. Only because I need a temporary venue for my dresses until I earn enough for my shoppe again."
                p "Great. Do we have a deal?"
                "I hold my hand out to her for a handshake."
                "She hesitates, and then touches my hand delicately. I grip her hand with both of mine and shake her arm energetically."
                p "See you tomorrow, bright and early."
        elif loveT[curguy][1]==2:
            $ e_b = emoG["normal"]
            with None
            show i_elfgirl2 at scale(cs), base 
            with dissolve
            "As we agreed, Leah worked in my stall in the marketplace. But she's an odd salesman."
            "Like before, she tries to only appeal to the most attractive customers, and even then she speaks too eloquently for the general public to understand her."
            if race != 2:
                p "You're using the word \"patronage\" again."
                $ e_b = emoG["angry"]
                gl "That's a word. I should be able to say it."
                p "Leah."
                $ e_b = emoG["sad"]
                gl "... Very well."
            else:
                p "You can't just haggle with the ugly people, you have to gouge everyone for money."
                $ e_b = emoG["sad"]
                gl "But ... they're gorgeous. They should have gorgeous things."
                p "You should raise the price {i}especially{/i} if they look nice! That probably means they're wealthy."
                p "Get with the program, Leah. You're costing me money."
            $ e_b = emoG["normal"]
            "It's weird being the master and her the apprentice. I never thought I would see the day."
            if race == 1:
                "But I will show her everything I know and get her to become one of the best merchants! I will be an excellent master!"
            elif race == 0:
                "At least I'll be able to show her how an actual apprenticeship should work. Lesson one: don't slap your employees. Lesson two: actually have lessons."
            else:
                "This is going to be fun, finally slapping her around just like she felt she was entitled to do with me. Pay back time."
            $ e_b = emoG["angry"]
            "The sun is setting, meaning it will be time to go home soon. But I hear Leah arguing with a customer, meaning that closing would not be easy tonight."
            "Instead of a customer, I see Leah holding a young girl by the arm."
            p "What's going on here?"
            gl "Her filthy hands got dirt all over my dresses! And now she refuses to pay for them!"
            "The girl is crying and calling out for her parents."
            p "Leah! She's just a child! Let her go!"
            gl "These dresses could be ruined because of her!"
            "Father" "Let go of my daughter!"
            "A man and his wife rush up to Leah and rip the girl from her grasp."
            "Mother" "How dare you touch our child!"
            if race != 2:
                p "Sir! Madam! I apologize on her behalf!"
            else:
                p "Well, to be fair, she did ruin our merchandise."
            "Father" "I will tell everyone what kind of business you are running here!"
            gl "Wait a minute!"
            gl "You owe us for the dresses your brat ruined!"
            p "Leah!!"
            "Mother" "Brat!? You should be put out of business! The guild will hear of you!"
            "Great! Now not only have I lost their business, the merchant's guild will be breathing down my neck."
            "I look over at Leah, now pouting and trying to get the dirt off of her tailoring. How can she just go back to work after that!?"
            menu:
                "Scold her" if race == 2 or race == 0:
                    $ loveT[curguy][2]+=1
                    p "Leah! You could have just cost me my entire stall! The council could evict me because of your tongue!"
                    gl "That girl did this on purpose, I know it."
                    p "Why would she do it on purpose? She's just a kid!"
                    gl "She kept bugging me to try them on, but I told her she was too fat to wear any of them!"
                    "She ... {i}what?{/i}"
                    if race == 0:
                        p "That's not how you talk to customers -- or anyone for that matter!"
                    else:
                        p "I don't care how fat they are, you let them try on the damn dresses!"
                    gl "They're my dresses."
                    $ e_b = emoG["normal"]
                    "I rush over to her and get so close that she has to lean against the table behind her for support."
                    p "You were on the streets not too long ago. It's by my graces that you're even working here."
                    "I breathe my words onto her face, but her own eyes seem to threaten me. Her face is close and warm."
                    p "I'm the master now. Don't you forget that."
                    if race == 2:
                        $ e_b = emoG["angry"]
                        gl "You're younger than me, and they're still my --"
                        "I raise my hand as if I'm about to hit her. She stops."
                        p "Are you going to behave, or should I give you a taste of your own medicine?"
                    $ e_b = emoG["sad"]
                    "Her lips twitch as if she wants reply, but she won't let herself."
                    "She slowly curtsies for me, her eyes still raging fire."
                    gl "Yes, Miss %(Gname)s."
                    gl "I will ... behave."
                    "Her words were clipped, but I could still taste the venom in them."
                    "It seems like she reacts well to knowing her role, and I should lord my position over her more."
                    if race == 0:
                        "It feels odd to abuse my authority, but Leah seems to be a woman that needed to be put in check. For the better of the business, at least."
                    "Let's see how this goes from now on, since I'm not afraid to put her in her place again."
                "Encourage her" if race == 1:
                    $ loveT[curguy][2]+=1
                    p "Leah, you really shouldn't talk to customers like that."
                    gl "They were greedy heathens. That's how you talk to heathens."
                    p "You could make more sales if you talked politely to everyone."
                    p "Surely it can't be too hard for you? Even if it's a lie, everything goes better if you're nice to people."
                    p "I can show you how. Oh! How about we do a little role-play? So I can show you how to react."
                    $ e_b = emoG["normal"]
                    gl "Role-play?"
                    p "I will be the merchant, and you will be the customer. You can speak to me as poorly as you want -- try to leave my mother out of the insults, though."
                    "She hesitates, as if she's actually considering what I'm saying."
                    gl "Very well. I can be very insulting, so beware."
                    p "Okay! Here we go."
                    p "Welcome to my stall, madame! How can I help you today?"
                    $ e_b = emoG["angry"]
                    "She shuffles in place and straightens her back, getting into character."
                    gl "Dreadful. And I'm not shopping here. All of your goods are cheap and ugly."
                    "I bite my lip as she sounds very convincing."
                    p "Cheap is good, madame! But ugly, these are not."
                    p "No, these dresses were made by the talented Miss Leah, Dress Maker Extraordinaire!"
                    $ e_b = emoG["normal"]
                    "Leah's act falters and her lips purse as if to prevent herself from smiling."
                    "Could there possibly be a smile somewhere in there?"
                    $ e_b = emoG["angry"]
                    gl "That woman was thrown out of her shoppe! What value does any of her dresses have?"
                    $ e_b = emoG["sad"]
                    gl "The world told her that they didn't want her fashion."
                    "She looks away, her voice growing quiet. Oh, Leah ..."
                    p "In her shoppe, or in my stall, she is still the finest dress maker Triberg has ever seen."
                    p "Have you seen the stitching here? This took months to complete. Her attention to detail is unmatched."
                    "Leah looked back up at me, her eyes round with emotion."
                    p "Anyone wearing her dresses would be the most beautiful woman in the city."
                    $ e_b = emoG["happy"]
                    "She finally cracks a smile."
                    "She takes out her fan and cools her red face rapidly."
                    gl "You silly girl."
                    "We laugh. It's nice to see her look something other than grumpy."
                    p "Okay, Leah. Do you understand what I mean now?"
                    gl "Yes, yes. All right. Be nice to the customers."
                    p "Good. Okay, see you tomorrow."
                    gl "Well, if we're both leaving at the same time, then why don't we walk together?"
                    p "Oh! All right!"
                    "I smile and join her by her side."
                    "Being escorted home by such a glamorous woman made me feel like a princess."
                "Forgive her":
                    $ loveT[curguy][2]=0;loveT[curguy][1]=99
                    p "Okay, that wasn't good. But I forgive you."
                    $ e_b = emoG["normal"]
                    "Leah stops and stares at me."
                    gl "Forgive me? You forgive me?"
                    p "Don't be insulted, because you clearly did something worth forgiving! I lost their business because of you."
                    $ e_b = emoG["angry"]
                    gl "No, I'm insulted that that's all you have to say to me."
                    p "Huh?"
                    gl "You have to be more hard on me!"
                    gl "I make a mistake and you forgive me!? How am I supposed to learn!?"
                    gl "If we were back at my shoppe, I'd wallop you something good!!"
                    "She made a swishing move with her arm and I jumped back."
                    p "You want me to hit you? Wait -- you knew you made a mistake!?"
                    gl "Some master merchant you are. I've learned nothing today."
                    if race == 1:
                        p "I'm so sorry! I'm ... I'm trying to be a better teacher for you!"
                    else:
                        p "Excuse me!? You taught me nothing while I worked for you! You don't have any room to talk!"
                    "She huffs and grabs her things, stomping away from the stall."
                    p "Wait a minute!"
                    "She doesn't stop, however."
                    if race == 2:
                        "Well, good riddance!"
                    else:
                        "I think she might've quit."
        elif loveT[curguy][1]==3:
            $ e_b = emoG["happy"]
            with None
            show i_elfgirl2 at scale(cs), base 
            with dissolve
            "Leah's manners improved a lot. She was more understanding and respectful to customers, and our purses grew heavier. She's actually not a bad merchant anymore."
            if race != 2:
                "Losing her shoppe is perhaps the best thing that's happened to her in a while."
            else:
                "I suppose if someone had the choice between living in the streets and learning how to not spit at customers, then they'd learn to play nice. Still, she's doing things even I didn't teach her."
            "The sound of giggling and clicking heels sounds into the stall. I see a huddled mass of noblewomen in fine furs and ridiculous hats, all fanning themselves just as Leah does."
            "Noblewoman" "Miss Leah, is that you?"
            $ e_b = emoG["sad"]
            "Leah spins around and gasps, upon seeing the women. She takes her own fan out and shields her face. I shuffle next to her and whisper to her."
            p "Who are those ladies?"
            gl "Just some clients."
            p "Then why are you hiding?"
            $ e_b = emoG["normal"]
            "Noblewoman" "I do believe it is her."
            "The fan lowers and we see the rich women smiling at us with smug expressions."
            "Noblewoman" "We heard you lost your beautiful shoppe ... but a stall in the marketplace? We had no idea you sunk so low."
            "I can feel Leah tense, just from where I'm standing. These women were here to make fun of her."
            gl "I don't know what you mean. I'll have my shoppe back soon with the money I'm making."
            "Noblewoman" "Are all these ... things ... yours?"
            "She casts a disgusted look at all of my wares, even her dresses."
            gl "No, this stall belongs to her."
            "The woman's fan stops. And then she smiles as widely as she can. She points her fan at me."
            "Noblewoman" "Leah works for {i}you{/i}?"
            "All of the women laugh in unison."
            menu:
                "Let Leah speak" if race == 2 or race == 0:
                    $ loveT[curguy][2]+=1
                    $ e_b = emoG["angry"]
                    gl "S-so what? So I work for her?"
                    "Noblewoman" "How in the world did you ever agree to that?"
                    $ e_b = emoG["normal"]
                    gl "She worked for me at my shoppe, and she was the best saleswoman in Triberg."
                    gl "So, naturally, when she left ..."
                    "She looks over at me and I shake my head at her."
                    if race == 2:
                        "Tell those women the truth!"
                    $ e_b = emoG["sad"]
                    "She sighs and looks at the ground."
                    gl "In reality ... I fired her. Because she was too beautiful, and I was jealous of her."
                    "The women murmured to themselves. Because -- what?"
                    "She thinks I'm beautiful?"
                    gl "I didn't know how to handle the customers. She was in charge of that."
                    gl "So everyone stopped coming to my shoppe after I mistreated them."
                    gl "I wasn't a good saleswoman. But %(Gname)s has taught me better now. She's more than just a master merchant."
                    gl "She's ... my friend."
                    "She thinks of me as a friend?"
                    $ e_b = emoG["crying"]
                    gl "There. The long and short of it. Are you happy?"
                    "Her lips tremble as if she's going to cry. She really told the truth ..."
                    "Noblewoman" "Very. That's all we wanted to know."
                    "The women smirk and turn to leave."
                    p "Wait."
                    "They stop and turn back around. I face Leah."
                    $ e_b = emoG["sad"]
                    p "I think of you as a friend, too."
                    "We meet eyes."
                    if race == 0:
                        p "I was going to buy a bigger stall soon and sell this one ... But you deserve it more than me."
                    else:
                        p "I'm going to upgrade to a nicer stall. The least I can do is give you this cruddy one."
                    gl "Pardon?"
                    p "Take this stall for your dresses. Name it something fancy, like \"Miss Leah's Extraordinary Dresses.\""
                    $ e_b = emoG["happy"]
                    "She cannot contain her smile."
                    "Applause sounds from the crowd around us. Customers are clapping for her! Well, everyone but the noblewomen. They look shocked by the crowd's gesture. They stick their noses in the air and stomp away."
                    $ e_b = emoG["blush"]
                    gl "How can you just give me a stall? How did I ever deserve this?"
                    p "Like you said, we're friends, Leah."
                    if race == 0:
                        p "And if you want, you can pay me back with all that money you're going to earn."
                    else:
                        p "Of course, it's not for free. You can just pay me back later. So get to earning, because I'm not that patient!"
                    $ e_b = emoG["happy"]
                    "We smile and I tap her on her shoulder."
                    gl "Yes. Well. Thank you."
                    "We stand awkwardly for a moment."
                    "And then I pull her into a hug, inhaling her exotic perfume. She squeaks a little since I took her off guard, but then she hugs me back."
                    gl "Thank you."
                    "She says it more genuinely this time, and for the first time since I knew her, I feel close to her."
                "Flatter Leah" if race == 1:
                    $ loveT[curguy][2]+=1
                    p "She's an excellent worker!"
                    $ e_b = emoG["sad"]
                    gl "%(Gname)s?"
                    p "If it wasn't for her help, this stall wouldn't be nearly as successful. She's a magnificent merchant, and more than that, the best tailor in Triberg!"
                    p "There's a good explanation as to why she's here!"
                    p "Being such a woman of the people, she wanted to be more involved in the community, but all the customers she was getting in her shoppe, were ... well ..."
                    p "People like you. Unlikeable nobles."
                    "The women drop their mouths in horror."
                    $ e_b = emoG["crying"]
                    p "She is too humble to say that she owns this stall herself, since she wants to get more experience by pretending to be a common merchant."
                    p "And she {i}has{/i} earned a lot of experience! She's learned so much, and met so much better people than she would have with just her shoppe."
                    "Noblewoman" "I've heard enough."
                    "The women huff out of the stall. I sigh and look back at Leah. She's crying!"
                    p "Leah! Why are you --?"
                    "Suddenly, she jumps at me and wraps her arms around my neck."
                    gl "You are too kind to me!"
                    gl "How can you be so nice after I've been so rude?"
                    "She pulls away, her cheeks slick with tears."
                    p "Because we're friends."
                    $ e_b = emoG["sad"]
                    "She echoes the word, like she cannot believe it. But the smile that appears tells me that she finally can."
                    p "And I mean it. This stall is yours now."
                    gl "What do you mean?"
                    p "I was going to buy a bigger one, but I can give this one to you instead of selling it."
                    gl "You'd ... honestly do that for me?"
                    p "Being nice to others usually pays off."
                    $ e_b = emoG["happy"]
                    "I wink at her and she smiles. That lesson was the one thing I wanted to teach her from the beginning."
                    gl "Yes. It really does."
                    $ e_b = emoG["blush"]
                    gl "I will pay you back in full, don't worry."
                    p "Oh, I'm not worried about that! I'm more worried about us being competition! You're too good a seller now."
                    $ e_b = emoG["happy"]
                    "We share a smile, and I truly feel close to her for the first time."
                    "Her smile is really beautiful, and I wonder why she doesn't simply do it more often."
                "Scare the women":
                    $ loveT[curguy][2]=0;loveT[curguy][1]=99
                    p "Yes. She does work for me."
                    p "But maybe you should learn something from her misfortune."
                    $ e_b = emoG["sad"]
                    gl "Mis-!? %(Gname)s!"
                    p "She was once just like you, but fate sent her to the streets."
                    p "You may think you're comfortable right now, but anyone can go from riches to rags."
                    "The women stop smiling and frown, highly insulted."
                    "Noblewoman" "We're done here."
                    "They shuffle away, scoffing the entire way."
                    $ e_b = emoG["angry"]
                    gl "Is that really how you see me!?"
                    "I turn back to Leah, and she looks like she's about to cry."
                    if race != 2:
                        p "What ? Oh, no! I was just trying to scare them away!"
                    else:
                        p "Well, it's true isn't it?"
                    $ e_b = emoG["crying"]
                    gl "You do! You think I'm as stuck up as them, and that I deserved to be thrown out of my own shoppe! Just admit it!"
                    "She pushes past me, tears now streaming freely."
                    "She runs away from the stall with her things, even leaving her money behind."
                    if race !=2:
                        "I didn't mean to hurt her feelings! I was trying to help her! She's not going to work with me anymore ..."
                    else:
                        "If she's going to cry about everything little thing, it's probably best that she left."
    jump job1
label in_Leah:
    call encounter
    pass
    $ e_b =emoG["normal"]
    if loveT[curguy][1]==3:
        $ loveT[curguy][1]+=1
        $ e_b = emoG["normal"]
        "It's been some time since I gave Leah my old stall. I look for her in the marketplace to see how she's doing. I hope she's doing okay."
        if race == 2:
            "Or else giving it to her would've been for nothing!"
        scene bg_market
        show i_elfgirl2 at scale(cs), base 
        with dissolve
        "I see Leah in the stall and I wave at her, but she doesn't see me. I realize that she is talking to a customer."
        "A very ... handsome customer. Uh oh, did she slip back into her old ways?"
        "I walk up to her and overhear their conversation."
        "Man" "Oh, I think you will be {i}very{/i} satisfied with my services. Tomorrow?"
        gl "No. It must be tonight. I really need you."
        "Man" "All right ... I'll see you tonight."
        if race == 2:
            "Ooh, kinky. He isn't that bad looking either."
        else:
            "Is she ... soliciting a man!?"
        menu:
            "Confront them" if race == 1 or race == 0:
                $ Leah_rats = True
                "My entire body burns like it's on fire. I run up to them."
                $ e_b = emoG["sad"]
                if race == 0:
                    p "Hey! No one wants your \"services\" around here!"
                else:
                    p "E-excuse me! Don't you think it's a little low to be offering your ... \"services\" in broad daylight?"
                "Man" "Huh? What? What's wrong with my business?"
                p "You know what I mean!"
                p "Leah! How could you? You can do so much better than him!"
                gl "I -- what?"
                "Man" "Are you talking about Jamson!? Jamson's a rotten rat-catcher! He uses fake cheese! I'm the best around here, Miss Leah. Don't listen to her!"
                p "Rat ... catcher?"
                $ e_b = emoG["happy"]
                "Leah bursts out laughing."
                gl "Who did you think he was?"
                $ e_b = emoG["blush"]
                "I feel myself blush. Leah's smile drifts away and she looks at me seriously, her eyes brows raising."
                "She's never looked at me like that before ..."
                "Man" "I can get those rats in your basement tonight, I promise."
                gl "Oh. Yes. I'm stilling going with you, don't worry. Thanks."
                "The man leaves, but Leah is still looking at me."
                p "Sorry. I thought ... Never mind what I thought."
            "Ask to join" if race == 2:
                $ Leah_rats = True
                "My, my ... I never knew Leah could be so open minded. I stroll over to the two of them."
                p "What's going on here, and what do I have to do to be involved?"
                gl "%(Gname)s? What do you mean, be involved?"
                p "You know what I mean. I want in, too."
                "They stare at me blankly. Is it so strange that I want to share the love?"
                "Man" "I'm sorry, but I work alone."
                $ e_b = emoG["sad"]
                p "Oh, you'll want to \"work\" with me."
                "Man" "Um ... no, I'm sorry."
                p "Are you sure? Not even if I ..."
                "I lean down and whisper into his ear all the naughty things I could say in one breath."
                $ e_b = emoG["normal"]
                "He jumps back, horrified."
                "Man" "Why would anyone want to do that to a rat!?"
                p "A ... rat?"
                gl "He's a rat-catcher. Who did you think he was?"
                "I ... just whispered all those things to a simple exterminator?"
                "I start laughing."
                "Man" "I'm out of here!!"
                "He takes off running and I laugh harder. Oh, that was hilarious!"
                $ e_b = emoG["blush"]
                gl "You ... thought he was ..?"
                "She finally understands what I was trying to say, and her expression completely changes."
                "She looks at me up and down before fanning herself again."
                p "A simple mistake."
                $ e_b = emoG["happy"]
                gl "You are a heathen."
                "She smirks as she says it, letting me know that she's just as dirty as me under all that leather and lace."
                p "I don't deny it."
            "Wait":
                $ Leah_rats = False
                $ loveT[curguy][2]=0;loveT[curguy][1]=99
                "I'm frozen in my spot, and before I know, it the man has gone."
                $ e_b = emoG["happy"]
                gl "%(Gname)s? Oh, hello."
                "She smiles and waves at me, but I can't bring myself to wave at her again. So I just nod."
                p "Hello."
                "She picks up on my mood very quickly."
                $ e_b = emoG["sad"]
                gl "Is ... everything okay?"
                p "Oh, yes. I'm well."
                p "Are you?"
                gl "Yes?"
                p "Okay, well I must go. Good-bye."
                "I turn my back to her and walk away."
                "Who am I to get between her and her new lover?"
                "She's nothing to me, so why waste my time being jealous?"
                "I can't bring myself to look at her anymore."
        if Leah_rats:
            $ loveT[curguy][2]+=1
            $ e_b = emoG["normal"]
            "Customers arrive to her stall, and she's forced to leave me to go tend them."
            "The way she looked at me just now ... What was going on in her head?"
    elif loveT[curguy][1]==3:
        $ loveT[curguy][1]+=1
        $ e_b = emoG["normal"]
        "It's been some time since I gave Leah my old stall. I look for her in the marketplace to see how she's doing. I hope she's doing okay."
        if race == 2:
            "Or else giving it to her would've been for nothing!"
        scene bg_market
        show i_elfgirl2 at scale(cs), base 
        with dissolve
        "I see Leah in the stall and I wave at her, but she doesn't see me. I realize that she is talking to a customer."
        "A very ... handsome customer. Uh oh, did she slip back into her old ways?"
        "I walk up to her and overhear their conversation."
        "Man" "Oh, I think you will be {i}very{/i} satisfied with my services. Tomorrow?"
        gl "No. It must be tonight. I really need you."
        "Man" "All right ... I'll see you tonight."
        if race == 2:
            "Ooh, kinky. He isn't that bad looking either."
        else:
            "Is she ... soliciting a man!?"
        menu:
            "Confront them" if race == 1 or race == 0:
                $ Leah_rats = True
                "My entire body burns like it's on fire. I run up to them."
                $ e_b = emoG["sad"]
                if race == 0:
                    p "Hey! No one wants your \"services\" around here!"
                else:
                    p "E-excuse me! Don't you think it's a little low to be offering your ... \"services\" in broad daylight?"
                "Man" "Huh? What? What's wrong with my business?"
                p "You know what I mean!"
                p "Leah! How could you? You can do so much better than him!"
                gl "I -- what?"
                "Man" "Are you talking about Jamson!? Jamson's a rotten rat-catcher! He uses fake cheese! I'm the best around here, Miss Leah. Don't listen to her!"
                p "Rat ... catcher?"
                $ e_b = emoG["happy"]
                "Leah bursts out laughing."
                gl "Who did you think he was?"
                $ e_b = emoG["blush"]
                "I feel myself blush. Leah's smile drifts away and she looks at me seriously, her eyes brows raising."
                "She's never looked at me like that before ..."
                "Man" "I can get those rats in your basement tonight, I promise."
                gl "Oh. Yes. I'm stilling going with you, don't worry. Thanks."
                "The man leaves, but Leah is still looking at me."
                p "Sorry. I thought ... Never mind what I thought."
            "Ask to join" if race == 2:
                $ Leah_rats = True
                "My, my ... I never knew Leah could be so open minded. I stroll over to the two of them."
                p "What's going on here, and what do I have to do to be involved?"
                gl "%(Gname)s? What do you mean, be involved?"
                p "You know what I mean. I want in, too."
                "They stare at me blankly. Is it so strange that I want to share the love?"
                "Man" "I'm sorry, but I work alone."
                $ e_b = emoG["sad"]
                p "Oh, you'll want to \"work\" with me."
                "Man" "Um ... no, I'm sorry."
                p "Are you sure? Not even if I ..."
                "I lean down and whisper into his ear all the naughty things I could say in one breath."
                $ e_b = emoG["normal"]
                "He jumps back, horrified."
                "Man" "Why would anyone want to do that to a rat!?"
                p "A ... rat?"
                gl "He's a rat-catcher. Who did you think he was?"
                "I ... just whispered all those things to a simple exterminator?"
                "I start laughing."
                "Man" "I'm out of here!!"
                "He takes off running and I laugh harder. Oh, that was hilarious!"
                $ e_b = emoG["blush"]
                gl "You ... thought he was ..?"
                "She finally understands what I was trying to say, and her expression completely changes."
                "She looks at me up and down before fanning herself again."
                p "A simple mistake."
                $ e_b = emoG["happy"]
                gl "You are a heathen."
                "She smirks as she says it, letting me know that she's just as dirty as me under all that leather and lace."
                p "I don't deny it."
            "Wait":
                $ Leah_rats = False
                $ loveT[curguy][2]=0;loveT[curguy][1]=99
                "I'm frozen in my spot, and before I know, it the man has gone."
                $ e_b = emoG["happy"]
                gl "%(Gname)s? Oh, hello."
                "She smiles and waves at me, but I can't bring myself to wave at her again. So I just nod."
                p "Hello."
                "She picks up on my mood very quickly."
                $ e_b = emoG["sad"]
                gl "Is ... everything okay?"
                p "Oh, yes. I'm well."
                p "Are you?"
                gl "Yes?"
                p "Okay, well I must go. Good-bye."
                "I turn my back to her and walk away."
                "Who am I to get between her and her new lover?"
                "She's nothing to me, so why waste my time being jealous?"
                "I can't bring myself to look at her anymore."
        if Leah_rats:
            $ loveT[curguy][2]+=1
            $ e_b = emoG["normal"]
            "Customers arrive to her stall, and she's forced to leave me to go tend them."
            "The way she looked at me just now ... What was going on in her head?"
    elif loveT[curguy][1]==4:
        $ loveT[curguy][1]+=1
        $ e_b = emoG["normal"]
        with None
        scene bg_marketnight
        with dissolve
        "It's been a long time since I last saw Leah. Well, it seems like a long time, anyway."
        if race != 1:
            "She's almost finished paying off the stall, but she'd only drop a bag of money into my mail rather than meet me."
        else:
            "She insists on paying me back for the stall, slipping a bag of money to me in my mail."
            "I must stay too late at work to meet her ... She's probably very busy."
        scene bg_nightpoor
        show i_elfgirl2 at scale(cs), base 
        with dissolve            
        "I walk to my house, but a sight that has been haunting my mind is suddenly in front of me."
        "Leah. She's standing outside of my door, and see looks very serious."
        if race == 2:
            p "Look who finally decides to show her face."
        else:
            p "Leah. What are you doing here?"
        "She walks forward to me and holds out a bag of money. Oh. She's just repaying for the stall."
        "I feel overwhelmed with disappointment."
        if race != 1:
            gl "This is the last that I owe you."
            "I reach out and take the bag from her."
            "Before her hand leaves, I wrap mine around her wrist."
        else:
            gl "This is the least I can do for your generosity."
            gl "Every last coin has been repaid."
            "She pulls my hand close and places the bag in my palm. She lingers, holding me."
        "There is a long silence as we stare into each other's eyes. The wind kicks at the leaves on the street and the crickets buzz in our ears."
        menu:
            "Say nothing" if race == 1:
                $ Leah_love = True
                "I start to pull away, but her hand tightens around my wrist."
                "Her other hand rises and brushes against my face, caressing my cheek."
                gl "You are too beautiful, %(Gname)s."
                gl "I had thought ... I was jealous of the attention that others would give you."
                "Her fingertips trail off of my face and down my neck ..."
                $ e_b = emoG["sad"]
                gl "But really ..."
                gl "I was jealous that you were not mine."
                "I shiver at her words, and how her fingers feel against my skin."
                p "Leah ..."
                "She wanted me? Was that was she said?"
                "My cheeks are burning. I can't face her anymore."
                $ e_b = emoG["normal"]
                "I break from her and rush for my door. Before I can open it, I feel a hand in my hair."
                "And then my head is yanked back. I yelp in pain."
                "The feeling surges through my body and then it is immediately soothed by Leah's lips on my mouth."
                "She kisses me fiercely and I instantly become weak. She continue to pull at my hair, sending a pleasurable mix of pain and desire through every fiber of my being."
                "She pulls away, but not more than a few inches."
                gl "Did you like that?"
                "I shake uncontrollably. I knew the answer."
                $ e_b = emoG["happy"]
                "She smiles, knowing I don't even have to say \"yes.\""
                gl "You're mine now."
                "She kisses me again."
                "Soon, my door is open and we are both inside of my dark home."
                "She makes me forget all about what hurt by showing me that for every pain comes a greater pleasure."
            "Kiss her" if race == 2 or race == 0:
                $ Leah_love = True
                "Our heads drift together and finally our lips meet."
                "We kiss, and then it deepens."
                $ e_b = emoG["blush"]
                "Soon, I cannot control myself and bite down on her lower lip. She gasps in terror."
                "I pull away instantly and see that her lip is bleeding."
                if race == 2:
                    "I lick my lips and taste her blood. She's delicious."
                else:
                    "Our eyes meet. I want to kiss her again."
                "I lean towards her again --"
                gl "%(Gname)s ... I ..."
                $ e_b = emoG["normal"]
                "Leah goes limp and looks like she's about to fall!"
                "I catch her before she hits the ground. She fainted!"
                "I hold her in my arms. She is light and .... and when the moonlight hits her skin like that, it looks like sweet milk."
                "With some effort, I carry her into my house and lay her on my couch."
                "Why would she just faint like that?"
                "I light a few candles so that I can see her again. I sit by the couch and stare down at her."
                "Her hair has fallen around her face, so I push the strands out of the way."
                "She wears too much make up. She would look even more beautiful naturally. Her face structure and those lips ..."
                "I gingerly touch the lip that I had bitten."
                "Leah's eyes flutter open and her eyes immediately settle on me. She doesn't look like she had just woken up from passing out!"
                p "You just pretended to faint, didn't you?"
                $ e_b = emoG["happy"]
                "A devilish smile grows on her lips as she tries to sit up."
                "She's not going anywhere!!"
                $ e_b = emoG["blush"]
                "I pounce at her and knocking her back down on the couch. I use the weight of my body to pin her to the cushions. Her sly look is gone and now she is surprised."
                gl "No one handles me like that."
                p "Maybe someone should."
                "I stare down at her for a long moment. Her heaving chest is very evident."
                $ e_b = emoG["angry"]
                "I try to move her arms but she pulls from me, we tumble for a moment. She's not going down without a fight, huh?"
                if race == 2:
                    "I slap her cheek, though I couldn't do it as hard as I wanted from this angle."
                else:
                    "I didn't know what else to do, so I slapped her cheek."
                $ e_b = emoG["blush"]
                "She stopped moving immediately."
                "I pinned her arms above her head easily."
                if race == 2:
                    p "I've wanted to do that for a long, long time."
                else:
                    p "We're doing things my way now."
                "She shimmies once, rippling her body against me, but then stares me straight in my eyes."
                gl "Yes ... master."
                "She knew exactly what to say to get me to lose control."
                "I bent down and took those plump lips for my own."
            "Speak up":
                $ Leah_love = False
                if race != 1:
                    p "Leah?"
                    $ e_b = emoG["sad"]
                    gl "Yes ..?"
                    "I look away, ashamed."
                    p "Nothing."
                    "I let her hand go and she withdraws slowly."
                else:
                    p "Was there something else you needed?"
                    $ e_b = emoG["sad"]
                    gl "Why?"
                    p "Because ... you are still holding on to me."
                    "Her hand jumps off of me like I'm on fire."
                gl "I'm ... so sorry."
                "She picks up her dress and takes several steps away."
                p "Leah?"
                $ e_b = emoG["crying"]
                gl "Thank you for everything."
                "Her heels click against the cobblestone as she runs away."
                "Had she really come for another reason?"
                "Did I say something wrong?"
        if Leah_love:
            $ loveT[curguy][2]+=1
            $ currel=curguy
            $ bg=loveP[currel]
            "Even though our relationship is unconventional, it seems perfect when it's just the two of us."
            "So, I won't care what the world thinks of us, because Leah and I were happy this way."
            "We were finally with each other. I no longer had to admire her from afar, and she no longer had to beg beautiful customers for attention, because she got plenty from me."
            "You might even say we loved each other. No, you may definitely say we were in love."
    jump status
label Reid:
    call encounter
    pass
    $ e_b =emoG["normal"]
    if curjob==loveT[curguy][4]:
        if loveT[curguy][0]==1:
            "I've enrolled in the dancing school here in Triberg in hopes to become a better dancer."
            "Stepping into the school is like stepping into another world. Incense, low-lighting, and plush cushions everywhere."
            if race == 1:
                "It's actually very romantic. The mood here is so sensual."
            elif race == 2:
                "Dancers are sometimes known for more than just their dancing ..."
            else:
                "I wasn't used to this kind of environment, but I would be having my lessons here, so I needed to get used to it."
            "Man" "I've never seen a more intoxicating creature."
            "A group of people huddle in a beaded doorway, blocking the view of what must have been a dance performance. Exotic music flows out of the room, drawing me near."
            "Dancer" "She's the head teacher here."
            "I try to catch a glimpse of who they're talking about."
            "Man" "She teaches classes? Perhaps I should enroll myself ..."
            "Dancer" "She only flirts with people who have something she wants, so save your breath."
            "What did the dancer mean by that?"
            "Dancer" "She's only the temporary teacher anyway."
            "Man" "Yes, well, she can teach me any day ..."
            "Applause roared from the room and everyone piled out of the room. Oh! This is actually my classroom."
            "I walk into the room after everyone leaves. It is completely empty. Hmm, where's my teacher?"
            "Well, I need to get dressed in my dancing outfit, so I walk over to the dressing screen in the corner of the room."
            "I duck behind it and change my clothes."
            with None
            show i_demongirl1 at scale(cs), base 
            with dissolve
            "???" "Is that your dancing outfit? That will never do."
            if race !=2:
                "I shriek and turn around to see a Demon girl dressed like a gypsy dancer."
                "Has she been here the whole time!? I was more worried about the front of the screen than the back!"
                p "Who are you!?"
            else:
                "I turn around and see a fellow Demon woman. She has more hair than clothes, it seems."
                p "Who are you, and why should I care?"
            gl "The name's Reid, darling. I'm your dance instructor? Weren't you here for the performance?"
            "Oh, so this is my \"intoxicating\" teacher. Well, I can certainly see why she's so popular ..."
            "But isn't she too young to be the head instructor here? They're usually mature women with plenty of experience under their belt."
            p "No, I just showed up."
            gl "You can borrow one of my outfits."
            p "Why? What's wrong with what I'm wearing?"
            "I am wearing a dancing outfit similar to hers ... just not so small, or short ... or with as many shiny things attached to it. Okay, so our outfits are rather different."
            gl "You'll never turn heads with that. It doesn't showcase your ... assets."
            menu:
                "Argue" if race == 0 or race == 1:
                    $ Reid_teacher = True
                    p "I didn't come here to \"showcase\" myself! I just want to learn to dance."
                    $ e_b = emoG["angry"]
                    "Some dancers may be known to act like courtesans, but I truly just want to be able to dance beautifully!"
                    gl "Hmph. Suit yourself."
                    $ e_b = emoG["normal"]
                    gl "But you'll soon learn that most of what makes a dance good is how much the audience desires you after you're done."
                    "I stare at her, still covering myself up in embarrassment."
                    if race == 1:
                        p "I ... I don't think so."
                    else:
                        p "I think you're wrong."
                    "The teacher freezes and eyes me like I'm crazy for questioning her."
                    p "You don't have to lower yourself like that to be a good dancer."
                    $ e_b = emoG["angry"]
                    "Her lips tighten and she puts a hand on her hip."
                    gl "Trust me, darling. I've been in this business for a while now."
                    gl "I didn't become one of the most popular entertainers in Triberg simply because I knew how to shake my hips."
                    gl "And if you think you'll ever become one of the greatest based on dancing skill alone, you're sorely mistaken."
                    "She leaves immediately and I'm left standing behind the screen."
                    "She really thinks the only way to be noticed is to be noticed ... {i}that{/i} way?"
                "Argue" if race == 2:
                    $ Reid_teacher = True
                    $ e_b =emoG["happy"]
                    p "I'll turn plenty of heads! All the heads! I'm irresistible!"
                    $ e_b = emoG["angry"]
                    gl "You're not showing nearly enough cleavage. Where's the intrigue? The tantalization?"
                    $ e_b = emoG["normal"]
                    "She runs her hands up and down her body, riding her curves."
                    gl "Look at me."
                    gl "People are impressed with me before I even start to dance, and then when I do, I completely own their body and soul."
                    "She rolls her shoulders and takes slow, well-placed steps towards me."
                    gl "You have to take into consideration how the body moves when you dance, and low-cut outfits give the audience a flash of excitement."
                    "She spins suddenly, the coins on her jingling when she stops suddenly, staring me down in an alluring manner."
                    "My heart skips a beat."
                    gl "Dancing is just something you do, but make no mistake that the audience is still watching {i}you.{/i}"
                    "She drops her eyes to look at my body. I tingle at the idea of her evaluating me."
                    gl "Did you want one of my outfits or not?"
                    "She convinced me."
                    "Sexy is definitely better."
                    p "Yes. Please."
                    $ e_b = emoG["happy"]
                    "She smirks and points to a trunk behind the screen."
                    gl "All yours, darling."
                    "She leaves and I immediately get dressed into something more suitable."
                    "She is my teacher after all, and teacher knows best."
                "Politely refuse":
                    $ Reid_teacher = False
                    p "No. I'm very happy with my outfit, thank you."
                    "She looks offended for a moment."
                    $ e_b = emoG["angry"]
                    gl "You're the one who joined my class, if you've forgotten."
                    gl "Suit yourself."
                    "She leaves the dressing area and I look at myself in the mirror."
                    "There's nothing wrong with my outfit. Right?"
                    "Sure, I don't show as much skin and her, but ... at least I had my morals."
                    "The dance lesson was just as ... loose and weird as I thought it would be. All her dance moves are too suggestive for my tastes."
                    "Maybe I should get another teacher ..."
            if Reid_teacher:
                $ loveT[curguy][2]+=1
                $ e_b = emoG["normal"]
                "The class starts and several other dancers prepare for our first lesson."
                "She moves gracefully and passionately, and all the moves she teaches us are very suggestive and risqué. And she always made sure to throw in suggestions about how to get men to {i}really{/i} fall at our feet."
                "During a break, I walk up to Reid and talk with her."
                p "You seems so young. How did you become the head instructor?"
                $ e_b = emoG["happy"]
                "She winks at me."
                gl "By wearing the right outfit."
                if race != 2:
                    p "Wait ... really? How is that possible?"
                    gl "You are so naïve."
                else:
                    p "Catch the right person's eye?"
                gl "Let's just say ... Some important people owed me a favor."
                if race == 2:
                    "What a great way to get famous really quick!"
                elif race == 1:
                    "I squeak. Is she saying what I think she's saying?"
                else:
                    p "Okay ..."
                    "A little too much information."
                "We finish our first lesson, and I quickly learn that Reid isn't just a beautiful woman, but also an extremely good dancer."
                "I think she is selling herself short by saying she only got where she did because of her looks."
        elif loveT[curguy][0]==1:
            "I've enrolled in the dancing school here in Triberg in hopes to become a better dancer."
            "Stepping into the school is like stepping into another world. Incense, low-lighting, and plush cushions everywhere."
            if race == 1:
                "It's actually very romantic. The mood here is so sensual."
            elif race == 2:
                "Dancers are sometimes known for more than just their dancing ..."
            else:
                "I wasn't used to this kind of environment, but I would be having my lessons here, so I needed to get used to it."
            "Man" "I've never seen a more intoxicating creature."
            "A group of people huddle in a beaded doorway, blocking the view of what must have been a dance performance. Exotic music flows out of the room, drawing me near."
            "Dancer" "She's the head teacher here."
            "I try to catch a glimpse of who they're talking about."
            "Man" "She teaches classes? Perhaps I should enroll myself ..."
            "Dancer" "She only flirts with people who have something she wants, so save your breath."
            "What did the dancer mean by that?"
            "Dancer" "She's only the temporary teacher anyway."
            "Man" "Yes, well, she can teach me any day ..."
            "Applause roared from the room and everyone piled out of the room. Oh! This is actually my classroom."
            "I walk into the room after everyone leaves. It is completely empty. Hmm, where's my teacher?"
            "Well, I need to get dressed in my dancing outfit, so I walk over to the dressing screen in the corner of the room."
            "I duck behind it and change my clothes."
            with None
            show i_demongirl1 at scale(cs), base 
            with dissolve
            "???" "Is that your dancing outfit? That will never do."
            if race !=2:
                "I shriek and turn around to see a Demon girl dressed like a gypsy dancer."
                "Has she been here the whole time!? I was more worried about the front of the screen than the back!"
                p "Who are you!?"
            else:
                "I turn around and see a fellow Demon woman. She has more hair than clothes, it seems."
                p "Who are you, and why should I care?"
            gl "The name's Reid, darling. I'm your dance instructor? Weren't you here for the performance?"
            "Oh, so this is my \"intoxicating\" teacher. Well, I can certainly see why she's so popular ..."
            "But isn't she too young to be the head instructor here? They're usually mature women with plenty of experience under their belt."
            p "No, I just showed up."
            gl "You can borrow one of my outfits."
            p "Why? What's wrong with what I'm wearing?"
            "I am wearing a dancing outfit similar to hers ... just not so small, or short ... or with as many shiny things attached to it. Okay, so our outfits are rather different."
            gl "You'll never turn heads with that. It doesn't showcase your ... assets."
            menu:
                "Argue" if race == 0 or race == 1:
                    $ Reid_teacher = True
                    p "I didn't come here to \"showcase\" myself! I just want to learn to dance."
                    $ e_b = emoG["angry"]
                    "Some dancers may be known to act like courtesans, but I truly just want to be able to dance beautifully!"
                    gl "Hmph. Suit yourself."
                    $ e_b = emoG["normal"]
                    gl "But you'll soon learn that most of what makes a dance good is how much the audience desires you after you're done."
                    "I stare at her, still covering myself up in embarrassment."
                    if race == 1:
                        p "I ... I don't think so."
                    else:
                        p "I think you're wrong."
                    "The teacher freezes and eyes me like I'm crazy for questioning her."
                    p "You don't have to lower yourself like that to be a good dancer."
                    $ e_b = emoG["angry"]
                    "Her lips tighten and she puts a hand on her hip."
                    gl "Trust me, darling. I've been in this business for a while now."
                    gl "I didn't become one of the most popular entertainers in Triberg simply because I knew how to shake my hips."
                    gl "And if you think you'll ever become one of the greatest based on dancing skill alone, you're sorely mistaken."
                    "She leaves immediately and I'm left standing behind the screen."
                    "She really thinks the only way to be noticed is to be noticed ... {i}that{/i} way?"
                "Argue" if race == 2:
                    $ Reid_teacher = True
                    $ e_b =emoG["happy"]
                    p "I'll turn plenty of heads! All the heads! I'm irresistible!"
                    $ e_b = emoG["angry"]
                    gl "You're not showing nearly enough cleavage. Where's the intrigue? The tantalization?"
                    $ e_b = emoG["normal"]
                    "She runs her hands up and down her body, riding her curves."
                    gl "Look at me."
                    gl "People are impressed with me before I even start to dance, and then when I do, I completely own their body and soul."
                    "She rolls her shoulders and takes slow, well-placed steps towards me."
                    gl "You have to take into consideration how the body moves when you dance, and low-cut outfits give the audience a flash of excitement."
                    "She spins suddenly, the coins on her jingling when she stops suddenly, staring me down in an alluring manner."
                    "My heart skips a beat."
                    gl "Dancing is just something you do, but make no mistake that the audience is still watching {i}you.{/i}"
                    "She drops her eyes to look at my body. I tingle at the idea of her evaluating me."
                    gl "Did you want one of my outfits or not?"
                    "She convinced me."
                    "Sexy is definitely better."
                    p "Yes. Please."
                    $ e_b = emoG["happy"]
                    "She smirks and points to a trunk behind the screen."
                    gl "All yours, darling."
                    "She leaves and I immediately get dressed into something more suitable."
                    "She is my teacher after all, and teacher knows best."
                "Politely refuse":
                    $ Reid_teacher = False
                    p "No. I'm very happy with my outfit, thank you."
                    "She looks offended for a moment."
                    $ e_b = emoG["angry"]
                    gl "You're the one who joined my class, if you've forgotten."
                    gl "Suit yourself."
                    "She leaves the dressing area and I look at myself in the mirror."
                    "There's nothing wrong with my outfit. Right?"
                    "Sure, I don't show as much skin and her, but ... at least I had my morals."
                    "The dance lesson was just as ... loose and weird as I thought it would be. All her dance moves are too suggestive for my tastes."
                    "Maybe I should get another teacher ..."
            if Reid_teacher:
                $ loveT[curguy][2]+=1
                $ e_b = emoG["normal"]
                "The class starts and several other dancers prepare for our first lesson."
                "She moves gracefully and passionately, and all the moves she teaches us are very suggestive and risqué. And she always made sure to throw in suggestions about how to get men to {i}really{/i} fall at our feet."
                "During a break, I walk up to Reid and talk with her."
                p "You seems so young. How did you become the head instructor?"
                $ e_b = emoG["happy"]
                "She winks at me."
                gl "By wearing the right outfit."
                if race != 2:
                    p "Wait ... really? How is that possible?"
                    gl "You are so naïve."
                else:
                    p "Catch the right person's eye?"
                gl "Let's just say ... Some important people owed me a favor."
                if race == 2:
                    "What a great way to get famous really quick!"
                elif race == 1:
                    "I squeak. Is she saying what I think she's saying?"
                else:
                    p "Okay ..."
                    "A little too much information."
                "We finish our first lesson, and I quickly learn that Reid isn't just a beautiful woman, but also an extremely good dancer."
                "I think she is selling herself short by saying she only got where she did because of her looks."
        elif loveT[curguy][0]==2:
            $ e_b = emoG["normal"]
            with None
            show i_demongirl1 at scale(cs), base 
            with dissolve
            "I finish my lesson with Reid as my teacher."
            "I want to ask her a question after class, but she slips out of the room before I get a chance. So I follow her down the hall, which is empty because it's closing time."
            "She ducks into a storage room and I'm instantly suspicious. But ... teachers need supplies. That's why they go to the storage room. But this late at night?"
            "I walk closer, but then a man walks into the storage room after her!"
            if race != 2:
                "Okay, now I'm definitely sure something is wrong here!"
            else:
                "But the storage room is so dirty. Can't they find a more comfortable place than that?"
            menu:
                "Enter room":
                    $ loveT[curguy][2]+=1
                    "I rush up to the room, to make sure that man isn't up to any trouble, since Reid {i}did{/i} go in before him."
                    "I sneak into the room quietly and overhear them talking."
                    "Man" "What you did to my wife is inexcusable. She was a far better instructor than you'll ever be."
                    $ e_b = emoG["happy"]
                    gl "That's not what you said the other day. Remember when you said I was simply the {i}best?{/i}"
                    "Man" "I didn't mean – That was in the moment."
                    $ e_b = emoG["normal"]
                    gl "I know it was."
                    "Her voice changed from flirty to scary very quickly ..."
                    gl "That's why I had to take certain precautions in case you changed your mind."
                    $ e_b = emoG["happy"]
                    gl "Lucky for me, when you did change your little mind, I was your only option."
                    "Man" "You twisted woman! My wife may never teach again!"
                    gl "Oh, there's a counter-curse."
                    "Man" "Tell me!!"
                    $ e_b = emoG["normal"]
                    gl "You have to give me something I want."
                    "Man" "What more can you take from me!?"
                    "There's a long silence."
                    if race == 1:
                        "I really, really, really shouldn't be listening to this!"
                    else:
                        "So this is how she gets what she wants ..."
                    gl "Your house is actually very lovely."
                    "Man" "My house!? Me and my son built that ourselves!"
                    $ e_b = emoG["angry"]
                    gl "Yes, and the one I'm in now has rats. I hate rats."
                    gl "Give me your house, and I'll unjinx your wife."
                    $ e_b = emoG["normal"]
                    "The man growls and I see him move forward to intimidate her."
                    "Man" "For that? I'd rather just take a new wife!"
                    gl "A new wife, hmm?"
                    $ e_b = emoG["happy"]
                    gl "How about me?"
                    "He's instantly diffused."
                    "Man" "You ..? You'd be my wife?"
                    gl "Of course I would ..."
                    "I've listened to enough!"
                    if race != 2:
                        $ e_b = emoG["normal"]
                        p "Miss Reid!!"
                        "I jump out of my hiding place, but I'm the one more startled!"
                        "Reid is kissing the man!!"
                        "They pull apart when they see me, and the man looks deeply ashamed."
                        "I recognize him."
                        p "Wait! You're ... you're the guild master!"
                        $ e_b = emoG["happy"]
                        "Reid laughs, sending shock waves through me."
                        gl "Aww, looks like a witness caught you cheating on your wife."
                        "Guild Master" "Don't you dare tell anyone what you saw!"
                        gl "We'll keep our mouths shut. For a price."
                        "Guild Master" "This entire school is filled with witches!!"
                        p "No, I –!"
                        "She's going to drag me into this with her! I want no part in this!"
                        $ e_b = emoG["normal"]
                        "I run out of the room as fast as I can."
                        "I only get so far until I feel I am pulled back."
                        $ e_b = emoG["angry"]
                        "Reid yanks me onto the wall and pins me there. She glows purple, threatening me with her Demon magic."
                        gl "Darling, don't run off like that."
                        gl "You scared me."
                        "I'm the scared one here!"
                        $ e_b = emoG["normal"]
                        p "Please, let me go!"
                        gl "Don't tell anyone what you saw here. Can you do that for me?"
                        "She's still glowing."
                        "I fully believe that she jinxed the guild master's wife, and that she could jinx me, too!"
                        p "Y-yes ... I won't say anything."
                        $ e_b = emoG["happy"]
                        gl "Good girl."
                        "She stands up."
                        gl "You may go cry all you want now."
                        "I flee from the school and I think I just might."
                    else:
                        "I step out of my hiding place and see Reid kissing the man."
                        $ e_b = emoG["normal"]
                        p "So this is how you get things done."
                        "They pull apart, startled. I recognize the man to be the guild master."
                        "I start to applaud her."
                        p "The guild master? I'm impressed."
                        "Guild Master" "How can you praise this witch!? She cursed my wife. She's a –!"
                        p "A Demon?"
                        $ e_b = emoG["happy"]
                        "Just like me. Both Reid and I smile."
                        gl "You sound so concerned about your wife, yet you were just about to marry me!"
                        "Guild Master" "I –!"
                        "He blushes and ... he starts to cry!"
                        "This is hilarious!!"
                        "Guild Master" "Please, I'm just so confused! I'll give you whatever you want! Just leave us alone!"
                        "He rushes out of the room, and surprisingly, Reid lets him."
                        $ e_b = emoG["normal"]
                        "She walks up to me. I enjoy the sick smile on her face."
                        gl "And that's how you get anything in this world."
                        gl "Men are so weak."
                        p "I agree."
                        p "No one could ever manipulate me like that."
                        "Reid pauses and looks me up and down."
                        "Oh, is she going to take me on as a personal challenge?"
                        "Very well, Miss Reid. I accept. But I'm tougher than you think."
                "Run away":
                    "This is only going to get me in trouble! I just want dance lessons, nothing more!"
                    "I run out of the school and back home."
                    if race != 2:
                        "Reid is not a good person, so she probably invited that man to follow her anyway."
                    else:
                        "She's a big girl. She can handle herself."
        elif loveT[curguy][0]==3:
            $ e_b = emoG["normal"]
            "The halls of the dance school are packed today!"
            "There is to be a major dance competition for the court of the King, and the rumor has been that the winner will be favored by the royal court."
            "So, naturally, the competitors will be the best that Triberg has to offer, which includes Reid! I admit I am rooting for her to win since she is my teacher, but her rival, Evelyn, is also a good dancer."
            "Evelyn dances in a more mysterious, mesmerizing way. Reid dances more seductive and suggestively. I'm interested to see who the noblemen prefer at the end of the competition."
            "On the stage, I prepare for my dance number with the other students. Soon, another dancer tells me that Reid has asked to see me. Why would she want to see me?"
            $ e_b = emoG["sad"]
            with None
            show i_demongirl1 at scale(cs), base 
            with dissolve
            "I go to the dressing room and find Reid slumped dramatically on a chaise, her hand over her forehead, wilting."
            if race != 2:
                p "Are you ... okay?"
            else:
                p "What are you pouting about?"
            gl "%(Gname)s! Do you have any idea how important this competition is?"
            if race != 1:
                p "You'll get to dance for the King, of course."
            else:
                p "Um, I think so. If you win, you could dance for the King himself."
            $ e_b = emoG["normal"]
            gl "Yes, exactly."
            "Reid sighs and sits up suddenly."
            gl "That is why I've called you here with me. I know I can trust you, and only you. No one else in this entire school would listen to a word I have to say."
            if race != 2:
                p "You can trust me, Reid."
                "I go up to her and kneel."
                gl "I know I can."
            else:
                p "Because they're rightfully scared of you."
                $ e_b = emoG["angry"]
                gl "Jinx one person, and suddenly no one wants to be your friend."
                $ e_b = emoG["normal"]
                "I walk over and kneel by her side."
            $ e_b = emoG["happy"]
            "She takes my hands and smiles."
            gl "Knowing this, can I ask you a small favor?"
            p "Yes, of course."
            $ e_b = emoG["sad"]
            gl "I need to win this competition. If I do not win, Evelyn has sworn that she will sully my name with the King."
            "My smile fades. Evelyn? That sweet, shy teacher? Why would she say something so cruel?"
            $ e_b = emoG["normal"]
            gl "She is too skilled a dancer, and I fear I cannot risk competing with her on a completely ... fair basis."
            if race != 2:
                "I pull my hands away from Reid immediately."
            else:
                "I chuckle under my breath."
            "She wants me to help her cheat!"
            menu:
                "Refuse" if race != 2:
                    $ loveT[curguy][2]+=1
                    p "I ... I think you should just play fair. You'll probably win."
                    "Her soft eyes harden. I gulp."
                    gl "I just told you that that's too risky."
                    gl "I thought I could trust you, %(Gname)s. Can't you do my a favor?"
                    "She's probably lying about Evelyn threatening her! That sweet woman would never do that."
                    $ e_b = emoG["angry"]
                    p "... No! I will not help you cheat!"
                    "I shoot up and away from her, but she stands up to grab me. I shriek as she starts to chase me around the dressing room."
                    "I'm almost out of the door when I hear Reid fall on the floor."
                    $ e_b = emoG["sad"]
                    "I look back and Reid has indeed fallen, clutching her ankle. Is she pretending ..?"
                    gl "Ah! No! Nooo!"
                    $ e_b = emoG["angry"]
                    "She growls and grabs her ankle. I see now that she had honestly tripped over something."
                    "If she really hurt her ankle, then ... she cannot dance at all!"
                    p "Are you ... okay?"
                    "Her eyes flash at me, bolting me to my spot."
                    gl "No, I am not okay! My ankle has twisted! How could I possibly be okay!?"
                    if race == 0:
                        "I shake in fear as she starts to glow purple in rage."
                        p "No less than you deserve ..."
                        gl "What did you say?"
                        p "I think ... maybe ..."
                        p "Good things happen to good people."
                        "She glares at me, making the connection."
                    else:
                        "I take several steps to help her, but she suddenly glows purple. I become very afraid of her magic and back away slowly."
                        p "Please ... don't hurt me."
                        gl "Just go. Leave me!"
                    $ e_b = emoG["sad"]
                    "She tries to stand up, but she falls right back down. She growls even louder."
                    "After a moment, her growling turns into whimpering."
                    gl "No ... no ..."
                    "I feel a twinge of pity for her."
                    gl "This was my big moment ... and now ..."
                    p "Maybe this is divine punishment."
                    $ e_b = emoG["angry"]
                    "She stops and looks up at me suddenly, her face razor sharp."
                    p "You were going to do something bad, and the Gods intervened. They're trying to teach you a lesson, Reid."
                    "She stares at me, her face still red with anger. She is completely silent."
                    "I wonder if this is the first time she's ever truly contemplated the Gods."
                    with None
                    hide i_demongirl1
                    with dissolve
                    "I leave her, knowing that I had to be on stage soon."
                    if race == 1:
                        "It felt wrong to leave Reid in her condition, but she had brought this upon herself."
                        "I don't really like the way she speaks to me, and I definitely don't like the way she thinks. But she is a good dancer, and my mentor."
                    "I know I will come back to check on her after the route in was done."
                    "I perform my group routine with the other dancers, and at the end of it, it's clear that the other teachers have realized that Reid cannot dance."
                    "The show is postponed, and the crowd begins to grow unsettled."
                    "Evelyn approaches me."
                    "Evelyn" "You are Reid's student, %(Gname)s, are you not?"
                    p "Yes. I am."
                    "Evelyn" "And you saw her before you went on stage, didn't you?"
                    p "Yes ... I did."
                    "Evelyn" "It's all right. I am aware that she had a plan to knock me out of the competition."
                    "I tense up and look into her eyes."
                    "Evelyn" "And I'm honored that you didn't help her."
                    "Evelyn" "We are now missing a competitor for the show, however ... Reid appears to have dropped out of the contest."
                    if race == 1:
                        p "How is she? Is she okay?"
                    else:
                        p "You've spoken to her ..?"
                    "Evelyn" "She's completely gone. I did ... find this, however."
                    "She hands me a note with my name on it. It trembles in my hands."
                    "Evelyn" "Will you please compete with me in the show?"
                    p "M-me!?"
                    "Evelyn" "I saw the way you danced just now. You are a very good dancer, and I would honored to have you as my competition."
                    "She smiles, and I realize just how much more I would've liked her as my teacher."
                    "I clutch Reid's note in my hands."
                    "Still ... she isn't my teacher. Reid is. Or rather, was."
                    p "Yes, I will dance with you."
                    if race == 1:
                        p "I've always wanted to perform for such a noble crowd!"
                    else:
                        p "Please don't go easy on me. I will try my best!"
                    "We smile and she walks off."
                    "I furiously open the note and read it as soon as she's gone."
                    "\"%(Gname)s. You've betrayed my trust and would not grant me a simple wish. I am extremely disappointed in you, and I wish never to see you again.\""
                    "\"I've found someone that is willing to help me, and I will have to make due with a position at a local boutique until I can earn my way as a dancer again.\""
                    "\"The purity of your heart makes me sick, and you will surely never amount to anything if you do not fight for more.\""
                    "\"By the way, your somersaults are sloppy. Tighten the roll, and don't forget to look the audience in the eye. You're terrible at eye contact.\""
                    "\"- Reid\""
                    "I stared at the note for a while, rereading it over and over."
                    "Even though she was harsh with me, it is clear from her last lines that she really wants to see me become a good dancer."
                    "And it tells me that she really knows and cares about her craft, beyond fame and fortune."
                    "There might be good within her, after all."
                "Accept" if race == 2:
                    $ loveT[curguy][2]+=1
                    p "What's in it for me?"
                    $ e_b = emoG["angry"]
                    "Her expression sharpens, and her \"damsel in distress\" charade ends."
                    gl "If you must need a reward, you will have one."
                    p "Like what?"
                    "She scoffs."
                    gl "I don't know. You become the lead dancer here at the school? I'll think of something."
                    "Being the lead would get me a lot of attention, and definitely a higher pay."
                    p "Fine. It's a deal. But I know magic, too, if you don't hold up your end of the bargain."
                    gl "That won't be necessary."
                    $ e_b = emoG["normal"]
                    "She leans down and whispers into my ear about how she wants me to take Evelyn out of the competition altogether. She doesn't care how, she just doesn't want her dancing."
                    p "Consider it done."
                    with None
                    hide i_demongirl1
                    with dissolve
                    "I leave Reid and find Evelyn's dressing room. I sneak inside and find her sitting in front of a mirror."
                    "Quietly, I summon my Demon magic and chant a curse."
                    "As I chant, Evelyn yawns and stretches and slowly lays her head on the vanity in front of her. Perfect! The sleeping spell worked!"
                    "I move her into the closet and block the door. She should be asleep for a while, but I like doing a thorough job of things."
                    "With Evelyn out of the picture, I go back to Reid in her dressing room."
                    "However, no one is there. Where's –?"
                    "I hear the door to the room shut close."
                    "I run up to it and try to open it, but it won't budge."
                    p "Hey!! Let me out!"
                    gl "Sorry, dear."
                    "Reid!?"
                    gl "You're too good a dancer yourself. You'd just be the next option besides Evelyn."
                    gl "I can't risk that either."
                    "She stops speaking and I hear her leave. I bang and scratch at the door, trying to claw my way out. I glow purple in anger."
                    p "I will find you and make you pay!!"
                    "I grow tired of fighting the door and I just listen to dull roar of the show, going on without me."
                    "How could Reid does this to me!? I helped her!"
                    "Oh, what an evil woman ... My body ripples just thinking about her."
                    $ e_b = emoG["angry"]
                    with None
                    show i_demongirl1 at scale(cs), base 
                    with dissolve
                    "After a long time, the door to the room whips open and Reid storms in."
                    "Finally! Time to kill her!!"
                    "She looks just as angry."
                    p "Why are you mad, I'm the mad one here!!"
                    gl "I thought you took care of Evelyn!"
                    p "I ... I did!"
                    gl "Well, she stumbled onto the stage, claiming Demon magic put her to sleep!"
                    gl "And guess who she blamed!? Me, darling! Me!"
                    "I can't help it. I burst out laughing."
                    p "Serves you right! I don't regret a thing!"
                    "She glares at me and shoves all her belongings into a bag."
                    gl "Everyone should be very happy with me gone."
                    gl "I've decided that dancing is not for me. I've received an offer to work at Madame BonBon's Beauty Shoppe, so I am no longer you teacher."
                    "She's quitting dancing? But I thought ... Well, I thought she liked it. But now I see it was just a stepping stone to her."
                    p "Whatever."
                    gl "Yes. Quite. Well. Farewell!"
                    "She takes her bag and heads for the door."
                    gl "I hope I never see you again!"
                    "I sneer at her and she disappears."
                    "I hope I never see her again either."
                "Run Away":
                    $ e_b = emoG["angry"]
                    "I stand up quickly and back away."
                    if race != 2:
                        p "No. No way I'm going to help you cheat."
                    else:
                        p "I know how you work. You're never going to keep your end of your bargain."
                        p "So, I'm going to pass."
                    gl "Surely you don't mean that, darling."
                    gl "Think about the consequences very carefully."
                    "She stares me down and I grow afraid."
                    gl "You can kiss your dancing career good-bye if you don't do what I ask."
                    if race == 1:
                        p "I don't care what you do to me! I'm not going to harm another person!"
                    elif race == 0:
                        p "I'm not going to hurt someone for your personal gain!"
                    else:
                        p "Yeah, right. I don't need you or your help. I can make it just fine on my own."
                    "Reid stands up in anger, she begins to glow purple."
                    gl "Well, we'll see about that, won't we?"
                    if race == 2:
                        p "Give me your best shot!"
                    else:
                        "I tremble at how serious see seems to be."
                    "She rushes out of the room, leaving me wondering what she could do to me."
                    "The next day, I find out that I've been expelled from the school. She somehow convinced everyone that I was going to rig the competition, and now everyone hates me there."
                    if race == 2:
                        "That's okay, though. Because I can just go to another dancing school!"
                    else:
                        "I'm so ashamed that I don't even want to show my face back there again. I suppose I will have to find another place to practice dancing ..."
    else:
        if loveT[curguy][1]==1:
            $ e_b = emoG["normal"]
            "I've finally found a job as a beautician in a prestigious parlor shoppe established by a woman called Madame BonBon. She's apparently famous for her bonbon hair style."
            "I walk into the store and marvel at the famous landmark."
            "What I did not expect to see, however, was someone I knew very intimately; a long-legged beauty admiring herself in the mirror, smacking her lips after just applying lipstick, running her hands along her curves, perking up her blouse to showcase her large chest ..."
            if race == 2:
                "I would recognize that round rear end anywhere. No one had a better backside in all of Triberg."
            else:
                "But what is she ... oh! She did say something about working in a beauty parlor. This one!?"
            $ e_b = emoG["happy"]
            with None
            show i_demongirl1 at scale(cs), base 
            with dissolve
            gl "%(Gname)s ... Is that you?"
            "And why is she still dressed so skimpily!?"
            "I tense up, ruing the day I would ever meet this woman again."
            "But ... she has a smile on her face?"
            gl "It really is you!"
            "She runs up to me, and I'm speechless."
            $ e_b = emoG["blush"]
            "Her smile melts away, as if she never meant to smile at all. But it's too late, because I saw it."
            gl "Why are you here?"
            $ e_b = emoG["normal"]
            p "I'm the new beautician."
            gl "You're ..? I'm sorry, I must be losing my hearing, because I swear you just said you're the new beautician."
            if race == 2:
                p "That's right, and you better get used to it, Reid!"
            else:
                p "No, it's true! I've come to learn how to be an excellent stylist."
            "She just stands there and looks at me for a moment."
            "The boss walks by and greets me, telling Reid to show me the ropes. Reluctantly, Reid does show me around the shoppe and tells me how the business works. She's to be my mentor for the next several weeks."
            "At some point, a young nobleman walks in through the doors, asking for a haircut."
            $ e_b = emoG["happy"]
            gl "Watch and learn."
            "She pushes me away, fixes her hair, and struts towards the man."
            gl "Just this way sir ..."
            "She takes his hands and leads him to a chair playfully. Is she trying to charm this man?"
            "Because it won't work. I know this noble, and he, erm, prefers men. Did Reid really not know who he was?"
            gl "Your hair is already so handsome, but how can I ... please you, today?"
            "She runs her fingers through his hair and caresses his face. Oh boy, she really doesn't know!"
            if race == 2:
                "This is going to be hilarious, watching her try to woo an un-woo-able man."
            elif race == 0:
                "I giggle to myself. Does she really think she can seduce him? She's in for a big surprise."
            else:
                "I'm starting to feel really embarrassed for her! Can't she see that he's uncomfortable with her? And not in the {i}good{/i} way?"
            menu:
                "Laugh" if race != 1:
                    $ Reid_customer = True
                    $ e_b = emoG["normal"]
                    "She continues the haircut and it turns out just as awkward as it started. The man leaves her with no tip and a stern look."
                    "She's dumbfounded."
                    $ e_b = emoG["angry"]
                    "I laugh at her. Her eyes flash at me, cutting me off abruptly."
                    gl "I'm not here for your amusement!"
                    if race == 0:
                        p "Calm down. I just think you should know something"
                    else:
                        p "Please. I'll laugh at whatever I want. And it's honestly funny that you have no idea."
                    $ e_b = emoG["normal"]
                    "Her mouth twitches."
                    gl "What do you mean?"
                    p "That man doesn't like women!"
                    gl "He ..?"
                    p "Your magic charm wasn't ever going to work on him. So it was funny to see you try."
                    "Reid just stands there in silence."
                    $ e_b = emoG["happy"]
                    "After a long pause, she laughs."
                    "It shocks my senses to see her laughing and smiling, and not in a cruel way. Just like how she looked when I first saw her today."
                    "She's undeniably a beautiful woman, but she's even more attractive when she smiles."
                    gl "You're right. It is actually quite funny."
                "Interrupt" if race == 1:
                    $ Reid_customer = True
                    $ e_b = emoG["angry"]
                    "I rush up to Reid and pull her aside. She pushes me off of her, not realizing what I'm doing."
                    p "Ah ..."
                    gl "What?"
                    p "It's just ..."
                    gl "Speak up, I simply cannot hear you when you mumble."
                    p "Um, he's not ... into women."
                    gl "He's what? I can't hear you, come here."
                    $ e_b = emoG["normal"]
                    "I shuffle closer to her. My cheeks feel like they're going to burst from embarrassment."
                    p "He ... likes men, not women."
                    "Reid freezes, letting me know that she heard me."
                    "She lets out a heavy sigh."
                    $ e_b = emoG["happy"]
                    gl "Oh. Ohhh, that makes a ton of sense, then."
                    "She smiles to herself, and I find myself enjoying it. She can look pretty without looking sexy. But she'd probably yell at me if I told her that."
                "Watch":
                    $ Reid_customer = False
                    $ loveT[curguy][2]=0;loveT[curguy][1]=99
                    "Noble" "Just a little off the top, please."
                    gl "Just the top? Don't you want to take off the ... bottom as well?"
                    $ e_b = emoG["normal"]
                    "Suddenly the man stands up, his face beet red."
                    $ e_b = emoG["sad"]
                    "Noble" "N-n-now see here, miss! I don't like the way you say things! They're very inappropriate!"
                    "He leaves the shoppe in a huff. Reid is stunned, completely confused as to what just happened."
                    $ e_b = emoG["normal"]
                    "Another male customer comes into the shoppe, and I tell her that I will take him."
                    $ e_b = emoG["angry"]
                    if race == 1:
                        "She's probably too embarrassed to give him a good haircut after that last customer."
                        "I sit him down and treat him respectfully, but he seems to be much more interested in me than in the hair cut."
                    else:
                        p "Now, let me show you how it's really done."
                        "No one has to know the truth."
                        "I turn on my charm and the customer instantly reacts to me."
                    "When he leaves, he gives me a generous tip for the \"show,\" as he called it."
                    with None
                    hide i_demongirl1
                    with dissolve
                    "I look over at Reid, but she's not there!"
                    "She never shows up again, and I learn that my display made her so angry she quit!"
                    if race == 2:
                        "Well, as they say, if you can't handle the fire, then get out of the kitchen."
                    else:
                        "I didn't mean to make her that jealous ..."
            if Reid_customer:
                $ loveT[curguy][2]+=1
                gl "Looks like I have to show you how it's done on the next customer."
                "She gestures towards the next gentleman walking through the door, a fiery determination in her eyes."
                $ e_b = emoG["normal"]
                p "You don't have to show me anything."
                p "I know you are really good at attracting men, you don't have to prove yourself to me."
                "I see Reid relax a bit in her posture, but she gives me a disgusted look."
                gl "I'm not proving myself to you, I'm simply getting ahead in life. I'll be out of this shoppe in no time."
                "I sigh. So, she still thinks flirting will get her everywhere ..."
                if race == 2:
                    "I don't have time for this right now. I need to do good at my own job. Maybe once I'm famous, she can see how my methods are better."
                else:
                    "I wish I could show her differently, but she isn't going to let me."
        elif loveT[curguy][1]==1:
            $ e_b = emoG["normal"]
            "I've finally found a job as a beautician in a prestigious parlor shoppe established by a woman called Madame BonBon. She's apparently famous for her bonbon hair style."
            "I walk into the store and marvel at the famous landmark."
            "What I did not expect to see, however, was someone I knew very intimately; a long-legged beauty admiring herself in the mirror, smacking her lips after just applying lipstick, running her hands along her curves, perking up her blouse to showcase her large chest ..."
            if race == 2:
                "I would recognize that round rear end anywhere. No one had a better backside in all of Triberg."
            else:
                "But what is she ... oh! She did say something about working in a beauty parlor. This one!?"
            $ e_b = emoG["happy"]
            with None
            show i_demongirl1 at scale(cs), base 
            with dissolve
            gl "%(Gname)s ... Is that you?"
            "And why is she still dressed so skimpily!?"
            "I tense up, ruing the day I would ever meet this woman again."
            "But ... she has a smile on her face?"
            gl "It really is you!"
            "She runs up to me, and I'm speechless."
            $ e_b = emoG["blush"]
            "Her smile melts away, as if she never meant to smile at all. But it's too late, because I saw it."
            gl "Why are you here?"
            $ e_b = emoG["normal"]
            p "I'm the new beautician."
            gl "You're ..? I'm sorry, I must be losing my hearing, because I swear you just said you're the new beautician."
            if race == 2:
                p "That's right, and you better get used to it, Reid!"
            else:
                p "No, it's true! I've come to learn how to be an excellent stylist."
            "She just stands there and looks at me for a moment."
            "The boss walks by and greets me, telling Reid to show me the ropes. Reluctantly, Reid does show me around the shoppe and tells me how the business works. She's to be my mentor for the next several weeks."
            "At some point, a young nobleman walks in through the doors, asking for a haircut."
            $ e_b = emoG["happy"]
            gl "Watch and learn."
            "She pushes me away, fixes her hair, and struts towards the man."
            gl "Just this way sir ..."
            "She takes his hands and leads him to a chair playfully. Is she trying to charm this man?"
            "Because it won't work. I know this noble, and he, erm, prefers men. Did Reid really not know who he was?"
            gl "Your hair is already so handsome, but how can I ... please you, today?"
            "She runs her fingers through his hair and caresses his face. Oh boy, she really doesn't know!"
            if race == 2:
                "This is going to be hilarious, watching her try to woo an un-woo-able man."
            elif race == 0:
                "I giggle to myself. Does she really think she can seduce him? She's in for a big surprise."
            else:
                "I'm starting to feel really embarrassed for her! Can't she see that he's uncomfortable with her? And not in the {i}good{/i} way?"
            menu:
                "Laugh" if race != 1:
                    $ Reid_customer = True
                    $ e_b = emoG["normal"]
                    "She continues the haircut and it turns out just as awkward as it started. The man leaves her with no tip and a stern look."
                    "She's dumbfounded."
                    $ e_b = emoG["angry"]
                    "I laugh at her. Her eyes flash at me, cutting me off abruptly."
                    gl "I'm not here for your amusement!"
                    if race == 0:
                        p "Calm down. I just think you should know something"
                    else:
                        p "Please. I'll laugh at whatever I want. And it's honestly funny that you have no idea."
                    $ e_b = emoG["normal"]
                    "Her mouth twitches."
                    gl "What do you mean?"
                    p "That man doesn't like women!"
                    gl "He ..?"
                    p "Your magic charm wasn't ever going to work on him. So it was funny to see you try."
                    "Reid just stands there in silence."
                    $ e_b = emoG["happy"]
                    "After a long pause, she laughs."
                    "It shocks my senses to see her laughing and smiling, and not in a cruel way. Just like how she looked when I first saw her today."
                    "She's undeniably a beautiful woman, but she's even more attractive when she smiles."
                    gl "You're right. It is actually quite funny."
                "Interrupt" if race == 1:
                    $ Reid_customer = True
                    $ e_b = emoG["angry"]
                    "I rush up to Reid and pull her aside. She pushes me off of her, not realizing what I'm doing."
                    p "Ah ..."
                    gl "What?"
                    p "It's just ..."
                    gl "Speak up, I simply cannot hear you when you mumble."
                    p "Um, he's not ... into women."
                    gl "He's what? I can't hear you, come here."
                    $ e_b = emoG["normal"]
                    "I shuffle closer to her. My cheeks feel like they're going to burst from embarrassment."
                    p "He ... likes men, not women."
                    "Reid freezes, letting me know that she heard me."
                    "She lets out a heavy sigh."
                    $ e_b = emoG["happy"]
                    gl "Oh. Ohhh, that makes a ton of sense, then."
                    "She smiles to herself, and I find myself enjoying it. She can look pretty without looking sexy. But she'd probably yell at me if I told her that."
                "Watch":
                    $ Reid_customer = False
                    $ loveT[curguy][2]=0;loveT[curguy][1]=99
                    "Noble" "Just a little off the top, please."
                    gl "Just the top? Don't you want to take off the ... bottom as well?"
                    $ e_b = emoG["normal"]
                    "Suddenly the man stands up, his face beet red."
                    $ e_b = emoG["sad"]
                    "Noble" "N-n-now see here, miss! I don't like the way you say things! They're very inappropriate!"
                    "He leaves the shoppe in a huff. Reid is stunned, completely confused as to what just happened."
                    $ e_b = emoG["normal"]
                    "Another male customer comes into the shoppe, and I tell her that I will take him."
                    $ e_b = emoG["angry"]
                    if race == 1:
                        "She's probably too embarrassed to give him a good haircut after that last customer."
                        "I sit him down and treat him respectfully, but he seems to be much more interested in me than in the hair cut."
                    else:
                        p "Now, let me show you how it's really done."
                        "No one has to know the truth."
                        "I turn on my charm and the customer instantly reacts to me."
                    "When he leaves, he gives me a generous tip for the \"show,\" as he called it."
                    with None
                    hide i_demongirl1
                    with dissolve
                    "I look over at Reid, but she's not there!"
                    "She never shows up again, and I learn that my display made her so angry she quit!"
                    if race == 2:
                        "Well, as they say, if you can't handle the fire, then get out of the kitchen."
                    else:
                        "I didn't mean to make her that jealous ..."
            if Reid_customer:
                $ loveT[curguy][2]+=1
                gl "Looks like I have to show you how it's done on the next customer."
                "She gestures towards the next gentleman walking through the door, a fiery determination in her eyes."
                $ e_b = emoG["normal"]
                p "You don't have to show me anything."
                p "I know you are really good at attracting men, you don't have to prove yourself to me."
                "I see Reid relax a bit in her posture, but she gives me a disgusted look."
                gl "I'm not proving myself to you, I'm simply getting ahead in life. I'll be out of this shoppe in no time."
                "I sigh. So, she still thinks flirting will get her everywhere ..."
                if race == 2:
                    "I don't have time for this right now. I need to do good at my own job. Maybe once I'm famous, she can see how my methods are better."
                else:
                    "I wish I could show her differently, but she isn't going to let me."
        elif loveT[curguy][1]==2:
            $ Reid_saved = True
            $ e_b = emoG["normal"]
            with None
            show i_demongirl1 at scale(cs), base 
            with dissolve
            "Another day in the beauty shoppe. Today, an older woman walks through the door and I go to greet her, but Reid intercepts me and tells me that she'll take care of her."
            p "Why? Your charm isn't going to work on her either. She's a woman."
            gl "And your point is ..? I've worked with my share of women, and they've always been satisfied."
            "I gulp, looking into her eyes."
            "She's just as good seducing women as she is with men?"
            "The image of me in that chair and her caressing my face flashes in my mind, and I shake my head to get rid of the thought."
            $ e_b = emoG["happy"]
            gl "That doesn't matter. I know this woman as a friend, that's why I want her."
            "Still numb from what I just learned, she easily walks past me and takes the woman as her client."
            hide i_demongirl1
            show i_elfmother2 at base
            with dissolve
            "Woman" "Oh! Reid! My, how you've grown ..."
            gl "Yes, madame. What can I do for you today?"
            "Woman" "Instead of a hair cut, I think I should get my hair dyed today. I think I found more gray hairs! Dreadful!"
            gl "Yes, madame. Right away."
            "I blink, watching Reid handle the woman professionally. She's really good at what she does, but she keeps putting her body out there like that's the only reason she's where she's at."
            "I've applied to work here myself – I know how hard it is to get this job."
            "I keep to myself as Reid dyes the woman's hair, lathering her hair with dye and chatting to her as it sits."
            $ e_b = emoG["sad"]
            "But a loud shriek cracks through the parlor, catching my full attention."
            with None
            show i_elfmother2 angry at base 
            with dissolve
            "I spin around and see the old woman ... with {i}green hair!!{/i}"
            "Woman" "Green!? Why is my hair green!? I asked for brown!!"
            "Reid looks horrified, and it's clear she made a mistake. She hadn't meant to play a cruel trick, she really just screwed up."
            if race == 1:
                "Oh ... poor Reid! This woman is her friend, and now she thinks she's a bad beautician!"
            elif race == 0:
                "Oh no, that color looks awful on her! What can I possibly do?"
            else:
                "I laugh as loud as I can. She's as green as a head of lettuce!!"
            "Woman" "How could this happen!? Reid?"
            show i_demongirl1 at scale(cs), base 
            hide i_elfmother2
            with dissolve
            gl "I ... I don't know! I ..."
            "She looks over at me."
            gl "It was %(Gname)s! She prepared the dye!"
            "Wait. What?"
            $ e_b = emoG["angry"]
            gl "I should have known you were too amateur to handle even something as basic as dye!"
            "She's blaming me for her mistake!?"
            menu:
                "Take the blame" if race == 1:
                    $ loveT[curguy][2]+=1
                    "This woman is her friend ... and I'm not sure how many friends Reid actually has. If she never comes back to visit her ..."
                    p "Yes. I'm truly sorry. I am to blame."
                    $ e_b = emoG["sad"]
                    "Reid looks startled for a moment, but I blush, preparing myself for a scolding."
                    "Instead, we hear only silence as the woman looks at herself in the mirror."
                    hide i_demongirl1 at scale(cs), base 
                    show i_elfmother2 happy at base
                    with dissolve
                    "Woman" "You know ..."
                    "Woman" "This isn't that terrible looking. Actually, it matches my eyes almost impeccably."
                    "She turns around and smiles at me."
                    "Woman" "Did you see my eyes before I came in? It's almost a perfect match! Look!"
                    "She gleefully shows off her new green hairdo and is so pleased, she gives me an extra large tip."
                    $ e_b = emoG["normal"]
                    show i_demongirl1 at scale(cs), base 
                    hide i_elfmother2
                    with dissolve
                    "The woman leaves, and Reid slumps into a nearby chair. She doesn't look angry, however. Just in disbelief."
                    "I calmly walk over to her and give her the tip."
                    p "This is really yours."
                    $ e_b = emoG["sad"]
                    "She looks up at me, and looks almost sad. My heart warms, seeing her holding a true emotion."
                    gl "No. You keep half, darling."
                    "She hands me back half of the money, and I smile for her. Yes, she definitely isn't all bad."
                "Argue" if race == 0:
                    p "No! I didn't make the dye!"
                    gl "She's lying! Clearly, she doesn't want to take the blame. You should just take responsibility like an adult."
                    "How dare she say that after she pawned her mistake off on me!"
                    p "No! I never once touched your dye!"
                    hide i_demongirl1 at scale(cs), base 
                    show i_elfmother2 angry at base
                    with dissolve
                    "Woman" "I do not care who did it! My hair is ruined!!"
                    "She looks like she might cry and moves to leave."
                    "Just then, a handsome courier boy enters the store to deliver a message. And he passes the woman, he stops and smiles."
                    "Courier" "Wow, miss. That's a beautiful hair color. Hey, it matches your eyes!"
                    $ e_b = emoG["normal"]
                    "He says nothing else and leaves."
                    show i_elfmother2 happy at base
                    with dissolve
                    "We all stand and stare at the woman as she processes the compliment."
                    "Woman" "It matches my eyes?"
                    "She blushes."
                    "Woman" "Maybe ... my hair is not ruined. No, I think I might quite like it!"
                    "Happy with the dye job, she gives me a large tip and asks me to dye her hair again in the future."
                    show i_demongirl1 at scale(cs), base 
                    hide i_elfmother2
                    with dissolve
                    "Reid gapes at me as she leaves. I smirk at the turn of events."
                "Run with it" if race == 2:
                    "She's not going to drag me down so easily!"
                    $ e_b = emoG["blush"]
                    p "Because green looks so much better on you!"
                    "I move to the woman and begin to sell the hair color to her."
                    p "Isn't it a lovely shade of green? Like the color of dew on the grass in a meadow of flowers."
                    "I try to keep from throwing up from my own words. I turn her to face the mirror."
                    p "And to think, you will be the only one of your friends with this marvelous shade. You will be the talk of the town!"
                    hide i_demongirl1 at scale(cs), base 
                    show i_elfmother2 happy at base
                    with dissolve
                    "Woman" "Well, I ..."
                    p "And look! It matches your lovely eyes!"
                    $ e_b = emoG["angry"]
                    "She closes her mouth and smiles."
                    "Woman" "Well, look at that! It does! How beautiful!"
                    "It worked!?"
                    "The woman appears to be so pleased with her new ugly colored hair, that she gives me a fat tip!"
                    "Woman" "Please dye my hair next time, too!"
                    $ e_b = emoG["blush"]
                    show i_demongirl1 at scale(cs), base 
                    hide i_elfmother2
                    with dissolve
                    "She winks and leaves. I look smugly over at Reid."
                    p "Looks like my silver tongue is no match for your bum-shaking. Your charm only works on half the population, mind you."
                    "Reid almost looks embarrassed. Well, good."
                "Prove innocence":
                    $ Reid_saved = False; loveT[curguy][2]=0;loveT[curguy][1]=99
                    p "Impossible. I'm just an apprentice, and apprentices never prepare dyes. She's trying to push the blame on me."
                    "Reid makes a clicking noise, she's so furious at me."
                    hide i_demongirl1 at scale(cs), base 
                    show i_elfmother2 angry at base
                    with dissolve
                    "Woman" "I thought you were a good beautician, Reid. I seem to have been mistaken."
                    $ e_b = emoG["sad"]
                    gl "Wait! I am! Do not listen to her!"
                    "The woman hears none of it, and just rushes out."
                    $ e_b = emoG["angry"]
                    show i_demongirl1 at scale(cs), base 
                    hide i_elfmother2
                    with dissolve
                    "Reid stops and turns to glare at me."
                    p "It's not my fault her hair was green."
                    gl "You couldn't do me this one favor?"
                    p "Why? It's not like you're going to get fired."
                    gl "Yes, I am! That is the owner's sister!!"
                    p "... Oh."
                    p "Well, perhaps you should've done a better job."
                    $ e_b = emoG["sad"]
                    "Reid looks hurt for a split second, and I feel a twinge of pity for her."
                    $ e_b = emoG["angry"]
                    gl "I'm not going to wait to be fired. You can tell the boss that I've moved on to greener pastures."
                    "She storms out of the shoppe, and I'm left wondering if Reid will ever be happy."
            if Reid_saved:
                $ loveT[curguy][2]+=1
                $ e_b = emoG["sad"]
                gl "Even though I did the wrong thing, in the end, everything was okay ..."
                p "You really shouldn't have blamed me, though."
                $ e_b = emoG["normal"]
                "She turns away, ignoring me. But she doesn't leave."
                "Why isn't she leaving?"
                "The boss walks in and tells us to close up the shoppe, since it's time to go home."
                "Reid still stands silently, even though she hates closing the shoppe."
                "She doesn't look arrogant at all. There isn't a malicious muscle in her face."
                if race != 2:
                    "Perhaps she finally realizes that if you have faith in the Gods, then your efforts will be rewarded."
                else:
                    "The way the moonlight is hitting her just now ... She can be ... very attractive sometimes. I now believe every word about her success with seducing women."
        elif loveT[curguy][1]==3:
            with None
            show i_demongirl1 at scale(cs), base 
            with dissolve
            $ e_b = emoG["normal"]
            "I am working with Reid in the beauty shoppe when a short, fat man walks in."
            hide i_demongirl1 at scale(cs), base 
            show i_noble1 at base
            with dissolve
            if race != 2:
                "He looks like a wealthy nobleman with all his rich jewelry. But he is not very attractive."
            else:
                "He looks rich, but wow! He is extremely ugly! I don't even think there's anything I can do as a beautician to help him."
            "Boss" "Hello, how may I help you?"
            "Merchant" "Greetings. I'm looking for a dancer for a private party for my fellow merchants this weekend."
            "He's looking for a dancer? Not a stylist?"
            "Merchant" "I've heard very good things about two of your beauticians. I believe their names are Reid and %(Gname)s."
            "Boss" "My two best stylists? I couldn't possibly spare them."
            with None
            show i_noble1 happy at base 
            with dissolve
            "Merchant" "Of course, I'm willing to compensate you for your lost business while they're preoccupied."
            "Our boss looks over at us and waves for us to come over immediately."
            "Reid and I walk over and present ourselves to the plump merchant. He does not disguise his eyes as they leer at our curves."
            if race != 1:
                "I blush, completely embarrassed that he is judging us based on our appearance and not our dancing skill. Could Reid have been right all along ..?"
            else:
                "Oh, so he's just browsing for a nice-looking woman? Well, it may not be by much, but I'm at least a little prettier than Reid!"
            "I look over at Reid, and she's posing seductively. Ah! Really? She's going to work her charm already?"
            "Merchant" "You are both very beautiful. I cannot judge who to hire from this alone. I'd like to see you both dance."
            show i_demongirl1 at scale(cs), base 
            hide i_noble1 at base
            with dissolve            
            "Reid and I meet eyes. So, looks are not everything. It really will come down to who is the best dancer!"
            $ e_b = emoG["happy"]
            gl "Very well, sir. I hope you enjoy the show ..."
            $ e_b = emoG["normal"]
            "We clear the room for her as she takes the center. She takes out her finger cymbals and begins slow, melodic movements. She clangs the cymbals in an alluring manner, making her own music."
            "Even though I have not seen her dance a day after the school competition, Reid is still a perfect dancer. She moves with the accuracy of an arrow, but as smooth as water. She's like a ribbon whipping in the wind, and like a lioness on a hunt."
            "I am entranced by her every movement, and I feel every bit of excitement that she said her costume would invoked the first day I met her. Color fills my cheeks, noticing just how low-cut her outfit has always been."
            "She finishes and the merchant claps. I shake from my coma to applaud her as well."
            $ e_b = emoG["happy"]
            gl "Can you do better than that?"
            if race == 2:
                "I smirk. It would be very hard, but I wasn't going down without a fight."
            else:
                "It would be very difficult to top that performance ... Looking over at the fat merchant, I'm not even sure that I want to."
            $ e_b = emoG["normal"]
            menu:
                "Dance" if race != 0:
                    $ loveT[curguy][2]+=1
                    "I started dancing the only way I knew how."
                    if race == 1:
                        "I let my body speak for itself, feeling the natural rhythms around me ... from the air ... from the ground beneath the floor."
                    else:
                        "Fast, vicious, and simply wild. I had been complimented on my unique style at the school many times, and I wanted to show this guy that I was an animal."
                    "I undulated and swiveled, rolling my hips around and around, lifting my arms towards the sky. I slid across the floor in a circle and perform my final of bending over backwards."
                    $ e_b = emoG["blush"]
                    "When I bend over, searching for the merchant's eyes, instead I find Reid's."
                    "Her look freezes me in my position. She looks ... astonished. But why? She was my teacher, she taught me."
                    "I lose my balance and fall right onto the floor."
                    $ e_b = emoG["sad"]
                    "They gasp and Reid runs up to me."
                    gl "Are you all right?"
                    "I'm dizzy for a moment, but I don't think just from falling. I blink and look at her."
                    if race == 1:
                        p "I am. Mostly."
                    else:
                        p "Of course I am. That was part of the act."
                    "I couldn't believe she sounded so concerned. I didn't think it possible."
                    $ e_b = emoG["normal"]
                    "But ... oh! I fell over during my performance! Now I really looked like the worst dancer. But Reid's expression just then ..."
                    hide i_demongirl1 at scale(cs), base 
                    show i_noble1 happy at base
                    with dissolve
                    "Merchant" "I would like to have Reid as the dancer for my party. Do you accept?"
                    gl "I do."
                    show i_demongirl1 at scale(cs), base 
                    hide i_noble1 happy at base
                    with dissolve
                    "The merchant and our boss leave, but we are both still on the floor."
                    p "You are tricky, Reid."
                    $ e_b = emoG["happy"]
                    gl "Yes, but why do you say so?"
                    p "You know why."
                    gl "Hmm? No, darling. Tell me."
                    p "You used your wiles on me while I was dancing! Of course I was going to be distracted and mess up."
                    $ e_b = emoG["normal"]
                    gl "My wiles, hmm?"
                    $ e_b = emoG["blush"]
                    gl "Truly, I did nothing of the sort ..."
                    "The same look from before appears on her face. One of extreme interest and pleasure ... I feel my heart begin to race."
                    if race == 1:
                        p "You're ... you're doing it right now."
                    else:
                        p "You are a truly wicked woman."
                    "I feel her grow closer to me; her beauty almost palpable."
                    "My body tenses as her eyes almost close."
                    $ e_b = emoG["sad"]
                    "And then, suddenly, she pulls away. She stands up and away from me."
                    "What just almost happened ..?"
                    gl "If I do well at this merchant's performance, I won't need to return to this beauty shoppe."
                    p "What?"
                    $ e_b = emoG["angry"]
                    gl "I have lofty goals, %(Gname)s. This beauty parlor is not the end of me. I can do better."
                    "My heart twangs at how hurtful that sounded, even though she wasn't talking about me."
                    $ e_b = emoG["sad"]
                    "She nearly runs out of the shoppe without another word."
                    if race == 1:
                        "I didn't want her to run away. I wanted her to stay and to ... I blush from the imagery that pops in my head. How could I think like that?"
                        "Reid is a Demon! By nature, she is completely wrong for me. I had thought I was feeling ... friendship. But my body is screaming ..."
                    else:
                        "I never thought I would see another Demon in such a way. Elves were more my thing ... But Reid had something so intoxicating about her. And it wasn't just in her dances."
                "Dance" if race == 0:
                    $ loveT[curguy][2]+=1
                    "I take the center of the floor just like Reid and begin to dance, even though I do not have my own cymbals."
                    "I do my best to think of a routine, but everything that comes to me are dances I learned from school."
                    "I dance as best I can, even taking the nearby broom and balancing it on my head as I shake my hips – usually a crowd favorite."
                    "But I spot the merchant yawning. Oh ... He probably has already made up his mind."
                    "I stop and concede that Reid won fair and square."
                    "Maybe the merchant was really only interested in looks. Maybe my outfit isn't sexy enough ... Maybe Reid is right all along."
                    "I couldn't believe it."
                    p "I'm sorry. That's really the best I can do."
                    hide i_demongirl1 at scale(cs), base 
                    show i_noble1 happy at base
                    with dissolve                    
                    "Merchant" "Yes. Well. No hard feelings, but I would rather have Reid at my party. Do you accept?"
                    gl "Yes, I do."
                    "I am a little disappointed that even my best wasn't good enough for him. But from the way he's looking at her, I do not envy Reid at all."
                    "I walk up to her after everyone else has left."
                    show i_demongirl1 at scale(cs), base 
                    hide i_noble1 happy at base
                    with dissolve
                    p "You were right."
                    gl "Hmm?"
                    p "About wearing the right outfit."
                    $ e_b = emoG["sad"]
                    "I look down at my modest clothing. I had dressed for a day of work, not for dancing."
                    "Reid's eyes sadden when I tell her this. But why? I told her she was right, not wrong."
                    gl "You think that I only got the job because of my looks?"
                    p "Isn't that what you said when we first met? Dancing alone will never be enough to become the greatest?"
                    p "Maybe I will never be good at dancing ... I'll never be as pretty as you."
                    "Reid is silent, but I know I am blushing terribly."
                    "But I catch a glistening in her eyes."
                    $ e_b = emoG["crying"]
                    "Is she ... going to cry?"
                    gl "So it seems."
                    "She whispers her reply and turns away, leaving the shoppe."
                    "My chest feels like it's about to cave in from seeing her in such a state."
                    "I always thought Demons were heartless, but she just showed me that I was completely wrong."
                    "I rush outside to catch her, but she is already gone."
                "Lose on purpose":
                    $ loveT[curguy][2]=0;loveT[curguy][1]=99
                    hide i_demongirl1 at scale(cs), base 
                    show i_noble1 happy at base
                    with dissolve                    
                    "I didn't want to have anything to do with that seedy merchant. They way he licks his lips while looking at us is very disturbing."
                    "Reid would rather suffer through that for fame and fortune, and I'd rather let her!"
                    "So even though I take my position to dance, I make sure that I don't dance as well."
                    "I stumble a couple times and apologize, but I go through the whole routine. I'm not obviously throwing the game, but just enough to where I look worse than Reid."
                    "As I expect, the Merchant is unimpressed with my performance and immediately asks Reid to be his dancer for the party. She agrees."
                    $ e_b = emoG["angry"]
                    show i_demongirl1 at scale(cs), base 
                    hide i_noble1 happy at base
                    with dissolve
                    "Once he leaves, however, Reid runs up to me."
                    gl "Why did you forfeit?"
                    "She could tell?"
                    gl "I know you too well to know that that was the best you could do."
                    p "Yes ... but I also know that you hate rivals."
                    "We recall the time she asked me to cheat for her in the school competition. She winces."
                    if race != 2:
                        p "I'm not as obsessed as you for power, so I wanted you to win. That's all, really."
                    else:
                        p "Really, though. That man wasn't just looking for a dancer. I doubt there's even a party this weekend."
                    $ e_b = emoG["sad"]
                    "She frowns deeply."
                    gl "I understand completely."
                    "She says nothing more and leaves the shoppe."
                    "Even if she says she understands, I don't think Reid will ever want to talk to me again."
    jump job1
label in_Reid:
    call encounter
    pass
    $ e_b =emoG["normal"]
    if loveT[curguy][1]==3:
        $ loveT[curguy][1]+=1
        with None
        scene bg_marketnight
        with dissolve
        "It's been too long since I've seen Reid. She left the beauty shoppe so abruptly, I didn't even know she was leaving for good! But she never came back. She just ... can never be around me, it seems."
        "I did learn that she is now working at a local cabaret as leading dancer. I imagine she's doing very well for herself, since that job basically requires you to flirt with the customers for tips."
        "I sigh, ignoring the pit in my stomach."
        "I'm not jealous. I must be ... too happy for her."
        with None
        scene bg_club
        with dissolve
        "Before I know it, I am standing outside of her cabaret. Did my feet take me here? I didn't mean to come ... Well, since I'm here ... It wouldn't hurt to take a peek."
        menu:
            "Go inside" if race != 2:
                $ loveT[curguy][2]+=1
                "I walk tentatively inside. It is loud and dirty, and I clearly don't belong here!"
                "Music and laughter roars through the building, but it is too crowded for me to see anything! I wish I was a bit taller."
                "I hop up and down, but I accidentally bump into someone."
                p "Oh! Sorry!"
                with None
                show i_demonfather at base 
                with dissolve
                "Demon" "No, it is all right."
                "I bumped into an elderly Demon man. He looks worried, and like he doesn't belong here, too."
                "I look in his hand – and I see a picture of Reid! It's a photo of a child, but I'd recognize that pink hair anywhere!"
                p "Are you Reid's father?"
                with None
                show i_demonfather happy at base 
                with dissolve
                "Demon" "You know my Reid?"
                p "Yes! She was my dance instructor."
                "Demon" "I'm looking for her. I heard she works here, but I cannot find her."
                p "She does work here. I'm trying to find her, too."
                with None
                show i_demonfather sad at base 
                with dissolve
                "Demon" "You are? Could you please find her for me? I don't want to stay in here much longer ..."
                "A mug crashes against the wall next to us, and we both flinch. He's right, this is no place for an old man. Or me, but I must be brave!"
                p "I'll find your daughter for you. Just wait outside."
                with None
                hide i_demonfather
                with dissolve
                "I leave him and push my way through the crowd. I end up in front of the stage just as the curtains part."
                with None
                show i_demongirl1 at scale(cs), base 
                with dissolve
                "Reid! She's on stage and performing with some other dancers. The crowd hoots and hollers at her introduction."
                p "Reid! Reid! It's me! Reid!"
                "She doesn't hear me over the crowd so I jump and wave my hands. Eventually, she sees me. Oh, thank the Gods!"
                $ e_b = emoG["angry"]
                gl "W-what are you doing here? Go away!"
                "She hisses at me and returns to her dance."
                p "Reid! Your father is here to see you!"
                "She stops dancing."
                $ e_b = emoG["sad"]
                gl "My father?"
                "The crowd starts to boo her, but she ignores them and jumps off of the stage."
                gl "Where?"
                p "Outside."
                "We leave the rioting crowd, wondering why she dropped everything just because I mentioned her father."
                scene bg_club
                with None
                show i_demonfather at base 
                with dissolve
                "Outside of the cabaret, I see the old Demon waiting with his back to us. Reid stops in her tracks when she sees him."
                p "What's wrong?"
                "Her father turns around."
                with None
                show i_demonfather happy at base 
                with dissolve
                "Demon" "... Reid? My little girl?"
                gl "Papa?"
                "Her father runs up to her and hugs her tightly. They must have not seen each other for a long time. I'm moved to see such a reunion."
                gl "Papa, why are you here?"
                "The frailty in her voice reminds me of a child, and I know that it is not fake. This is the real Reid, behind all her sultry affectations."
                with None
                show i_demonfather sad at base 
                with dissolve
                "Demon" "It is your mother, dear."
                "Reid is instantly broken. My heart jerks at the pitiful sight."
                scene bg_club
                with None
                show i_demongirl1 at scale(cs), base 
                with dissolve
                gl "What is wrong?"
                $ e_b = emoG["crying"]
                "Demon" "She is very ill, Reid. She wishes nothing more in the world than to see her baby girl again."
                "Tears quickly form in her eyes."
                gl "Didn't you get my money!? I've been working so hard! I've sent you every dime!"
                gl "That means ... mama gets better! You promised! The money was supposed to make her get –!"
                "She openly sobs and her father cradles her."
                "Oh, Reid ... I had no idea ..."
                "All her lust for fame and fortune? She was just trying to earn money for her family? I had her completely wrong."
                if race == 1:
                    "I feel a tear fall down my cheek."
                $ e_b = emoG["sad"]
                "I decide to leave them, since this seems very personal."
                gl "%(Gname)s ..."
                "I stop and turn around. I see Reid's tear-streaked face search me."
                p "You should see your mother as soon as you can."
                gl "But ..."
                "She looks back at the cabaret, and I know she means to say that she can't just leave her job."
                p "I'll take your place."
                p "I'll work as a showgirl, while you visit your family."
                "She takes a few steps away from her father and towards me. She reaches me and wraps her arms around me, pulling me close."
                "She just squeezes me for a moment, and I feel as if I might cry a million tears."
                "This new side of Reid ... I am simply too overwhelmed with emotions."
                "We pull away from each other, but I feel Reid's cheek brush against mine and I shiver. Her eyes lock with mine in an endless instant."
                $ e_b = emoG["normal"]
                gl "Thank you."
                "She finally turns and leaves with her father."
                "I'm left shuddering from how much I wanted to kiss her just then."
                "Was it her magic? Or love?"
            "Go inside" if race == 2:
                $ loveT[curguy][2]+=1
                "This looks like my kind of place!"
                "I strut into the cabaret and I immediately drink in the smoky atmosphere, the roaring crowd, and dirty interior. Yes, definitely my type of place."
                "A round of applause catches my attention, and I hear the announcer introduce the \"sexiest belly dancer in the whole of Triberg.\" He is most definitely talking about Reid!"
                "I push my way through every one so that I'm at the very, very front. I kick a guy out of his chair so that I have the best seat in the house."
                with None
                show i_demongirl1 at scale(cs), base 
                with dissolve
                "The curtains part, and sure enough, Reid is posed seductively, waiting for her music to start."
                "When she starts dancing, I quickly realize that she looks different."
                "Normally, she has a stern look of determination or a playful smile while dancing ... but now, she looks completely lifeless."
                "The crowd throws money at her, and she doesn't even bat an eye at them. She couldn't look more bored, basically."
                "But her dancing is as good as ever, and I desperately want to enjoy the show, but I'm very distracted by how lost she seems."
                "Maybe I can give her a motivation boost!"
                "I stand up and cheer for her as loudly as I can. Luckily, this catches her attention and she spots me."
                $ e_b = emoG["sad"]
                gl "%(Gname)s!?"
                "She stops and rushes to the edge of the stage, shocked. For the first time tonight, she has a shred of emotion."
                "She bends over so that only I can hear her. Instead, I get quite a lovely view of her ... goods."
                $ e_b = emoG["angry"]
                gl "What are you doing in a place like this?"
                p "Same reason as the rest of the boys. To see a pretty girl dance for me."
                $ e_b = emoG["sad"]
                "My smile does nothing for her. She frowns, in fact! But I was trying to give her a compliment!"
                p "Why aren't you happy? You're the sexiest belly dancer in Triberg! That's what he said."
                "She just shakes her head and says something, but I can't hear her."
                p "What?"
                $ e_b = emoG["angry"]
                "She glares at me and the crowd yells at her to continue."
                "Reid ignores me for the rest of her performance and men cannot throw their money fast enough at her."
                "All those coins on the stage ... I wish I could rack up that kind of tip!"
                "I need to use my dancing for profit, too. Then maybe I could buy a nicer house, or something. Maybe sexier clothes."
                "Then maybe Reid won't ignore me anymore."
            "Stay outside":
                $ loveT[curguy][2]=0;loveT[curguy][1]=99
                "I hear giggling and a dancer with two men walk out into the street. They paw at her and she laughs some more."
                "I am disgusted."
                "This is less a theater and more of a brothel. I can't believe Reid has sunken so low."
                "It doesn't matter who visited this cabaret, no matter how rich or famous the clients may be ... it is still a cesspool."
                "No self-respecting dancer would work here. I used to think Reid was a respectable dancer, but she is not who I remember anymore."
                "If this is the life that she wants to lead, then she can have it."
                "But I want nothing to do with it."
    elif loveT[curguy][1]==3:
        $ loveT[curguy][1]+=1
        with None
        scene bg_marketnight
        with dissolve
        "It's been too long since I've seen Reid. She left the beauty shoppe so abruptly, I didn't even know she was leaving for good! But she never came back. She just ... can never be around me, it seems."
        "I did learn that she is now working at a local cabaret as leading dancer. I imagine she's doing very well for herself, since that job basically requires you to flirt with the customers for tips."
        "I sigh, ignoring the pit in my stomach."
        "I'm not jealous. I must be ... too happy for her."
        with None
        scene bg_club
        with dissolve
        "Before I know it, I am standing outside of her cabaret. Did my feet take me here? I didn't mean to come ... Well, since I'm here ... It wouldn't hurt to take a peek."
        menu:
            "Go inside" if race != 2:
                $ loveT[curguy][2]+=1
                "I walk tentatively inside. It is loud and dirty, and I clearly don't belong here!"
                "Music and laughter roars through the building, but it is too crowded for me to see anything! I wish I was a bit taller."
                "I hop up and down, but I accidentally bump into someone."
                p "Oh! Sorry!"
                with None
                show i_demonfather at base 
                with dissolve
                "Demon" "No, it is all right."
                "I bumped into an elderly Demon man. He looks worried, and like he doesn't belong here, too."
                "I look in his hand – and I see a picture of Reid! It's a photo of a child, but I'd recognize that pink hair anywhere!"
                p "Are you Reid's father?"
                with None
                show i_demonfather happy at base 
                with dissolve
                "Demon" "You know my Reid?"
                p "Yes! She was my dance instructor."
                "Demon" "I'm looking for her. I heard she works here, but I cannot find her."
                p "She does work here. I'm trying to find her, too."
                with None
                show i_demonfather sad at base 
                with dissolve
                "Demon" "You are? Could you please find her for me? I don't want to stay in here much longer ..."
                "A mug crashes against the wall next to us, and we both flinch. He's right, this is no place for an old man. Or me, but I must be brave!"
                p "I'll find your daughter for you. Just wait outside."
                with None
                hide i_demonfather
                with dissolve
                "I leave him and push my way through the crowd. I end up in front of the stage just as the curtains part."
                with None
                show i_demongirl1 at scale(cs), base 
                with dissolve
                "Reid! She's on stage and performing with some other dancers. The crowd hoots and hollers at her introduction."
                p "Reid! Reid! It's me! Reid!"
                "She doesn't hear me over the crowd so I jump and wave my hands. Eventually, she sees me. Oh, thank the Gods!"
                $ e_b = emoG["angry"]
                gl "W-what are you doing here? Go away!"
                "She hisses at me and returns to her dance."
                p "Reid! Your father is here to see you!"
                "She stops dancing."
                $ e_b = emoG["sad"]
                gl "My father?"
                "The crowd starts to boo her, but she ignores them and jumps off of the stage."
                gl "Where?"
                p "Outside."
                "We leave the rioting crowd, wondering why she dropped everything just because I mentioned her father."
                scene bg_club
                with None
                show i_demonfather at base 
                with dissolve
                "Outside of the cabaret, I see the old Demon waiting with his back to us. Reid stops in her tracks when she sees him."
                p "What's wrong?"
                "Her father turns around."
                with None
                show i_demonfather happy at base 
                with dissolve
                "Demon" "... Reid? My little girl?"
                gl "Papa?"
                "Her father runs up to her and hugs her tightly. They must have not seen each other for a long time. I'm moved to see such a reunion."
                gl "Papa, why are you here?"
                "The frailty in her voice reminds me of a child, and I know that it is not fake. This is the real Reid, behind all her sultry affectations."
                with None
                show i_demonfather sad at base 
                with dissolve
                "Demon" "It is your mother, dear."
                "Reid is instantly broken. My heart jerks at the pitiful sight."
                scene bg_club
                with None
                show i_demongirl1 at scale(cs), base 
                with dissolve
                gl "What is wrong?"
                $ e_b = emoG["crying"]
                "Demon" "She is very ill, Reid. She wishes nothing more in the world than to see her baby girl again."
                "Tears quickly form in her eyes."
                gl "Didn't you get my money!? I've been working so hard! I've sent you every dime!"
                gl "That means ... mama gets better! You promised! The money was supposed to make her get –!"
                "She openly sobs and her father cradles her."
                "Oh, Reid ... I had no idea ..."
                "All her lust for fame and fortune? She was just trying to earn money for her family? I had her completely wrong."
                if race == 1:
                    "I feel a tear fall down my cheek."
                $ e_b = emoG["sad"]
                "I decide to leave them, since this seems very personal."
                gl "%(Gname)s ..."
                "I stop and turn around. I see Reid's tear-streaked face search me."
                p "You should see your mother as soon as you can."
                gl "But ..."
                "She looks back at the cabaret, and I know she means to say that she can't just leave her job."
                p "I'll take your place."
                p "I'll work as a showgirl, while you visit your family."
                "She takes a few steps away from her father and towards me. She reaches me and wraps her arms around me, pulling me close."
                "She just squeezes me for a moment, and I feel as if I might cry a million tears."
                "This new side of Reid ... I am simply too overwhelmed with emotions."
                "We pull away from each other, but I feel Reid's cheek brush against mine and I shiver. Her eyes lock with mine in an endless instant."
                $ e_b = emoG["normal"]
                gl "Thank you."
                "She finally turns and leaves with her father."
                "I'm left shuddering from how much I wanted to kiss her just then."
                "Was it her magic? Or love?"
            "Go inside" if race == 2:
                $ loveT[curguy][2]+=1
                "This looks like my kind of place!"
                "I strut into the cabaret and I immediately drink in the smoky atmosphere, the roaring crowd, and dirty interior. Yes, definitely my type of place."
                "A round of applause catches my attention, and I hear the announcer introduce the \"sexiest belly dancer in the whole of Triberg.\" He is most definitely talking about Reid!"
                "I push my way through every one so that I'm at the very, very front. I kick a guy out of his chair so that I have the best seat in the house."
                with None
                show i_demongirl1 at scale(cs), base 
                with dissolve
                "The curtains part, and sure enough, Reid is posed seductively, waiting for her music to start."
                "When she starts dancing, I quickly realize that she looks different."
                "Normally, she has a stern look of determination or a playful smile while dancing ... but now, she looks completely lifeless."
                "The crowd throws money at her, and she doesn't even bat an eye at them. She couldn't look more bored, basically."
                "But her dancing is as good as ever, and I desperately want to enjoy the show, but I'm very distracted by how lost she seems."
                "Maybe I can give her a motivation boost!"
                "I stand up and cheer for her as loudly as I can. Luckily, this catches her attention and she spots me."
                $ e_b = emoG["sad"]
                gl "%(Gname)s!?"
                "She stops and rushes to the edge of the stage, shocked. For the first time tonight, she has a shred of emotion."
                "She bends over so that only I can hear her. Instead, I get quite a lovely view of her ... goods."
                $ e_b = emoG["angry"]
                gl "What are you doing in a place like this?"
                p "Same reason as the rest of the boys. To see a pretty girl dance for me."
                $ e_b = emoG["sad"]
                "My smile does nothing for her. She frowns, in fact! But I was trying to give her a compliment!"
                p "Why aren't you happy? You're the sexiest belly dancer in Triberg! That's what he said."
                "She just shakes her head and says something, but I can't hear her."
                p "What?"
                $ e_b = emoG["angry"]
                "She glares at me and the crowd yells at her to continue."
                "Reid ignores me for the rest of her performance and men cannot throw their money fast enough at her."
                "All those coins on the stage ... I wish I could rack up that kind of tip!"
                "I need to use my dancing for profit, too. Then maybe I could buy a nicer house, or something. Maybe sexier clothes."
                "Then maybe Reid won't ignore me anymore."
            "Stay outside":
                $ loveT[curguy][2]=0;loveT[curguy][1]=99
                "I hear giggling and a dancer with two men walk out into the street. They paw at her and she laughs some more."
                "I am disgusted."
                "This is less a theater and more of a brothel. I can't believe Reid has sunken so low."
                "It doesn't matter who visited this cabaret, no matter how rich or famous the clients may be ... it is still a cesspool."
                "No self-respecting dancer would work here. I used to think Reid was a respectable dancer, but she is not who I remember anymore."
                "If this is the life that she wants to lead, then she can have it."
                "But I want nothing to do with it."
    elif loveT[curguy][1]==4:
        $ loveT[curguy][1]+=1
        $ e_b = emo["normal"]
        with None
        scene bg_marketnight
        with dissolve
        if race == 2:
            "I'll never be famous."
            "I've tried everything. I did everything that Reid taught me. I used my body, I wore skimpy clothes ... Why wasn't I rolling money like she was?"
            "She'll never notice me like this."
            with None
            show i_noble1 at base 
            with dissolve
            "I walk through the night streets, looking for anyone who wanted a dance. A nobleman walks into the street from a house and I lock onto him like my prey."
            "I immediately run up to him and start showcasing myself."
            p "You look very handsome, stranger."
            with None
            show i_noble1 angry at base 
            with dissolve
            "Man" "Leave me, ruffian."
            p "Don't you want a dance? I'm the best dancer in Triberg!"
            "He scoffs."
            "Man" "You don't look anything like Reid."
            "Her name cuts me open. Reid. Why was she ignoring me?"
            "I grab the man's clothes and yank him forwards."
            p "Am I not good enough for you?"
            p "Why don't you like me? I'm sexy! I'm alluring! I can dance like the best of them!"
            "Man" "You're crazy! I'm calling the guards!"
            with None
            scene bg_marketnight
            with dissolve
            "He breaks from me so fast that I'm sent to the ground."
            "I crash against the cobblestone hard, and I yelp in pain."
            "What have I become?"
            "Clanking metal tells me that he did indeed call the guards. Several armored men surround me and pick me off of the ground. I thrash in their grip."
            p "Let go of me! Don't you know who I am!? Let go!"
            "They tighten their grip. I glow purple."
            $ e_b = emo["sad"]
            with None
            show i_demongirl1 at scale(cs), base 
            with dissolve
            gl "%(Gname)s! No!!"
            "I instantly calm at the sound of her voice."
            "Reid."
            "She appears in front of me."
            $ e_b = emo["normal"]
            gl "Let her go. She broke no laws."
            "Why was Reid here? Did she ... see what happened? Oh, I'm such a wreck ..."
            "The guards hesitate. So she walks up to them and hands them a bag of coins. They look at each other and let me go, leaving us alone."
            "I struggle to stand straight."
            $ e_b = emo["angry"]
            gl "What in the world do you think you're doing?"
        else:
            "It's been a while since Reid left Triberg to visit her mother, and I counted the days since I had to work at the cabaret in her place."
            "It was an awful workplace, and the crowd treated me like a piece of meat. I couldn't understand how Reid put up with this every night. If I kept this up much longer, I'd completely die inside."
            "After another awful, degrading day at work, I trudge home in the dark. I felt increasingly more and more dirty every night I did this."
            "When I get to my house, I see someone sitting by my door."
            "Is that ... It is!!"
            $ e_b = emo["happy"]
            with None
            show i_demongirl1 at scale(cs), base 
            with dissolve
            p "Reid!!"
            "I run up to her and she stands up to hug me."
            "We wrap our arms around each other, but then our faces cross."
            "We're kissing."
            "Are we really kissing??"
            "I pull back suddenly. We just kissed!"
            $ e_b = emo["blush"]
            p "I ... I ..."
            gl "Was that not appropriate ..?"
        menu:
            "Ask her the same" if race == 2:
                $ loveT[curguy][2]+=1; currel=curguy; bg=loveP[currel]
                p "What are {i}you{/i} doing? Why are you here?"
                $ e_b = emo["normal"]
                "I take her off guard with my question instead."
                $ e_b = emo["blush"]
                gl "I've ... been following you."
                p "What ..?"
                $ e_b = emo["sad"]
                gl "You've been worrying me. I've seen the way you've been acting, and darling, this just isn't right. I know you're better than this."
                p "Why are you so worried about me?"
                $ e_b = emo["blush"]
                gl "Isn't it obvious?"
                gl "Out of everyone in Triberg, the one person I wanted to watch me dance was never there."
                $ e_b = emo["angry"]
                gl "I'm a fool for you, and I don't even know why."
                $ e_b = emo["sad"]
                gl "I just know that I can't watch you do this to yourself. You don't need to dance for other men."
                p "But {i}you{/i} dance for other men!"
                gl "Because ..."
                gl "Because I need the money."
                gl "My mother is sick, and a wizard told my father that he could cure her if we bought his potion. But it's more than we can afford ..."
                "All this time ... all her power-hungry manipulations and sell-outs? They've been for her family?"
                "I'm so confused. Everything I knew has just been flipped upside down."
                p "I had no idea. I'm ..."
                $ e_b = emo["blush"]
                gl "%(Gname)s, I love you."
                "I freeze in shock. What did she just say?"
                gl "You've been in my mind more than I want to admit. I never thought I would meet a Demon as feisty as me ... but here you are."
                "She loves me?"
                "Yes, she did just say that."
                "I reach out and pull her to me, kissing her deeply."
                "Her gasp is muffled against me, but she quickly reciprocates. I was just at my lowest of lows, and now I couldn't be happier."
                "I thought I had to become extremely wealthy and famous for her to even notice me, but all along ..."
                "It wasn't what I wore or how much money I had. She liked me for me. Who would've guessed!"
                $ e_b = emo["happy"]
                "After several passionate kisses, we break. I smirk at her, and she smiles back, devilishly."
                p "Feisty enough for you?"
                gl "You witch. Unjinx me from your twisted spell."
                "We laughed and kissed again."
                "We knew that neither of us had to use a drop of Demon magic for what just happened."
            "Compare yourself" if race == 2:
                $ loveT[curguy][2]=0;loveT[curguy][1]=99
                "What? How could she say that like she didn't know?"
                p "I'm only doing what you've taught me."
                gl "Seducing men in the streets?"
                p "Just like what you do every night at the cabaret."
                $ e_b = emo["blush"]
                "She's silent."
                "I hate her."
                $ e_b = emo["sad"]
                gl "You're just going to lose yourself if you keep doing this."
                gl "Please take my advice and just go back to being a beautician. You'll thank me later."
                "I love her."
                $ e_b = emo["blush"]
                "She moves to leave but I grab her."
                p "No. Wait. Please."
                $ e_b = emo["sad"]
                p "Are you already lost? Can't I still save you? Reid, please."
                "She pulls from me and takes several steps back. My heart breaks."
                gl "You saw how I bribed those men. How I cheated Evelyn, the guild master ... you."
                gl "I've been lost my whole life, %(Gname)s."
                $ e_b = emo["crying"]
                gl "No one can save me."
                p "Reid –"
                "She turns and runs away from me as fast as she can."
                "I try to call her name again, but nothing comes out."
                "I've lost her, like I've lost myself."
                "I can hardly breathe."
            "Yes" if race != 2:
                $ loveT[curguy][2]+=1; currel=curguy; bg=loveP[currel]
                p "I ... I was just surprised, that's all."
                $ e_b = emo["happy"]
                "Reid smiles like she's relieved."
                gl "Isn't spontaneity fun, though? What would life be without it?"
                p "Please, Reid. How is your mother?"
                $ e_b = emo["normal"]
                "I've been worried about her mother since she left. I couldn't wait a moment long to ask her."
                $ e_b = emo["sad"]
                gl "She's making a good recovery."
                gl "With all the money I have saved up, the wizard was able to make a potion that seems to have really helped her."
                gl "I was ... scared for a while. She was very sick ..."
                gl "And I thought about all the fame and fortune that I had sought in my life ... And none of it mattered to me."
                "My heart beats rapidly from her story."
                if race == 1:
                    "I knew there was good in Reid. I knew it with every breath in my body."
                else:
                    "Beneath her hard shell was actually a good woman."
                $ e_b = emo["blush"]
                p "Your family and friends will always be more important than money. I'm so happy that you've seen this."
                gl "It wasn't just my mother that showed me this, %(Gname)s. It was you."
                p "... Me?"
                "My heart beats even faster."
                $ e_b = emo["happy"]
                gl "Surely, you didn't think I kissed you by accident?"
                "I jump up and hug her neck, laughing."
                "I had been thinking about nothing but her for far too long. I knew we were an odd couple, but she was the most beautiful dancer I'd ever seen!"
                "Her hands drift against my skin and I shiver."
                "Her magic spell was over me, and I didn't want to be unjinxed."
                if race == 1:
                    p "Let's cherish life together! We'll never let another material thing distract us from what is most important. Each other."
                else:
                    p "I love you, too, Reid. So much!"
                gl "And I wouldn't have it any other way."
                "We kiss again, and I'm reassured that she is the one for me."
                "And it wasn't because of what she wore. It was because she is the deepest woman I've ever met, capable of such strong feelings and of unlocking them within me, too."
                "I am her biggest fan."
            "No" if race != 2:
                $ loveT[curguy][2]=0;loveT[curguy][1]=99
                $ e_b = emo["sad"]
                "I wipe my mouth and she winces."
                p "Every night I have to put up with grabby, rude men. I don't need it from you, too."
                $ e_b = emo["angry"]
                gl "I'm sorry? You want me to apologize for those men? That's it?"
                "She's suddenly very angry."
                p "N-no. I just mean –"
                gl "No. I understand you. I thought you understood me, though."
                gl "I thought we had a connection before I left. I've rarely been wrong about anything."
                "A connection? Us?"
                p "We're not right for each other, Reid."
                "I recall the atmosphere of the cabaret."
                p "I can't live in your world."
                "I should have quit that cabaret a while ago."
                gl "You're right. We are not a good match."
                "She brushes past me, knocking her shoulder into me."
                "Even though I feel pity for her and her family, it is only the truth that she was the exact opposite of me."
                "We could never be happy."
    jump status
label Hade:
    call encounter
    pass
    $ e_b =emoG["normal"]
    if curjob==loveT[curguy][4]:
        if loveT[curguy][0]==1:
            $ e_b = emo["normal"]
            "A boring, boring day in school ... The first day of Magical History 101 is not making a good first impression."
            with None
            show i_elfboy2 at scale(cs), base 
            with dissolve
            "The teacher's voice could put anyone to sleep. He's just reading straight from a book. Just ancient history about some magical artifact."
            "Frebo" "The wizards spent ten days sealing the cave with protective spells and ... How long is this anyway? {i}Fifty pages?{/i} I don't get paid enough for this ..."
            "He yawns. Even the teacher is bored! I can barely keep my eyes open."
            "I look around and see everyone else laying their head down on their desk, so maybe I can just rest my eyes ... Oh, there is one girl who's at full attention."
            hide i_elfboy2
            show i_demongirl2 at scale(cs), base 
            with dissolve
            "Some Demon girl is furiously taking notes, almost hypnotized by the monotone reading."
            "Suddenly her hand shoots up to get the teacher's attention. She has to wave before Professor Frebo notices her."
            "Frebo" "Put your hand down. No questions."
            "The teacher tries to continue, but her arm does not lower. Not even an inch. He actively ignores her, but she starts bouncing up and down anxiously."
            "Demon Girl" "Professor? Professor!"
            "Frebo" "What!?"
            "Demon Girl" "You said that the wizards cast protective spells of the eighth tier but then you said that the cave was invaded by harpies, which are obviously sixth tier monsters, unless they're Scakovian harpies, which means that their wing talons would make them seventh tier, but even then, neither type of harpy should have been able to breach the wizard's defenses?"
            "Did she just say all that with a single breath!?"
            "The whole classroom is at full attention, and we stare at the teacher for his response. He scowls."
            "Frebo" "What's your name?"
            gl "Hade, sir."
            $ e_b = emo["angry"]
            "Frebo" "Don't interrupt my lecture again."
            "He returns to reading."
            "Hade pouts without an answer to her question. The teacher only gets a few more lines down the page before her hand is in the air again."
            hide i_demongirl2
            show i_elfboy2 at scale(cs), base 
            with dissolve
            "He claps the book shut and glares at her."
            "Frebo" "What now?"
            gl "Fifty years, sir."
            "Frebo" "What?"
            gl "You said that the excavation of the Golden Orb took {i}thirty{/i} years, but it most certainly was fifty years. If the Orb was the catalyst of the Great War of Eden, then it couldn't –"
            "He slams the history book on his desk and stands up."
            "Frebo" "Since you know so much about the excavation, then {i}you{/i} can teach my class."
            hide i_elfboy2
            show i_demongirl2 at scale(cs), base 
            with dissolve
            if race != 2:
                "Ahh ... maybe this girl should just be quiet."
            "But Hade immediately stands from her seat. The classroom snickers and murmurs."
            gl "I think that's quite obvious, with all the balderdash I've heard thus far!"
            if race == 2:
                "Ooh, did she really just talk back to the teacher like that? "
            "Frebo" "Have fun."
            "Professor Frebo just walks right out of the door! He really left the classroom!"
            $ e_b = emoG["normal"]
            "The Demon girl walks up and stands at the front of the class, flipping through her notebook. She's really going to try to teach us?"
            gl "There are several amendments that must be made to all of your notes before I can continue. I'll address what I have so that you may make the appropriate modifications."
            gl "There were five wizards, not four. Three were female, two were male. It was not summer, it was spring. The cave is not south-east of Triberg, not south. The royal decree was after its discovery, not before. The King's son was not born yet. The road to Fifel was not paved. Ninth tier gigabats broke the wizards' defenses, not harpies."
            "We all look at each other as she continues to list corrections out of context. This was worse than before!"
            "One by one, each student picks up their things and leaves. Hade just continues to read out corrections from her notepad."
            "Everyone leaves until finally I am the only person left."
            "Hade's voice trails off and she looks up at the mostly empty classroom."
            $ Hade_rock=True
            menu:
                "Confront her" if race == 0:
                    $ e_b = emoG["angry"]
                    gl "I see only one person who actually cares about their education."
                    "Some of those people were my friends!"
                    $ e_b = emoG["normal"]
                    p "I think you only care about being right."
                    "She blinks, offended."
                    $ e_b = emoG["angry"]
                    p "This class was already really boring, but you somehow made it even more unbearable!"
                    p "Learning isn't just about cold, hard facts."
                    gl "History is nothing more than the annals of facts in chronological order."
                    p "And another thing ... at least the book Frebo was reading from was understandable! You...you keep using complex words no one understands!"
                    gl "I am communicating in the simplest dialect that I can manage."
                    "Is this girl serious!?"
                    "I get my things and head for the door. Before I reach it, I hear Hade tear a page out of her notebook."
                    "She shoves it towards me."
                    gl "You need this more than I do."
                    "I cautiously take the page of notes from her, and she abruptly leaves."
                    "She rushes past me so curtly, I'm almost left spinning!"
                    "But I hear her shoes squeak against the floor as she stops suddenly. I turn to see why."
                    gl "Is that what I think it is?"
                    "Hade darts for a table across the room."
                "Cheer her up" if race == 1:
                    "Her eyes drift downward, like she's embarrassed by everyone leaving."
                    p "Um ..."
                    gl "Did you get everything? Should I start over?"
                    "There's a tremble in her voice, but she tries to hide it."
                    "I stand up and walk over to her."
                    p "It's all right ... um, Hade was your name, right?"
                    p "It's mostly Frebo's fault that everyone left, not yours."
                    $ e_b = emoG["angry"]
                    gl "Of course it's his fault. His account of the Golden Orb was flawed in every conceivable way!"
                    p "That's not ... um ..."
                    "She takes history very seriously ... Maybe everything, for that matter. I didn't really know her, and I feared learning."
                    $ e_b = emoG["normal"]
                    p "Maybe you should speak less ... complexly. Use basic words. And maybe instead of just reading off facts, you could tell history as if it were a story. Everyone loves to hear stories."
                    "Hade is staring off into space."
                    p "Did you ... hear me?"
                    gl "Stupendous."
                    p "Oh? What? Me?"
                    $ e_b = emoG["happy"]
                    "She walks right past me to a table against the wall and picks up ... a rock?"
                "Laugh at her" if race == 2:
                    "I burst out laughing."
                    p "You really cleaned out the class! And I thought {i}Frebo{/i} was a bad teacher."
                    gl "Did you make all the corrections?"
                    p "Uh ... what?"
                    gl "Should I go over them again? There were five wizards, not four. Three were female –"
                    p "Oh, no one wants to hear your \"corrections!\""
                    $ e_b = emoG["angry"]
                    gl "You should want to, if you want to learn anything about the Golden Orb. Because everything you've already heard –"
                    "Gah! Why isn't she crying or upset or anything because I told her to shut up?"
                    p "I'm only taking this class because I have to. Not because I want to!"
                    gl "My mistake."
                    "She closes her notebook and briskly turns to leave with her nose in the air."
                    "Before she leaves, she stops suddenly and darts for a table to the side of the room."
                    gl "I cannot believe it!!"
                "Leave":
                    $ Hade_rock=False
                    "I didn't want to be the only one, so I picked up my things and left, too. I try to avoid eye contact."
                    "She doesn't say anything as I reach the door. I look back briefly and see her just staring intently at her notepad."
                    if race != 2:
                        p "Um ... I'm sorry."
                    else:
                        p "I should probably say I'm sorry or something."
                    "She stiffens."
                    $ e_b = emoG["angry"]
                    gl "Be sorry for yourself. You're the one undermining your education."
                    "Okay ... I should just leave now."
                    "I think I should drop out of this class, too."
            if Hade_rock:
                $ loveT[curguy][2]+=1
                $ e_b = emoG["normal"]
                gl "A quarzintitan underminnium crosscut blue geode!"
                "She holds a shiny rock up to her face with her jaw dropped. It ... just looks like a rock to me."
                if race == 0:
                    "So I guess she didn't hear anything I said."
                elif race == 2:
                    "Why wasn't she still mad!? If I insult you, you're mad! That's the rule!"
                else:
                    "Wow ... her mood changed so suddenly. But it's interesting to see her so happy about something. I wonder what else excites her?"
                gl "Extraordinary!! This crystal count is unprecedented."
                if race == 0:
                    "I slowly back out of the classroom."
                    "She seems very ... interesting, to say the least."
                elif race == 2:
                    "She seems very weird ... I wonder just how smart she really is."
                    "I shake my head and leave her with her pet rock."
                else:
                    "I suppose I'm going to have to put up with her know-it-all attitude while I take this course ... But I can see now that she's not all bad."
                    "And at least she tried to help, though. Maybe she just doesn't know how to act around people?"
                    "What an odd girl."
                    "I sigh and leave her to her geode."
        elif loveT[curguy][0]==1:
            $ e_b = emo["normal"]
            "A boring, boring day in school ... The first day of Magical History 101 is not making a good first impression."
            with None
            show i_elfboy2 at scale(cs), base 
            with dissolve
            "The teacher's voice could put anyone to sleep. He's just reading straight from a book. Just ancient history about some magical artifact."
            "Frebo" "The wizards spent ten days sealing the cave with protective spells and ... How long is this anyway? {i}Fifty pages?{/i} I don't get paid enough for this ..."
            "He yawns. Even the teacher is bored! I can barely keep my eyes open."
            "I look around and see everyone else laying their head down on their desk, so maybe I can just rest my eyes ... Oh, there is one girl who's at full attention."
            hide i_elfboy2
            show i_demongirl2 at scale(cs), base 
            with dissolve
            "Some Demon girl is furiously taking notes, almost hypnotized by the monotone reading."
            "Suddenly her hand shoots up to get the teacher's attention. She has to wave before Professor Frebo notices her."
            "Frebo" "Put your hand down. No questions."
            "The teacher tries to continue, but her arm does not lower. Not even an inch. He actively ignores her, but she starts bouncing up and down anxiously."
            "Demon Girl" "Professor? Professor!"
            "Frebo" "What!?"
            "Demon Girl" "You said that the wizards cast protective spells of the eighth tier but then you said that the cave was invaded by harpies, which are obviously sixth tier monsters, unless they're Scakovian harpies, which means that their wing talons would make them seventh tier, but even then, neither type of harpy should have been able to breach the wizard's defenses?"
            "Did she just say all that with a single breath!?"
            "The whole classroom is at full attention, and we stare at the teacher for his response. He scowls."
            "Frebo" "What's your name?"
            gl "Hade, sir."
            $ e_b = emo["angry"]
            "Frebo" "Don't interrupt my lecture again."
            "He returns to reading."
            "Hade pouts without an answer to her question. The teacher only gets a few more lines down the page before her hand is in the air again."
            hide i_demongirl2
            show i_elfboy2 at scale(cs), base 
            with dissolve
            "He claps the book shut and glares at her."
            "Frebo" "What now?"
            gl "Fifty years, sir."
            "Frebo" "What?"
            gl "You said that the excavation of the Golden Orb took {i}thirty{/i} years, but it most certainly was fifty years. If the Orb was the catalyst of the Great War of Eden, then it couldn't –"
            "He slams the history book on his desk and stands up."
            "Frebo" "Since you know so much about the excavation, then {i}you{/i} can teach my class."
            hide i_elfboy2
            show i_demongirl2 at scale(cs), base 
            with dissolve
            if race != 2:
                "Ahh ... maybe this girl should just be quiet."
            "But Hade immediately stands from her seat. The classroom snickers and murmurs."
            gl "I think that's quite obvious, with all the balderdash I've heard thus far!"
            if race == 2:
                "Ooh, did she really just talk back to the teacher like that? "
            "Frebo" "Have fun."
            "Professor Frebo just walks right out of the door! He really left the classroom!"
            $ e_b = emoG["normal"]
            "The Demon girl walks up and stands at the front of the class, flipping through her notebook. She's really going to try to teach us?"
            gl "There are several amendments that must be made to all of your notes before I can continue. I'll address what I have so that you may make the appropriate modifications."
            gl "There were five wizards, not four. Three were female, two were male. It was not summer, it was spring. The cave is not south-east of Triberg, not south. The royal decree was after its discovery, not before. The King's son was not born yet. The road to Fifel was not paved. Ninth tier gigabats broke the wizards' defenses, not harpies."
            "We all look at each other as she continues to list corrections out of context. This was worse than before!"
            "One by one, each student picks up their things and leaves. Hade just continues to read out corrections from her notepad."
            "Everyone leaves until finally I am the only person left."
            "Hade's voice trails off and she looks up at the mostly empty classroom."
            $ Hade_rock=True
            menu:
                "Confront her" if race == 0:
                    $ e_b = emoG["angry"]
                    gl "I see only one person who actually cares about their education."
                    "Some of those people were my friends!"
                    $ e_b = emoG["normal"]
                    p "I think you only care about being right."
                    "She blinks, offended."
                    $ e_b = emoG["angry"]
                    p "This class was already really boring, but you somehow made it even more unbearable!"
                    p "Learning isn't just about cold, hard facts."
                    gl "History is nothing more than the annals of facts in chronological order."
                    p "And another thing ... at least the book Frebo was reading from was understandable! You...you keep using complex words no one understands!"
                    gl "I am communicating in the simplest dialect that I can manage."
                    "Is this girl serious!?"
                    "I get my things and head for the door. Before I reach it, I hear Hade tear a page out of her notebook."
                    "She shoves it towards me."
                    gl "You need this more than I do."
                    "I cautiously take the page of notes from her, and she abruptly leaves."
                    "She rushes past me so curtly, I'm almost left spinning!"
                    "But I hear her shoes squeak against the floor as she stops suddenly. I turn to see why."
                    gl "Is that what I think it is?"
                    "Hade darts for a table across the room."
                "Cheer her up" if race == 1:
                    "Her eyes drift downward, like she's embarrassed by everyone leaving."
                    p "Um ..."
                    gl "Did you get everything? Should I start over?"
                    "There's a tremble in her voice, but she tries to hide it."
                    "I stand up and walk over to her."
                    p "It's all right ... um, Hade was your name, right?"
                    p "It's mostly Frebo's fault that everyone left, not yours."
                    $ e_b = emoG["angry"]
                    gl "Of course it's his fault. His account of the Golden Orb was flawed in every conceivable way!"
                    p "That's not ... um ..."
                    "She takes history very seriously ... Maybe everything, for that matter. I didn't really know her, and I feared learning."
                    $ e_b = emoG["normal"]
                    p "Maybe you should speak less ... complexly. Use basic words. And maybe instead of just reading off facts, you could tell history as if it were a story. Everyone loves to hear stories."
                    "Hade is staring off into space."
                    p "Did you ... hear me?"
                    gl "Stupendous."
                    p "Oh? What? Me?"
                    $ e_b = emoG["happy"]
                    "She walks right past me to a table against the wall and picks up ... a rock?"
                "Laugh at her" if race == 2:
                    "I burst out laughing."
                    p "You really cleaned out the class! And I thought {i}Frebo{/i} was a bad teacher."
                    gl "Did you make all the corrections?"
                    p "Uh ... what?"
                    gl "Should I go over them again? There were five wizards, not four. Three were female –"
                    p "Oh, no one wants to hear your \"corrections!\""
                    $ e_b = emoG["angry"]
                    gl "You should want to, if you want to learn anything about the Golden Orb. Because everything you've already heard –"
                    "Gah! Why isn't she crying or upset or anything because I told her to shut up?"
                    p "I'm only taking this class because I have to. Not because I want to!"
                    gl "My mistake."
                    "She closes her notebook and briskly turns to leave with her nose in the air."
                    "Before she leaves, she stops suddenly and darts for a table to the side of the room."
                    gl "I cannot believe it!!"
                "Leave":
                    $ Hade_rock=False
                    "I didn't want to be the only one, so I picked up my things and left, too. I try to avoid eye contact."
                    "She doesn't say anything as I reach the door. I look back briefly and see her just staring intently at her notepad."
                    if race != 2:
                        p "Um ... I'm sorry."
                    else:
                        p "I should probably say I'm sorry or something."
                    "She stiffens."
                    $ e_b = emoG["angry"]
                    gl "Be sorry for yourself. You're the one undermining your education."
                    "Okay ... I should just leave now."
                    "I think I should drop out of this class, too."
            if Hade_rock:
                $ loveT[curguy][2]+=1
                $ e_b = emoG["normal"]
                gl "A quarzintitan underminnium crosscut blue geode!"
                "She holds a shiny rock up to her face with her jaw dropped. It ... just looks like a rock to me."
                if race == 0:
                    "So I guess she didn't hear anything I said."
                elif race == 2:
                    "Why wasn't she still mad!? If I insult you, you're mad! That's the rule!"
                else:
                    "Wow ... her mood changed so suddenly. But it's interesting to see her so happy about something. I wonder what else excites her?"
                gl "Extraordinary!! This crystal count is unprecedented."
                if race == 0:
                    "I slowly back out of the classroom."
                    "She seems very ... interesting, to say the least."
                elif race == 2:
                    "She seems very weird ... I wonder just how smart she really is."
                    "I shake my head and leave her with her pet rock."
                else:
                    "I suppose I'm going to have to put up with her know-it-all attitude while I take this course ... But I can see now that she's not all bad."
                    "And at least she tried to help, though. Maybe she just doesn't know how to act around people?"
                    "What an odd girl."
                    "I sigh and leave her to her geode."
        elif loveT[curguy][0]==2:
            $ e_b = emo["normal"]
            with None
            show i_elfboy2 at scale(cs), base 
            with dissolve
            "Today Professor Frebo gave us a pop quiz!! We didn't even study!"
            "Everyone looks incredibly unhappy as he gives us our test. I get my copy and stare at the questions. I ... don't ... know ... any of these!!"
            if race == 2:
                "I hate this stupid class with its stupid tests!"
            else:
                "I feel like screaming! I don't want to fail ..."
            "I stare very hard at the paper like the answers will just jump into my brain. But I know that they won't."
            "I hear a quill slam against the desk in front of me and see a familiar pair of Demon wings. Hade raises her hand in the air and bounces anxiously."
            "Frebo" "No questions. This is a test."
            hide i_elfboy2
            show i_demongirl2 at scale(cs), base 
            with dissolve
            gl "Sir? Sir!"
            "Frebo" "No talking!"
            gl "I've finished! May I be excused?"
            "The class mumbles. She's already finished with her test!?"
            $ e_b = emoG["angry"]
            "Frebo" "No, you can sit in your seat and be quiet like everyone else."
            "I can't believe it! She really finished her test already! And I bet she got all the questions right, too. She just pulls out a book to read."
            "I stare at my blank test some more, and then at the back of Hade's head."
            "Maybe she can ... help me?"
            if race != 1:
                "If she's so smart, then it wouldn't be a big deal ... right?"
            menu:
                "Ask for help" if race != 2:
                    $ loveT[curguy][2]+=1
                    "I whisper quietly to the desk in front of me."
                    p "Psst ... Hade?"
                    "I watch her squirm in her chair. I know she heard me, but she's focusing on reading her book instead."
                    p "Hade, please? I'm going to fail this."
                    "I reach out to her shoulder, but she shakes me off."
                    p "I promise I'll study harder after this ... but if I fail, I'll have to quit this class."
                    "She ignores me still."
                    "I reach up and touch her arm. She flails around and glares at me."
                    if race == 1:
                        "But I feel as if I might cry, I'm so desperate!"
                    else:
                        "I give her my most pitiful pouting face, begging her for her help."
                    p "... Please?"
                    $ e_b = emoG["normal"]
                    "Her expression seems to lighten, as if she's considering helping me."
                    "Frebo" "A couple of cheaters, I see!"
                    "We both jump and see the teacher standing right next to us!"
                    $ e_b = emoG["sad"]
                    gl "Sir, we have not –!"
                    "Frebo" "Looks like I'll have to give you both failing scores."
                    p "No, no!"
                    "We didn't even cheat ... yet!"
                    if race == 1:
                        "Oh, that sounds so horrible!! This was a terrible idea!"
                    $ e_b = emoG["angry"]
                    "Frebo takes both of our tests and rips them in half! Oh, I feel so awful ..."
                    "Hade looks over at me, her face turning red with anger."
                    p "I'm so, so sorry ..."
                    "She bolts up and runs out of the classroom."
                    "Not only did I fail, but I caused the smartest girl in class to fail, too ..."
                    "I should have never asked her to help me. This was a bad idea from the start."
                    "How can I get her to forgive me?"
                "Cheat" if race == 2:
                    $ loveT[curguy][2]+=1
                    p "Hey, Hade ... What's the answer to the first question?"
                    "I whisper low so that only she can hear me, but I'm pretty sure she {i}could{/i} hear me. She's just ignoring me now!"
                    "I kick the back of her chair, but she still doesn't turn around."
                    "Okay, fine. Let's play hard ball."
                    "I silently summon my Demon magic and trigger my fire breath. I blow a flame straight for her hair."
                    $ e_b = emoG["sad"]
                    "I stop when her blue hair singes and she yelps."
                    "Frebo" "Quiet!"
                    $ e_b = emoG["angry"]
                    "Hade finally turns around and glares at me. I knew that would work."
                    gl "I can get you expelled for being a fire hazard."
                    "Frebo" "I said be quiet! Or I'll take away your test and give you a zero."
                    $ e_b = emoG["sad"]
                    "That quickly shut up Miss Know-it-all and she turned back around."
                    $ e_b = emoG["angry"]
                    "After a little while, I whispered her name again. I'm not going to fail this test!"
                    "In the next moment, a wad of parchment flies over Hade's shoulder and almost hits me right in the face!"
                    p "Watch it or I'll –"
                    "I open the paper and see that it's the answers to the test!"
                    "Well, well ... I knew she would come through."
                    "Frebo" "Time's almost up, and I'm not staying late for any of you, so finish."
                    "I copy down everything to my test in a hurry."
                    "On the last question, I realize that what I'm writing is a bit odd ..."
                    "\"I am a delinquent and an ignoramus that should be expelled for extreme misconduct during examination!?\""
                    "That geek almost made me write that on my test!!"
                    "Frebo" "Time's up! Turn in your tests and get out."
                    hide i_demongirl2
                    "Hade bolts from her desk and out of the door before I can get my hands on her!!"
                    "I try to scratch out what I just wrote, but the teacher yanks the test from my hands."
                    show i_elfboy2 at scale(cs), base 
                    with dissolve
                    "Frebo" "I said, time's up. Now get out of here."
                    "I growl and leave."
                    "That Hade girl is the delinquent and ignorem– uh, ignero ... She's the stupid one!! Not me!"
                    "I hate this class!"
                "Don't cheat":
                    $ e_b = emoG["normal"]
                    if race == 1:
                        "No, no, no, no! That's an awful thing to even think! I will not cheat! I do not know the answers, so I should just accept my fate."
                    elif race == 0:
                        "No, I can't cheat ... Even if it means failing this test. Maybe I should've studied more."
                    else:
                        "I'll just get caught! I know it! Look, the teacher is even looking right at me ... So, forget that idea."
                    "I try to complete the test as best I can, but I know most of it is wrong."
                    "Hopefully this won't affect my grade much, or else I'll have to drop this class altogether."
                    "I sigh. Who am I kidding? I should drop this class right now."
        elif loveT[curguy][0]==3:
            $ e_b = emoG["normal"]
            "Magical History 101 has become more and more dull ... Even Hade stopped showing up."
            "Where is she, by the way? I haven't seen her here in a while."
            "I leave class, but I hear a crowd cheering. I walk into the school's lobby and see a lot people surrounding someone and celebrating. Was royalty visiting? What's the big deal?"
            with None
            show i_demongirl2 at scale(cs), base 
            with dissolve
            "I walk up to the crowd to see who they're surrounding, and it's ... Hade in the middle!"
            $ e_b = emoG["happy"]
            "Student" "Congratulations on making researcher, Miss Hade!"
            "Teacher" "You have to be the youngest scientist for the King's Royal Laboratory by forty years!"
            gl "Forty-seven years, six months, and two weeks."
            "Hade became a royal researcher!? Somehow, that's not hard to believe!"
            "Only the best become researchers for the King! And they go down in history, discovering all kinds of magical spells, enchantments, items, and formulas to make our lives better."
            "And they are usually very, very old."
            "... And spend their entire life locked in the researchers' tower. There's a strict rule about tainting the researcher with outside distractions, so they limit visitors to only those necessary for research."
            "But usually, people who have the honor to become a research have huge farewell parties since they are essentially leaving behind life as they knew it. They can never leave the tower and must rely on assistants to go out for them ..."
            "Is that honestly what she wants to do with her life?"
            "Hade doesn't look excited, just smug, like she deserves all the praise she's getting."
            "At least this explains why she's been missing class ... She doesn't need to take another class ever again."
            p "Hade! Hade!"
            "I try to get her attention to congratulate her, but everyone is trying to talk to her at once."
            menu:
                "Get closer":
                    $ loveT[curguy][2]+=1
                    if race == 1:
                        "I humbly apologize to everyone as I try to slide past them. It's difficult, but my small frame lets me slip through."
                    elif race == 0:
                        "I push my way through the crowd, wedging my way to the front."
                    else:
                        "I shove crowd members out of my way. There's no way she's going to disappear before I get a word in edgewise."
                    $ e_b = emoG["normal"]
                    "I finally stumble into the middle right in front of Hade and she looks surprised to see me."
                    p "Hade! Ah, hi. Do you remember me?"
                    "She flips her hair."
                    gl "Of course."
                    $ e_b = emoG["happy"]
                    gl "You're the ignoramus who sleeps through most of Magical History 101."
                    if race != 1:
                        if race == 2:
                            "That word again!! How dare she call me an – an idiot!"
                            $ e_b = emoG["angry"]
                            p "Oh yeah!? And what are you going to be doing spending your whole life in a dusty tower with a bunch of old farts!?"
                        else:
                            "Why ... Why would she just call me stupid in front of all these people!? I just wanted to congratulate her!"
                            $ e_b = emoG["angry"]
                            p "That's mean! And you think you're any smarter just because you know big words?"
                            p "I think throwing your life away at such a young age is stupid!"
                            p "All you'll see are old books and even older people. What are you even going to do the whole time? Stare at the walls?"
                        $ e_b = emoG["normal"]
                        "Everyone grew silent and Hade's superior look faded."
                        gl "Research."
                        "She says it coldly, but I don't think as confidently as she would've a moment ago."
                        "Did she even contemplate about the consequences of this decision? The researchers go to the Royal Laboratory because they consider their life over!"
                        "How could you just give up drinking, and dancing, and hanging out with friends, and ..."
                        p "And what about love? You're basically giving that up, too!"
                        "Her eyes lower and the crowd starts to murmur."
                        $ e_b = emoG["sad"]
                        gl "I don't need love."
                        "Hade then breaks from the crowd and walks away briskly."
                        "Not need love? How can you not need it? Isn't it the point of life or something?"
                        "Geez ... Hade looked really pathetic just now ..."
                        if race == 0:
                            "Maybe I shouldn't have criticized her and just congratulated her like I planned. But she called me a name ..."
                        else:
                            "If she hadn't called me stupid, then I wouldn't have had to point out the terrible truth!"
                        "Oh well. That's the last I'll probably ever see of her, since she's now a certifiable hermit."
                    else:
                        "The people around me snicker. I laugh nervously, too."
                        p "Yes ... I must not get enough sleep."
                        $ e_b = emoG["normal"]
                        p "But I'm wondering, Hade ... aren't you leaving behind a boyfriend for this job?"
                        "Researchers only accept to go to the Laboratory if they're widowed or too old to marry. They would have to live the rest of their life completely alone."
                        p "Is he okay with you isolating yourself in the researcher's tower? He'll never be allowed inside!"
                        $ e_b = emoG["blush"]
                        "Hade's face turns white as she stares at me."
                        gl "I ... do not have a significant other."
                        "Really? But ... how could she not?"
                        p "But you're so clever and cute ... I'm sorry. I shouldn't have just assumed –"
                        gl "Are you finished? I do not wish to discuss this any further."
                        "She turns around suddenly and walks away."
                        "I didn't mean to make her feel bad ... I was just worried about her!"
                        "I don't think I'm on her good side, but was there ever a good side of her to be on? Maybe this is the best she can truly be; curt and standoffish?"
                        "I may never know now ... The Royal Laboratory has very strict rules on visitors. And I'm definitely not as smart as her to became a royal researcher myself."
                "Give up":
                    "There are too many people here to even get near her."
                    if race != 2:
                        "It would take too long to get even close enough to her."
                        "Ah, well ... She probably wouldn't want to hear from me anyway."
                        "I should just be proud for her and hope I can have even a fraction of her success someday."
                    else:
                        "I think I've seen enough. I don't care about her that much."
                        "So what if she's this big time famous person all of a sudden ..?"
                        "She's just going to lock herself in a tower, so I don't see why everyone's making such a big deal over it!"
                    "I avoid the crowd completely and hope to avoid her altogether from now on. Which should be easy since she's going to officially become a hermit."
    else:
        if loveT[curguy][1]==1:
            $ e_b = emoG["normal"]
            "Today I start work as an official research assistant at the Royal Laboratory."
            "The tower is just as scary as it sounds. It is a mile tall and swimming with magic. Dark purple cloud haze around the top of it, spouting thunder every few seconds. The little windows all up and down it must be the individual rooms ... I wonder which were for research and which were their rooms ..."
            "More like prison cells, if you ask me. That rule about them never living was so ridiculous! Just because that one researcher that one time left and started a war ..."
            "I smile, having recalled that from Magical History 101. The thought of the class instantly reminds me of Hade."
            "As I walk inside and get entrance permission, the only thing I can think of is how Hade gave up her life to be a researcher here. I'm just an assistant, so I'll only be doing menial chores, like getting ingredients, but I wonder if I'll ever meet her."
            "Maybe I'll see her someday, if she ever leaves her –"
            with None
            show i_demongirl2 at scale(cs), base 
            with dissolve
            gl "%(Gname)s."
            "I spin around and see Hade standing right in front of me!!"
            if race != 2:
                p "H-H-Hade! You scared me!"
            else:
                p "Ah! Don't sneak up on a Demon. You should know better!"
            gl "We don't have time to quibble. There is too much to be done!"
            "She suddenly grabs my hand and starts yanking me down the hallway."
            if race != 1:
                p "Hey! Let me go!!"
            else:
                p "Where are you taking me!? Slow down!"
            scene bg_research
            show i_demongirl2 at scale(cs), base 
            with dissolve
            "She pulls me into a room full of test tubes and glowing artifacts. The chalkboards on the wall are completely full with mathematical equations."
            p "Hey! I'm here to –"
            gl "To work part-time as an assistant, yes I know."
            gl "I need twenty bushels of Hopus Flagroot, five swatches of Sigweed – Egerton variety, and forty – no, no, {i}sixty{/i} Boxinium Bangles."
            p "Whoa, whoa, whoa, what?"
            gl "Don't just stand there!"
            p "So, wait. I'm working for {i}you?{/i}"
            gl "I'm the one who requested an assistant, so you are officially under my employment. Now fetch me those ingredients, post-haste."
            if race == 2:
                "I have to work for this girl!? My life has really taken a turn for the worse!"
            else:
                "Wow, I had just hoped to catch of glimpse of her. And now I'm working directly for her."
            p "Could you, uh ... repeat what you needed?"
            $ e_b = emoG["angry"]
            "She freezes and turns towards me slowly."
            gl "I simply do not have time to repeat myself to you over and over like a messenger pigeon."
            p "Um ... was it ... thirty Hocus roots and –?"
            "She stamps her foot and rolls her eyes."
            gl "Hopus Flagroot!"
            gl "{i}Twenty{/i} bushels of Hopus Flagroot, five swatches of Egerton Sigweed ..."
            "She's speaking too fast! I don't even know what she's talking about!!"
            menu:
                "Ask nicely" if race == 1:
                    $ loveT[curguy][2]+=1
                    p "Wait ... Please, can't you tell me a bit slower? I need to write this down."
                    gl "Why? You need to be able to keep up with me if you want to succeed at this job."
                    p "Ah ... Yes, I know. I'm just still surprised to be here. You're just so much more smarter than me."
                    $ e_b = emoG["normal"]
                    gl "\"More smart.\""
                    p "Um ..?"
                    $ e_b = emoG["angry"]
                    gl "You said \"more smarter.\" That's not grammatically correct."
                    p "Oh ... I'm sorry."
                    p "You really are smarter. I wish I was a tenth as intelligent as you ..."
                    $ e_b = emoG["blush"]
                    "Hade's fury seems to slow and she looks at me. Is she ... blushing?"
                    gl "Well, get your quill ready already."
                    "I remember that I needed to write down what she wants! I quickly write down the ingredients, and Hade remarkably does speak slower for me."
                    "I smile when she finishes telling me to thank her for understanding."
                    "She just blushes again and looks away."
                    "There is a sweetness in her actions that tells me that she is not curt on purpose."
                    "I think she just doesn't know how to act in social situations. Maybe I should help her?"
                "Confront her" if race == 0:
                    $ loveT[curguy][2]+=1
                    p "Do you do that on purpose?"
                    gl "I hope so."
                    p "I'm being serious! Why do you speak so that I can't understand you? Are you trying to make me look dumb?"
                    $ e_b = emoG["sad"]
                    gl "I – What? No! Why would I {i}want{/i} you to be dumb?"
                    "She looks startled. Really?"
                    "She's really not trying to humiliate me or others?"
                    gl "I'm sorry my words are too complex for you to understand."
                    "I stare at her, but she doesn't look smug at all! But that's something you usually say when you're sarcastic!"
                    "She really is clueless ... I can't help but laugh at her."
                    p "I guess that's the best attempt at an apology that I'll get out of you for now!"
                    "She looks confused like she can't process my reaction at all."
                    gl "Really, I was trying my best to apologize. Isn't it in order that you say \"I forgive you\"?"
                    p "Well ... sometimes, yeah. Okay, I forgive you."
                    p "But you should try to speak so that I can understand you, too."
                    $ e_b = emoG["normal"]
                    "Hade visibly bites the inside of her cheek."
                    gl "If that's the only way any progress can me made. I'll have to speak to you like I would a child."
                    "I cringe at being called a child, but it may be for the best if we can finally communicate."
                    "Being surrounded by such old people all day ... Hade probably thinks she is older than she really is. Maybe she really does see me as a child."
                    "I was hoping we could be equals. Maybe if I spend more time in the laboratory, one day I will be."
                "Get angry" if race == 2:
                    $ loveT[curguy][2]+=1
                    p "Knock it off! You're trying to confuse me on purpose!"
                    gl "Confuse you? That's the direct opposite of what I'm trying to do!"
                    p "I'll tell you one time and one time only: speak normally or I'll break your arms!"
                    $ e_b = emoG["blush"]
                    "Hade jumps, but she doesn't move since I am grabbing her arm now."
                    "Her cockiness subsides and I see color fill her cheeks. Why is she blushing? I just threatened her!"
                    gl "U-uh ..."
                    "She's speechless? Have I scared her that much? Hade's eyes look down at my arm and I suddenly realize she's embarrassed because I'm touching her!"
                    "Is she that isolated that even this kind of touch arouses her? Before, she had told me that she didn't need love ... I think she was lying."
                    "I run my hand down her arm slowly and find her hand."
                    p "Though ... It would be a shame to break such a beautiful arm."
                    "My fingers slip in between hers. Sure enough, I feel her shiver."
                    "Hade suddenly pulls away from me."
                    gl "I-I'll speaker slower. If I must."
                    $ e_b = emoG["angry"]
                    gl "I need these ingredients and you're just slowing me down."
                    "I wonder what she's feeling right now? She's not that tough-looking like this ... almost cute, the way her hair falls over her face as if she's trying to hide."
                    "Too late, I saw you blushing already."
                "Quit":
                    $ loveT[curguy][2]=0;loveT[curguy][1]=99
                    p "That's enough!!"
                    p "I don't understand a word you're saying and you're speaking way too fast!"
                    p "Don't you know how to talk to other people!? I'm new here and you're already pushing me around!"
                    "She crosses her arms and looks away."
                    gl "If you don't know what I'm speaking of, then you are in the wrong occupation. Every researcher could comprehend what I just said."
                    p "Yeah, well, I'm not the other researchers! I'm just a regular ignoramus!"
                    $ e_b = emoG["sad"]
                    if race == 2:
                        "Ha! I actually remembered it this time!"
                    else:
                        "That's probably all she thinks of me, and all she ever will."
                    p "The next assistant probably won't understand you either. Which you're going to find out, because I quit!"
                    "I stormed out of the laboratory."
                    "Working with Hade would've been just as awful as being in the same class as her. No amount of money was worth that."
        elif loveT[curguy][1]==1:
            $ e_b = emoG["normal"]
            "Today I start work as an official research assistant at the Royal Laboratory."
            "The tower is just as scary as it sounds. It is a mile tall and swimming with magic. Dark purple cloud haze around the top of it, spouting thunder every few seconds. The little windows all up and down it must be the individual rooms ... I wonder which were for research and which were their rooms ..."
            "More like prison cells, if you ask me. That rule about them never living was so ridiculous! Just because that one researcher that one time left and started a war ..."
            "I smile, having recalled that from Magical History 101. The thought of the class instantly reminds me of Hade."
            "As I walk inside and get entrance permission, the only thing I can think of is how Hade gave up her life to be a researcher here. I'm just an assistant, so I'll only be doing menial chores, like getting ingredients, but I wonder if I'll ever meet her."
            "Maybe I'll see her someday, if she ever leaves her –"
            with None
            show i_demongirl2 at scale(cs), base 
            with dissolve
            gl "%(Gname)s."
            "I spin around and see Hade standing right in front of me!!"
            if race != 2:
                p "H-H-Hade! You scared me!"
            else:
                p "Ah! Don't sneak up on a Demon. You should know better!"
            gl "We don't have time to quibble. There is too much to be done!"
            "She suddenly grabs my hand and starts yanking me down the hallway."
            if race != 1:
                p "Hey! Let me go!!"
            else:
                p "Where are you taking me!? Slow down!"
            scene bg_research
            show i_demongirl2 at scale(cs), base 
            with dissolve
            "She pulls me into a room full of test tubes and glowing artifacts. The chalkboards on the wall are completely full with mathematical equations."
            p "Hey! I'm here to –"
            gl "To work part-time as an assistant, yes I know."
            gl "I need twenty bushels of Hopus Flagroot, five swatches of Sigweed – Egerton variety, and forty – no, no, {i}sixty{/i} Boxinium Bangles."
            p "Whoa, whoa, whoa, what?"
            gl "Don't just stand there!"
            p "So, wait. I'm working for {i}you?{/i}"
            gl "I'm the one who requested an assistant, so you are officially under my employment. Now fetch me those ingredients, post-haste."
            if race == 2:
                "I have to work for this girl!? My life has really taken a turn for the worse!"
            else:
                "Wow, I had just hoped to catch of glimpse of her. And now I'm working directly for her."
            p "Could you, uh ... repeat what you needed?"
            $ e_b = emoG["angry"]
            "She freezes and turns towards me slowly."
            gl "I simply do not have time to repeat myself to you over and over like a messenger pigeon."
            p "Um ... was it ... thirty Hocus roots and –?"
            "She stamps her foot and rolls her eyes."
            gl "Hopus Flagroot!"
            gl "{i}Twenty{/i} bushels of Hopus Flagroot, five swatches of Egerton Sigweed ..."
            "She's speaking too fast! I don't even know what she's talking about!!"
            menu:
                "Ask nicely" if race == 1:
                    $ loveT[curguy][2]+=1
                    p "Wait ... Please, can't you tell me a bit slower? I need to write this down."
                    gl "Why? You need to be able to keep up with me if you want to succeed at this job."
                    p "Ah ... Yes, I know. I'm just still surprised to be here. You're just so much more smarter than me."
                    $ e_b = emoG["normal"]
                    gl "\"More smart.\""
                    p "Um ..?"
                    $ e_b = emoG["angry"]
                    gl "You said \"more smarter.\" That's not grammatically correct."
                    p "Oh ... I'm sorry."
                    p "You really are smarter. I wish I was a tenth as intelligent as you ..."
                    $ e_b = emoG["blush"]
                    "Hade's fury seems to slow and she looks at me. Is she ... blushing?"
                    gl "Well, get your quill ready already."
                    "I remember that I needed to write down what she wants! I quickly write down the ingredients, and Hade remarkably does speak slower for me."
                    "I smile when she finishes telling me to thank her for understanding."
                    "She just blushes again and looks away."
                    "There is a sweetness in her actions that tells me that she is not curt on purpose."
                    "I think she just doesn't know how to act in social situations. Maybe I should help her?"
                "Confront her" if race == 0:
                    $ loveT[curguy][2]+=1
                    p "Do you do that on purpose?"
                    gl "I hope so."
                    p "I'm being serious! Why do you speak so that I can't understand you? Are you trying to make me look dumb?"
                    $ e_b = emoG["sad"]
                    gl "I – What? No! Why would I {i}want{/i} you to be dumb?"
                    "She looks startled. Really?"
                    "She's really not trying to humiliate me or others?"
                    gl "I'm sorry my words are too complex for you to understand."
                    "I stare at her, but she doesn't look smug at all! But that's something you usually say when you're sarcastic!"
                    "She really is clueless ... I can't help but laugh at her."
                    p "I guess that's the best attempt at an apology that I'll get out of you for now!"
                    "She looks confused like she can't process my reaction at all."
                    gl "Really, I was trying my best to apologize. Isn't it in order that you say \"I forgive you\"?"
                    p "Well ... sometimes, yeah. Okay, I forgive you."
                    p "But you should try to speak so that I can understand you, too."
                    $ e_b = emoG["normal"]
                    "Hade visibly bites the inside of her cheek."
                    gl "If that's the only way any progress can me made. I'll have to speak to you like I would a child."
                    "I cringe at being called a child, but it may be for the best if we can finally communicate."
                    "Being surrounded by such old people all day ... Hade probably thinks she is older than she really is. Maybe she really does see me as a child."
                    "I was hoping we could be equals. Maybe if I spend more time in the laboratory, one day I will be."
                "Get angry" if race == 2:
                    $ loveT[curguy][2]+=1
                    p "Knock it off! You're trying to confuse me on purpose!"
                    gl "Confuse you? That's the direct opposite of what I'm trying to do!"
                    p "I'll tell you one time and one time only: speak normally or I'll break your arms!"
                    $ e_b = emoG["blush"]
                    "Hade jumps, but she doesn't move since I am grabbing her arm now."
                    "Her cockiness subsides and I see color fill her cheeks. Why is she blushing? I just threatened her!"
                    gl "U-uh ..."
                    "She's speechless? Have I scared her that much? Hade's eyes look down at my arm and I suddenly realize she's embarrassed because I'm touching her!"
                    "Is she that isolated that even this kind of touch arouses her? Before, she had told me that she didn't need love ... I think she was lying."
                    "I run my hand down her arm slowly and find her hand."
                    p "Though ... It would be a shame to break such a beautiful arm."
                    "My fingers slip in between hers. Sure enough, I feel her shiver."
                    "Hade suddenly pulls away from me."
                    gl "I-I'll speaker slower. If I must."
                    $ e_b = emoG["angry"]
                    gl "I need these ingredients and you're just slowing me down."
                    "I wonder what she's feeling right now? She's not that tough-looking like this ... almost cute, the way her hair falls over her face as if she's trying to hide."
                    "Too late, I saw you blushing already."
                "Quit":
                    $ loveT[curguy][2]=0;loveT[curguy][1]=99
                    p "That's enough!!"
                    p "I don't understand a word you're saying and you're speaking way too fast!"
                    p "Don't you know how to talk to other people!? I'm new here and you're already pushing me around!"
                    "She crosses her arms and looks away."
                    gl "If you don't know what I'm speaking of, then you are in the wrong occupation. Every researcher could comprehend what I just said."
                    p "Yeah, well, I'm not the other researchers! I'm just a regular ignoramus!"
                    $ e_b = emoG["sad"]
                    if race == 2:
                        "Ha! I actually remembered it this time!"
                    else:
                        "That's probably all she thinks of me, and all she ever will."
                    p "The next assistant probably won't understand you either. Which you're going to find out, because I quit!"
                    "I stormed out of the laboratory."
                    "Working with Hade would've been just as awful as being in the same class as her. No amount of money was worth that."
        elif loveT[curguy][1]==2:
            with None
            scene bg_forest
            with dissolve
            $ e_b = emoG["normal"]
            "I'm getting better at understanding Hade when she sends me off to get ingredients. I even bought a book to research all the different types of potion recipes so that I could be prepared."
            "After an extra complicated order of ingredients and toiling through the swamps to get some extra rare mushrooms, I make my way back to the laboratory."
            "As I walk up to the tower, I notice something in Hade's window. I squint my eyes and realize it's actually Hade herself!"
            if race == 1:
                "I smile. It's almost as if she's looking right at me."
                "It must be very lonely living alone in one tower for your whole life. I feel strong pity for her ..."
            else:
                "Is she looking at me? It looks like she is. That's odd."
                "Maybe she is just enjoying the view. Living cooped up like she is would make the outside world look very appealing sometimes ..."
            scene bg_research
            show i_demongirl2 at scale(cs), base 
            with dissolve
            "Inside, I bring her all the ingredients and tell her how difficult to get some of them were. She doesn't seem to care."
            p "Also, why were you sitting by the window? I've never seen you take a break before."
            $ e_b = emoG["blush"]
            gl "Hm? Oh? The window? A foul-smelling potion broke, so I naturally needed fresh air."
            "She moves away, the ingredients in her care."
            "She's not making any \"foul-smelling\" potion ... Why is she lying? Why was she really sitting in the window?"
            $ e_b = emoG["normal"]
            "We move on and start making a fresh potion. I help her as needed, tending the brew and measuring the ingredients for her. She uses her magic to enchant them."
            "After she's done, she stares at the brew in admiration. "
            p "Is this potion a breakthrough? Is that why I had to work extra hard to find ingredients today?"
            $ e_b = emoG["happy"]
            "She picks the potion up and stares at it, a wide smile spreading on her face."
            gl "I shall name it ... Hadium Ignorot."
            "Whoa ... It really is a new thing! And I was here for it all! I gawk into the mixture as well."
            p "What does it do?"
            "Our eyes meet between the glass. She quickly lowers it."
            gl "It's something that the researchers should have discovered a long time ago."
            gl "Drinking this potion will grant the consumer a permanent increase of 355%% brain capacity."
            $ e_b = emoG["normal"]
            p "Brain capacity? Their head will get bigger?"
            gl "In laymen's terms, the drinker will become as intelligent as I am."
            "She ... invented a potion to make people smarter? ... This is a bad idea."
            menu:
                "Convince her" if race != 2:
                    $ loveT[curguy][2]+=1
                    p "This potion ... should be destroyed."
                    $ e_b = emoG["angry"]
                    "Hade sears me with her heated glare."
                    gl "How could you –?"
                    p "Just hear me out first!"
                    "I place my hands over hers and she tenses."
                    p "If you make this potion, and distribute it to everyone, think about the type of world you would create."
                    $ e_b = emoG["normal"]
                    p "You're famous because you are the youngest researcher here. You are beyond intelligent. You are a genius beyond peer."
                    p "And what if everyone was as smart as you? Life would be so boring!"
                    p "Variety is what makes life wonderful and worth living."
                    $ e_b = emoG["blush"]
                    "I squeeze her hands."
                    p "And what makes each of us so special."
                    "Hade blinks rapidly and looks away, setting the potion down. Did she listen to my words?"
                    "She wipes at her eyes and takes several steps away."
                    $ e_b = emoG["sad"]
                    gl "%(Gname)s. I need you to dispose of these ingredients for me."
                    gl "This experiment should be marked unsuccessful."
                    "She listened! She really did."
                    "With a smile, I mark in the log that the experiment has failed. I pour the potion outside of the window, making sure that no soul would ever drink it."
                    "She softly asks me to leave, and I do so."
                    "Hade seems lost in her thoughts and cannot look me in the eye, but I know it's because she's finally seeing how special she really is."
                    "It's not that the world is stupid, it's that she's a prodigy sent to help us."
                "Criticize potion" if race == 2:
                    $ loveT[curguy][2]+=1
                    p "How useless."
                    $ e_b = emoG["angry"]
                    gl "What ... did you just say?"
                    p "An intelligence potion? That's useless! Ugh, why are we wasting our time on this?"
                    gl "H-how can you say it is without use? Intelligence is what makes the world function!"
                    p "No, no. You have it backwards."
                    p "If you made a potion for beauty, charisma, strength, or good health, then {i}that{/i} would be useful."
                    p "All intelligence does is make people unhappy."
                    "Hade makes a guttural noise and her whole body twitches."
                    gl "Intelligence – Great minds –"
                    $ e_b = emoG["normal"]
                    p "Speaking so that no one understands you, criticizing everything, always seeing the flaws in stuff ... That would be a horrible world to live in! Ignorance is bliss, you know."
                    "She's very silent as she stares at me. Ever so slightly, the hand holding the potion drops. Is she considering what I'm saying? I hope she is."
                    p "Aren't you unhappy? Why would you want to wish that on everybody?"
                    $ e_b = emoG["sad"]
                    "I see her swallow and place the potion back down. There is a long silence."
                    gl "This experiment is not worth what it costs."
                    gl "I need you to log this study as a failure and dispose of the remaining ingredients."
                    "She takes off her gloves and leaves the room briskly."
                    "So, she changed her mind after all."
                    "I'm glad that she saw reason. Having everyone jabbering like her would've been so annoying."
                    "One Hade is enough, thanks."
                "Think about it":
                    $ loveT[curguy][2]=0;loveT[curguy][1]=99
                    "If everyone drank this potion, then everyone would be like Hade."
                    p "Why would anyone want to be like you?"
                    $ e_b = emoG["sad"]
                    "Oops, I think I said that out loud ..."
                    "Hade looks confused, and then broken."
                    gl "Why ... wouldn't someone?"
                    p "Oh, I mean, uh ... I meant that ..."
                    $ e_b = emoG["crying"]
                    "She turns around quickly, and then spins right back around, grabs me, and pulls me towards the door."
                    p "What are you doing? Let go!"
                    gl "I no longer require your assistant services."
                    "Her voice cracks as if she's hurt."
                    gl "You may find work elsewhere since I am so intolerable."
                    "I catch only a glimpse of her watering eyes before she slams the door in my face."
                    "She just fired me? All because of a little slip of the tongue?"
                    "Maybe it's for the best ... She really was a difficult employer."
        elif loveT[curguy][1]==3:
            $ e_b = emoG["sad"]
            scene bg_research
            show i_demongirl2 at scale(cs), base 
            with dissolve
            "It has been a somber mood while working for Hade today. She's been very distracted and quiet ... She hasn't even corrected me once."
            "Now she is sitting by the window, looking at the horizon."
            if race == 0:
                p "Is something wrong? You've been very lost in your thoughts today."
            elif race == 1:
                p "Is something bothering you, Hade? You know you can tell me anything."
            else:
                p "What's wrong now? Are you thinking about how stupid everyone is again?"
            "I walk up next to her to share her view outside of the window."
            gl "I'm just ..."
            "Her voice is brittle. Something really is bothering her, isn't it?"
            gl "I'm contemplating my experience here in the laboratory."
            gl "All of this time that I've been here ... and I have yet to improve society."
            gl "That was my wish, if you didn't know."
            gl "I accepted this position because I knew it would give me access to changing the world."
            gl "But those were wishes I had when I was living amongst the world ... I could see the faults that needed remedies."
            gl "And now ..."
            "Her voice drifts away and she looks back outside of the window."
            if race == 2:
                "I knew it. Being isolated in this tower was never going to work for her."
            else:
                "My heart aches ... She's feeling the effects of living an isolated life, and I wish I could do something to help her."
            p "I know you'll invent something amazing soon."
            p "And you make a difference to the world all the time ... You just can't ..."
            "She just can't see it. Because she's locked up in this tower. I couldn't bring myself to finish my thought."
            $ e_b = emoG["normal"]
            "Just then, a bird flies in through the window, circling the room."
            "It lands on a table and chirps softly. We both just stare at it."
            "Hade slowly stands up and creeps towards it, her hand reaching out. Is she going to shoo it away?"
            "Closer ... closer ... Her fingers simply reach for the bird, as if she wants to pet it."
            $ e_b = emoG["sad"]
            "But before she can touch it, it flaps and flies away. It circles once more and then flies right out of the window."
            "The despair on Hade's face is unmistakable."
            menu:
                "Comfort her" if race != 2:
                    $ Hade_hug = True
                    "Seeing Hade's face right now ..."
                    "I cannot control myself. I walk right up to her and pull her into me."
                    "She does not fight me and falls against my body."
                    p "You can be just like that bird, Hade. Your wings are not clipped."
                    "She shudders as if she might cry."
                    gl "D-Demons cannot fly with their – their wings are for – only balance purposes and –"
                    "I pat her head softly and she becomes quiet."
                    $ e_b = emoG["crying"]
                    p "You can walk right out of here. Just resign as a researcher and fly away."
                    gl "I c-can't. I d-don't know how to d-do anything else."
                    "Now she is crying, her tears falling on my shoulder. Her own hands are grabbing me closer."
                    p "You are so smart, you can do whatever you want."
                    gl "I have n-no technical skills ... Researching is a-all I've ever learned to d-do ..."
                "Joke" if race == 2:
                    $ Hade_hug = True
                    p "Even though us Demons have wings ... I guess we're too fat to fly?"
                    "Well, that came out worse than I wanted it to."
                    "I expected her to glare at me. Instead, she walked forwards almost mindless, reaching out for me."
                    "I took a cautious step backwards, but she darted for me and pulled me into a hug!"
                    "Why is Hade hugging me!?"
                    "She's holding me so tight that I can't even budge!"
                    p "Ah, Hade? What are you doing?"
                    $ e_b = emoG["crying"]
                    gl "I want to fly."
                    "I stop fighting her and just feel her body pressing against mine."
                    "That's why she's so depressed? ... But she knows that people can't fly, right?"
                    "I look over at the window. I don't think that's what she really means ... She wants to leave this tower. To have freedom again."
                    p "Quit this job, and you can spend all day jumping off cliffs, trying."
                    "Her cheek is slick as it slides against my shoulder. So, she is crying ... I didn't know she was so miserable here."
                "Get back to work":
                    $ Hade_hug = False; loveT[curguy][2]=0;loveT[curguy][1]=99
                    p "We should ... probably get back to work."
                    "Her mouth hangs open like she wants to say something. But for once, Hade looks completely speechless."
                    $ e_b = emoG["angry"]
                    "And then she turns violently angry."
                    gl "Work."
                    "She pushes papers off of the table."
                    gl "Work, work, work!"
                    p "Hade!?"
                    "She starts throwing bottles and equipment onto the floor! The glass flies everywhere!"
                    p "What are you doing!?"
                    "But she has completely snapped!"
                    "Hade runs around the lab and destroys all of her hard work. Two broken potions mix together accidentally, and a fire starts!"
                    p "Hade!! What have you done!?"
                    $ e_b = emoG["sad"]
                    "She suddenly stops and gawks at the fire as it starts to become an inferno."
                    p "We have to get out of here!!"
                    "I pull on her, because she isn't moving on her own."
                    $ e_b = emoG["crying"]
                    scene bg_market
                    show i_demongirl2 at scale(cs), base 
                    with dissolve
                    "I drag her out of the room and shout that there's a fire."
                    "Researchers and wizards spring from their individual rooms and rush into Hade's lab to contain the fire. Using water spells, they put out the blaze."
                    "Hade is limp in my arms, crying. She has really lost her mind."
                    "Guards come by and bind her hands."
                    "Wizard" "That research was invaluable. What has gotten into your head?"
                    p "Please, she's just a little stressed!"
                    "Wizard" "It was a mistake to let someone so young into the Royal Laboratory. Take her away."
                    "Hade leaves with the men without a struggle and I try to convince them to just let her go. I had no idea she was on the edge of insanity!"
                    $ e_b = emoG["normal"]
                    "The guards do not listen to me and yank her out of the tower. As soon as she steps foot outside, she smiles."
                    "Why is Hade smiling at a time like this!? She was just arrested!"
                    gl "Look at me, %(Gname)s."
                    "She raises her face to the sky. My heart aches."
                    gl "I'm flying."
                    if race != 2:
                        "Tears roll over my cheeks as I stop and watch them take her away."
                    else:
                        "I'm completely stunned. I stop dead in my tracks and just watch her being hauled away."
                    "Good bye, Hade."
            if Hade_hug:
                $ loveT[curguy][2]+=1
                "I feel her warm breath against my neck. I lock up immediately."
                "What is she ..?"
                "Hade is kissing my neck!!"
                "All the air in my lungs escape. Why is she –!?"
                $ e_b = emoG["sad"]
                "I jump back, pushing her from me. She's wide-eyed and afraid."
                p "What are you doing!?"
                gl "I ... I'm ..!"
                $ e_b = emoG["blush"]
                gl "I've never been in such close proximity ... to anyone before ... Was that not the correct behavior ..?"
                "She really has no idea!?"
                if race == 0:
                    p "No! Kissing someone's neck is usually not what you're supposed to do!"
                elif race == 1:
                    p "N-n-n-no! N-not at all!!"
                else:
                    p "Usually, you have to buy me dinner first."
                "I think I'm blushing, too! That was so ... ahhh!"
                gl "I ... I deeply and sincerely apologize. I've never ... even ... wanted to kiss someone before ..."
                "Really?"
                if race != 2:
                    "Oh, poor Hade ... At her age, she never once felt the desire to kiss someone?"
                else:
                    "How can she not have kissed anyone, let alone never even thought about it!?"
                "Wait! Why am I her first kiss? What did I do to deserve it ..?"
                gl "Again, I apologize and I fully understand if you wish to resign."
                with None
                scene bg_research
                with dissolve
                "She leaves the laboratory quickly, her face as red as can be."
                "I grab my neck ... where her lips had just been."
                "She was so full of emotion just now, and now I felt a thousand feelings swirling inside me, too."
                "Maybe she's right ... Maybe I should quit this job. It would be very awkward after this."
    jump job1
label in_Hade:
    call encounter
    pass
    $ e_b =emoG["normal"]
    if loveT[curguy][1]==3:
        $ loveT[curguy][1]+=1
        with None
        scene bg_market
        with dissolve
        $ e_b = emoG["normal"]
        "I haven't returned to the Royal Laboratory since the bird incident."
        if race != 2:
            "Hade seemed so fragile then, I feel bad for leaving her in such a state."
            "But I was too embarrassed to face her again ... I could still feel her lips on my neck, even now."
        else:
            "Maybe I shouldn't have abandoned her after her first kiss ... with my neck. Does that still count as a kiss? I kept thinking about it ... so maybe it did."
        "Word around town was that she quit her researching job. I was actually happy to hear that."
        if race != 2:
            "After so long in that tower, all she needed was to be free of it. And now I can only imagine her as being happy."
        else:
            "Being stuck in one place would drive any Demon mad. Now she's roaming the world, hopefully."
        "But she was going to be the most famous researcher in the world ... and she gave it up."
        if race != 2:
            "To clear my head, I decide to buy some fresh fruit from the orchard."
        else:
            "I needed some fruit to complete my energy potion, so I decide to visit the orchard just outside of town."
        "On my way, I see a Demon tilling a field and I'm instantly reminded of Hade. It seems I cannot get her out of my head."
        scene bg_farm
        show i_demongirl2 at scale(cs), base 
        with dissolve    
        "... Wait. {i}Is{/i} that Hade?"
        "That farmer is Hade!!"
        menu:
            "Go to her":
                $ loveT[curguy][2]+=1
                $ e_b = emoG["sad"]
                "I climb over the fence and walk towards her, shouting her name."
                "She looks up and drops her tool."
                gl "%(Gname)s ..?"
                p "What are you doing in this field, Hade?"
                $ e_b = emoG["blush"]
                gl "Oh ... yes. This does warrant an explanation."
                $ e_b = emoG["normal"]
                gl "These people ... They can use my alchemy. I've already produced an all-encompassing herbicide and an extra-strength fertilizer. Look."
                "She leans down to the ground and I crouch beside her. She disturbs the soil and a green seedling pops through."
                gl "This entire field was infertile."
                if race != 2:
                    p "Hade ... That's amazing!"
                else:
                    p "Whoa! You really are a genius!"
                "She looks at me, her face covered in dirt. She seems more relaxed now, and comfortable around people."
                p "You're really making a difference here."
                gl "Yes, they think I am a deity that fell from the clouds."
                $ e_b = emoG["happy"]
                "We laugh and her smile strikes me through, right to my heart. She really can laugh. I didn't think she could, but she just did."
                "Even covered in dirt, she was surprisingly attractive."
                p "I'm happy for you."
                $ e_b = emoG["normal"]
                "I stand back up to leave."
                "Before I can turn away, I feel my arm being held. I look back and see Hade grasping at me."
                p "Hade?"
                $ e_b = emoG["blush"]
                gl "When I think about you, my heart palpitations exceed their normal frequency."
                p "What ...?"
                $ e_b = emoG["sad"]
                gl "Ah ... uh ..."
                gl "Hugging you increased my adrenaline tenfold!"
                p "Ten what ..?"
                "Her jaw clenches as if she can't possibly find any other words."
                $ e_b = emoG["blush"]
                gl "I ..."
                gl "Really ... really ..."
                gl "Like ... you."
                "I gasp. She just confessed to me!"
                p "H-Hade, I had no idea!"
                gl "Doesn't ... your heart palpitate as well?"
                "My mouth hangs open, searching her glistening eyes. What does that even mean?"
                "I touch my chest just above my heart."
                "This beating? Is that palpitation?"
                "Did I love Hade back?"
                $ e_b = emoG["sad"]
                gl "I apologize! Was this not appropriate behavior either?"
                gl "I could never make love potions work right! My clients always said I did them wrong!"
                $ e_b = emoG["blush"]
                gl "Tell me, how should someone behave when they are confessing infatuation? Do I get on my hands and knees –?"
                p "No! Hade! Stop, you're ... you're fine."
                p "I just need some time to think."
                $ e_b = emoG["sad"]
                gl "\"Think?\""
                p "Yes, I need some time to think ..."
                p "Excuse me."
                "I run away from Hade and the field. I look back several times to see her staring at me."
                "I'm running away ... because I didn't realize that my heart beat just thinking about her as well."
                "Ever since I left the Laboratory, I've barely been able to think about anyone but her. And the way she gets so excited by the silliest things ..."
                "I smirk to myself, thinking about how she clamored to look at different types of rocks and found them fascinating. Even though they all looked the same to me."
                "And it was a little cute how she couldn't confess properly ..."
                "Does that mean I love her, too?"
            "Leave":
                $ loveT[curguy][2]=0;loveT[curguy][1]=99
                "I don't approach her, and instead watch her from afar."
                $ e_b = emoG["happy"]
                "She works the soil with a smile on her face. A fellow farmer laughs and she laughs, too."
                "Even though she is working a tough job, nothing she could ever do would be more stressful than the Royal Laboratory."
                "I'm glad to see her free of that tower and being a normal person again. Even joking around."
                "I sigh deeply and continue to the orchard."
                "She's going to be all right."
    elif loveT[curguy][1]==3:
        $ loveT[curguy][1]+=1
        with None
        scene bg_market
        with dissolve
        $ e_b = emoG["normal"]
        "I haven't returned to the Royal Laboratory since the bird incident."
        if race != 2:
            "Hade seemed so fragile then, I feel bad for leaving her in such a state."
            "But I was too embarrassed to face her again ... I could still feel her lips on my neck, even now."
        else:
            "Maybe I shouldn't have abandoned her after her first kiss ... with my neck. Does that still count as a kiss? I kept thinking about it ... so maybe it did."
        "Word around town was that she quit her researching job. I was actually happy to hear that."
        if race != 2:
            "After so long in that tower, all she needed was to be free of it. And now I can only imagine her as being happy."
        else:
            "Being stuck in one place would drive any Demon mad. Now she's roaming the world, hopefully."
        "But she was going to be the most famous researcher in the world ... and she gave it up."
        if race != 2:
            "To clear my head, I decide to buy some fresh fruit from the orchard."
        else:
            "I needed some fruit to complete my energy potion, so I decide to visit the orchard just outside of town."
        "On my way, I see a Demon tilling a field and I'm instantly reminded of Hade. It seems I cannot get her out of my head."
        scene bg_farm
        show i_demongirl2 at scale(cs), base 
        with dissolve    
        "... Wait. {i}Is{/i} that Hade?"
        "That farmer is Hade!!"
        menu:
            "Go to her":
                $ loveT[curguy][2]+=1
                $ e_b = emoG["sad"]
                "I climb over the fence and walk towards her, shouting her name."
                "She looks up and drops her tool."
                gl "%(Gname)s ..?"
                p "What are you doing in this field, Hade?"
                $ e_b = emoG["blush"]
                gl "Oh ... yes. This does warrant an explanation."
                $ e_b = emoG["normal"]
                gl "These people ... They can use my alchemy. I've already produced an all-encompassing herbicide and an extra-strength fertilizer. Look."
                "She leans down to the ground and I crouch beside her. She disturbs the soil and a green seedling pops through."
                gl "This entire field was infertile."
                if race != 2:
                    p "Hade ... That's amazing!"
                else:
                    p "Whoa! You really are a genius!"
                "She looks at me, her face covered in dirt. She seems more relaxed now, and comfortable around people."
                p "You're really making a difference here."
                gl "Yes, they think I am a deity that fell from the clouds."
                $ e_b = emoG["happy"]
                "We laugh and her smile strikes me through, right to my heart. She really can laugh. I didn't think she could, but she just did."
                "Even covered in dirt, she was surprisingly attractive."
                p "I'm happy for you."
                $ e_b = emoG["normal"]
                "I stand back up to leave."
                "Before I can turn away, I feel my arm being held. I look back and see Hade grasping at me."
                p "Hade?"
                $ e_b = emoG["blush"]
                gl "When I think about you, my heart palpitations exceed their normal frequency."
                p "What ...?"
                $ e_b = emoG["sad"]
                gl "Ah ... uh ..."
                gl "Hugging you increased my adrenaline tenfold!"
                p "Ten what ..?"
                "Her jaw clenches as if she can't possibly find any other words."
                $ e_b = emoG["blush"]
                gl "I ..."
                gl "Really ... really ..."
                gl "Like ... you."
                "I gasp. She just confessed to me!"
                p "H-Hade, I had no idea!"
                gl "Doesn't ... your heart palpitate as well?"
                "My mouth hangs open, searching her glistening eyes. What does that even mean?"
                "I touch my chest just above my heart."
                "This beating? Is that palpitation?"
                "Did I love Hade back?"
                $ e_b = emoG["sad"]
                gl "I apologize! Was this not appropriate behavior either?"
                gl "I could never make love potions work right! My clients always said I did them wrong!"
                $ e_b = emoG["blush"]
                gl "Tell me, how should someone behave when they are confessing infatuation? Do I get on my hands and knees –?"
                p "No! Hade! Stop, you're ... you're fine."
                p "I just need some time to think."
                $ e_b = emoG["sad"]
                gl "\"Think?\""
                p "Yes, I need some time to think ..."
                p "Excuse me."
                "I run away from Hade and the field. I look back several times to see her staring at me."
                "I'm running away ... because I didn't realize that my heart beat just thinking about her as well."
                "Ever since I left the Laboratory, I've barely been able to think about anyone but her. And the way she gets so excited by the silliest things ..."
                "I smirk to myself, thinking about how she clamored to look at different types of rocks and found them fascinating. Even though they all looked the same to me."
                "And it was a little cute how she couldn't confess properly ..."
                "Does that mean I love her, too?"
            "Leave":
                $ loveT[curguy][2]=0;loveT[curguy][1]=99
                "I don't approach her, and instead watch her from afar."
                $ e_b = emoG["happy"]
                "She works the soil with a smile on her face. A fellow farmer laughs and she laughs, too."
                "Even though she is working a tough job, nothing she could ever do would be more stressful than the Royal Laboratory."
                "I'm glad to see her free of that tower and being a normal person again. Even joking around."
                "I sigh deeply and continue to the orchard."
                "She's going to be all right."
    elif loveT[curguy][1]==4:
        $ loveT[curguy][1]+=1
        $ e_b = emoG["crying"]
        "Hade is weird."
        "I've been thinking that non-stop since I saw her on that farm."
        "I haven't been able to get her out of my thoughts, or shake the feel of her touch, and even my neck tingles where she kissed me ..."
        "Could I be with someone so weird?"
        "Would she just correct me all the time, making life unbearable?"
        "But the way she laughed the last time I saw her ... She was so normal. She's working on the farm on her own free will. She wants to learn how to fit in with society, not be apart from it."
        "And she's made me feel the most special I've ever felt in my whole life. Even though she's the smart, famous one, she told me that she never kissed anyone before ... And yet ..."
        scene bg_marketnight
        show i_demongirl2 at scale(cs), base 
        with dissolve        
        "I stop before I get to my house. Someone is standing in front of my door."
        "Hade."
        "I approach her and see ... that she's crying?"
        p "Hade! What's wrong?"
        "I run up to her and she reveals a bottle that she's been clutching."
        "She holds out the blue liquid with trembling hands, tears still flowing freely."
        gl "I've done it."
        gl "I've finally invented it."
        p "What is it? What have you invented?"
        $ e_b = emoG["sad"]
        gl "I call it: Avistransforium."
        "I stare at her."
        gl "It will change you into a bird."
        gl "Permanently."
        p "Hade!! Why would you invent such a thing!?"
        "I hear the cork in the bottle pop out. She's ... she's not going to drink it, is she!?"
        menu:
            "Stop her" if race == 1:
                $ Hade_love = True
                "But if she drinks it, she'll turn into a bird and ... I'll never see her again!"
                p "No! Please, Hade! No!"
                $ e_b = emoG["crying"]
                "I grab her arms and shake her, feeling my eyes water."
                p "I know you want to fly away from your troubles, but you're free from the tower now!"
                p "You have your freedom! You can be just as happy as a bird if you just stay here – I promise you!"
                $ e_b = emoG["sad"]
                gl "One cannot promise another's happiness to them."
                p "But what about your heart? Your adrenaline? Don't I do something to you?"
                p "Don't you feel it right now?"
                $ e_b = emoG["crying"]
                "I cup her face in my hands. My body is shaking, I'm feeling too many things at once!"
                gl "I don't want to live if you don't love me back!!"
            "Stop her" if race == 0:
                $ Hade_love = True
                p "Think about what you're doing!"
                p "If you become a bird, then you'll leave behind everything that you know."
                p "You won't be a genius as a bird, nor will you know how to laugh or smile ... or love."
                $ e_b = emoG["crying"]
                "Her eyes meet mine, and my heart wrenches. It would be like she died."
                p "Is that what you really want?"
                p "You want to give up love altogether?"
                gl "If you don't love me, why wouldn't I?"
            "Destroy it" if race == 2:
                $ Hade_love = True
                "I snatch the potion from her hands and throw it straight at the ground."
                gl "No!"
                "She leaps for it, but it crashes and breaks, spilling the potion everywhere."
                "Hade falls next to it in her attempt to save it."
                gl "Why ..?"
                "She looks pitiful on the ground like that."
                "I offer her a hand to stand up, but she just stares at me."
                gl "Why did you do that?"
            "Do nothing":
                $ loveT[curguy][2]=0;loveT[curguy][1]=99
                $ Hade_love = False
                "I'm frozen. I have no idea what to do. Didn't she want to be a bird?"
                "Maybe she should drink this ... If that's what she wants."
                "She raises the bottle to her lips and I step away from her. Would that potion really work? I've never heard of such a thing, but if anyone could do it, it's her ..."
                gl "Nothing to say?"
                $ e_b = emoG["angry"]
                "I shake my head. She lowers the bottle and puts the cork back in. What!?"
                gl "There is no Avistransforium. I concealed the truth."
                p "But ... why? What is the truth?"
                gl "I wanted to see how you would react ... if you truly cared if I completely disappeared."
                gl "The experiment is over."
                $ e_b = emoG["crying"]
                gl "I mark it as a failure."
                "She throws the bottle to the ground and walks away quickly, her sobbing echoing through the street."
                "She was just testing me ..?"
                "What a cruel experiment!! She tricked me!"
                "She is too weird for my tastes. A relationship with her would've definitely been a bad idea!"
        if Hade_love:
            $ loveT[curguy][2]+=1
            $ currel=curguy
            $ bg=loveP[currel]
            p "You're not a normal person in any way, and being in a relationship with you could be the hardest thing I'll ever have to do."
            p "But you love me, and I've never felt this way before."
            p "So I know that I love you, too."
            $ e_b = emoG["normal"]
            if race == 2:
                "Hade finally takes my hand and I pull her to her feet. We almost bump into each other, but I hold her close anyway."
            elif race == 1:
                $ e_b = emoG["happy"]
                "Her hands reach up to cover mine as she smiles."
            else:
                "She suddenly reaches out and touches my face."
            $ e_b = emoG["blush"]
            "She pulls back immediately however."
            gl "I apologize ... How does one normally behave in this situation?"
            p "Like this."
            "I draw her to me and cover her mouth with my own."
            "I show her how to actually kiss a person, and how to really confess your love. She deepens the kiss almost instinctively, letting me know that she is going to be a quick learner."
            "We break apart and I linger on her lower lip. I see Hade's cheeks are on fire, and I smirk."
            p "How do you feel now?"
            $ e_b = emoG["happy"]
            "She smiles brightly, barely able to keep eye contact with me."
            gl "I ... liked it ... a lot."
            "I laugh at her attempt to speak as plainly as she can."
            "I take her hand and pull her towards my door."
            $ e_b = emoG["blush"]
            p "Now, Hade, I shall teach you a few more things ..."
            "I take her into my house, and into my life."
            "She is awkward and troublesome, but she is {i}my{/i} awkward and troublesome girl."
            "She wants to live a full life, and I so desperately want to give it to her."
            "So, we can be weird together."
    jump status
label TT:
    call encounter
    pass
    $ e_b =emoG["normal"]
    show i_humanboy1 at scale(cs), base
    if curjob==loveT[curguy][4]:
        if loveT[curguy][0]==1:
            ""
        elif loveT[curguy][0]==1:
            ""
        elif loveT[curguy][0]==2:
            ""
        elif loveT[curguy][0]==3:
            ""
    else:
        if loveT[curguy][1]==1:
            ""
        elif loveT[curguy][1]==1:
            ""
        elif loveT[curguy][1]==2:
            ""
        elif loveT[curguy][1]==3:
            ""
    jump job1
label in_TT:
    call encounter
    pass
    $ e_b =emoG["normal"]
    if loveT[curguy][1]==3:
        $ loveT[curguy][1]+=1
    elif loveT[curguy][1]==3:
        $ loveT[curguy][1]+=1
    elif loveT[curguy][1]==4:
        $ loveT[curguy][1]+=1
    jump status
label temp:
    $ loveT[curguy][2]=0;loveT[curguy][1]=99
    $ loveT[curguy][2]+=1
    $ currel=curguy
    $ bg=loveP[currel]
    return
